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Pickup was not retrieving items consumed by allies, was picking up items from nonadjacent foes, and had a chance of failing to retrieve an item from a foe if the other one had not used its item that turn. Pickup now queries all eligible Pokemon before randomly choosing one of the items to pick up, instead of choosing the target before checking whether it had an item that could be retrieved. |
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| .. | ||
| abilities.js | ||
| aliases.js | ||
| formats-data.js | ||
| items.js | ||
| learnsets-g6.js | ||
| learnsets.js | ||
| moves.js | ||
| pokedex.js | ||
| rulesets.js | ||
| scripts.js | ||
| statuses.js | ||
| typechart.js | ||