pokemon-showdown/server/verifier.ts
2020-09-19 18:49:18 -07:00

43 lines
1.3 KiB
TypeScript

/**
* Verifier process
* Pokemon Showdown - http://pokemonshowdown.com/
*
* This is just an asynchronous implementation of a verifier for a
* signed key, because Node.js's crypto functions are synchronous,
* strangely, considering how everything else is asynchronous.
*
* I wrote this one day hoping it would help with performance, but
* I don't think it had any noticeable effect.
*
* @license MIT
*/
import * as crypto from 'crypto';
import {QueryProcessManager} from '../lib/process-manager';
export const PM = new QueryProcessManager<{data: string, signature: string}, boolean>(module, ({data, signature}) => {
const verifier = crypto.createVerify(Config.loginserverkeyalgo);
verifier.update(data);
let success = false;
try {
success = verifier.verify(Config.loginserverpublickey, signature, 'hex');
} catch (e) {}
return success;
}, 'worker');
export function verify(data: string, signature: string): Promise<boolean> {
return PM.query({data, signature});
}
if (!PM.isParentProcess) {
// This is a child process!
global.Config = require('./config-loader').Config; // tslint:disable-line: no-var-requires
const Repl = require('../lib/repl').Repl; // tslint:disable-line: no-var-requires
// eslint-disable-next-line no-eval
Repl.start('verifier', (cmd: string) => eval(cmd));
} else {
PM.spawn(global.Config ? Config.verifierprocesses : 1);
}