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- Centiskorch was misspelled in formats-data, causing a crash in the egg validator - A few validation errors were due to Gen 6 not inheriting from Gen 7, Gen 7 not having a scripts file, and Gen 8 having a gen of 7 - Intimidate (Gen 7) wasn't inheriting from Intimidate (Gen 8), giving it no name, causing a few validation errors (Technically not a build error, but I also added Keen Eye to the list of Intimidate immunities, as reported by SadisticMystic.) - A lot of tests relied on Teleport always failing; these have been switched to Gen 7 or swapped Teleport for Celebrate - Inverse Mod suddenly stopped working; its implementation was a huge hack and I can't figure out what went wrong, so I've switched it to using the same system the other mod tests use. It's still a huge hack, but I don't have the free time to fix it right now.
9 lines
128 B
JavaScript
9 lines
128 B
JavaScript
'use strict';
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/** @type {ModdedBattleScriptsData} */
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let BattleScripts = {
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gen: 7,
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};
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exports.BattleScripts = BattleScripts;
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