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The current implementation of Rest on the Stadium sim fails to recalculate stats when Rest is used. This means that right now, the stat drops from Paralysis and Burn remain when you use it. This is inaccurate, and a massive problem considering Rest's increased relevance in the Stadium metagame. Here is a video of how the interaction works in Stadium: https://www.youtube.com/watch?v=8o0uVj4bARo Here is a replay of the bugged interaction on PS Main: https://replay.pokemonshowdown.com/gen1stadiumou-1132924324 Here is a replay of my fixed version of Rest working on the RBY server: https://replay.pokemonshowdown.com/rby-gen1stadiumou-1448 Here is my report on the issue from June of this year: https://www.smogon.com/forums/threads/stadium-format-is-now-available-on-ps.3526616/post-8503350 Thanks to Zarel for pointing out the function we use for recalculating stats here. I'll need this for when I get to (partially) fixing Haze. |
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| mods | ||
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| abilities.ts | ||
| aliases.ts | ||
| bss-factory-sets.json | ||
| cap-1v1-sets.json | ||
| conditions.ts | ||
| formats-data.ts | ||
| FORMES.md | ||
| items.ts | ||
| learnsets.ts | ||
| moves.ts | ||
| natures.ts | ||
| pokedex.ts | ||
| random-teams.ts | ||
| rulesets.ts | ||
| scripts.ts | ||
| tags.ts | ||
| typechart.ts | ||