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It turns out not creating a format on-the-fly breaks deserialization. We now just use the same custom-rule system that tournaments use. Some hacks are currently necessary (many tests assume that we're playing in Anything Goes rather than Custom Game) but we'll work them out in time.
144 lines
6.4 KiB
JavaScript
144 lines
6.4 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Intimidate', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should decrease Atk by 1 level', function () {
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battle = common.gen(7).createBattle();
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battle.setPlayer('p1', {team: [{species: "Smeargle", ability: 'owntempo', moves: ['sketch']}]});
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battle.setPlayer('p2', {team: [{species: "Gyarados", ability: 'intimidate', moves: ['splash']}]});
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assert.statStage(battle.p1.active[0], 'atk', -1);
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});
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it('should be blocked by Substitute', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [
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{species: "Escavalier", item: 'leftovers', ability: 'shellarmor', moves: ['substitute']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Greninja", item: 'laggingtail', ability: 'protean', moves: ['uturn']},
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{species: "Gyarados", item: 'leftovers', ability: 'intimidate', moves: ['splash']},
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]});
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battle.makeChoices('move substitute', 'move uturn');
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battle.makeChoices('', 'switch gyarados');
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assert.statStage(battle.p1.active[0], 'atk', 0);
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});
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it('should not activate if U-turn breaks the Substitute in Gen 4', function () {
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battle = common.gen(4).createBattle({gameType: 'doubles'});
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battle.setPlayer('p1', {team: [
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{species: "Gengar", level: 1, item: 'leftovers', ability: 'levitate', moves: ['substitute']},
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{species: "Suicune", level: 1, item: 'leftovers', ability: 'pressure', moves: ['substitute']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Gliscor", item: 'laggingtail', ability: 'sandveil', moves: ['uturn']},
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{species: "Scizor", item: 'laggingtail', ability: 'technician', moves: ['batonpass']},
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{species: "Gyarados", item: 'leftovers', ability: 'intimidate', moves: ['splash']},
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{species: "Salamence", item: 'leftovers', ability: 'intimidate', moves: ['splash']},
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]});
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battle.makeChoices('move substitute, move substitute', 'move uturn 1, move batonpass');
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battle.makeChoices('', 'switch 3, pass');
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const activate = '|-ability|p2a: Gyarados|Intimidate|boost';
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assert.strictEqual(battle.log.filter(m => m === activate).length, 0);
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assert.statStage(battle.p1.active[0], 'atk', 0);
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assert.statStage(battle.p1.active[1], 'atk', 0);
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battle.makeChoices('', 'pass, switch 4');
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assert.statStage(battle.p1.active[0], 'atk', -1);
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assert.statStage(battle.p1.active[1], 'atk', 0);
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});
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it('should affect adjacent foes only', function () {
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battle = common.gen(5).createBattle({gameType: 'triples'});
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battle.setPlayer('p1', {team: [
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{species: "Bulbasaur", item: 'leftovers', ability: 'overgrow', moves: ['vinewhip']},
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{species: "Charmander", item: 'leftovers', ability: 'blaze', moves: ['ember']},
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{species: "Squirtle", item: 'leftovers', ability: 'torrent', moves: ['bubble']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Greninja", ability: 'protean', moves: ['uturn']},
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{species: "Mew", ability: 'synchronize', moves: ['softboiled']},
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{species: "Gyarados", ability: 'intimidate', moves: ['splash']},
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]});
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const [frontPokemon, centerPokemon, farPokemon] = battle.p1.active;
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assert.statStage(frontPokemon, 'atk', -1);
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assert.statStage(centerPokemon, 'atk', -1);
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assert.statStage(farPokemon, 'atk', 0);
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});
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it('should wait until all simultaneous switch ins at the beginning of a battle have completed before activating', function () {
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battle = common.createBattle({preview: true});
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battle.setPlayer('p1', {team: [{species: "Arcanine", ability: 'intimidate', moves: ['morningsun']}]});
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battle.setPlayer('p2', {team: [{species: "Gyarados", ability: 'intimidate', moves: ['dragondance']}]});
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let intimidateCount = 0;
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battle.onEvent('Boost', battle.format, function (boost, target, source) {
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assert.species(source, intimidateCount === 0 ? 'Arcanine' : 'Gyarados');
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intimidateCount++;
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});
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battle.makeChoices('default', 'default'); // Finish Team Preview, switch both Pokemon in
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assert.strictEqual(intimidateCount, 2);
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assert.statStage(battle.p1.active[0], 'atk', -1);
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assert.statStage(battle.p2.active[0], 'atk', -1);
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// Do it again with the Pokemon in reverse order
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battle.destroy();
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battle = common.createBattle({preview: true});
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battle.setPlayer('p1', {team: [{species: "Gyarados", ability: 'intimidate', moves: ['dragondance']}]});
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battle.setPlayer('p2', {team: [{species: "Arcanine", ability: 'intimidate', moves: ['morningsun']}]});
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intimidateCount = 0;
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battle.onEvent('Boost', battle.format, function (boost, target, source) {
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assert.species(source, intimidateCount === 0 ? 'Arcanine' : 'Gyarados');
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intimidateCount++;
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});
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battle.makeChoices('default', 'default'); // Finish Team Preview, switch both Pokemon in
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assert.strictEqual(intimidateCount, 2);
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assert.statStage(battle.p1.active[0], 'atk', -1);
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assert.statStage(battle.p2.active[0], 'atk', -1);
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});
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it('should wait until all simultaneous switch ins after double-KOs have completed before activating', function () {
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battle = common.createBattle({preview: true});
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battle.setPlayer('p1', {team: [
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{species: "Blissey", ability: 'naturalcure', moves: ['healingwish']},
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{species: "Arcanine", ability: 'intimidate', moves: ['healingwish']},
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{species: "Gyarados", ability: 'intimidate', moves: ['healingwish']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Blissey", ability: 'naturalcure', moves: ['healingwish']},
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{species: "Gyarados", ability: 'intimidate', moves: ['healingwish']},
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{species: "Arcanine", ability: 'intimidate', moves: ['healingwish']},
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]});
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const [p1active, p2active] = [battle.p1.active, battle.p2.active];
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let intimidateCount = 0;
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battle.onEvent('Boost', battle.format, function (boost, target, source) {
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assert.species(source, intimidateCount % 2 === 0 ? 'Arcanine' : 'Gyarados');
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intimidateCount++;
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});
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battle.makeChoices('default', 'default'); // Team Preview
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battle.makeChoices('move healingwish', 'move healingwish');
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battle.makeChoices('switch arcanine', 'switch gyarados');
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// Both Pokemon switched in at the same time
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assert.strictEqual(intimidateCount, 2);
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assert.statStage(p1active[0], 'atk', -1);
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assert.statStage(p2active[0], 'atk', -1);
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// Do it again with the Pokemon in reverse order
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battle.makeChoices('move healingwish', 'move healingwish');
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battle.makeChoices('switch gyarados', 'switch arcanine');
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assert.strictEqual(intimidateCount, 4);
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assert.statStage(p1active[0], 'atk', -1);
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assert.statStage(p2active[0], 'atk', -1);
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});
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});
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