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- `Obtainable` and `Team Preview` are now part of `Standard` - `minSourceGen: 8` is now a part of `-Unreleased` (which is part of `Obtainable`) in Gen 8. Instead, it's NatDex that overrides it with `minSourceGen: 1`. This allows `!Standard, Standard NatDex` and `!Standard NatDex, Standard` to work as intended. - Duplicate rules are now checked for (does not apply to subrules, so multiple inheritance is still possible) - It is now possible to inherit `minSourceGen` from rules. |
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| .. | ||
| moves.js | ||
| README.md | ||
| rulesets.js | ||
| scripts.js | ||
| statuses.js | ||
Stadium
This mod inherits from gen 1, which inherits from gen 2, and then applies the Stadium changes upon the gen 1 engine.
List of major changes:
- Sleep lasts between 1 and 3 turns.
- Hyper Beam does recharge after a faint.
- Critical hits happen way less.
- Substitute now blocks all status ailments and draining.
- It allows tradebacks.
- Partial trapping moves miss and stop their duration upon target switch.
- Focus Energy actually works.
- Stat calculations are done properly, burn and para drop are lost if you lose status.