pokemon-showdown/data/mods/stadium
Guangcong Luo 138fccbaa8 Consolidate more rules into Standard
- `Obtainable` and `Team Preview` are now part of `Standard`

- `minSourceGen: 8` is now a part of `-Unreleased` (which is part of
  `Obtainable`) in Gen 8. Instead, it's NatDex that overrides it with
	`minSourceGen: 1`. This allows `!Standard, Standard NatDex` and
	`!Standard NatDex, Standard` to work as intended.

- Duplicate rules are now checked for (does not apply to subrules, so
  multiple inheritance is still possible)

- It is now possible to inherit `minSourceGen` from rules.
2020-01-03 23:42:48 -05:00
..
moves.js Refactor battle.dex out of battle (#5851) 2019-10-06 07:38:08 +11:00
README.md Move server code to server/ 2019-02-03 16:07:06 -06:00
rulesets.js Consolidate more rules into Standard 2020-01-03 23:42:48 -05:00
scripts.js Fix Body Press 2019-11-17 18:47:16 +13:00
statuses.js Refactor battle.dex out of battle (#5851) 2019-10-06 07:38:08 +11:00

Stadium

This mod inherits from gen 1, which inherits from gen 2, and then applies the Stadium changes upon the gen 1 engine.

List of major changes:

  • Sleep lasts between 1 and 3 turns.
  • Hyper Beam does recharge after a faint.
  • Critical hits happen way less.
  • Substitute now blocks all status ailments and draining.
  • It allows tradebacks.
  • Partial trapping moves miss and stop their duration upon target switch.
  • Focus Energy actually works.
  • Stat calculations are done properly, burn and para drop are lost if you lose status.