pokemon-showdown/data/mods/gen1/conditions.ts
Guangcong Luo 78439b4a02
Update to ESLint 9 (#10926)
ESLint has a whole new config format, so I figure it's a good time to
make the config system saner.

- First, we no longer have separate eslint-no-types configs. Lint
  performance shouldn't be enough of a problem to justify the
  relevant maintenance complexity.

- Second, our base config should work out-of-the-box now. `npx eslint`
  will work as expected, without any CLI flags. You should still use
  `npm run lint` which adds the `--cached` flag for performance.

- Third, whatever updates I did fixed style linting, which apparently
  has been bugged for quite some time, considering all the obvious
  mixed-tabs-and-spaces issues I found in the upgrade.

Also here are some changes to our style rules. In particular:

- Curly brackets (for objects etc) now have spaces inside them. Sorry
  for the huge change. ESLint doesn't support our old style, and most
  projects use Prettier style, so we might as well match them in this way.
  See https://github.com/eslint-stylistic/eslint-stylistic/issues/415

- String + number concatenation is no longer allowed. We now
  consistently use template strings for this.
2025-02-25 20:03:46 -08:00

264 lines
7.3 KiB
TypeScript

/**
* Status worked very differently in Gen 1.
* - Sleep lasted longer, had no reset on switch and took a whole turn to wake up.
* - Frozen only thaws when hit by fire or Haze.
*
* Stat boosts (-speed, -atk) also worked differently, so they are
* separated as volatile statuses that are applied on switch in, removed
* under certain conditions and re-applied under other conditions.
*/
export const Conditions: import('../../../sim/dex-conditions').ModdedConditionDataTable = {
brn: {
name: 'brn',
effectType: 'Status',
onStart(target) {
this.add('-status', target, 'brn');
},
onAfterMoveSelfPriority: 2,
onAfterMoveSelf(pokemon) {
const toxicCounter = pokemon.volatiles['residualdmg'] ? pokemon.volatiles['residualdmg'].counter : 1;
this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1) * toxicCounter, pokemon);
if (pokemon.volatiles['residualdmg']) {
this.hint("In Gen 1, Toxic's counter is retained after Rest and applies to PSN/BRN.", true);
}
},
onAfterSwitchInSelf(pokemon) {
this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1));
},
},
par: {
name: 'par',
effectType: 'Status',
onStart(target) {
this.add('-status', target, 'par');
},
onBeforeMovePriority: 2,
onBeforeMove(pokemon) {
if (this.randomChance(63, 256)) {
this.add('cant', pokemon, 'par');
pokemon.removeVolatile('bide');
if (pokemon.removeVolatile('twoturnmove')) {
if (pokemon.volatiles['invulnerability']) {
this.hint(`In Gen 1, when a Dig/Fly user is fully paralyzed while semi-invulnerable, ` +
`it will remain semi-invulnerable until it switches out or fully executes Dig/Fly`, true);
}
}
pokemon.removeVolatile('partialtrappinglock');
pokemon.removeVolatile('lockedmove');
return false;
}
},
},
slp: {
name: 'slp',
effectType: 'Status',
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.effectType === 'Move') {
this.add('-status', target, 'slp', `[from] move: ${sourceEffect.name}`);
} else {
this.add('-status', target, 'slp');
}
// 1-7 turns
this.effectState.startTime = this.random(1, 8);
this.effectState.time = this.effectState.startTime;
if (target.removeVolatile('nightmare')) {
this.add('-end', target, 'Nightmare', '[silent]');
}
},
onBeforeMovePriority: 10,
onBeforeMove(pokemon, target, move) {
pokemon.statusState.time--;
if (pokemon.statusState.time > 0) {
this.add('cant', pokemon, 'slp');
}
pokemon.lastMove = null;
return false;
},
onAfterMoveSelfPriority: 3,
onAfterMoveSelf(pokemon) {
if (pokemon.statusState.time <= 0) pokemon.cureStatus();
},
},
frz: {
name: 'frz',
effectType: 'Status',
onStart(target) {
this.add('-status', target, 'frz');
},
onBeforeMovePriority: 12,
onBeforeMove(pokemon, target, move) {
this.add('cant', pokemon, 'frz');
pokemon.lastMove = null;
return false;
},
onAfterMoveSecondary(target, source, move) {
if (move.secondary && move.secondary.status === 'brn') {
target.cureStatus();
}
},
},
psn: {
name: 'psn',
effectType: 'Status',
onStart(target) {
this.add('-status', target, 'psn');
},
onAfterMoveSelfPriority: 2,
onAfterMoveSelf(pokemon) {
const toxicCounter = pokemon.volatiles['residualdmg'] ? pokemon.volatiles['residualdmg'].counter : 1;
this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1) * toxicCounter, pokemon);
if (pokemon.volatiles['residualdmg']) {
this.hint("In Gen 1, Toxic's counter is retained after Rest and applies to PSN/BRN.", true);
}
},
onAfterSwitchInSelf(pokemon) {
this.damage(this.clampIntRange(Math.floor(pokemon.maxhp / 16), 1));
},
},
tox: {
inherit: true,
onAfterMoveSelfPriority: 2,
},
confusion: {
name: 'confusion',
// this is a volatile status
onStart(target, source, sourceEffect) {
if (sourceEffect && sourceEffect.id === 'lockedmove') {
this.add('-start', target, 'confusion', '[silent]');
} else {
this.add('-start', target, 'confusion');
}
this.effectState.time = this.random(2, 6);
},
onEnd(target) {
this.add('-end', target, 'confusion');
},
onBeforeMovePriority: 3,
onBeforeMove(pokemon, target) {
pokemon.volatiles['confusion'].time--;
if (!pokemon.volatiles['confusion'].time) {
pokemon.removeVolatile('confusion');
return;
}
this.add('-activate', pokemon, 'confusion');
if (!this.randomChance(128, 256)) {
const damage = Math.floor(Math.floor((
(Math.floor(2 * pokemon.level / 5) + 2) * pokemon.getStat('atk') * 40
) / pokemon.getStat('def', false)) / 50) + 2;
this.directDamage(damage, pokemon, target);
pokemon.removeVolatile('bide');
pokemon.removeVolatile('twoturnmove');
pokemon.removeVolatile('invulnerability');
pokemon.removeVolatile('partialtrappinglock');
pokemon.removeVolatile('lockedmove');
return false;
}
},
},
flinch: {
name: 'flinch',
duration: 1,
onStart(target) {
target.removeVolatile('mustrecharge');
},
onBeforeMovePriority: 8,
onBeforeMove(pokemon) {
if (!this.runEvent('Flinch', pokemon)) {
return;
}
this.add('cant', pokemon, 'flinch');
return false;
},
},
trapped: {
name: 'trapped',
noCopy: true,
onTrapPokemon(pokemon) {
if (!this.effectState.source?.isActive) {
delete pokemon.volatiles['trapped'];
return;
}
pokemon.trapped = true;
},
},
partiallytrapped: {
name: 'partiallytrapped',
duration: 2,
onBeforeMovePriority: 9,
onBeforeMove(pokemon) {
this.add('cant', pokemon, 'partiallytrapped');
return false;
},
},
partialtrappinglock: {
name: 'partialtrappinglock',
durationCallback() {
const duration = this.sample([2, 2, 2, 3, 3, 3, 4, 5]);
return duration;
},
onStart(target, source, effect) {
this.effectState.move = effect.id;
},
onDisableMove(pokemon) {
if (!pokemon.hasMove(this.effectState.move)) {
return;
}
for (const moveSlot of pokemon.moveSlots) {
if (moveSlot.id !== this.effectState.move) {
pokemon.disableMove(moveSlot.id);
}
}
},
},
mustrecharge: {
inherit: true,
duration: 0,
onBeforeMovePriority: 7,
onStart() {},
},
lockedmove: {
// Thrash and Petal Dance.
name: 'lockedmove',
onStart(target, source, effect) {
this.effectState.move = effect.id;
this.effectState.time = this.random(2, 4);
this.effectState.accuracy = 255;
},
onLockMove() {
return this.effectState.move;
},
onBeforeTurn(pokemon) {
const move = this.dex.moves.get(this.effectState.move);
if (move.id) {
this.debug('Forcing into ' + move.id);
this.queue.changeAction(pokemon, { choice: 'move', moveid: move.id });
}
},
},
twoturnmove: {
// Skull Bash, Solar Beam, ...
name: 'twoturnmove',
onStart(attacker, defender, effect) {
// ("attacker" is the Pokemon using the two turn move and the Pokemon this condition is being applied to)
this.effectState.move = effect.id;
this.effectState.sourceEffect = effect.sourceEffect;
this.attrLastMove('[still]');
},
onLockMove() {
return this.effectState.move;
},
},
invulnerability: {
// Dig/Fly
name: 'invulnerability',
onInvulnerability(target, source, move) {
if (target === source) return true;
if (move.id === 'swift' || move.id === 'transform') return true;
this.add('-message', 'The foe ' + target.name + ' can\'t be hit while invulnerable!');
return false;
},
},
};