pokemon-showdown/data/text
Kris Johnson b555f4d8ce
Implement Champions (#11910)
* Make a mod file

* Add Pokemon in Champions (#3)

* Add new Megas abilities (#4)

* Add new Megas abilities

* Apply suggestion from @KrisXV

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Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Add conditions for Champions (#5)

* Add conditions for Champions

* Add a turn limit to freeze

* Swap the order of the checks

Co-authored-by: André Bastos Dias <80102738+andrebastosdias@users.noreply.github.com>

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Co-authored-by: André Bastos Dias <80102738+andrebastosdias@users.noreply.github.com>

* Disable Fake Out if it is not the first active move action (#7)

* Disable Fake Out if it is not the first active move action

* Remove unnecessary code

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Co-authored-by: André Bastos Dias <dias.andre@siemens.com>

* Implement Piercing Drill, Spicy Spray and Unseen Fist (#2)

* Add Piercing Drill and Spicy Spray

Fix ability numbers

Refactor condition

Disallow Piercing Drill/Spicy Spray in formats !Obtainable Abilities without +Future

Refactor condition

* Rename blockStatus

* CFZ-moves completely bypass Protect

* Update Gen 4 Protect

* Old gen Wide Guard and Quick Guard

* Fix Wide Guard

* Clean Mat Block implementation

* Nerf Unseen Fist

* Fix condition

* Update sim/battle.ts

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Co-authored-by: André Bastos Dias <dias.andre@siemens.com>
Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Implement PP mechanics (#8)

* Implement PP mechanics

* Clip all moves to 20 PP

* Apply suggestion from @KrisXV

* Update scripts.ts

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Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Add Champions stat calculaiton

* Fix conflicts with smogon/master (#11)

* Fix stat formula (#12)

* Implement PP mechanics (#8)

* Implement PP mechanics

* Clip all moves to 20 PP

* Apply suggestion from @KrisXV

* Update scripts.ts

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Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Fix stat formula

* For clarity like we do with friendship in letsgo

* If we don't allow IVs and Level to be modifiable, there is not point in having `Adjust Level = 50`

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Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Add Champions Items (#9)

* Remove Mega Raichus, Mega Z, and Greninja-Bond (#10)

* Remove Mega Raichus and Mega Z

* Remove Greninja-Bond

* Implement Mega Sol's activation message (#13)

* Implement Mega Sol's activation message

* Update ModdedBattlePokemon interface

* Implement move changes (#6)

* Implement move changes

* Re-implement Salt Cure changes

* Update moves

* Implement Blood Moon package

* Mimic https://github.com/smogon/pokemon-showdown/pull/11838/

https://github.com/smogon/pokemon-showdown/pull/11838/

* Implement accuracy and PP changes

* Mark Double Shock and Revival Blessing as Past moves

* Import learnsets from Serebii (#19)

* Import learnsets from serebii

* floette -> floetteeternal

* Update learnsets

* Apparently I forgot to give Gourgeist-Small its tier (#15)

* Move Pikachu to NFE (#21)

* Oops

* Add Pokemon I forgot the first time (#24)

* Add 'Past' moves (#23)

* Add past moves

* Fix move availability

* AfterHit effects should activate even if the source faints (#20)

* AfterHit effects should activate even if the source faints

* Change Gens 3-4 event order

* Ups

* Announce 4x and 0.25x effectiveness (#14)

* Reset Encore priority and choose random target (#17)

* Reset Encore priority and choose random target

* Allow onOverrideAction

* Quash + Encore interaction

* Don't send target

targetLoc was actually thing being checked but wtv

* Activate White Herb after choosing the Parting Shot switch (#26)

* Activate White Herb after choosing the Parting Shot switch

* Add comment

* Add formats

* Implement flag changes (#25)

* Implement flag changes

* Fix Gen 5 Rage Powder (remove poder immunity check)

* Add moves and abilities descriptions

* Apply suggestion from @KrisXV

* Comment Rage Powder

Leave this comment and I would choose the implementation depending on what we see from the healing flag.

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Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Announce status immunities from abilities (#22)

* Mega Sol boosts the damage of Fire-type moves as if they were under sun (#18)

* Remove hardcoded Utility Umbrella

* Check effective weather on attacker

* Don't activate Mega Sol under sun

* Add TODO comment

* TODO: check interaction with Utility Umbrella

* Move implementation to base mod

* Do not revert Mega Evolutions upon fainting (#16)

* Revert Mega Evolutions on fainting

* Allow diferent levels in the team builder

* TODO: confirm interaction with Revival Blessing

* Add Species Clause and Obtainable

* Update team-validator.ts

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Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Update abilities percentages (#27)

* Healer has a 50% chance of curing the status conditions of its allies

* Update Shed Skin

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Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>

* Fix crashes

* add custom game

* Fix typo

* update flat rules

* Update data/mods/champions/scripts.ts

Co-authored-by: Slayer95 <ivojulca@hotmail.com>

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Co-authored-by: shrianshChari <30420527+shrianshChari@users.noreply.github.com>
Co-authored-by: André Bastos Dias <80102738+andrebastosdias@users.noreply.github.com>
Co-authored-by: André Bastos Dias <dias.andre@siemens.com>
Co-authored-by: Karthik Bandagonda <32044378+Karthik99999@users.noreply.github.com>
Co-authored-by: Slayer95 <ivojulca@hotmail.com>
2026-04-10 20:29:01 -06:00
..
abilities.ts Implement Champions (#11910) 2026-04-10 20:29:01 -06:00
default.ts Update to ESLint 9 (#10926) 2025-02-25 20:03:46 -08:00
items.ts Sort Dex entries (#11565) 2025-11-09 00:04:57 -07:00
moves.ts Sort Dex entries (#11565) 2025-11-09 00:04:57 -07:00
pokedex.ts Update to ESLint 9 (#10926) 2025-02-25 20:03:46 -08:00