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https://github.com/smogon/pokemon-showdown.git
synced 2026-05-07 14:56:24 -05:00
This makes it so we can use `assert.equal` instead of `assert.strictEqual`, which I think is more readable.
61 lines
2.2 KiB
JavaScript
61 lines
2.2 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Simple', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should double all stat boosts', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Bibarel", ability: 'simple', moves: ['curse']}]});
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battle.setPlayer('p2', {team: [{species: "Gyarados", ability: 'moxie', moves: ['splash']}]});
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battle.makeChoices('move curse', 'move splash');
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const target = battle.p1.active[0];
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assert.statStage(target, 'atk', 2);
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assert.statStage(target, 'def', 2);
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assert.statStage(target, 'spe', -2);
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});
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});
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describe('Simple [Gen 4]', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should double the effect of stat boosts', function () {
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battle = common.gen(4).createBattle([
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[{species: "Bibarel", ability: 'simple', moves: ['defensecurl']}],
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[{species: "Gyarados", ability: 'moxie', moves: ['splash']}],
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]);
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const target = battle.p1.active[0];
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assert.sets(() => target.getStat('def'), 2 * target.getStat('def'), () => battle.makeChoices('move defensecurl', 'move splash'));
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assert.statStage(target, 'def', 1);
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});
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it('should double the effect of stat boosts passed by Baton Pass', function () {
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battle = common.gen(4).createBattle([
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[{species: "Sableye", ability: 'prankster', moves: ['batonpass']}, {species: "Bibarel", ability: 'simple', moves: ['protect']}],
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[{species: "Gyarados", ability: 'intimidate', moves: ['splash']}],
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]);
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battle.makeChoices('move batonpass', 'move splash');
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battle.makeChoices('switch 2', '');
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assert.equal(battle.p1.active[0].boosts['atk'], -1);
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assert.equal(battle.p1.active[0].getStat('atk'), Math.floor(0.5 * battle.p1.active[0].getStat('atk', true)));
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});
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it('should be suppressed by Mold Breaker', function () {
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battle = common.gen(4).createBattle([
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[{species: "Bibarel", ability: 'simple', moves: ['defensecurl']}],
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[{species: "Haxorus", ability: 'moldbreaker', item: 'laggingtail', moves: ['earthquake']}],
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]);
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const target = battle.p1.active[0];
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battle.makeChoices('move defensecurl', 'move earthquake');
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assert.bounded(target.maxhp - target.hp, [102, 120]);
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});
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});
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