pokemon-showdown/test/sim/abilities/cloudnine.js
Guangcong Luo 13189fdb02
Update Dex API (#8181)
This is the change that renames:

- `Dex.getMove` -> `Dex.moves.get`
- `Dex.getAbility` -> `Dex.abilities.get`
- `Dex.getItem` -> `Dex.items.get`
- `Dex.getSpecies` -> `Dex.species.get`
- `Dex.getEffect` -> `Dex.conditions.get`
- `Dex.getNature` -> `Dex.natures.get`
- `Dex.getType` -> `Dex.types.get`
- `Dex.getFormat` -> `Dex.formats.get`

In addition, some other APIs have been updated:

- `getByID` methods have also been added to every other table.
- `Dex.moves.all()` now gets an array of all moves
  - Plus equivalent methods for `abilities`, `items`, `species`, `formats`, `natures`, `types`
  - Note: there's no `Dex.conditions.all()`
- new API: `Dex.stats` for naming/iterating stats
- `Dex.getEffectByID` -> `Dex.conditions.getByID`
- `Dex.getType` -> `Dex.types.get`
- `Dex.data.Formats` -> `Dex.data.Rulesets`
- `Dex.formats` -> now an array `Dex.formats.all()`
- `Dex.getRuleTable` -> `Dex.formats.getRuleTable`
- `Dex.validateFormat` -> `Dex.formats.validate`

Team functions have been split off into a new `sim/teams` package:

- `Dex.packTeam` -> `Teams.pack`
- `Dex.fastUnpackTeam` -> `Teams.unpack`
- `Dex.generateTeam` -> `Teams.generate`
- `Dex.stringifyTeam` -> `Teams.export`

`Teams.export` has also been rewritten to better match how it works in client.

This implements #8178
2021-04-08 03:00:37 -07:00

116 lines
5.8 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Cloud Nine', function () {
afterEach(function () {
battle.destroy();
});
it('should treat the weather as none for the purposes of formes, moves and abilities', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['sunnyday']}]});
battle.setPlayer('p2', {team: [{species: 'Cherrim', ability: 'flowergift', item: 'laggingtail', moves: ['solarbeam']}]});
const [weatherSuppressor, weatherUser] = [battle.p1.active[0], battle.p2.active[0]];
assert.false.hurts(weatherSuppressor, () => battle.makeChoices('move sunnyday', 'move solarbeam')); // Solar Beam must charge
assert(battle.field.isWeather(''));
assert.species(weatherUser, 'Cherrim');
});
it('should negate the effects of Sun on Fire-type and Water-type attacks', function () {
battle = common.createBattle();
let move, basePower;
battle.setPlayer('p1', {team: [{species: 'Groudon', ability: 'drought', moves: ['rest']}]});
battle.setPlayer('p2', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]});
battle.makeChoices('move rest', 'move calmmind');
move = Dex.moves.get('firepledge');
basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true);
assert.equal(basePower, move.basePower);
move = Dex.moves.get('waterpledge');
basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true);
assert.equal(basePower, move.basePower);
});
it('should negate the effects of Rain on Fire-type and Water-type attacks', function () {
battle = common.createBattle();
let move, basePower;
battle.setPlayer('p1', {team: [{species: 'Kyogre', ability: 'drizzle', moves: ['rest']}]});
battle.setPlayer('p2', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]});
battle.makeChoices('move rest', 'move calmmind');
move = Dex.moves.get('firepledge');
basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true);
assert.equal(basePower, move.basePower);
move = Dex.moves.get('waterpledge');
basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true);
assert.equal(basePower, move.basePower);
});
it('should negate the damage-dealing effects of Sandstorm', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Tyranitar', ability: 'sandstream', moves: ['dragondance']}]});
battle.setPlayer('p2', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]});
assert.false.hurts(battle.p2.active[0], () => battle.makeChoices('move dragondance', 'move calmmind'));
});
it('should negate the damage-dealing effects of Hail', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Abomasnow', ability: 'snowwarning', moves: ['rest']}]});
battle.setPlayer('p2', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]});
assert.false.hurts(battle.p2.active[0], () => battle.makeChoices('move rest', 'move calmmind'));
});
it('should not negate Desolate Land\'s ability to prevent other weathers from activating', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['raindance']}]});
battle.setPlayer('p2', {team: [{species: 'Groudon', ability: 'desolateland', moves: ['sunnyday']}]});
assert.constant(() => battle.weather, () => battle.makeChoices('move raindance', 'move sunnyday'));
});
it('should not negate Primordial Sea\'s ability to prevent other weathers from activating', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['raindance']}]});
battle.setPlayer('p2', {team: [{species: 'Kyogre', ability: 'primordialsea', moves: ['sunnyday']}]});
assert.constant(() => battle.weather, () => battle.makeChoices('move raindance', 'move sunnyday'));
});
it('should not negate Delta Stream\'s ability to prevent other weathers from activating', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['raindance']}]});
battle.setPlayer('p2', {team: [{species: 'Rayquaza', ability: 'deltastream', moves: ['sunnyday']}]});
assert.constant(() => battle.weather, () => battle.makeChoices('move raindance', 'move sunnyday'));
});
it('should still display status of the weather', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Golduck', ability: 'cloudnine', moves: ['calmmind']}]});
battle.setPlayer('p2', {team: [{species: 'Sunkern', ability: 'solarpower', moves: ['sunnyday']}]});
battle.makeChoices('move calmmind', 'move sunnyday');
assert.equal(battle.log[battle.lastMoveLine + 1], '|-weather|SunnyDay');
for (let i = 0; i < 4; i++) {
assert.equal(battle.log[battle.lastMoveLine + 3], '|-weather|SunnyDay|[upkeep]');
battle.makeChoices('move calmmind', 'move sunnyday');
}
assert.equal(battle.log[battle.lastMoveLine + 3], '|-weather|none');
});
it(`should allow Hydration to trigger if the user fainted before Hydration could trigger`, function () {
battle = common.createBattle([[
{species: 'Toxapex', ability: 'cloudnine', moves: ['toxic', 'raindance', 'finalgambit']},
{species: 'Wynaut', moves: ['sleeptalk']},
], [
{species: 'Manaphy', ability: 'hydration', moves: ['sleeptalk']},
]]);
const manaphy = battle.p2.active[0];
battle.makeChoices();
battle.makeChoices('move raindance', 'auto');
assert.equal(manaphy.status, 'tox');
battle.makeChoices('move finalgambit', 'auto');
assert.equal(manaphy.status, '');
});
});