pokemon-showdown/tools.js
2014-03-28 00:54:56 -04:00

906 lines
26 KiB
JavaScript

/**
* Tools
* Pokemon Showdown - http://pokemonshowdown.com/
*
* Handles getting data about pokemon, items, etc.
*
* This file is used by the main process (to validate teams)
* as well as the individual simulator processes (to get
* information about pokemon, items, etc to simulate).
*
* @license MIT license
*/
module.exports = (function () {
var moddedTools = {};
var dataTypes = ['FormatsData', 'Learnsets', 'Pokedex', 'Movedex', 'Statuses', 'TypeChart', 'Scripts', 'Items', 'Abilities', 'Formats', 'Aliases'];
var dataFiles = {
'Pokedex': 'pokedex.js',
'Movedex': 'moves.js',
'Statuses': 'statuses.js',
'TypeChart': 'typechart.js',
'Scripts': 'scripts.js',
'Items': 'items.js',
'Abilities': 'abilities.js',
'Formats': 'rulesets.js',
'FormatsData': 'formats-data.js',
'Learnsets': 'learnsets.js',
'Aliases': 'aliases.js'
};
function Tools(mod, parentMod) {
if (!mod) {
mod = 'base';
this.isBase = true;
} else if (!parentMod) {
parentMod = 'base';
}
this.currentMod = mod;
var data = this.data = {
mod: mod
};
if (mod === 'base') {
dataTypes.forEach(function(dataType) {
try {
var path = './data/' + dataFiles[dataType];
if (fs.existsSync(path)) {
data[dataType] = require(path)['Battle' + dataType];
}
} catch (e) {
console.log('CRASH LOADING DATA: '+e.stack);
}
if (!data[dataType]) data[dataType] = {};
}, this);
try {
var path = './config/formats.js';
if (fs.existsSync(path)) {
var configFormats = require(path).Formats;
for (var i=0; i<configFormats.length; i++) {
var format = configFormats[i];
var id = toId(format.name);
format.effectType = 'Format';
if (format.challengeShow === undefined) format.challengeShow = true;
if (format.searchShow === undefined) format.searchShow = true;
data.Formats[id] = format;
}
}
} catch (e) {
console.log('CRASH LOADING FORMATS: '+e.stack);
}
} else {
var parentData = moddedTools[parentMod].data;
dataTypes.forEach(function(dataType) {
try {
var path = './mods/' + mod + '/' + dataFiles[dataType];
if (fs.existsSync(path)) {
data[dataType] = require(path)['Battle' + dataType];
}
} catch (e) {
console.log('CRASH LOADING MOD DATA: '+e.stack);
}
if (!data[dataType]) data[dataType] = {};
for (var i in parentData[dataType]) {
if (data[dataType][i] === null) {
// null means don't inherit
delete data[dataType][i];
} else if (!(i in data[dataType])) {
// If it doesn't exist it's inherited from the parent data
if (dataType === 'Pokedex') {
// Pokedex entries can be modified too many different ways
data[dataType][i] = Object.clone(parentData[dataType][i], true);
} else {
data[dataType][i] = parentData[dataType][i];
}
} else if (data[dataType][i] && data[dataType][i].inherit) {
// {inherit: true} can be used to modify only parts of the parent data,
// instead of overwriting entirely
delete data[dataType][i].inherit;
Object.merge(data[dataType][i], parentData[dataType][i], true, false);
}
}
});
}
}
Tools.prototype.mod = function(mod) {
if (!moddedTools[mod]) {
mod = this.getFormat(mod).mod;
}
if (!mod) mod = 'base';
return moddedTools[mod];
};
Tools.prototype.modData = function(dataType, id) {
if (this.isBase) return this.data[dataType][id];
var parentMod = this.data.Scripts.inherit;
if (!parentMod) parentMod = 'base';
if (this.data[dataType][id] !== moddedTools[parentMod].data[dataType][id]) return this.data[dataType][id];
return this.data[dataType][id] = Object.clone(this.data[dataType][id], true);
};
Tools.prototype.effectToString = function() {
return this.name;
};
Tools.prototype.getImmunity = function(type, target) {
var types = target.getTypes && target.getTypes() || target.types;
for (var i=0; i<types.length; i++) {
if (this.data.TypeChart[types[i]] && this.data.TypeChart[types[i]].damageTaken && this.data.TypeChart[types[i]].damageTaken[type] === 3) {
return false;
}
}
return true;
};
Tools.prototype.getEffectiveness = function(source, target, pokemon) {
if (source.getEffectiveness) {
return source.getEffectiveness.call(this, source, target, pokemon);
}
var type = source.type || source;
var totalTypeMod = 0;
var targetTypes = target.getTypes && target.getTypes() || target.types;
for (var i=0; i<targetTypes.length; i++) {
if (!this.data.TypeChart[targetTypes[i]]) continue;
var typeMod = this.data.TypeChart[targetTypes[i]].damageTaken[type];
if (typeMod === 1) { // super-effective
totalTypeMod++;
}
if (typeMod === 2) { // resist
totalTypeMod--;
}
// in case of weird situations like Gravity, immunity is
// handled elsewhere
}
return totalTypeMod;
};
Tools.prototype.getTemplate = function(template) {
if (!template || typeof template === 'string') {
var name = (template||'').trim();
var id = toId(name);
if (this.data.Aliases[id]) {
name = this.data.Aliases[id];
id = toId(name);
}
template = {};
if (id && this.data.Pokedex[id]) {
template = this.data.Pokedex[id];
if (template.cached) return template;
template.cached = true;
template.exists = true;
}
name = template.species || template.name || name;
if (this.data.FormatsData[id]) {
Object.merge(template, this.data.FormatsData[id]);
}
if (this.data.Learnsets[id]) {
Object.merge(template, this.data.Learnsets[id]);
}
if (!template.id) template.id = id;
if (!template.name) template.name = name;
if (!template.speciesid) template.speciesid = id;
if (!template.species) template.species = name;
if (!template.baseSpecies) template.baseSpecies = name;
if (!template.forme) template.forme = '';
if (!template.formeLetter) template.formeLetter = '';
if (!template.spriteid) template.spriteid = toId(template.baseSpecies)+(template.baseSpecies!==name?'-'+toId(template.forme):'');
if (!template.prevo) template.prevo = '';
if (!template.evos) template.evos = [];
if (!template.nfe) template.nfe = !!template.evos.length;
if (!template.gender) template.gender = '';
if (!template.genderRatio && template.gender === 'M') template.genderRatio = {M:1,F:0};
if (!template.genderRatio && template.gender === 'F') template.genderRatio = {M:0,F:1};
if (!template.genderRatio && template.gender === 'N') template.genderRatio = {M:0,F:0};
if (!template.genderRatio) template.genderRatio = {M:0.5,F:0.5};
if (!template.tier && template.baseSpecies !== template.species) template.tier = this.data.FormatsData[toId(template.baseSpecies)].tier;
if (!template.tier) template.tier = 'Illegal';
if (!template.gen) {
if (template.forme && template.forme in {'Mega':1,'Mega-X':1,'Mega-Y':1}) {
template.gen = 6;
template.isMega = true;
} else if (template.num >= 650) template.gen = 6;
else if (template.num >= 494) template.gen = 5;
else if (template.num >= 387) template.gen = 4;
else if (template.num >= 252) template.gen = 3;
else if (template.num >= 152) template.gen = 2;
else if (template.num >= 1) template.gen = 1;
else template.gen = 0;
}
}
return template;
};
Tools.prototype.getMove = function(move) {
if (!move || typeof move === 'string') {
var name = (move||'').trim();
var id = toId(name);
if (this.data.Aliases[id]) {
name = this.data.Aliases[id];
id = toId(name);
}
move = {};
if (id.substr(0,11) === 'hiddenpower') {
var matches = /([a-z]*)([0-9]*)/.exec(id);
id = matches[1];
}
if (id && this.data.Movedex[id]) {
move = this.data.Movedex[id];
if (move.cached) return move;
move.cached = true;
move.exists = true;
}
if (!move.id) move.id = id;
if (!move.name) move.name = name;
if (!move.fullname) move.fullname = 'move: '+move.name;
move.toString = this.effectToString;
if (!move.critRatio) move.critRatio = 1;
if (!move.baseType) move.baseType = move.type;
if (!move.effectType) move.effectType = 'Move';
if (!move.secondaries && move.secondary) move.secondaries = [move.secondary];
if (!move.gen) {
if (move.num >= 560) move.gen = 6;
else if (move.num >= 468) move.gen = 5;
else if (move.num >= 355) move.gen = 4;
else if (move.num >= 252) move.gen = 3;
else if (move.num >= 166) move.gen = 2;
else if (move.num >= 1) move.gen = 1;
else move.gen = 0;
}
if (!move.priority) move.priority = 0;
}
return move;
};
/**
* Ensure we're working on a copy of a move (and make a copy if we aren't)
*
* Remember: "ensure" - by default, it won't make a copy of a copy:
* moveCopy === Tools.getMoveCopy(moveCopy)
*
* If you really want to, use:
* moveCopyCopy = Tools.getMoveCopy(moveCopy.id)
*
* @param move Move ID, move object, or movecopy object describing move to copy
* @return movecopy object
*/
Tools.prototype.getMoveCopy = function(move) {
if (move && move.isCopy) return move;
move = this.getMove(move);
var moveCopy = Object.clone(move, true);
moveCopy.isCopy = true;
return moveCopy;
};
Tools.prototype.getEffect = function(effect) {
if (!effect || typeof effect === 'string') {
var name = (effect||'').trim();
var id = toId(name);
effect = {};
if (id && this.data.Statuses[id]) {
effect = this.data.Statuses[id];
effect.name = effect.name || this.data.Statuses[id].name;
} else if (id && this.data.Movedex[id] && this.data.Movedex[id].effect) {
effect = this.data.Movedex[id].effect;
effect.name = effect.name || this.data.Movedex[id].name;
} else if (id && this.data.Abilities[id] && this.data.Abilities[id].effect) {
effect = this.data.Abilities[id].effect;
effect.name = effect.name || this.data.Abilities[id].name;
} else if (id && this.data.Items[id] && this.data.Items[id].effect) {
effect = this.data.Items[id].effect;
effect.name = effect.name || this.data.Items[id].name;
} else if (id && this.data.Formats[id]) {
effect = this.data.Formats[id];
effect.name = effect.name || this.data.Formats[id].name;
if (!effect.mod) effect.mod = this.currentMod;
if (!effect.effectType) effect.effectType = 'Format';
} else if (id === 'recoil') {
effect = {
effectType: 'Recoil'
};
} else if (id === 'drain') {
effect = {
effectType: 'Drain'
};
}
if (!effect.id) effect.id = id;
if (!effect.name) effect.name = name;
if (!effect.fullname) effect.fullname = effect.name;
effect.toString = this.effectToString;
if (!effect.category) effect.category = 'Effect';
if (!effect.effectType) effect.effectType = 'Effect';
}
return effect;
};
Tools.prototype.getFormat = function(effect) {
if (!effect || typeof effect === 'string') {
var name = (effect||'').trim();
var id = toId(name);
if (this.data.Aliases[id]) {
name = this.data.Aliases[id];
id = toId(name);
}
effect = {};
if (id && this.data.Formats[id]) {
effect = this.data.Formats[id];
if (effect.cached) return effect;
effect.cached = true;
effect.name = effect.name || this.data.Formats[id].name;
if (!effect.mod) effect.mod = this.currentMod;
if (!effect.effectType) effect.effectType = 'Format';
}
if (!effect.id) effect.id = id;
if (!effect.name) effect.name = name;
if (!effect.fullname) effect.fullname = effect.name;
effect.toString = this.effectToString;
if (!effect.category) effect.category = 'Effect';
if (!effect.effectType) effect.effectType = 'Effect';
this.getBanlistTable(effect);
}
return effect;
};
Tools.prototype.getItem = function(item) {
if (!item || typeof item === 'string') {
var name = (item||'').trim();
var id = toId(name);
if (this.data.Aliases[id]) {
name = this.data.Aliases[id];
id = toId(name);
}
item = {};
if (id && this.data.Items[id]) {
item = this.data.Items[id];
if (item.cached) return item;
item.cached = true;
item.exists = true;
}
if (!item.id) item.id = id;
if (!item.name) item.name = name;
if (!item.fullname) item.fullname = 'item: '+item.name;
item.toString = this.effectToString;
if (!item.category) item.category = 'Effect';
if (!item.effectType) item.effectType = 'Item';
if (item.isBerry) item.fling = { basePower: 10 };
if (!item.gen) {
if (item.num >= 577) item.gen = 6;
else if (item.num >= 537) item.gen = 5;
else if (item.num >= 377) item.gen = 4;
// Due to difference in storing items, gen 2 items must be specified specifically
else item.gen = 3;
}
}
return item;
};
Tools.prototype.getAbility = function(ability) {
if (!ability || typeof ability === 'string') {
var name = (ability||'').trim();
var id = toId(name);
ability = {};
if (id && this.data.Abilities[id]) {
ability = this.data.Abilities[id];
if (ability.cached) return ability;
ability.cached = true;
ability.exists = true;
}
if (!ability.id) ability.id = id;
if (!ability.name) ability.name = name;
if (!ability.fullname) ability.fullname = 'ability: '+ability.name;
ability.toString = this.effectToString;
if (!ability.category) ability.category = 'Effect';
if (!ability.effectType) ability.effectType = 'Ability';
if (!ability.gen) {
if (ability.num >= 165) ability.gen = 6;
else if (ability.num >= 124) ability.gen = 5;
else if (ability.num >= 77) ability.gen = 4;
else if (ability.num >= 1) ability.gen = 3;
else ability.gen = 0;
}
}
return ability;
};
Tools.prototype.getType = function(type) {
if (!type || typeof type === 'string') {
var id = toId(type);
id = id.substr(0,1).toUpperCase() + id.substr(1);
type = {};
if (id && this.data.TypeChart[id]) {
type = this.data.TypeChart[id];
if (type.cached) return type;
type.cached = true;
type.exists = true;
type.isType = true;
type.effectType = 'Type';
}
if (!type.id) type.id = id;
if (!type.effectType) {
// man, this is really meta
type.effectType = 'EffectType';
}
}
return type;
};
var BattleNatures = {
Adamant: {plus:'atk', minus:'spa'},
Bashful: {},
Bold: {plus:'def', minus:'atk'},
Brave: {plus:'atk', minus:'spe'},
Calm: {plus:'spd', minus:'atk'},
Careful: {plus:'spd', minus:'spa'},
Docile: {},
Gentle: {plus:'spd', minus:'def'},
Hardy: {},
Hasty: {plus:'spe', minus:'def'},
Impish: {plus:'def', minus:'spa'},
Jolly: {plus:'spe', minus:'spa'},
Lax: {plus:'def', minus:'spd'},
Lonely: {plus:'atk', minus:'def'},
Mild: {plus:'spa', minus:'def'},
Modest: {plus:'spa', minus:'atk'},
Naive: {plus:'spe', minus:'spd'},
Naughty: {plus:'atk', minus:'spd'},
Quiet: {plus:'spa', minus:'spe'},
Quirky: {},
Rash: {plus:'spa', minus:'spd'},
Relaxed: {plus:'def', minus:'spe'},
Sassy: {plus:'spd', minus:'spe'},
Serious: {},
Timid: {plus:'spe', minus:'atk'}
};
Tools.prototype.getNature = function(nature) {
if (typeof nature === 'string') nature = BattleNatures[nature];
if (!nature) nature = {};
return nature;
};
Tools.prototype.natureModify = function(stats, nature) {
if (typeof nature === 'string') nature = BattleNatures[nature];
if (!nature) return stats;
if (nature.plus) stats[nature.plus] *= 1.1;
if (nature.minus) stats[nature.minus] *= 0.9;
return stats;
};
Tools.prototype.getBanlistTable = function(format, subformat, depth) {
var banlistTable;
if (!depth) depth = 0;
if (depth>8) return; // avoid infinite recursion
if (format.banlistTable && !subformat) {
banlistTable = format.banlistTable;
} else {
if (!format.banlistTable) format.banlistTable = {};
if (!format.setBanTable) format.setBanTable = [];
if (!format.teamBanTable) format.teamBanTable = [];
banlistTable = format.banlistTable;
if (!subformat) subformat = format;
if (subformat.banlist) {
for (var i=0; i<subformat.banlist.length; i++) {
// don't revalidate what we already validate
if (banlistTable[toId(subformat.banlist[i])]) continue;
banlistTable[subformat.banlist[i]] = subformat.name || true;
banlistTable[toId(subformat.banlist[i])] = subformat.name || true;
var plusPos = subformat.banlist[i].indexOf('+');
var complexList;
if (plusPos && plusPos > 0) {
var plusPlusPos = subformat.banlist[i].indexOf('++');
if (plusPlusPos && plusPlusPos > 0) {
complexList = subformat.banlist[i].split('++');
for (var j=0; j<complexList.length; j++) {
complexList[j] = toId(complexList[j]);
}
format.teamBanTable.push(complexList);
} else {
complexList = subformat.banlist[i].split('+');
for (var j=0; j<complexList.length; j++) {
complexList[j] = toId(complexList[j]);
}
format.setBanTable.push(complexList);
}
}
}
}
if (subformat.ruleset) {
for (var i=0; i<subformat.ruleset.length; i++) {
// don't revalidate what we already validate
if (banlistTable['Rule:'+toId(subformat.ruleset[i])]) continue;
banlistTable['Rule:'+toId(subformat.ruleset[i])] = subformat.ruleset[i];
if (format.ruleset.indexOf(subformat.ruleset[i]) === -1) format.ruleset.push(subformat.ruleset[i]);
var subsubformat = this.getFormat(subformat.ruleset[i]);
if (subsubformat.ruleset || subsubformat.banlist) {
this.getBanlistTable(format, subsubformat, depth+1);
}
}
}
}
return banlistTable;
};
Tools.prototype.levenshtein = function(s, t, l) { // s = string 1, t = string 2, l = limit
// Original levenshtein distance function by James Westgate, turned out to be the fastest
var d = []; // 2d matrix
// Step 1
var n = s.length;
var m = t.length;
if (n == 0) return m;
if (m == 0) return n;
if (l && Math.abs(m - n) > l) return Math.abs(m - n);
// Create an array of arrays in javascript (a descending loop is quicker)
for (var i = n; i >= 0; i--) d[i] = [];
// Step 2
for (var i = n; i >= 0; i--) d[i][0] = i;
for (var j = m; j >= 0; j--) d[0][j] = j;
// Step 3
for (var i = 1; i <= n; i++) {
var s_i = s.charAt(i - 1);
// Step 4
for (var j = 1; j <= m; j++) {
// Check the jagged ld total so far
if (i == j && d[i][j] > 4) return n;
var t_j = t.charAt(j - 1);
var cost = (s_i == t_j) ? 0 : 1; // Step 5
// Calculate the minimum
var mi = d[i - 1][j] + 1;
var b = d[i][j - 1] + 1;
var c = d[i - 1][j - 1] + cost;
if (b < mi) mi = b;
if (c < mi) mi = c;
d[i][j] = mi; // Step 6
}
}
// Step 7
return d[n][m];
};
Tools.prototype.dataSearch = function(target, searchIn) {
if (!target) {
return false;
}
searchIn = searchIn || ['Pokedex', 'Movedex', 'Abilities', 'Items'];
var searchFunctions = { Pokedex: 'getTemplate', Movedex: 'getMove', Abilities: 'getAbility', Items: 'getItem' };
var searchTypes = { Pokedex: 'pokemon', Movedex: 'move', Abilities: 'ability', Items: 'item' };
var searchResults = [];
for (var i = 0; i < searchIn.length; i++) {
if (typeof this[searchFunctions[searchIn[i]]] === "function") {
var res = this[searchFunctions[searchIn[i]]](target);
if (res.exists) {
res.searchType = searchTypes[searchIn[i]];
searchResults.push(res);
}
}
}
if (searchResults.length) {
return searchResults;
}
var cmpTarget = target.toLowerCase();
var maxLd = 3;
if (cmpTarget.length <= 1) {
return false;
} else if (cmpTarget.length <= 4) {
maxLd = 1;
} else if (cmpTarget.length <= 6) {
maxLd = 2;
}
for (var i = 0; i < searchIn.length; i++) {
var searchObj = this.data[searchIn[i]];
if (!searchObj) {
continue;
}
for (var j in searchObj) {
var word = searchObj[j];
if (typeof word === "object") {
word = word.name || word.species;
}
if (!word) {
continue;
}
var ld = this.levenshtein(cmpTarget, word.toLowerCase(), maxLd);
if (ld <= maxLd) {
searchResults.push({ word: word, ld: ld });
}
}
}
if (searchResults.length) {
var newTarget = "";
var newLD = 10;
for (var i = 0, l = searchResults.length; i < l; i++) {
if (searchResults[i].ld < newLD) {
newTarget = searchResults[i];
newLD = searchResults[i].ld;
}
}
// To make sure we aren't in an infinite loop...
if (cmpTarget !== newTarget.word) {
return this.dataSearch(newTarget.word);
}
}
return false;
};
Tools.prototype.packTeam = function(team) {
if (!team) return '';
var buf = '';
for (var i=0; i<team.length; i++) {
var set = team[i];
if (buf) buf += ']';
// name
buf += (set.name || set.species);
// species
var id = toId(set.species || set.name);
buf += '|' + (toId(set.name || set.species) === id ? '' : id);
// item
buf += '|' + toId(set.item);
// ability
var template = moddedTools.base.getTemplate(set.species || set.name);
var abilities = template.abilities;
id = toId(set.ability);
if (abilities) {
if (id == toId(abilities['0'])) {
buf += '|';
} else if (id === toId(abilities['1'])) {
buf += '|1';
} else if (id === toId(abilities['H'])) {
buf += '|H';
} else {
buf += '|' + id;
}
} else {
buf += '|' + id;
}
// moves
buf += '|' + set.moves.map(toId).join(',');
// nature
buf += '|' + set.nature;
// evs
var evs = '|';
if (set.evs) {
evs = '|' + (set.evs['hp']||'') + ',' + (set.evs['atk']||'') + ',' + (set.evs['def']||'') + ',' + (set.evs['spa']||'') + ',' + (set.evs['spd']||'') + ',' + (set.evs['spe']||'');
}
if (evs === '|,,,,,') {
buf += '|';
} else {
buf += evs;
}
// gender
if (set.gender && set.gender !== template.gender) {
buf += '|'+set.gender;
} else {
buf += '|'
}
// ivs
var ivs = '|';
if (set.ivs) {
ivs = '|' + (set.ivs['hp']===31||set.ivs['hp']===undefined ? '' : set.ivs['hp']) + ',' + (set.ivs['atk']===31||set.ivs['atk']===undefined ? '' : set.ivs['atk']) + ',' + (set.ivs['def']===31||set.ivs['def']===undefined ? '' : set.ivs['def']) + ',' + (set.ivs['spa']===31||set.ivs['spa']===undefined ? '' : set.ivs['spa']) + ',' + (set.ivs['spd']===31||set.ivs['spd']===undefined ? '' : set.ivs['spd']) + ',' + (set.ivs['spe']===31||set.ivs['spe']===undefined ? '' : set.ivs['spe']);
}
if (ivs === '|,,,,,') {
buf += '|';
} else {
buf += ivs;
}
// shiny
if (set.shiny) {
buf += '|S';
} else {
buf += '|'
}
// level
if (set.level && set.level != 100) {
buf += '|'+set.level;
} else {
buf += '|'
}
// happiness
if (set.happiness !== undefined && set.happiness !== 255) {
buf += '|'+set.happiness;
} else {
buf += '|';
}
}
return buf;
};
Tools.prototype.fastUnpackTeam = function(buf) {
if (!buf) return null;
var team = [];
var i = 0, j = 0;
// limit to 24
for (var count=0; count<24; count++) {
var set = {};
team.push(set);
// name
j = buf.indexOf('|', i);
if (j < 0) return;
set.name = buf.substring(i, j);
i = j+1;
// species
j = buf.indexOf('|', i);
if (j < 0) return;
set.species = buf.substring(i, j) || set.name;
i = j+1;
// item
j = buf.indexOf('|', i);
if (j < 0) return;
set.item = buf.substring(i, j);
i = j+1;
// ability
j = buf.indexOf('|', i);
if (j < 0) return;
var ability = buf.substring(i, j);
var template = moddedTools.base.getTemplate(set.species);
set.ability = (template.abilities && ability in {'':1, 0:1, 1:1, H:1} ? template.abilities[ability||'0'] : ability);
i = j+1;
// moves
j = buf.indexOf('|', i);
if (j < 0) return;
set.moves = buf.substring(i, j).split(',');
i = j+1;
// nature
j = buf.indexOf('|', i);
if (j < 0) return;
set.nature = buf.substring(i, j);
i = j+1;
// evs
j = buf.indexOf('|', i);
if (j < 0) return;
if (j !== i) {
var evs = buf.substring(i, j).split(',');
set.evs = {
hp: Number(evs[0])||0,
atk: Number(evs[1])||0,
def: Number(evs[2])||0,
spa: Number(evs[3])||0,
spd: Number(evs[4])||0,
spe: Number(evs[5])||0
};
}
i = j+1;
// gender
j = buf.indexOf('|', i);
if (j < 0) return;
if (i !== j) set.gender = buf.substring(i, j);
i = j+1;
// ivs
j = buf.indexOf('|', i);
if (j < 0) return;
if (j !== i) {
var ivs = buf.substring(i, j).split(',');
set.ivs = {
hp: ivs[0]==='' ? 31 : Number(ivs[0]) || 0,
atk: ivs[1]==='' ? 31 : Number(ivs[1]) || 0,
def: ivs[2]==='' ? 31 : Number(ivs[2]) || 0,
spa: ivs[3]==='' ? 31 : Number(ivs[3]) || 0,
spd: ivs[4]==='' ? 31 : Number(ivs[4]) || 0,
spe: ivs[5]==='' ? 31 : Number(ivs[5]) || 0
};
}
i = j+1;
// shiny
j = buf.indexOf('|', i);
if (j < 0) return;
if (i !== j) set.shiny = true;
i = j+1;
// level
j = buf.indexOf('|', i);
if (j < 0) return;
if (i !== j) set.level = parseInt(buf.substring(i, j), 10);
i = j+1;
// happiness
j = buf.indexOf(']', i);
if (j < 0) {
if (buf.substring(i)) {
set.happiness = Number(buf.substring(i));
}
break;
}
if (i !== j) set.happiness = Number(buf.substring(i, j));
i = j+1;
}
return team;
};
/**
* Install our Tools functions into the battle object
*/
Tools.prototype.install = function(battle) {
for (var i in this.data.Scripts) {
battle[i] = this.data.Scripts[i];
}
};
Tools.construct = function(mod, parentMod) {
var tools = new Tools(mod, parentMod);
// Scripts override Tools.
var ret = Object.create(tools);
tools.install(ret);
if (ret.init) {
if (parentMod && ret.init === moddedTools[parentMod].data.Scripts.init) {
// don't inherit init
delete ret.init;
} else {
ret.init();
}
}
return ret;
};
moddedTools.base = Tools.construct();
// "gen6" is an alias for the current base data
moddedTools.gen6 = moddedTools.base;
var parentMods = {};
try {
var mods = fs.readdirSync('./mods/');
mods.forEach(function(mod) {
if (fs.existsSync('./mods/'+mod+'/scripts.js')) {
parentMods[mod] = require('./mods/'+mod+'/scripts.js').BattleScripts.inherit || 'base';
} else {
parentMods[mod] = 'base';
}
});
var didSomething = false;
do {
didSomething = false;
for (var i in parentMods) {
if (!moddedTools[i] && moddedTools[parentMods[i]]) {
moddedTools[i] = Tools.construct(i, parentMods[i]);
didSomething = true;
}
}
} while (didSomething);
} catch (e) {
console.log("Error while loading mods: "+e);
}
moddedTools.base.__proto__.moddedTools = moddedTools;
return moddedTools.base;
})();