mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-07 23:52:22 -05:00
906 lines
26 KiB
JavaScript
906 lines
26 KiB
JavaScript
/**
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* Tools
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* Pokemon Showdown - http://pokemonshowdown.com/
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*
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* Handles getting data about pokemon, items, etc.
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*
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* This file is used by the main process (to validate teams)
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* as well as the individual simulator processes (to get
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* information about pokemon, items, etc to simulate).
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*
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* @license MIT license
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*/
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module.exports = (function () {
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var moddedTools = {};
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var dataTypes = ['FormatsData', 'Learnsets', 'Pokedex', 'Movedex', 'Statuses', 'TypeChart', 'Scripts', 'Items', 'Abilities', 'Formats', 'Aliases'];
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var dataFiles = {
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'Pokedex': 'pokedex.js',
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'Movedex': 'moves.js',
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'Statuses': 'statuses.js',
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'TypeChart': 'typechart.js',
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'Scripts': 'scripts.js',
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'Items': 'items.js',
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'Abilities': 'abilities.js',
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'Formats': 'rulesets.js',
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'FormatsData': 'formats-data.js',
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'Learnsets': 'learnsets.js',
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'Aliases': 'aliases.js'
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};
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function Tools(mod, parentMod) {
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if (!mod) {
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mod = 'base';
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this.isBase = true;
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} else if (!parentMod) {
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parentMod = 'base';
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}
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this.currentMod = mod;
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var data = this.data = {
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mod: mod
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};
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if (mod === 'base') {
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dataTypes.forEach(function(dataType) {
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try {
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var path = './data/' + dataFiles[dataType];
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if (fs.existsSync(path)) {
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data[dataType] = require(path)['Battle' + dataType];
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}
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} catch (e) {
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console.log('CRASH LOADING DATA: '+e.stack);
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}
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if (!data[dataType]) data[dataType] = {};
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}, this);
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try {
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var path = './config/formats.js';
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if (fs.existsSync(path)) {
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var configFormats = require(path).Formats;
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for (var i=0; i<configFormats.length; i++) {
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var format = configFormats[i];
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var id = toId(format.name);
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format.effectType = 'Format';
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if (format.challengeShow === undefined) format.challengeShow = true;
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if (format.searchShow === undefined) format.searchShow = true;
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data.Formats[id] = format;
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}
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}
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} catch (e) {
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console.log('CRASH LOADING FORMATS: '+e.stack);
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}
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} else {
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var parentData = moddedTools[parentMod].data;
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dataTypes.forEach(function(dataType) {
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try {
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var path = './mods/' + mod + '/' + dataFiles[dataType];
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if (fs.existsSync(path)) {
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data[dataType] = require(path)['Battle' + dataType];
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}
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} catch (e) {
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console.log('CRASH LOADING MOD DATA: '+e.stack);
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}
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if (!data[dataType]) data[dataType] = {};
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for (var i in parentData[dataType]) {
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if (data[dataType][i] === null) {
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// null means don't inherit
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delete data[dataType][i];
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} else if (!(i in data[dataType])) {
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// If it doesn't exist it's inherited from the parent data
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if (dataType === 'Pokedex') {
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// Pokedex entries can be modified too many different ways
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data[dataType][i] = Object.clone(parentData[dataType][i], true);
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} else {
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data[dataType][i] = parentData[dataType][i];
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}
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} else if (data[dataType][i] && data[dataType][i].inherit) {
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// {inherit: true} can be used to modify only parts of the parent data,
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// instead of overwriting entirely
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delete data[dataType][i].inherit;
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Object.merge(data[dataType][i], parentData[dataType][i], true, false);
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}
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}
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});
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}
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}
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Tools.prototype.mod = function(mod) {
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if (!moddedTools[mod]) {
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mod = this.getFormat(mod).mod;
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}
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if (!mod) mod = 'base';
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return moddedTools[mod];
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};
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Tools.prototype.modData = function(dataType, id) {
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if (this.isBase) return this.data[dataType][id];
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var parentMod = this.data.Scripts.inherit;
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if (!parentMod) parentMod = 'base';
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if (this.data[dataType][id] !== moddedTools[parentMod].data[dataType][id]) return this.data[dataType][id];
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return this.data[dataType][id] = Object.clone(this.data[dataType][id], true);
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};
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Tools.prototype.effectToString = function() {
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return this.name;
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};
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Tools.prototype.getImmunity = function(type, target) {
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var types = target.getTypes && target.getTypes() || target.types;
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for (var i=0; i<types.length; i++) {
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if (this.data.TypeChart[types[i]] && this.data.TypeChart[types[i]].damageTaken && this.data.TypeChart[types[i]].damageTaken[type] === 3) {
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return false;
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}
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}
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return true;
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};
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Tools.prototype.getEffectiveness = function(source, target, pokemon) {
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if (source.getEffectiveness) {
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return source.getEffectiveness.call(this, source, target, pokemon);
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}
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var type = source.type || source;
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var totalTypeMod = 0;
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var targetTypes = target.getTypes && target.getTypes() || target.types;
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for (var i=0; i<targetTypes.length; i++) {
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if (!this.data.TypeChart[targetTypes[i]]) continue;
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var typeMod = this.data.TypeChart[targetTypes[i]].damageTaken[type];
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if (typeMod === 1) { // super-effective
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totalTypeMod++;
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}
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if (typeMod === 2) { // resist
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totalTypeMod--;
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}
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// in case of weird situations like Gravity, immunity is
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// handled elsewhere
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}
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return totalTypeMod;
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};
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Tools.prototype.getTemplate = function(template) {
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if (!template || typeof template === 'string') {
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var name = (template||'').trim();
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var id = toId(name);
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if (this.data.Aliases[id]) {
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name = this.data.Aliases[id];
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id = toId(name);
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}
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template = {};
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if (id && this.data.Pokedex[id]) {
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template = this.data.Pokedex[id];
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if (template.cached) return template;
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template.cached = true;
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template.exists = true;
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}
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name = template.species || template.name || name;
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if (this.data.FormatsData[id]) {
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Object.merge(template, this.data.FormatsData[id]);
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}
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if (this.data.Learnsets[id]) {
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Object.merge(template, this.data.Learnsets[id]);
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}
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if (!template.id) template.id = id;
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if (!template.name) template.name = name;
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if (!template.speciesid) template.speciesid = id;
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if (!template.species) template.species = name;
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if (!template.baseSpecies) template.baseSpecies = name;
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if (!template.forme) template.forme = '';
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if (!template.formeLetter) template.formeLetter = '';
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if (!template.spriteid) template.spriteid = toId(template.baseSpecies)+(template.baseSpecies!==name?'-'+toId(template.forme):'');
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if (!template.prevo) template.prevo = '';
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if (!template.evos) template.evos = [];
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if (!template.nfe) template.nfe = !!template.evos.length;
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if (!template.gender) template.gender = '';
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if (!template.genderRatio && template.gender === 'M') template.genderRatio = {M:1,F:0};
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if (!template.genderRatio && template.gender === 'F') template.genderRatio = {M:0,F:1};
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if (!template.genderRatio && template.gender === 'N') template.genderRatio = {M:0,F:0};
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if (!template.genderRatio) template.genderRatio = {M:0.5,F:0.5};
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if (!template.tier && template.baseSpecies !== template.species) template.tier = this.data.FormatsData[toId(template.baseSpecies)].tier;
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if (!template.tier) template.tier = 'Illegal';
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if (!template.gen) {
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if (template.forme && template.forme in {'Mega':1,'Mega-X':1,'Mega-Y':1}) {
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template.gen = 6;
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template.isMega = true;
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} else if (template.num >= 650) template.gen = 6;
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else if (template.num >= 494) template.gen = 5;
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else if (template.num >= 387) template.gen = 4;
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else if (template.num >= 252) template.gen = 3;
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else if (template.num >= 152) template.gen = 2;
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else if (template.num >= 1) template.gen = 1;
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else template.gen = 0;
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}
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}
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return template;
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};
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Tools.prototype.getMove = function(move) {
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if (!move || typeof move === 'string') {
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var name = (move||'').trim();
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var id = toId(name);
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if (this.data.Aliases[id]) {
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name = this.data.Aliases[id];
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id = toId(name);
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}
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move = {};
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if (id.substr(0,11) === 'hiddenpower') {
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var matches = /([a-z]*)([0-9]*)/.exec(id);
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id = matches[1];
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}
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if (id && this.data.Movedex[id]) {
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move = this.data.Movedex[id];
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if (move.cached) return move;
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move.cached = true;
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move.exists = true;
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}
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if (!move.id) move.id = id;
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if (!move.name) move.name = name;
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if (!move.fullname) move.fullname = 'move: '+move.name;
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move.toString = this.effectToString;
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if (!move.critRatio) move.critRatio = 1;
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if (!move.baseType) move.baseType = move.type;
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if (!move.effectType) move.effectType = 'Move';
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if (!move.secondaries && move.secondary) move.secondaries = [move.secondary];
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if (!move.gen) {
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if (move.num >= 560) move.gen = 6;
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else if (move.num >= 468) move.gen = 5;
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else if (move.num >= 355) move.gen = 4;
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else if (move.num >= 252) move.gen = 3;
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else if (move.num >= 166) move.gen = 2;
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else if (move.num >= 1) move.gen = 1;
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else move.gen = 0;
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}
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if (!move.priority) move.priority = 0;
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}
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return move;
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};
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/**
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* Ensure we're working on a copy of a move (and make a copy if we aren't)
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*
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* Remember: "ensure" - by default, it won't make a copy of a copy:
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* moveCopy === Tools.getMoveCopy(moveCopy)
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*
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* If you really want to, use:
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* moveCopyCopy = Tools.getMoveCopy(moveCopy.id)
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*
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* @param move Move ID, move object, or movecopy object describing move to copy
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* @return movecopy object
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*/
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Tools.prototype.getMoveCopy = function(move) {
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if (move && move.isCopy) return move;
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move = this.getMove(move);
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var moveCopy = Object.clone(move, true);
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moveCopy.isCopy = true;
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return moveCopy;
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};
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Tools.prototype.getEffect = function(effect) {
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if (!effect || typeof effect === 'string') {
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var name = (effect||'').trim();
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var id = toId(name);
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effect = {};
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if (id && this.data.Statuses[id]) {
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effect = this.data.Statuses[id];
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effect.name = effect.name || this.data.Statuses[id].name;
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} else if (id && this.data.Movedex[id] && this.data.Movedex[id].effect) {
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effect = this.data.Movedex[id].effect;
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effect.name = effect.name || this.data.Movedex[id].name;
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} else if (id && this.data.Abilities[id] && this.data.Abilities[id].effect) {
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effect = this.data.Abilities[id].effect;
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effect.name = effect.name || this.data.Abilities[id].name;
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} else if (id && this.data.Items[id] && this.data.Items[id].effect) {
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effect = this.data.Items[id].effect;
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effect.name = effect.name || this.data.Items[id].name;
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} else if (id && this.data.Formats[id]) {
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effect = this.data.Formats[id];
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effect.name = effect.name || this.data.Formats[id].name;
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if (!effect.mod) effect.mod = this.currentMod;
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if (!effect.effectType) effect.effectType = 'Format';
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} else if (id === 'recoil') {
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effect = {
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effectType: 'Recoil'
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};
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} else if (id === 'drain') {
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effect = {
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effectType: 'Drain'
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};
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}
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if (!effect.id) effect.id = id;
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if (!effect.name) effect.name = name;
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if (!effect.fullname) effect.fullname = effect.name;
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effect.toString = this.effectToString;
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if (!effect.category) effect.category = 'Effect';
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if (!effect.effectType) effect.effectType = 'Effect';
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}
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return effect;
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};
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Tools.prototype.getFormat = function(effect) {
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if (!effect || typeof effect === 'string') {
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var name = (effect||'').trim();
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var id = toId(name);
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if (this.data.Aliases[id]) {
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name = this.data.Aliases[id];
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id = toId(name);
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}
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effect = {};
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if (id && this.data.Formats[id]) {
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effect = this.data.Formats[id];
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if (effect.cached) return effect;
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effect.cached = true;
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effect.name = effect.name || this.data.Formats[id].name;
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if (!effect.mod) effect.mod = this.currentMod;
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if (!effect.effectType) effect.effectType = 'Format';
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}
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if (!effect.id) effect.id = id;
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if (!effect.name) effect.name = name;
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if (!effect.fullname) effect.fullname = effect.name;
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effect.toString = this.effectToString;
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if (!effect.category) effect.category = 'Effect';
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if (!effect.effectType) effect.effectType = 'Effect';
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this.getBanlistTable(effect);
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}
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return effect;
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};
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Tools.prototype.getItem = function(item) {
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if (!item || typeof item === 'string') {
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var name = (item||'').trim();
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var id = toId(name);
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if (this.data.Aliases[id]) {
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name = this.data.Aliases[id];
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id = toId(name);
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}
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item = {};
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if (id && this.data.Items[id]) {
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item = this.data.Items[id];
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if (item.cached) return item;
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item.cached = true;
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item.exists = true;
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}
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if (!item.id) item.id = id;
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if (!item.name) item.name = name;
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if (!item.fullname) item.fullname = 'item: '+item.name;
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item.toString = this.effectToString;
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if (!item.category) item.category = 'Effect';
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if (!item.effectType) item.effectType = 'Item';
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if (item.isBerry) item.fling = { basePower: 10 };
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if (!item.gen) {
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if (item.num >= 577) item.gen = 6;
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else if (item.num >= 537) item.gen = 5;
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else if (item.num >= 377) item.gen = 4;
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// Due to difference in storing items, gen 2 items must be specified specifically
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else item.gen = 3;
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}
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}
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return item;
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};
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Tools.prototype.getAbility = function(ability) {
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if (!ability || typeof ability === 'string') {
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var name = (ability||'').trim();
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var id = toId(name);
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ability = {};
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if (id && this.data.Abilities[id]) {
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ability = this.data.Abilities[id];
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if (ability.cached) return ability;
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ability.cached = true;
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ability.exists = true;
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}
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if (!ability.id) ability.id = id;
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if (!ability.name) ability.name = name;
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if (!ability.fullname) ability.fullname = 'ability: '+ability.name;
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ability.toString = this.effectToString;
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if (!ability.category) ability.category = 'Effect';
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if (!ability.effectType) ability.effectType = 'Ability';
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if (!ability.gen) {
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if (ability.num >= 165) ability.gen = 6;
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else if (ability.num >= 124) ability.gen = 5;
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else if (ability.num >= 77) ability.gen = 4;
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else if (ability.num >= 1) ability.gen = 3;
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else ability.gen = 0;
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}
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}
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return ability;
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};
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Tools.prototype.getType = function(type) {
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if (!type || typeof type === 'string') {
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var id = toId(type);
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id = id.substr(0,1).toUpperCase() + id.substr(1);
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type = {};
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if (id && this.data.TypeChart[id]) {
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type = this.data.TypeChart[id];
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if (type.cached) return type;
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type.cached = true;
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type.exists = true;
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type.isType = true;
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type.effectType = 'Type';
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}
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if (!type.id) type.id = id;
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if (!type.effectType) {
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// man, this is really meta
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type.effectType = 'EffectType';
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}
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}
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return type;
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};
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var BattleNatures = {
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Adamant: {plus:'atk', minus:'spa'},
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Bashful: {},
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Bold: {plus:'def', minus:'atk'},
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Brave: {plus:'atk', minus:'spe'},
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Calm: {plus:'spd', minus:'atk'},
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Careful: {plus:'spd', minus:'spa'},
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Docile: {},
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Gentle: {plus:'spd', minus:'def'},
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Hardy: {},
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Hasty: {plus:'spe', minus:'def'},
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Impish: {plus:'def', minus:'spa'},
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Jolly: {plus:'spe', minus:'spa'},
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Lax: {plus:'def', minus:'spd'},
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Lonely: {plus:'atk', minus:'def'},
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Mild: {plus:'spa', minus:'def'},
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Modest: {plus:'spa', minus:'atk'},
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Naive: {plus:'spe', minus:'spd'},
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Naughty: {plus:'atk', minus:'spd'},
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Quiet: {plus:'spa', minus:'spe'},
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Quirky: {},
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Rash: {plus:'spa', minus:'spd'},
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Relaxed: {plus:'def', minus:'spe'},
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Sassy: {plus:'spd', minus:'spe'},
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Serious: {},
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Timid: {plus:'spe', minus:'atk'}
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};
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Tools.prototype.getNature = function(nature) {
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if (typeof nature === 'string') nature = BattleNatures[nature];
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if (!nature) nature = {};
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return nature;
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};
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Tools.prototype.natureModify = function(stats, nature) {
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if (typeof nature === 'string') nature = BattleNatures[nature];
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if (!nature) return stats;
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if (nature.plus) stats[nature.plus] *= 1.1;
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if (nature.minus) stats[nature.minus] *= 0.9;
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return stats;
|
|
};
|
|
|
|
Tools.prototype.getBanlistTable = function(format, subformat, depth) {
|
|
var banlistTable;
|
|
if (!depth) depth = 0;
|
|
if (depth>8) return; // avoid infinite recursion
|
|
if (format.banlistTable && !subformat) {
|
|
banlistTable = format.banlistTable;
|
|
} else {
|
|
if (!format.banlistTable) format.banlistTable = {};
|
|
if (!format.setBanTable) format.setBanTable = [];
|
|
if (!format.teamBanTable) format.teamBanTable = [];
|
|
|
|
banlistTable = format.banlistTable;
|
|
if (!subformat) subformat = format;
|
|
if (subformat.banlist) {
|
|
for (var i=0; i<subformat.banlist.length; i++) {
|
|
// don't revalidate what we already validate
|
|
if (banlistTable[toId(subformat.banlist[i])]) continue;
|
|
|
|
banlistTable[subformat.banlist[i]] = subformat.name || true;
|
|
banlistTable[toId(subformat.banlist[i])] = subformat.name || true;
|
|
|
|
var plusPos = subformat.banlist[i].indexOf('+');
|
|
var complexList;
|
|
if (plusPos && plusPos > 0) {
|
|
var plusPlusPos = subformat.banlist[i].indexOf('++');
|
|
if (plusPlusPos && plusPlusPos > 0) {
|
|
complexList = subformat.banlist[i].split('++');
|
|
for (var j=0; j<complexList.length; j++) {
|
|
complexList[j] = toId(complexList[j]);
|
|
}
|
|
format.teamBanTable.push(complexList);
|
|
} else {
|
|
complexList = subformat.banlist[i].split('+');
|
|
for (var j=0; j<complexList.length; j++) {
|
|
complexList[j] = toId(complexList[j]);
|
|
}
|
|
format.setBanTable.push(complexList);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (subformat.ruleset) {
|
|
for (var i=0; i<subformat.ruleset.length; i++) {
|
|
// don't revalidate what we already validate
|
|
if (banlistTable['Rule:'+toId(subformat.ruleset[i])]) continue;
|
|
|
|
banlistTable['Rule:'+toId(subformat.ruleset[i])] = subformat.ruleset[i];
|
|
if (format.ruleset.indexOf(subformat.ruleset[i]) === -1) format.ruleset.push(subformat.ruleset[i]);
|
|
|
|
var subsubformat = this.getFormat(subformat.ruleset[i]);
|
|
if (subsubformat.ruleset || subsubformat.banlist) {
|
|
this.getBanlistTable(format, subsubformat, depth+1);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return banlistTable;
|
|
};
|
|
|
|
Tools.prototype.levenshtein = function(s, t, l) { // s = string 1, t = string 2, l = limit
|
|
// Original levenshtein distance function by James Westgate, turned out to be the fastest
|
|
var d = []; // 2d matrix
|
|
|
|
// Step 1
|
|
var n = s.length;
|
|
var m = t.length;
|
|
|
|
if (n == 0) return m;
|
|
if (m == 0) return n;
|
|
if (l && Math.abs(m - n) > l) return Math.abs(m - n);
|
|
|
|
// Create an array of arrays in javascript (a descending loop is quicker)
|
|
for (var i = n; i >= 0; i--) d[i] = [];
|
|
|
|
// Step 2
|
|
for (var i = n; i >= 0; i--) d[i][0] = i;
|
|
for (var j = m; j >= 0; j--) d[0][j] = j;
|
|
|
|
// Step 3
|
|
for (var i = 1; i <= n; i++) {
|
|
var s_i = s.charAt(i - 1);
|
|
|
|
// Step 4
|
|
for (var j = 1; j <= m; j++) {
|
|
// Check the jagged ld total so far
|
|
if (i == j && d[i][j] > 4) return n;
|
|
|
|
var t_j = t.charAt(j - 1);
|
|
var cost = (s_i == t_j) ? 0 : 1; // Step 5
|
|
|
|
// Calculate the minimum
|
|
var mi = d[i - 1][j] + 1;
|
|
var b = d[i][j - 1] + 1;
|
|
var c = d[i - 1][j - 1] + cost;
|
|
|
|
if (b < mi) mi = b;
|
|
if (c < mi) mi = c;
|
|
|
|
d[i][j] = mi; // Step 6
|
|
}
|
|
}
|
|
|
|
// Step 7
|
|
return d[n][m];
|
|
};
|
|
|
|
Tools.prototype.dataSearch = function(target, searchIn) {
|
|
if (!target) {
|
|
return false;
|
|
}
|
|
|
|
searchIn = searchIn || ['Pokedex', 'Movedex', 'Abilities', 'Items'];
|
|
|
|
var searchFunctions = { Pokedex: 'getTemplate', Movedex: 'getMove', Abilities: 'getAbility', Items: 'getItem' };
|
|
var searchTypes = { Pokedex: 'pokemon', Movedex: 'move', Abilities: 'ability', Items: 'item' };
|
|
var searchResults = [];
|
|
for (var i = 0; i < searchIn.length; i++) {
|
|
if (typeof this[searchFunctions[searchIn[i]]] === "function") {
|
|
var res = this[searchFunctions[searchIn[i]]](target);
|
|
if (res.exists) {
|
|
res.searchType = searchTypes[searchIn[i]];
|
|
searchResults.push(res);
|
|
}
|
|
}
|
|
}
|
|
if (searchResults.length) {
|
|
return searchResults;
|
|
}
|
|
|
|
var cmpTarget = target.toLowerCase();
|
|
var maxLd = 3;
|
|
if (cmpTarget.length <= 1) {
|
|
return false;
|
|
} else if (cmpTarget.length <= 4) {
|
|
maxLd = 1;
|
|
} else if (cmpTarget.length <= 6) {
|
|
maxLd = 2;
|
|
}
|
|
for (var i = 0; i < searchIn.length; i++) {
|
|
var searchObj = this.data[searchIn[i]];
|
|
if (!searchObj) {
|
|
continue;
|
|
}
|
|
|
|
for (var j in searchObj) {
|
|
var word = searchObj[j];
|
|
if (typeof word === "object") {
|
|
word = word.name || word.species;
|
|
}
|
|
if (!word) {
|
|
continue;
|
|
}
|
|
|
|
var ld = this.levenshtein(cmpTarget, word.toLowerCase(), maxLd);
|
|
if (ld <= maxLd) {
|
|
searchResults.push({ word: word, ld: ld });
|
|
}
|
|
}
|
|
}
|
|
|
|
if (searchResults.length) {
|
|
var newTarget = "";
|
|
var newLD = 10;
|
|
for (var i = 0, l = searchResults.length; i < l; i++) {
|
|
if (searchResults[i].ld < newLD) {
|
|
newTarget = searchResults[i];
|
|
newLD = searchResults[i].ld;
|
|
}
|
|
}
|
|
|
|
// To make sure we aren't in an infinite loop...
|
|
if (cmpTarget !== newTarget.word) {
|
|
return this.dataSearch(newTarget.word);
|
|
}
|
|
}
|
|
|
|
return false;
|
|
};
|
|
|
|
Tools.prototype.packTeam = function(team) {
|
|
if (!team) return '';
|
|
|
|
var buf = '';
|
|
|
|
for (var i=0; i<team.length; i++) {
|
|
var set = team[i];
|
|
if (buf) buf += ']';
|
|
|
|
// name
|
|
buf += (set.name || set.species);
|
|
|
|
// species
|
|
var id = toId(set.species || set.name);
|
|
buf += '|' + (toId(set.name || set.species) === id ? '' : id);
|
|
|
|
// item
|
|
buf += '|' + toId(set.item);
|
|
|
|
// ability
|
|
var template = moddedTools.base.getTemplate(set.species || set.name);
|
|
var abilities = template.abilities;
|
|
id = toId(set.ability);
|
|
if (abilities) {
|
|
if (id == toId(abilities['0'])) {
|
|
buf += '|';
|
|
} else if (id === toId(abilities['1'])) {
|
|
buf += '|1';
|
|
} else if (id === toId(abilities['H'])) {
|
|
buf += '|H';
|
|
} else {
|
|
buf += '|' + id;
|
|
}
|
|
} else {
|
|
buf += '|' + id;
|
|
}
|
|
|
|
// moves
|
|
buf += '|' + set.moves.map(toId).join(',');
|
|
|
|
// nature
|
|
buf += '|' + set.nature;
|
|
|
|
// evs
|
|
var evs = '|';
|
|
if (set.evs) {
|
|
evs = '|' + (set.evs['hp']||'') + ',' + (set.evs['atk']||'') + ',' + (set.evs['def']||'') + ',' + (set.evs['spa']||'') + ',' + (set.evs['spd']||'') + ',' + (set.evs['spe']||'');
|
|
}
|
|
if (evs === '|,,,,,') {
|
|
buf += '|';
|
|
} else {
|
|
buf += evs;
|
|
}
|
|
|
|
// gender
|
|
if (set.gender && set.gender !== template.gender) {
|
|
buf += '|'+set.gender;
|
|
} else {
|
|
buf += '|'
|
|
}
|
|
|
|
// ivs
|
|
var ivs = '|';
|
|
if (set.ivs) {
|
|
ivs = '|' + (set.ivs['hp']===31||set.ivs['hp']===undefined ? '' : set.ivs['hp']) + ',' + (set.ivs['atk']===31||set.ivs['atk']===undefined ? '' : set.ivs['atk']) + ',' + (set.ivs['def']===31||set.ivs['def']===undefined ? '' : set.ivs['def']) + ',' + (set.ivs['spa']===31||set.ivs['spa']===undefined ? '' : set.ivs['spa']) + ',' + (set.ivs['spd']===31||set.ivs['spd']===undefined ? '' : set.ivs['spd']) + ',' + (set.ivs['spe']===31||set.ivs['spe']===undefined ? '' : set.ivs['spe']);
|
|
}
|
|
if (ivs === '|,,,,,') {
|
|
buf += '|';
|
|
} else {
|
|
buf += ivs;
|
|
}
|
|
|
|
// shiny
|
|
if (set.shiny) {
|
|
buf += '|S';
|
|
} else {
|
|
buf += '|'
|
|
}
|
|
|
|
// level
|
|
if (set.level && set.level != 100) {
|
|
buf += '|'+set.level;
|
|
} else {
|
|
buf += '|'
|
|
}
|
|
|
|
// happiness
|
|
if (set.happiness !== undefined && set.happiness !== 255) {
|
|
buf += '|'+set.happiness;
|
|
} else {
|
|
buf += '|';
|
|
}
|
|
}
|
|
|
|
return buf;
|
|
};
|
|
|
|
Tools.prototype.fastUnpackTeam = function(buf) {
|
|
if (!buf) return null;
|
|
|
|
var team = [];
|
|
var i = 0, j = 0;
|
|
|
|
// limit to 24
|
|
for (var count=0; count<24; count++) {
|
|
var set = {};
|
|
team.push(set);
|
|
|
|
// name
|
|
j = buf.indexOf('|', i);
|
|
if (j < 0) return;
|
|
set.name = buf.substring(i, j);
|
|
i = j+1;
|
|
|
|
// species
|
|
j = buf.indexOf('|', i);
|
|
if (j < 0) return;
|
|
set.species = buf.substring(i, j) || set.name;
|
|
i = j+1;
|
|
|
|
// item
|
|
j = buf.indexOf('|', i);
|
|
if (j < 0) return;
|
|
set.item = buf.substring(i, j);
|
|
i = j+1;
|
|
|
|
// ability
|
|
j = buf.indexOf('|', i);
|
|
if (j < 0) return;
|
|
var ability = buf.substring(i, j);
|
|
var template = moddedTools.base.getTemplate(set.species);
|
|
set.ability = (template.abilities && ability in {'':1, 0:1, 1:1, H:1} ? template.abilities[ability||'0'] : ability);
|
|
i = j+1;
|
|
|
|
// moves
|
|
j = buf.indexOf('|', i);
|
|
if (j < 0) return;
|
|
set.moves = buf.substring(i, j).split(',');
|
|
i = j+1;
|
|
|
|
// nature
|
|
j = buf.indexOf('|', i);
|
|
if (j < 0) return;
|
|
set.nature = buf.substring(i, j);
|
|
i = j+1;
|
|
|
|
// evs
|
|
j = buf.indexOf('|', i);
|
|
if (j < 0) return;
|
|
if (j !== i) {
|
|
var evs = buf.substring(i, j).split(',');
|
|
set.evs = {
|
|
hp: Number(evs[0])||0,
|
|
atk: Number(evs[1])||0,
|
|
def: Number(evs[2])||0,
|
|
spa: Number(evs[3])||0,
|
|
spd: Number(evs[4])||0,
|
|
spe: Number(evs[5])||0
|
|
};
|
|
}
|
|
i = j+1;
|
|
|
|
// gender
|
|
j = buf.indexOf('|', i);
|
|
if (j < 0) return;
|
|
if (i !== j) set.gender = buf.substring(i, j);
|
|
i = j+1;
|
|
|
|
// ivs
|
|
j = buf.indexOf('|', i);
|
|
if (j < 0) return;
|
|
if (j !== i) {
|
|
var ivs = buf.substring(i, j).split(',');
|
|
set.ivs = {
|
|
hp: ivs[0]==='' ? 31 : Number(ivs[0]) || 0,
|
|
atk: ivs[1]==='' ? 31 : Number(ivs[1]) || 0,
|
|
def: ivs[2]==='' ? 31 : Number(ivs[2]) || 0,
|
|
spa: ivs[3]==='' ? 31 : Number(ivs[3]) || 0,
|
|
spd: ivs[4]==='' ? 31 : Number(ivs[4]) || 0,
|
|
spe: ivs[5]==='' ? 31 : Number(ivs[5]) || 0
|
|
};
|
|
}
|
|
i = j+1;
|
|
|
|
// shiny
|
|
j = buf.indexOf('|', i);
|
|
if (j < 0) return;
|
|
if (i !== j) set.shiny = true;
|
|
i = j+1;
|
|
|
|
// level
|
|
j = buf.indexOf('|', i);
|
|
if (j < 0) return;
|
|
if (i !== j) set.level = parseInt(buf.substring(i, j), 10);
|
|
i = j+1;
|
|
|
|
// happiness
|
|
j = buf.indexOf(']', i);
|
|
if (j < 0) {
|
|
if (buf.substring(i)) {
|
|
set.happiness = Number(buf.substring(i));
|
|
}
|
|
break;
|
|
}
|
|
if (i !== j) set.happiness = Number(buf.substring(i, j));
|
|
i = j+1;
|
|
}
|
|
|
|
return team;
|
|
};
|
|
|
|
/**
|
|
* Install our Tools functions into the battle object
|
|
*/
|
|
Tools.prototype.install = function(battle) {
|
|
for (var i in this.data.Scripts) {
|
|
battle[i] = this.data.Scripts[i];
|
|
}
|
|
};
|
|
|
|
Tools.construct = function(mod, parentMod) {
|
|
var tools = new Tools(mod, parentMod);
|
|
// Scripts override Tools.
|
|
var ret = Object.create(tools);
|
|
tools.install(ret);
|
|
if (ret.init) {
|
|
if (parentMod && ret.init === moddedTools[parentMod].data.Scripts.init) {
|
|
// don't inherit init
|
|
delete ret.init;
|
|
} else {
|
|
ret.init();
|
|
}
|
|
}
|
|
return ret;
|
|
};
|
|
|
|
moddedTools.base = Tools.construct();
|
|
|
|
// "gen6" is an alias for the current base data
|
|
moddedTools.gen6 = moddedTools.base;
|
|
|
|
var parentMods = {};
|
|
|
|
try {
|
|
var mods = fs.readdirSync('./mods/');
|
|
|
|
mods.forEach(function(mod) {
|
|
if (fs.existsSync('./mods/'+mod+'/scripts.js')) {
|
|
parentMods[mod] = require('./mods/'+mod+'/scripts.js').BattleScripts.inherit || 'base';
|
|
} else {
|
|
parentMods[mod] = 'base';
|
|
}
|
|
});
|
|
|
|
var didSomething = false;
|
|
do {
|
|
didSomething = false;
|
|
for (var i in parentMods) {
|
|
if (!moddedTools[i] && moddedTools[parentMods[i]]) {
|
|
moddedTools[i] = Tools.construct(i, parentMods[i]);
|
|
didSomething = true;
|
|
}
|
|
}
|
|
} while (didSomething);
|
|
} catch (e) {
|
|
console.log("Error while loading mods: "+e);
|
|
}
|
|
|
|
moddedTools.base.__proto__.moddedTools = moddedTools;
|
|
|
|
return moddedTools.base;
|
|
})();
|