pokemon-showdown/data/scripts.js
Kevin Lau 936f95d64d Random Double Battle: Update move rejection for -ate Pokemon
Remove hardcoded checks that give -ate Pokemon Normal moves, instead using
the Random Single Battle's code.
2015-04-08 14:24:28 -07:00

3859 lines
150 KiB
JavaScript
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exports.BattleScripts = {
gen: 6,
runMove: function (move, pokemon, target, sourceEffect) {
if (!sourceEffect && toId(move) !== 'struggle') {
var changedMove = this.runEvent('OverrideDecision', pokemon, target, move);
if (changedMove && changedMove !== true) {
move = changedMove;
target = null;
}
}
move = this.getMove(move);
if (!target && target !== false) target = this.resolveTarget(pokemon, move);
this.setActiveMove(move, pokemon, target);
if (pokemon.moveThisTurn) {
// THIS IS PURELY A SANITY CHECK
// DO NOT TAKE ADVANTAGE OF THIS TO PREVENT A POKEMON FROM MOVING;
// USE this.cancelMove INSTEAD
this.debug('' + pokemon.id + ' INCONSISTENT STATE, ALREADY MOVED: ' + pokemon.moveThisTurn);
this.clearActiveMove(true);
return;
}
if (!this.runEvent('BeforeMove', pokemon, target, move)) {
// Prevent invulnerability from persisting until the turn ends
pokemon.removeVolatile('twoturnmove');
// Prevent Pursuit from running again against a slower U-turn/Volt Switch/Parting Shot
pokemon.moveThisTurn = true;
this.clearActiveMove(true);
return;
}
if (move.beforeMoveCallback) {
if (move.beforeMoveCallback.call(this, pokemon, target, move)) {
this.clearActiveMove(true);
return;
}
}
pokemon.lastDamage = 0;
var lockedMove = this.runEvent('LockMove', pokemon);
if (lockedMove === true) lockedMove = false;
if (!lockedMove) {
if (!pokemon.deductPP(move, null, target) && (move.id !== 'struggle')) {
this.add('cant', pokemon, 'nopp', move);
this.clearActiveMove(true);
return;
}
}
pokemon.moveUsed(move);
this.useMove(move, pokemon, target, sourceEffect);
this.singleEvent('AfterMove', move, null, pokemon, target, move);
},
useMove: function (move, pokemon, target, sourceEffect) {
if (!sourceEffect && this.effect.id) sourceEffect = this.effect;
move = this.getMoveCopy(move);
if (this.activeMove) move.priority = this.activeMove.priority;
var baseTarget = move.target;
if (!target && target !== false) target = this.resolveTarget(pokemon, move);
if (move.target === 'self' || move.target === 'allies') {
target = pokemon;
}
if (sourceEffect) move.sourceEffect = sourceEffect.id;
this.setActiveMove(move, pokemon, target);
this.singleEvent('ModifyMove', move, null, pokemon, target, move, move);
if (baseTarget !== move.target) {
// Target changed in ModifyMove, so we must adjust it here
// Adjust before the next event so the correct target is passed to the
// event
target = this.resolveTarget(pokemon, move);
}
move = this.runEvent('ModifyMove', pokemon, target, move, move);
if (baseTarget !== move.target) {
// Adjust again
target = this.resolveTarget(pokemon, move);
}
if (!move) return false;
var attrs = '';
var missed = false;
if (pokemon.fainted) {
return false;
}
if (move.flags['charge'] && !pokemon.volatiles[move.id]) {
attrs = '|[still]'; // suppress the default move animation
}
var movename = move.name;
if (move.id === 'hiddenpower') movename = 'Hidden Power';
if (sourceEffect) attrs += '|[from]' + this.getEffect(sourceEffect);
this.addMove('move', pokemon, movename, target + attrs);
if (target === false) {
this.attrLastMove('[notarget]');
this.add('-notarget');
return true;
}
if (!this.runEvent('TryMove', pokemon, target, move)) {
return true;
}
if (typeof move.affectedByImmunities === 'undefined') {
move.affectedByImmunities = (move.category !== 'Status');
}
var damage = false;
if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') {
damage = this.tryMoveHit(target, pokemon, move);
} else if (move.target === 'allAdjacent' || move.target === 'allAdjacentFoes') {
var targets = [];
if (move.target === 'allAdjacent') {
var allyActive = pokemon.side.active;
for (var i = 0; i < allyActive.length; i++) {
if (allyActive[i] && Math.abs(i - pokemon.position) <= 1 && i !== pokemon.position && !allyActive[i].fainted) {
targets.push(allyActive[i]);
}
}
}
var foeActive = pokemon.side.foe.active;
var foePosition = foeActive.length - pokemon.position - 1;
for (var i = 0; i < foeActive.length; i++) {
if (foeActive[i] && Math.abs(i - foePosition) <= 1 && !foeActive[i].fainted) {
targets.push(foeActive[i]);
}
}
if (move.selfdestruct) {
this.faint(pokemon, pokemon, move);
}
if (!targets.length) {
this.attrLastMove('[notarget]');
this.add('-notarget');
return true;
}
if (targets.length > 1) move.spreadHit = true;
damage = 0;
for (var i = 0; i < targets.length; i++) {
damage += (this.tryMoveHit(targets[i], pokemon, move, true) || 0);
}
if (!pokemon.hp) pokemon.faint();
} else {
if (target.fainted && target.side !== pokemon.side) {
// if a targeted foe faints, the move is retargeted
target = this.resolveTarget(pokemon, move);
}
var lacksTarget = target.fainted;
if (!lacksTarget) {
if (move.target === 'adjacentFoe' || move.target === 'adjacentAlly' || move.target === 'normal' || move.target === 'randomNormal') {
lacksTarget = !this.isAdjacent(target, pokemon);
}
}
if (lacksTarget) {
this.attrLastMove('[notarget]');
this.add('-notarget');
return true;
}
if (target.side.active.length > 1) {
target = this.runEvent('RedirectTarget', pokemon, pokemon, move, target);
}
damage = this.tryMoveHit(target, pokemon, move);
}
if (!pokemon.hp) {
this.faint(pokemon, pokemon, move);
}
if (!damage && damage !== 0 && damage !== undefined) {
this.singleEvent('MoveFail', move, null, target, pokemon, move);
return true;
}
if (move.selfdestruct) {
this.faint(pokemon, pokemon, move);
}
if (!move.negateSecondary) {
this.singleEvent('AfterMoveSecondarySelf', move, null, pokemon, target, move);
this.runEvent('AfterMoveSecondarySelf', pokemon, target, move);
}
return true;
},
tryMoveHit: function (target, pokemon, move, spreadHit) {
if (move.selfdestruct && spreadHit) pokemon.hp = 0;
this.setActiveMove(move, pokemon, target);
var hitResult = true;
hitResult = this.singleEvent('PrepareHit', move, {}, target, pokemon, move);
if (!hitResult) {
if (hitResult === false) this.add('-fail', target);
return false;
}
this.runEvent('PrepareHit', pokemon, target, move);
if (!this.singleEvent('Try', move, null, pokemon, target, move)) {
return false;
}
if (move.target === 'all' || move.target === 'foeSide' || move.target === 'allySide' || move.target === 'allyTeam') {
if (move.target === 'all') {
hitResult = this.runEvent('TryHitField', target, pokemon, move);
} else {
hitResult = this.runEvent('TryHitSide', target, pokemon, move);
}
if (!hitResult) {
if (hitResult === false) this.add('-fail', target);
return true;
}
return this.moveHit(target, pokemon, move);
}
if (move.affectedByImmunities && !target.runImmunity(move.type, true)) {
return false;
}
if (typeof move.affectedByImmunities === 'undefined') {
move.affectedByImmunities = (move.category !== 'Status');
}
hitResult = this.runEvent('TryHit', target, pokemon, move);
if (!hitResult) {
if (hitResult === false) this.add('-fail', target);
return false;
}
var boostTable = [1, 4 / 3, 5 / 3, 2, 7 / 3, 8 / 3, 3];
// calculate true accuracy
var accuracy = move.accuracy;
var boosts, boost;
if (accuracy !== true) {
if (!move.ignoreAccuracy) {
boosts = this.runEvent('ModifyBoost', pokemon, null, null, Object.clone(pokemon.boosts));
boost = this.clampIntRange(boosts['accuracy'], -6, 6);
if (boost > 0) {
accuracy *= boostTable[boost];
} else {
accuracy /= boostTable[-boost];
}
}
if (!move.ignoreEvasion) {
boosts = this.runEvent('ModifyBoost', target, null, null, Object.clone(target.boosts));
boost = this.clampIntRange(boosts['evasion'], -6, 6);
if (boost > 0) {
accuracy /= boostTable[boost];
} else if (boost < 0) {
accuracy *= boostTable[-boost];
}
}
}
if (move.ohko) { // bypasses accuracy modifiers
if (!target.volatiles['bounce'] && !target.volatiles['dig'] && !target.volatiles['dive'] && !target.volatiles['fly'] && !target.volatiles['shadowforce'] && !target.volatiles['skydrop']) {
accuracy = 30;
if (pokemon.level > target.level) accuracy += (pokemon.level - target.level);
}
}
if (move.alwaysHit) {
accuracy = true; // bypasses ohko accuracy modifiers
} else {
accuracy = this.runEvent('Accuracy', target, pokemon, move, accuracy);
}
if (accuracy !== true && this.random(100) >= accuracy) {
if (!spreadHit) this.attrLastMove('[miss]');
this.add('-miss', pokemon, target);
return false;
}
var totalDamage = 0;
var damage = 0;
pokemon.lastDamage = 0;
if (move.multihit) {
var hits = move.multihit;
if (hits.length) {
// yes, it's hardcoded... meh
if (hits[0] === 2 && hits[1] === 5) {
if (this.gen >= 5) {
hits = [2, 2, 3, 3, 4, 5][this.random(6)];
} else {
hits = [2, 2, 2, 3, 3, 3, 4, 5][this.random(8)];
}
} else {
hits = this.random(hits[0], hits[1] + 1);
}
}
hits = Math.floor(hits);
var nullDamage = true;
var moveDamage;
// There is no need to recursively check the ´sleepUsable´ flag as Sleep Talk can only be used while asleep.
var isSleepUsable = move.sleepUsable || this.getMove(move.sourceEffect).sleepUsable;
var i;
for (i = 0; i < hits && target.hp && pokemon.hp; i++) {
if (pokemon.status === 'slp' && !isSleepUsable) break;
moveDamage = this.moveHit(target, pokemon, move);
if (moveDamage === false) break;
if (nullDamage && (moveDamage || moveDamage === 0)) nullDamage = false;
// Damage from each hit is individually counted for the
// purposes of Counter, Metal Burst, and Mirror Coat.
damage = (moveDamage || 0);
// Total damage dealt is accumulated for the purposes of recoil (Parental Bond).
totalDamage += damage;
this.eachEvent('Update');
}
if (i === 0) return true;
if (nullDamage) damage = false;
this.add('-hitcount', target, i);
} else {
damage = this.moveHit(target, pokemon, move);
totalDamage = damage;
}
if (move.recoil) {
this.damage(this.clampIntRange(Math.round(totalDamage * move.recoil[0] / move.recoil[1]), 1), pokemon, target, 'recoil');
}
if (target && pokemon !== target) target.gotAttacked(move, damage, pokemon);
if (!damage && damage !== 0) return damage;
if (target && !move.negateSecondary) {
this.singleEvent('AfterMoveSecondary', move, null, target, pokemon, move);
this.runEvent('AfterMoveSecondary', target, pokemon, move);
}
return damage;
},
moveHit: function (target, pokemon, move, moveData, isSecondary, isSelf) {
var damage;
move = this.getMoveCopy(move);
if (!moveData) moveData = move;
if (!moveData.flags) moveData.flags = {};
var hitResult = true;
// TryHit events:
// STEP 1: we see if the move will succeed at all:
// - TryHit, TryHitSide, or TryHitField are run on the move,
// depending on move target (these events happen in useMove
// or tryMoveHit, not below)
// == primary hit line ==
// Everything after this only happens on the primary hit (not on
// secondary or self-hits)
// STEP 2: we see if anything blocks the move from hitting:
// - TryFieldHit is run on the target
// STEP 3: we see if anything blocks the move from hitting the target:
// - If the move's target is a pokemon, TryHit is run on that pokemon
// Note:
// If the move target is `foeSide`:
// event target = pokemon 0 on the target side
// If the move target is `allySide` or `all`:
// event target = the move user
//
// This is because events can't accept actual sides or fields as
// targets. Choosing these event targets ensures that the correct
// side or field is hit.
//
// It is the `TryHitField` event handler's responsibility to never
// use `target`.
// It is the `TryFieldHit` event handler's responsibility to read
// move.target and react accordingly.
// An exception is `TryHitSide` as a single event (but not as a normal
// event), which is passed the target side.
if (move.target === 'all' && !isSelf) {
hitResult = this.singleEvent('TryHitField', moveData, {}, target, pokemon, move);
} else if ((move.target === 'foeSide' || move.target === 'allySide') && !isSelf) {
hitResult = this.singleEvent('TryHitSide', moveData, {}, target.side, pokemon, move);
} else if (target) {
hitResult = this.singleEvent('TryHit', moveData, {}, target, pokemon, move);
}
if (!hitResult) {
if (hitResult === false) this.add('-fail', target);
return false;
}
if (target && !isSecondary && !isSelf) {
if (move.target !== 'all' && move.target !== 'allySide' && move.target !== 'foeSide') {
hitResult = this.runEvent('TryPrimaryHit', target, pokemon, moveData);
if (hitResult === 0) {
// special Substitute flag
hitResult = true;
target = null;
}
}
}
if (target && isSecondary && !moveData.self) {
hitResult = true;
}
if (!hitResult) {
return false;
}
if (target) {
var didSomething = false;
damage = this.getDamage(pokemon, target, moveData);
// getDamage has several possible return values:
//
// a number:
// means that much damage is dealt (0 damage still counts as dealing
// damage for the purposes of things like Static)
// false:
// gives error message: "But it failed!" and move ends
// null:
// the move ends, with no message (usually, a custom fail message
// was already output by an event handler)
// undefined:
// means no damage is dealt and the move continues
//
// basically, these values have the same meanings as they do for event
// handlers.
if ((damage || damage === 0) && !target.fainted) {
if (move.noFaint && damage >= target.hp) {
damage = target.hp - 1;
}
damage = this.damage(damage, target, pokemon, move);
if (!(damage || damage === 0)) {
this.debug('damage interrupted');
return false;
}
didSomething = true;
}
if (damage === false || damage === null) {
if (damage === false) {
this.add('-fail', target);
}
this.debug('damage calculation interrupted');
return false;
}
if (moveData.boosts && !target.fainted) {
hitResult = this.boost(moveData.boosts, target, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.heal && !target.fainted) {
var d = target.heal((this.gen < 5 ? Math.floor : Math.round)(target.maxhp * moveData.heal[0] / moveData.heal[1]));
if (!d && d !== 0) {
this.add('-fail', target);
this.debug('heal interrupted');
return false;
}
this.add('-heal', target, target.getHealth);
didSomething = true;
}
if (moveData.status) {
if (!target.status) {
hitResult = target.setStatus(moveData.status, pokemon, move);
didSomething = didSomething || hitResult;
} else if (!isSecondary) {
if (target.status === moveData.status) {
this.add('-fail', target, target.status);
} else {
this.add('-fail', target);
}
return false;
}
}
if (moveData.forceStatus) {
hitResult = target.setStatus(moveData.forceStatus, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.volatileStatus) {
hitResult = target.addVolatile(moveData.volatileStatus, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.sideCondition) {
hitResult = target.side.addSideCondition(moveData.sideCondition, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.weather) {
hitResult = this.setWeather(moveData.weather, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.terrain) {
hitResult = this.setTerrain(moveData.terrain, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.pseudoWeather) {
hitResult = this.addPseudoWeather(moveData.pseudoWeather, pokemon, move);
didSomething = didSomething || hitResult;
}
if (moveData.forceSwitch) {
if (this.canSwitch(target.side)) didSomething = true; // at least defer the fail message to later
}
if (moveData.selfSwitch) {
if (this.canSwitch(pokemon.side)) didSomething = true; // at least defer the fail message to later
}
// Hit events
// These are like the TryHit events, except we don't need a FieldHit event.
// Scroll up for the TryHit event documentation, and just ignore the "Try" part. ;)
hitResult = null;
if (move.target === 'all' && !isSelf) {
if (moveData.onHitField) hitResult = this.singleEvent('HitField', moveData, {}, target, pokemon, move);
} else if ((move.target === 'foeSide' || move.target === 'allySide') && !isSelf) {
if (moveData.onHitSide) hitResult = this.singleEvent('HitSide', moveData, {}, target.side, pokemon, move);
} else {
if (moveData.onHit) hitResult = this.singleEvent('Hit', moveData, {}, target, pokemon, move);
if (!isSelf && !isSecondary) {
this.runEvent('Hit', target, pokemon, move);
}
if (moveData.onAfterHit) hitResult = this.singleEvent('AfterHit', moveData, {}, target, pokemon, move);
}
if (!hitResult && !didSomething && !moveData.self && !moveData.selfdestruct) {
if (!isSelf && !isSecondary) {
if (hitResult === false || didSomething === false) this.add('-fail', target);
}
this.debug('move failed because it did nothing');
return false;
}
}
if (moveData.self) {
var selfRoll;
if (!isSecondary && moveData.self.boosts) selfRoll = this.random(100);
// This is done solely to mimic in-game RNG behaviour. All self drops have a 100% chance of happening but still grab a random number.
if (typeof moveData.self.chance === 'undefined' || selfRoll < moveData.self.chance) {
this.moveHit(pokemon, pokemon, move, moveData.self, isSecondary, true);
}
}
if (moveData.secondaries && this.runEvent('TrySecondaryHit', target, pokemon, moveData)) {
var secondaryRoll;
for (var i = 0; i < moveData.secondaries.length; i++) {
secondaryRoll = this.random(100);
if (typeof moveData.secondaries[i].chance === 'undefined' || secondaryRoll < moveData.secondaries[i].chance) {
this.moveHit(target, pokemon, move, moveData.secondaries[i], true, isSelf);
}
}
}
if (target && target.hp > 0 && pokemon.hp > 0 && moveData.forceSwitch && this.canSwitch(target.side)) {
hitResult = this.runEvent('DragOut', target, pokemon, move);
if (hitResult) {
target.forceSwitchFlag = true;
} else if (hitResult === false) {
this.add('-fail', target);
}
}
if (move.selfSwitch && pokemon.hp) {
pokemon.switchFlag = move.selfSwitch;
}
return damage;
},
canMegaEvo: function (pokemon) {
var altForme = pokemon.baseTemplate.otherFormes && this.getTemplate(pokemon.baseTemplate.otherFormes[0]);
if (altForme && altForme.isMega && altForme.requiredMove && pokemon.moves.indexOf(toId(altForme.requiredMove)) > -1) return altForme.species;
var item = pokemon.getItem();
if (item.megaEvolves !== pokemon.baseTemplate.baseSpecies || item.megaStone === pokemon.species) return false;
return item.megaStone;
},
runMegaEvo: function (pokemon) {
var template = this.getTemplate(pokemon.canMegaEvo);
var side = pokemon.side;
// Pokémon affected by Sky Drop cannot mega evolve. Enforce it here for now.
var foeActive = side.foe.active;
for (var i = 0; i < foeActive.length; i++) {
if (foeActive[i].volatiles['skydrop'] && foeActive[i].volatiles['skydrop'].source === pokemon) {
return false;
}
}
pokemon.formeChange(template);
pokemon.baseTemplate = template; // mega evolution is permanent
pokemon.details = template.species + (pokemon.level === 100 ? '' : ', L' + pokemon.level) + (pokemon.gender === '' ? '' : ', ' + pokemon.gender) + (pokemon.set.shiny ? ', shiny' : '');
this.add('detailschange', pokemon, pokemon.details);
this.add('-mega', pokemon, template.baseSpecies, template.requiredItem);
pokemon.setAbility(template.abilities['0']);
pokemon.baseAbility = pokemon.ability;
// Limit one mega evolution
for (var i = 0; i < side.pokemon.length; i++) {
side.pokemon[i].canMegaEvo = false;
}
return true;
},
isAdjacent: function (pokemon1, pokemon2) {
if (pokemon1.fainted || pokemon2.fainted) return false;
if (pokemon1.side === pokemon2.side) return Math.abs(pokemon1.position - pokemon2.position) === 1;
return Math.abs(pokemon1.position + pokemon2.position + 1 - pokemon1.side.active.length) <= 1;
},
checkAbilities: function (selectedAbilities, defaultAbilities) {
if (!selectedAbilities.length) return true;
var selectedAbility = selectedAbilities.pop();
var isValid = false;
for (var i = 0; i < defaultAbilities.length; i++) {
var defaultAbility = defaultAbilities[i];
if (!defaultAbility) break;
if (defaultAbility.indexOf(selectedAbility) !== -1) {
defaultAbilities.splice(i, 1);
isValid = this.checkAbilities(selectedAbilities, defaultAbilities);
if (isValid) break;
defaultAbilities.splice(i, 0, defaultAbility);
}
}
if (!isValid) selectedAbilities.push(selectedAbility);
return isValid;
},
sampleNoReplace: function (list) {
var length = list.length;
var index = this.random(length);
var element = list[index];
for (var nextIndex = index + 1; nextIndex < length; index += 1, nextIndex += 1) {
list[index] = list[nextIndex];
}
list.pop();
return element;
},
hasMegaEvo: function (template) {
if (template.otherFormes) {
var forme = this.getTemplate(template.otherFormes[0]);
if (forme.requiredItem) {
var item = this.getItem(forme.requiredItem);
if (item.megaStone) return true;
} else if (forme.requiredMove && forme.isMega) {
return true;
}
}
return false;
},
getTeam: function (side, team) {
var format = side.battle.getFormat();
if (typeof format.team === 'string' && format.team.substr(0, 6) === 'random') {
return this[format.team + 'Team'](side);
} else if (team) {
return team;
} else {
return this.randomTeam(side);
}
},
randomCCTeam: function (side) {
var team = [];
var natures = Object.keys(this.data.Natures);
var items = Object.keys(this.data.Items);
var hasDexNumber = {};
var formes = [[], [], [], [], [], []];
// pick six random pokemon--no repeats, even among formes
// also need to either normalize for formes or select formes at random
// unreleased are okay. No CAP for now, but maybe at some later date
var num;
for (var i = 0; i < 6; i++) {
do {
num = this.random(721) + 1;
} while (num in hasDexNumber);
hasDexNumber[num] = i;
}
for (var id in this.data.Pokedex) {
if (!(this.data.Pokedex[id].num in hasDexNumber)) continue;
var template = this.getTemplate(id);
if (template.learnset && template.species !== 'Pichu-Spiky-eared') {
formes[hasDexNumber[template.num]].push(template.species);
}
}
for (var i = 0; i < 6; i++) {
var poke = formes[i][this.random(formes[i].length)];
var template = this.getTemplate(poke);
//level balance--calculate directly from stats rather than using some silly lookup table
var mbstmin = 1307; //sunkern has the lowest modified base stat total, and that total is 807
var stats = template.baseStats;
//modified base stat total assumes 31 IVs, 85 EVs in every stat
var mbst = (stats["hp"] * 2 + 31 + 21 + 100) + 10;
mbst += (stats["atk"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["def"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spa"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spd"] * 2 + 31 + 21 + 100) + 5;
mbst += (stats["spe"] * 2 + 31 + 21 + 100) + 5;
var level = Math.floor(100 * mbstmin / mbst); //initial level guess will underestimate
while (level < 100) {
mbst = Math.floor((stats["hp"] * 2 + 31 + 21 + 100) * level / 100 + 10);
mbst += Math.floor(((stats["atk"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100); //since damage is roughly proportional to lvl
mbst += Math.floor((stats["def"] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor(((stats["spa"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats["spd"] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor((stats["spe"] * 2 + 31 + 21 + 100) * level / 100 + 5);
if (mbst >= mbstmin)
break;
level++;
}
//random gender--already handled by PS?
//random ability (unreleased hidden are par for the course)
var abilities = [template.abilities['0']];
if (template.abilities['1']) {
abilities.push(template.abilities['1']);
}
if (template.abilities['H']) {
abilities.push(template.abilities['H']);
}
var ability = abilities[this.random(abilities.length)];
//random nature
var nature = natures[this.random(natures.length)];
//random item
var item = '';
if (template.requiredItem) {
item = template.requiredItem;
} else {
item = items[this.random(items.length)];
}
if (this.getItem(item).megaStone) {
// we'll exclude mega stones for now
item = items[this.random(items.length)];
}
//since we're selecting forme at random, we gotta make sure forme/item combo is correct
while (poke === 'Arceus' && item.substr(-5) !== 'plate' || poke === 'Giratina' && item === 'griseousorb') {
item = items[this.random(items.length)];
}
//random IVs
var ivs = {hp: this.random(32), atk: this.random(32), def: this.random(32), spa: this.random(32), spd: this.random(32), spe: this.random(32)};
//random EVs
var evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
var s = ["hp", "atk", "def", "spa", "spd", "spe"];
var evpool = 510;
do {
var x = s[this.random(s.length)];
var y = this.random(Math.min(256 - evs[x], evpool + 1));
evs[x] += y;
evpool -= y;
} while (evpool > 0);
//random happiness--useless, since return/frustration is currently a "cheat"
var happiness = this.random(256);
//random shininess?
var shiny = !this.random(1024);
//four random unique moves from movepool. don't worry about "attacking" or "viable"
var moves;
var pool = ['struggle'];
if (poke === 'Smeargle') {
pool = Object.keys(this.data.Movedex).exclude('struggle', 'chatter', 'magikarpsrevenge');
} else if (template.learnset) {
pool = Object.keys(template.learnset);
}
if (pool.length <= 4) {
moves = pool;
} else {
moves = [this.sampleNoReplace(pool), this.sampleNoReplace(pool), this.sampleNoReplace(pool), this.sampleNoReplace(pool)];
}
team.push({
name: poke,
moves: moves,
ability: ability,
evs: evs,
ivs: ivs,
nature: nature,
item: item,
level: level,
happiness: happiness,
shiny: shiny
});
}
//console.log(team);
return team;
},
randomHackmonsCCTeam: function (side) {
var team = [];
var itemPool = Object.keys(this.data.Items);
var abilityPool = Object.keys(this.data.Abilities);
var movePool = Object.keys(this.data.Movedex);
var naturePool = Object.keys(this.data.Natures);
var hasDexNumber = {};
var formes = [[], [], [], [], [], []];
// pick six random pokemon--no repeats, even among formes
// also need to either normalize for formes or select formes at random
// unreleased are okay. No CAP for now, but maybe at some later date
var num;
for (var i = 0; i < 6; i++) {
do {
num = this.random(721) + 1;
} while (num in hasDexNumber);
hasDexNumber[num] = i;
}
for (var id in this.data.Pokedex) {
if (!(this.data.Pokedex[id].num in hasDexNumber)) continue;
var template = this.getTemplate(id);
if (template.learnset && template.species !== 'Pichu-Spiky-eared') {
formes[hasDexNumber[template.num]].push(template.species);
}
}
for (var i = 0; i < 6; i++) {
// Choose forme
var pokemon = formes[i][this.random(formes[i].length)];
var template = this.getTemplate(pokemon);
// Random unique item
var item = '';
do {
item = this.sampleNoReplace(itemPool);
} while (this.data.Items[item].isNonstandard);
// Genesect forms are a sprite difference based on its Drives
if (template.species.substr(0, 9) === 'Genesect-' && item !== toId(template.requiredItem)) pokemon = 'Genesect';
// Random unique ability
var ability = '';
do {
ability = this.sampleNoReplace(abilityPool);
} while (this.data.Abilities[ability].isNonstandard);
// Random unique moves
var m = [];
while (true) {
var moveid = this.sampleNoReplace(movePool);
if (!this.data.Movedex[moveid].isNonstandard && (moveid === 'hiddenpower' || moveid.substr(0, 11) !== 'hiddenpower')) {
if (m.push(moveid) >= 4) break;
}
}
// PS overrides your move if you have Struggle in the first slot
if (m[0] === 'struggle') m.push(m.shift());
// Random EVs
var evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
var s = ['hp', 'atk', 'def', 'spa', 'spd', 'spe'];
var evpool = 510;
do {
var x = s[this.random(s.length)];
var y = this.random(Math.min(256 - evs[x], evpool + 1));
evs[x] += y;
evpool -= y;
} while (evpool > 0);
// Random IVs
var ivs = {hp: this.random(32), atk: this.random(32), def: this.random(32), spa: this.random(32), spd: this.random(32), spe: this.random(32)};
// Random nature
var nature = naturePool[this.random(naturePool.length)];
// Level balance
var mbstmin = 1307;
var stats = template.baseStats;
var mbst = (stats['hp'] * 2 + 31 + 21 + 100) + 10;
mbst += (stats['atk'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['def'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['spa'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['spd'] * 2 + 31 + 21 + 100) + 5;
mbst += (stats['spe'] * 2 + 31 + 21 + 100) + 5;
var level = Math.floor(100 * mbstmin / mbst);
while (level < 100) {
mbst = Math.floor((stats['hp'] * 2 + 31 + 21 + 100) * level / 100 + 10);
mbst += Math.floor(((stats['atk'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats['def'] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor(((stats['spa'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
mbst += Math.floor((stats['spd'] * 2 + 31 + 21 + 100) * level / 100 + 5);
mbst += Math.floor((stats['spe'] * 2 + 31 + 21 + 100) * level / 100 + 5);
if (mbst >= mbstmin) break;
level++;
}
// Random happiness
var happiness = this.random(256);
// Random shininess
var shiny = !this.random(1024);
team.push({
name: pokemon,
item: item,
ability: ability,
moves: m,
evs: evs,
ivs: ivs,
nature: nature,
level: level,
happiness: happiness,
shiny: shiny
});
}
return team;
},
randomSet: function (template, slot, noMega) {
if (slot === undefined) slot = 1;
var baseTemplate = (template = this.getTemplate(template));
var name = template.name;
if (!template.exists || (!template.randomBattleMoves && !template.learnset)) {
// GET IT? UNOWN? BECAUSE WE CAN'T TELL WHAT THE POKEMON IS
template = this.getTemplate('unown');
var stack = 'Template incompatible with random battles: ' + name;
var fakeErr = {stack: stack};
require('../crashlogger.js')(fakeErr, 'The randbat set generator');
}
// Castform-Sunny and Castform-Rainy can be chosen
if (template.num === 351) {
name = 'Castform';
}
// Meloetta-P can be chosen
if (template.num === 648) {
name = 'Meloetta';
}
// Decide if the Pokemon can mega evolve early, so viable moves for the mega can be generated
if (!noMega && this.hasMegaEvo(template)) {
// If there's more than one mega evolution, randomly pick one
template = this.getTemplate(template.otherFormes[this.random(template.otherFormes.length)]);
}
if (template.otherFormes && this.getTemplate(template.otherFormes[0]).isPrimal && this.random(2)) {
template = this.getTemplate(template.otherFormes[0]);
}
var movePool = (template.randomBattleMoves ? template.randomBattleMoves.slice() : Object.keys(template.learnset));
var moves = [];
var ability = '';
var item = '';
var evs = {
hp: 85,
atk: 85,
def: 85,
spa: 85,
spd: 85,
spe: 85
};
var ivs = {
hp: 31,
atk: 31,
def: 31,
spa: 31,
spd: 31,
spe: 31
};
var hasType = {};
hasType[template.types[0]] = true;
if (template.types[1]) {
hasType[template.types[1]] = true;
}
var hasAbility = {};
hasAbility[template.abilities[0]] = true;
if (template.abilities[1]) {
hasAbility[template.abilities[1]] = true;
}
if (template.abilities['H']) {
hasAbility[template.abilities['H']] = true;
}
var availableHP = 0;
for (var i = 0, len = movePool.length; i < len; i++) {
if (movePool[i].substr(0, 11) === 'hiddenpower') availableHP++;
}
// Moves that heal a fixed amount:
var RecoveryMove = {
milkdrink: 1, recover: 1, roost: 1, slackoff: 1, softboiled: 1
};
// Moves which drop stats:
var ContraryMove = {
leafstorm: 1, overheat: 1, closecombat: 1, superpower: 1, vcreate: 1
};
// Moves that boost Attack:
var PhysicalSetup = {
bellydrum:1, bulkup:1, coil:1, curse:1, dragondance:1, honeclaws:1, howl:1, poweruppunch:1, shiftgear:1, swordsdance:1
};
// Moves which boost Special Attack:
var SpecialSetup = {
calmmind:1, chargebeam:1, geomancy:1, nastyplot:1, quiverdance:1, tailglow:1
};
// Moves which boost Attack AND Special Attack:
var MixedSetup = {
growth:1, workup:1, shellsmash:1
};
var SpeedSetup = {
autotomize:1, agility:1, rockpolish:1
};
// These moves can be used even if we aren't setting up to use them:
var SetupException = {
dracometeor:1, leafstorm:1, overheat:1,
extremespeed:1, suckerpunch:1, superpower:1
};
var counterAbilities = {
'Adaptability':1, 'Blaze':1, 'Contrary':1, 'Hustle':1, 'Iron Fist':1,
'Overgrow':1, 'Skill Link':1, 'Swarm':1, 'Technician':1, 'Torrent':1
};
var ateAbilities = {
'Aerilate':1, 'Pixilate':1, 'Refrigerate':1
};
var damagingMoves, damagingMoveIndex, hasMove, counter, setupType, hasStab;
do {
// Keep track of all moves we have:
hasMove = {};
for (var k = 0; k < moves.length; k++) {
if (moves[k].substr(0, 11) === 'hiddenpower') {
hasMove['hiddenpower'] = true;
} else {
hasMove[moves[k]] = true;
}
}
// Choose next 4 moves from learnset/viable moves and add them to moves list:
while (moves.length < 4 && movePool.length) {
var moveid = this.sampleNoReplace(movePool);
if (moveid.substr(0, 11) === 'hiddenpower') {
availableHP--;
if (hasMove['hiddenpower']) continue;
hasMove['hiddenpower'] = true;
} else {
hasMove[moveid] = true;
}
moves.push(moveid);
}
damagingMoves = [];
damagingMoveIndex = {};
hasStab = false;
counter = {
Physical: 0, Special: 0, Status: 0, damage: 0, recovery: 0,
blaze: 0, overgrow: 0, swarm: 0, torrent: 0,
adaptability: 0, ate: 0, bite: 0, contrary: 0, hustle: 0,
ironfist: 0, serenegrace: 0, sheerforce: 0, skilllink: 0, technician: 0,
inaccurate: 0, priority: 0, recoil: 0,
physicalsetup: 0, specialsetup: 0, mixedsetup: 0, speedsetup: 0
};
setupType = '';
// Iterate through all moves we've chosen so far and keep track of what they do:
for (var k = 0; k < moves.length; k++) {
var move = this.getMove(moves[k]);
var moveid = move.id;
if (move.damage || move.damageCallback) {
// Moves that do a set amount of damage:
counter['damage']++;
damagingMoves.push(move);
damagingMoveIndex[moveid] = k;
} else {
// Are Physical/Special/Status moves:
counter[move.category]++;
}
// Moves that have a low base power:
if (moveid === 'lowkick' || (move.basePower && move.basePower <= 60 && moveid !== 'rapidspin')) counter['technician']++;
// Moves that hit multiple times:
if (move.multihit && move.multihit[1] === 5) counter['skilllink']++;
// Recoil:
if (move.recoil) counter['recoil']++;
// Moves which have a base power, but aren't super-weak like Rapid Spin:
if (move.basePower > 30 || move.multihit || move.basePowerCallback || moveid === 'naturepower') {
if (hasType[move.type]) {
counter['adaptability']++;
// STAB:
// Certain moves aren't acceptable as a Pokemon's only STAB attack
if (!(moveid in {bounce:1, fakeout:1, flamecharge:1, quickattack:1, skyattack:1})) hasStab = true;
}
if (hasAbility['Protean']) hasStab = true;
if (move.category === 'Physical') counter['hustle']++;
if (move.type === 'Fire') counter['blaze']++;
if (move.type === 'Grass') counter['overgrow']++;
if (move.type === 'Bug') counter['swarm']++;
if (move.type === 'Water') counter['torrent']++;
if (move.type === 'Normal') {
counter['ate']++;
if (hasAbility['Aerilate'] || hasAbility['Pixilate'] || hasAbility['Refrigerate']) hasStab = true;
}
if (move.flags['bite']) counter['bite']++;
if (move.flags['punch']) counter['ironfist']++;
damagingMoves.push(move);
damagingMoveIndex[moveid] = k;
}
// Moves with secondary effects:
if (move.secondary) {
counter['sheerforce']++;
if (move.secondary.chance >= 20) {
counter['serenegrace']++;
}
}
// Moves with low accuracy:
if (move.accuracy && move.accuracy !== true && move.accuracy < 90) counter['inaccurate']++;
// Moves with non-zero priority:
if (move.priority !== 0) counter['priority']++;
// Moves that change stats:
if (RecoveryMove[moveid]) counter['recovery']++;
if (ContraryMove[moveid]) counter['contrary']++;
if (PhysicalSetup[moveid]) counter['physicalsetup']++;
if (SpecialSetup[moveid]) counter['specialsetup']++;
if (MixedSetup[moveid]) counter['mixedsetup']++;
if (SpeedSetup[moveid]) counter['speedsetup']++;
}
// Choose a setup type:
if (counter['mixedsetup']) {
setupType = 'Mixed';
} else if (counter['specialsetup']) {
setupType = 'Special';
} else if (counter['physicalsetup']) {
setupType = 'Physical';
}
// Iterate through the moves again, this time to cull them:
for (var k = 0; k < moves.length; k++) {
var moveid = moves[k];
var move = this.getMove(moveid);
var rejected = false;
var isSetup = false;
switch (moveid) {
// Not very useful without their supporting moves
case 'batonpass':
if (!setupType && !counter['speedsetup'] && !hasMove['cosmicpower'] && !hasMove['substitute'] && !hasMove['wish'] && !hasAbility['Speed Boost']) rejected = true;
break;
case 'focuspunch':
if (!hasMove['substitute'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
break;
case 'perishsong':
if (!hasMove['protect']) rejected = true;
break;
case 'sleeptalk':
if (!hasMove['rest']) rejected = true;
break;
case 'storedpower':
if (!setupType && !hasMove['cosmicpower']) rejected = true;
break;
// Set up once and only if we have the moves for it
case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance':
if (setupType !== 'Physical' || counter['physicalsetup'] > 1) rejected = true;
if (counter.Physical < 2 && !hasMove['batonpass'] && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true;
isSetup = true;
break;
case 'calmmind': case 'geomancy': case 'nastyplot': case 'quiverdance': case 'tailglow':
if (setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true;
if (counter.Special < 2 && !hasMove['batonpass'] && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true;
isSetup = true;
break;
case 'growth': case 'shellsmash': case 'workup':
if (setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true;
if (counter.Physical + counter.Special < 2 && !hasMove['batonpass']) rejected = true;
isSetup = true;
break;
case 'agility': case 'autotomize': case 'rockpolish':
if (counter.Physical + counter.Special < 2 && !setupType && !hasMove['batonpass']) rejected = true;
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'flamecharge':
if (counter.Physical + counter.Special < 3 && !setupType && !hasMove['batonpass']) rejected = true;
if (hasMove['dracometeor'] || hasMove['overheat']) rejected = true;
break;
// Bad after setup
case 'circlethrow': case 'dragontail':
if (!!counter['speedsetup'] || hasMove['encore'] || hasMove['raindance'] || hasMove['roar'] || hasMove['whirlwind']) rejected = true;
if (setupType && hasMove['stormthrow']) rejected = true;
break;
case 'defog': case 'pursuit': case 'haze': case 'healingwish': case 'rapidspin': case 'spikes': case 'waterspout':
if (setupType || !!counter['speedsetup'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
break;
case 'fakeout':
if (setupType || hasMove['substitute'] || hasMove['switcheroo'] || hasMove['trick']) rejected = true;
break;
case 'foulplay': case 'nightshade': case 'seismictoss': case 'superfang':
if (setupType) rejected = true;
break;
case 'healbell': case 'trickroom':
if (!!counter['speedsetup']) rejected = true;
break;
case 'memento':
if (setupType || !!counter['recovery'] || hasMove['substitute']) rejected = true;
break;
case 'protect':
if (setupType && (hasAbility['Guts'] || hasAbility['Speed Boost']) && !hasMove['batonpass']) rejected = true;
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'stealthrock':
if (setupType || !!counter['speedsetup'] || hasMove['rest']) rejected = true;
break;
case 'switcheroo': case 'trick':
if (setupType || counter.Physical + counter.Special < 2) rejected = true;
if (hasMove['acrobatics'] || hasMove['lightscreen'] || hasMove['reflect'] || hasMove['trickroom'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
break;
case 'uturn':
if (setupType || !!counter['speedsetup']) rejected = true;
break;
case 'voltswitch':
if (setupType || !!counter['speedsetup'] || hasMove['magnetrise'] || hasMove['uturn']) rejected = true;
break;
// Bit redundant to have both
// Attacks:
case 'bugbite':
if (hasMove['uturn'] && !setupType) rejected = true;
break;
case 'darkpulse':
if (hasMove['crunch'] && setupType !== 'Special') rejected = true;
break;
case 'suckerpunch':
if ((hasMove['crunch'] || hasMove['darkpulse']) && (hasMove['knockoff'] || hasMove['pursuit'])) rejected = true;
if (!setupType && hasMove['foulplay'] && (hasMove['darkpulse'] || hasMove['pursuit'])) rejected = true;
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'dragonclaw':
if (hasMove['outrage'] || hasMove['dragontail']) rejected = true;
break;
case 'dragonpulse': case 'spacialrend':
if (hasMove['dracometeor']) rejected = true;
break;
case 'thunder':
if (hasMove['thunderbolt'] && !hasMove['raindance']) rejected = true;
break;
case 'thunderbolt':
if (hasMove['discharge'] || (hasMove['thunder'] && hasMove['raindance']) || (hasMove['voltswitch'] && hasMove['wildcharge'])) rejected = true;
break;
case 'drainingkiss':
if (hasMove['dazzlinggleam']) rejected = true;
break;
case 'aurasphere': case 'drainpunch':
if (!hasMove['bulkup'] && (hasMove['closecombat'] || hasMove['highjumpkick'])) rejected = true;
if (hasMove['focusblast'] || hasMove['superpower']) rejected = true;
break;
case 'closecombat': case 'highjumpkick':
if (hasMove['bulkup'] && hasMove['drainpunch']) rejected = true;
break;
case 'focusblast':
if ((!setupType && hasMove['superpower']) || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
break;
case 'stormthrow':
if (hasMove['circlethrow'] && (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
break;
case 'superpower':
if (setupType && (hasMove['drainpunch'] || hasMove['focusblast'])) rejected = true;
break;
case 'fierydance': case 'flamethrower':
if (hasMove['fireblast'] || hasMove['overheat']) rejected = true;
break;
case 'fireblast':
if ((hasMove['flareblitz'] || hasMove['lavaplume']) && !setupType && !counter['speedsetup']) rejected = true;
break;
case 'firepunch': case 'sacredfire':
if (hasMove['fireblast'] || hasMove['flareblitz']) rejected = true;
break;
case 'lavaplume':
if (hasMove['fireblast'] && (setupType || !!counter['speedsetup'])) rejected = true;
break;
case 'overheat':
if (hasMove['lavaplume'] || setupType === 'Special') rejected = true;
break;
case 'acrobatics': case 'airslash': case 'oblivionwing':
if (hasMove['bravebird'] || hasMove['hurricane']) rejected = true;
break;
case 'phantomforce': case 'shadowforce': case 'shadowsneak':
if (hasMove['shadowclaw'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
break;
case 'shadowclaw':
if (hasMove['shadowball']) rejected = true;
break;
case 'solarbeam':
if ((!hasAbility['Drought'] && !hasMove['sunnyday']) || hasMove['gigadrain'] || hasMove['leafstorm']) rejected = true;
break;
case 'gigadrain':
if ((!setupType && hasMove['leafstorm']) || hasMove['petaldance']) rejected = true;
break;
case 'leafblade': case 'seedbomb': case 'woodhammer':
if (hasMove['gigadrain'] && setupType !== 'Physical') rejected = true;
break;
case 'leafstorm':
if (setupType && hasMove['gigadrain']) rejected = true;
break;
case 'bonemerang': case 'precipiceblades':
if (hasMove['earthquake']) rejected = true;
break;
case 'icebeam':
if (hasMove['blizzard'] || hasMove['freezedry']) rejected = true;
break;
case 'bodyslam':
if (hasMove['glare']) rejected = true;
break;
case 'explosion':
if (setupType || hasMove['wish']) rejected = true;
break;
case 'hypervoice':
if (hasMove['naturepower'] || hasMove['return']) rejected = true;
break;
case 'judgment':
if (hasStab) rejected = true;
break;
case 'return': case 'rockclimb':
if (hasMove['bodyslam'] || hasMove['doubleedge']) rejected = true;
break;
case 'weatherball':
if (!hasMove['raindance'] && !hasMove['sunnyday']) rejected = true;
break;
case 'poisonjab':
if (hasMove['gunkshot']) rejected = true;
break;
case 'psychic':
if (hasMove['psyshock'] || hasMove['storedpower']) rejected = true;
break;
case 'headsmash':
if (hasMove['stoneedge']) rejected = true;
break;
case 'rockblast': case 'rockslide':
if (hasMove['headsmash'] || hasMove['stoneedge']) rejected = true;
break;
case 'flashcannon':
if (hasMove['ironhead']) rejected = true;
break;
case 'hydropump':
if (hasMove['razorshell'] || hasMove['scald'] || hasMove['waterfall'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
break;
case 'originpulse': case 'surf':
if (hasMove['hydropump'] || hasMove['scald']) rejected = true;
break;
case 'scald':
if (hasMove['waterfall'] || hasMove['waterpulse']) rejected = true;
break;
// Status:
case 'raindance': case 'sunnyday':
if ((hasMove['rest'] && hasMove['sleeptalk']) || counter.Physical + counter.Special < 2) rejected = true;
break;
case 'rest':
if (!hasMove['sleeptalk'] && movePool.indexOf('sleeptalk') > -1) rejected = true;
if (hasMove['moonlight'] || hasMove['painsplit'] || hasMove['recover'] || hasMove['synthesis']) rejected = true;
break;
case 'roar':
if (hasMove['dragontail']) rejected = true;
break;
case 'roost': case 'softboiled': case 'synthesis':
if (hasMove['wish']) rejected = true;
break;
case 'substitute':
if (hasMove['dracometeor'] || (hasMove['leafstorm'] && !hasAbility['Contrary']) || hasMove['pursuit'] || hasMove['taunt'] || hasMove['uturn'] || hasMove['voltswitch']) rejected = true;
break;
case 'stunspore': case 'thunderwave':
if (setupType || !!counter['speedsetup']) rejected = true;
if (hasMove['discharge'] || hasMove['gyroball'] || hasMove['sleeppowder'] || hasMove['spore'] || hasMove['trickroom'] || hasMove['yawn']) rejected = true;
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'toxic':
if (hasMove['hypnosis'] || hasMove['sleeppowder'] || hasMove['stunspore'] || hasMove['thunderwave'] || hasMove['willowisp'] || hasMove['yawn']) rejected = true;
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'willowisp':
if (hasMove['lavaplume'] || hasMove['sacredfire'] || hasMove['scald'] || hasMove['spore']) rejected = true;
break;
}
// Increased/decreased priority moves unneeded with moves that boost only speed
if (move.priority !== 0 && !!counter['speedsetup']) {
rejected = true;
}
if (move.category === 'Special' && setupType === 'Physical' && !SetupException[move.id]) {
rejected = true;
}
if (move.category === 'Physical' && (setupType === 'Special' || hasMove['acidspray']) && !SetupException[move.id]) {
rejected = true;
}
// This move doesn't satisfy our setup requirements:
if (setupType && setupType !== 'Mixed' && move.category !== setupType && counter[setupType] < 2) {
// Mono-attacking with setup and RestTalk is allowed
if (!isSetup && moveid !== 'rest' && moveid !== 'sleeptalk') rejected = true;
}
// Hidden Power isn't good enough
if (setupType === 'Special' && move.id === 'hiddenpower' && counter['Special'] <= 2 && (!hasMove['shadowball'] || move.type !== 'Fighting')) {
rejected = true;
}
// Remove rejected moves from the move list
if (rejected && (movePool.length - availableHP || availableHP && (move.id === 'hiddenpower' || !hasMove['hiddenpower']))) {
moves.splice(k, 1);
break;
}
// Handle Hidden Power IVs
if (move.id === 'hiddenpower') {
var HPivs = this.getType(move.type).HPivs;
for (var iv in HPivs) {
ivs[iv] = HPivs[iv];
}
}
}
if (movePool.length && moves.length === 4 && !hasMove['judgment']) {
// Move post-processing:
if (damagingMoves.length === 0) {
// A set shouldn't have no attacking moves
moves.splice(this.random(moves.length), 1);
} else if (damagingMoves.length === 1) {
var damagingid = damagingMoves[0].id;
// Night Shade, Seismic Toss, etc. don't count:
if (!damagingMoves[0].damage && (movePool.length - availableHP || availableHP && (damagingid === 'hiddenpower' || !hasMove['hiddenpower']))) {
var replace = false;
if (damagingid in {counter:1, focuspunch:1, mirrorcoat:1, suckerpunch:1} || (damagingid === 'hiddenpower' && !hasStab)) {
// Unacceptable as the only attacking move
replace = true;
} else {
if (!hasStab) {
var damagingType = damagingMoves[0].type;
if (damagingType === 'Fairy') {
// Mono-Fairy is acceptable for Psychic types
if (!hasType['Psychic']) replace = true;
} else if (damagingType === 'Ice') {
if (hasType['Normal'] && template.types.length === 1) {
// Mono-Ice is acceptable for special attacking Normal types that lack Boomburst and Hyper Voice
if (counter.Physical >= 2 || movePool.indexOf('boomburst') > -1 || movePool.indexOf('hypervoice') > -1) replace = true;
} else {
replace = true;
}
} else {
replace = true;
}
}
}
if (replace) moves.splice(damagingMoveIndex[damagingid], 1);
}
} else if (damagingMoves.length === 2 && !hasStab) {
// If you have two attacks, neither is STAB, and the combo isn't Electric/Ice or Fighting/Ghost, reject one of them at random.
var type1 = damagingMoves[0].type, type2 = damagingMoves[1].type;
var typeCombo = [type1, type2].sort().join('/');
if (typeCombo !== 'Electric/Ice' && typeCombo !== 'Fighting/Ghost') {
var rejectableMoves = [];
var baseDiff = movePool.length - availableHP;
if (baseDiff || availableHP && (!hasMove['hiddenpower'] || damagingMoves[0].id === 'hiddenpower')) {
rejectableMoves.push(damagingMoveIndex[damagingMoves[0].id]);
}
if (baseDiff || availableHP && (!hasMove['hiddenpower'] || damagingMoves[1].id === 'hiddenpower')) {
rejectableMoves.push(damagingMoveIndex[damagingMoves[1].id]);
}
if (rejectableMoves.length) {
moves.splice(rejectableMoves[this.random(rejectableMoves.length)], 1);
}
}
} else if (!hasStab || ((hasAbility['Aerilate'] || hasAbility['Pixilate'] || hasAbility['Refrigerate']) && !counter['ate'])) {
// If you have three or more attacks, and none of them are STAB, reject one of them at random.
// Alternatively, if you have an -ate ability and no Normal moves, reject an attack move at random.
var rejectableMoves = [];
var baseDiff = movePool.length - availableHP;
for (var l = 0; l < damagingMoves.length; l++) {
if (baseDiff || availableHP && (!hasMove['hiddenpower'] || damagingMoves[l].id === 'hiddenpower')) {
rejectableMoves.push(damagingMoveIndex[damagingMoves[l].id]);
}
}
if (rejectableMoves.length) {
moves.splice(rejectableMoves[this.random(rejectableMoves.length)], 1);
}
}
}
} while (moves.length < 4 && movePool.length);
// Any moveset modification goes here:
// moves[0] = 'safeguard';
if (template.requiredItem && template.requiredItem.slice(-5) === 'Drive' && !hasMove['technoblast']) {
delete hasMove[this.getMove(moves[3]).id];
moves[3] = 'technoblast';
hasMove['technoblast'] = true;
}
if (template.requiredMove && !hasMove[toId(template.requiredMove)]) {
delete hasMove[this.getMove(moves[3]).id];
moves[3] = toId(template.requiredMove);
hasMove[toId(template.requiredMove)] = true;
}
// If Hidden Power has been removed, reset the IVs
if (!hasMove['hiddenpower']) {
ivs = {
hp: 31,
atk: 31,
def: 31,
spa: 31,
spd: 31,
spe: 31
};
}
var abilities = Object.values(baseTemplate.abilities).sort(function (a, b) {
return this.getAbility(b).rating - this.getAbility(a).rating;
}.bind(this));
var ability0 = this.getAbility(abilities[0]);
var ability1 = this.getAbility(abilities[1]);
var ability2 = this.getAbility(abilities[2]);
var ability = ability0.name;
if (abilities[1]) {
if (abilities[2] && ability2.rating === ability1.rating) {
if (this.random(2)) ability1 = ability2;
}
if (ability0.rating <= ability1.rating) {
if (this.random(2)) ability = ability1.name;
} else if (ability0.rating - 0.6 <= ability1.rating) {
if (!this.random(3)) ability = ability1.name;
}
var rejectAbility = false;
if (ability in counterAbilities) {
// Adaptability, Blaze, Contrary, Hustle, Iron Fist, Overgrow, Skill Link, Swarm, Technician, Torrent
rejectAbility = !counter[toId(ability)];
} else if (ability in ateAbilities) {
rejectAbility = !counter['ate'];
} else if (ability === 'Chlorophyll') {
rejectAbility = !hasMove['sunnyday'];
} else if (ability === 'Compound Eyes' || ability === 'No Guard') {
rejectAbility = !counter['inaccurate'];
} else if (ability === 'Defiant' || ability === 'Moxie') {
rejectAbility = !counter['Physical'] && !hasMove['batonpass'];
} else if (ability === 'Gluttony') {
rejectAbility = true;
} else if (ability === 'Limber') {
rejectAbility = template.types.indexOf('Electric') >= 0;
} else if (ability === 'Lightning Rod') {
rejectAbility = template.types.indexOf('Ground') >= 0;
} else if (ability === 'Moody') {
rejectAbility = template.id !== 'bidoof';
} else if (ability === 'Poison Heal') {
rejectAbility = abilities.indexOf('Technician') > -1 && !!counter['technician'];
} else if (ability === 'Prankster') {
rejectAbility = !counter['Status'];
} else if (ability === 'Reckless' || ability === 'Rock Head') {
rejectAbility = !counter['recoil'];
} else if (ability === 'Serene Grace') {
rejectAbility = !counter['serenegrace'] || template.id === 'chansey' || template.id === 'blissey';
} else if (ability === 'Sheer Force') {
rejectAbility = !counter['sheerforce'];
} else if (ability === 'Simple') {
rejectAbility = !setupType && !hasMove['cosmicpower'] && !hasMove['flamecharge'];
} else if (ability === 'Strong Jaw') {
rejectAbility = !counter['bite'];
} else if (ability === 'Sturdy') {
rejectAbility = !!counter['recoil'] && !counter['recovery'];
} else if (ability === 'Swift Swim') {
rejectAbility = !hasMove['raindance'];
} else if (ability === 'Unburden') {
rejectAbility = template.baseStats.spe > 120;
}
if (rejectAbility) {
if (ability === ability1.name) { // or not
ability = ability0.name;
} else if (ability1.rating > 1) { // only switch if the alternative doesn't suck
ability = ability1.name;
}
}
if (abilities.indexOf('Chlorophyll') > -1 && ability !== 'Solar Power' && hasMove['sunnyday']) {
ability = 'Chlorophyll';
}
if (abilities.indexOf('Guts') > -1 && ability !== 'Quick Feet' && hasMove['facade']) {
ability = 'Guts';
}
if (abilities.indexOf('Swift Swim') > -1 && hasMove['raindance']) {
ability = 'Swift Swim';
}
if (abilities.indexOf('Unburden') > -1 && hasMove['acrobatics']) {
ability = 'Unburden';
}
if (template.id === 'ambipom' && !counter['technician']) {
// If it doesn't qualify for Technician, Skill Link is useless on it
// Might as well give it Pickup just in case
ability = 'Pickup';
} else if (template.id === 'aurorus' && ability === 'Snow Warning' && hasMove['hypervoice']) {
for (var i = 0; i < moves.length; i++) {
if (moves[i] === 'hypervoice') {
moves[i] = 'blizzard';
counter['ate'] = 0;
break;
}
}
} else if (template.id === 'combee') {
// Combee always gets Hustle but its only physical move is Endeavor, which loses accuracy
ability = 'Honey Gather';
} else if (template.id === 'lopunny' && hasMove['switcheroo'] && this.random(3)) {
ability = 'Klutz';
} else if (template.id === 'mawilemega') {
// Mega Mawile only needs Intimidate for a starting ability
ability = 'Intimidate';
} else if (template.id === 'sigilyph') {
ability = 'Magic Guard';
} else if (template.id === 'unfezant') {
ability = 'Super Luck';
}
}
if (hasMove['rockclimb'] && ability !== 'Sheer Force') {
moves[moves.indexOf('rockclimb')] = 'doubleedge';
}
if (hasMove['gyroball']) {
ivs.spe = 0;
evs.atk += evs.spe;
evs.spe = 0;
} else if (hasMove['trickroom']) {
ivs.spe = 0;
evs.hp += evs.spe;
evs.spe = 0;
}
item = 'Leftovers';
if (template.requiredItem) {
item = template.requiredItem;
} else if (hasMove['magikarpsrevenge']) {
// PoTD Magikarp
item = 'Choice Band';
} else if (template.species === 'Rotom-Fan') {
// This is just to amuse Zarel
item = 'Air Balloon';
// First, the extra high-priority items
} else if (template.species === 'Clamperl' && !hasMove['shellsmash']) {
item = 'DeepSeaTooth';
} else if (template.species === 'Cubone' || template.species === 'Marowak') {
item = 'Thick Club';
} else if (template.species === 'Dedenne') {
item = 'Petaya Berry';
} else if (template.species === 'Deoxys-Attack') {
item = (slot === 0 && hasMove['stealthrock']) ? 'Focus Sash' : 'Life Orb';
} else if (template.species === 'Farfetch\'d') {
item = 'Stick';
} else if (template.baseSpecies === 'Pikachu') {
item = 'Light Ball';
} else if (template.species === 'Shedinja') {
item = 'Focus Sash';
} else if (template.species === 'Unfezant' && counter['Physical'] >= 2) {
item = 'Scope Lens';
} else if (template.species === 'Unown') {
item = 'Choice Specs';
} else if (ability === 'Imposter') {
item = 'Choice Scarf';
} else if (ability === 'Klutz' && hasMove['switcheroo']) {
// To perma-taunt a Pokemon by giving it Assault Vest
item = 'Assault Vest';
} else if (hasMove['geomancy']) {
item = 'Power Herb';
} else if (ability === 'Magic Guard' && hasMove['psychoshift']) {
item = 'Flame Orb';
} else if (hasMove['switcheroo'] || hasMove['trick']) {
var randomNum = this.random(2);
if (counter.Physical >= 3 && (template.baseStats.spe >= 95 || randomNum)) {
item = 'Choice Band';
} else if (counter.Special >= 3 && (template.baseStats.spe >= 95 || randomNum)) {
item = 'Choice Specs';
} else {
item = 'Choice Scarf';
}
} else if (template.evos.length) {
item = 'Eviolite';
} else if (hasMove['shellsmash']) {
item = 'White Herb';
} else if (ability === 'Magic Guard' || ability === 'Sheer Force') {
item = 'Life Orb';
} else if (hasMove['bellydrum']) {
item = 'Sitrus Berry';
} else if (ability === 'Poison Heal' || ability === 'Toxic Boost' || hasMove['facade']) {
item = 'Toxic Orb';
} else if (ability === 'Harvest') {
item = hasMove['rest'] ? 'Lum Berry' : 'Sitrus Berry';
} else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure' && ability !== 'Shed Skin') {
item = (hasMove['raindance'] && ability === 'Hydration') ? 'Damp Rock' : 'Chesto Berry';
} else if (hasMove['raindance']) {
item = 'Damp Rock';
} else if (hasMove['sandstorm']) {
item = 'Smooth Rock';
} else if (hasMove['sunnyday']) {
item = 'Heat Rock';
} else if (hasMove['lightscreen'] && hasMove['reflect']) {
item = 'Light Clay';
} else if (hasMove['acrobatics']) {
item = 'Flying Gem';
} else if (ability === 'Unburden') {
if (hasMove['fakeout']) {
item = 'Normal Gem';
} else if (hasMove['dracometeor'] || hasMove['leafstorm'] || hasMove['overheat']) {
item = 'White Herb';
} else if (hasMove['substitute'] || setupType) {
item = 'Sitrus Berry';
} else {
item = 'Red Card';
for (var m in moves) {
var move = this.getMove(moves[m]);
if (hasType[move.type] && move.basePower >= 90) {
item = move.type + ' Gem';
break;
}
}
}
// Medium priority
} else if (ability === 'Guts') {
item = hasMove['drainpunch'] ? 'Flame Orb' : 'Toxic Orb';
} else if (counter.Physical >= 4 && !hasMove['fakeout'] && !hasMove['flamecharge'] && !hasMove['rapidspin'] && !hasMove['suckerpunch']) {
item = template.baseStats.spe > 82 && template.baseStats.spe < 109 && !counter['priority'] && this.random(3) ? 'Choice Scarf' : 'Choice Band';
} else if (counter.Special >= 4 && !hasMove['acidspray'] && !hasMove['chargebeam'] && !hasMove['fierydance']) {
item = template.baseStats.spe > 82 && template.baseStats.spe < 109 && !counter['priority'] && this.random(3) ? 'Choice Scarf' : 'Choice Specs';
} else if (hasMove['eruption'] || hasMove['waterspout']) {
item = counter.Status <= 1 ? 'Expert Belt' : 'Leftovers';
} else if ((hasMove['endeavor'] || hasMove['flail'] || hasMove['reversal']) && ability !== 'Sturdy') {
item = 'Focus Sash';
} else if (this.getEffectiveness('Ground', template) >= 2 && ability !== 'Levitate' && !hasMove['magnetrise']) {
item = 'Air Balloon';
} else if (ability === 'Speed Boost' && hasMove['protect'] && counter.Physical + counter.Special > 2) {
item = 'Life Orb';
} else if (hasMove['outrage'] && (setupType || ability === 'Multiscale')) {
item = 'Lum Berry';
} else if (ability === 'Moody' || hasMove['clearsmog'] || hasMove['detect'] || hasMove['protect'] || hasMove['substitute']) {
item = 'Leftovers';
} else if (hasMove['lightscreen'] || hasMove['reflect']) {
item = 'Light Clay';
} else if (ability === 'Iron Barbs' || ability === 'Rough Skin') {
item = 'Rocky Helmet';
} else if (counter.Physical + counter.Special >= 4 && (template.baseStats.def + template.baseStats.spd > 189 || hasMove['rapidspin'])) {
item = 'Assault Vest';
} else if (counter.Physical + counter.Special >= 4) {
item = (!!counter['ate'] || (hasMove['suckerpunch'] && !hasType['Dark'])) ? 'Life Orb' : 'Expert Belt';
} else if (counter.Physical + counter.Special >= 3 && !!counter['speedsetup'] && template.baseStats.hp + template.baseStats.def + template.baseStats.spd >= 300) {
item = 'Weakness Policy';
} else if ((counter.Physical + counter.Special >= 3) && ability !== 'Sturdy' && !hasMove['dragontail']) {
item = (setupType || !!counter['speedsetup'] || hasMove['trickroom'] || !!counter['recovery']) ? 'Life Orb' : 'Leftovers';
} else if (template.species === 'Palkia' && (hasMove['dracometeor'] || hasMove['spacialrend']) && hasMove['hydropump']) {
item = 'Lustrous Orb';
} else if (slot === 0 && ability !== 'Regenerator' && ability !== 'Sturdy' && !counter['recoil'] && template.baseStats.hp + template.baseStats.def + template.baseStats.spd < 285) {
item = 'Focus Sash';
// This is the "REALLY can't think of a good item" cutoff
} else if (ability === 'Super Luck') {
item = 'Scope Lens';
} else if (ability === 'Sturdy' && hasMove['explosion'] && !counter['speedsetup']) {
item = 'Custap Berry';
} else if (hasType['Poison']) {
item = 'Black Sludge';
} else if (this.getEffectiveness('Rock', template) >= 1 || hasMove['dragontail']) {
item = 'Leftovers';
} else if (this.getImmunity('Ground', template) && this.getEffectiveness('Ground', template) >= 1 && ability !== 'Levitate' && ability !== 'Solid Rock' && !hasMove['magnetrise']) {
item = 'Air Balloon';
} else if (counter.Status <= 1 && ability !== 'Sturdy') {
item = 'Life Orb';
} else {
item = 'Leftovers';
}
// For Trick / Switcheroo
if (item === 'Leftovers' && hasType['Poison']) {
item = 'Black Sludge';
}
var levelScale = {
LC: 87,
'LC Uber': 86,
NFE: 84,
PU: 83,
BL4: 82,
NU: 81,
BL3: 80,
RU: 79,
BL2: 78,
UU: 77,
BL: 76,
OU: 75,
CAP: 75,
Unreleased: 75,
Uber: 73,
AG: 71
};
var customScale = {
// Between OU and Uber
Aegislash: 74, Blaziken: 74, 'Blaziken-Mega': 74, Genesect: 74, 'Genesect-Burn': 74, 'Genesect-Chill': 74, 'Genesect-Douse': 74, 'Genesect-Shock': 74, Greninja: 74, 'Kangaskhan-Mega': 74, 'Lucario-Mega': 74, 'Mawile-Mega': 74,
// Not holding Mega Stone
Banette: 83, Beedrill: 83, Glalie: 83, Lopunny: 83, Pidgeot: 83,
Altaria: 81, Ampharos: 81, Charizard: 81, Pinsir: 81,
Aerodactyl: 79, Aggron: 79, Blastoise: 79, Gallade: 79, Gardevoir: 79, Heracross: 79, Manectric: 79, Sceptile: 79, Venusaur: 79,
Diancie: 77, Metagross: 77, Sableye: 77,
// Holistic judgment
Ninetales: 79, Politoed: 79, Unown: 85, Wobbuffet: 79
};
var level = levelScale[template.tier] || 90;
if (customScale[template.name]) level = customScale[template.name];
if (template.name === 'Xerneas' && hasMove['geomancy']) level = 71;
// Prepare HP for Belly Drum.
if (hasMove['bellydrum'] && item === 'Sitrus Berry') {
var hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (hp % 2 > 0) {
evs.hp -= 4;
evs.atk += 4;
}
} else {
// Prepare HP for double Stealth Rock weaknesses. Those are mutually exclusive with Belly Drum HP check.
// First, 25% damage.
if (this.getEffectiveness('Rock', template) === 1) {
var hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (hp % 4 === 0) {
evs.hp -= 4;
if (counter.Physical > counter.Special) {
evs.atk += 4;
} else {
evs.spa += 4;
}
}
}
// Then, prepare it for 50% damage.
if (this.getEffectiveness('Rock', template) === 2) {
var hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if (hp % 2 === 0) {
evs.hp -= 4;
if (counter.Physical > counter.Special) {
evs.atk += 4;
} else {
evs.spa += 4;
}
}
}
}
return {
name: name,
moves: moves,
ability: ability,
evs: evs,
ivs: ivs,
item: item,
level: level,
shiny: !this.random(1024)
};
},
randomTeam: function (side) {
var pokemonLeft = 0;
var pokemon = [];
var excludedTiers = {'LC':1, 'LC Uber':1, 'NFE':1};
var allowedNFE = {'Chansey':1, 'Doublade':1, 'Pikachu':1, 'Porygon2':1, 'Scyther':1};
var pokemonPool = [];
for (var id in this.data.FormatsData) {
var template = this.getTemplate(id);
if (!excludedTiers[template.tier] && !template.isMega && !template.isPrimal && !template.isNonstandard && template.randomBattleMoves) {
pokemonPool.push(id);
}
}
// PotD stuff
var potd;
if (Config.potd && 'Rule:potd' in this.getBanlistTable(this.getFormat())) {
potd = this.getTemplate(Config.potd);
}
var typeCount = {};
var typeComboCount = {};
var baseFormes = {};
var uberCount = 0;
var puCount = 0;
var megaCount = 0;
while (pokemonPool.length && pokemonLeft < 6) {
var template = this.getTemplate(this.sampleNoReplace(pokemonPool));
if (!template.exists) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[template.baseSpecies]) continue;
// Not available on ORAS
if (template.species === 'Pichu-Spiky-eared') continue;
// Only certain NFE Pokemon are allowed
if (template.evos.length && !allowedNFE[template.species]) continue;
var tier = template.tier;
switch (tier) {
case 'PU':
// PUs are limited to 2 but have a 20% chance of being added anyway.
if (puCount > 1 && this.random(5) >= 1) continue;
break;
case 'Uber':
// Ubers are limited to 2 but have a 20% chance of being added anyway.
if (uberCount > 1 && this.random(5) >= 1) continue;
break;
case 'CAP':
// CAPs have 20% the normal rate
if (this.random(5) >= 1) continue;
break;
case 'Unreleased':
// Unreleased Pokémon have 20% the normal rate
if (this.random(5) >= 1) continue;
}
// Adjust rate for species with multiple formes
switch (template.baseSpecies) {
case 'Arceus':
if (this.random(18) >= 1) continue;
break;
case 'Basculin':
if (this.random(2) >= 1) continue;
break;
case 'Genesect':
if (this.random(5) >= 1) continue;
break;
case 'Gourgeist':
if (this.random(4) >= 1) continue;
break;
case 'Meloetta':
if (this.random(2) >= 1) continue;
break;
case 'Castform':
if (this.random(2) >= 1) continue;
break;
case 'Pikachu':
// Cosplay Pikachu formes have 20% the normal rate (1/30 the normal rate each)
if (template.species !== 'Pikachu' && this.random(30) >= 1) continue;
}
// Limit 2 of any type
var types = template.types;
var skip = false;
for (var t = 0; t < types.length; t++) {
if (typeCount[types[t]] > 1 && this.random(5) >= 1) {
skip = true;
break;
}
}
if (skip) continue;
if (potd && potd.exists) {
// The Pokemon of the Day belongs in slot 2
if (pokemon.length === 1) {
template = potd;
if (template.species === 'Magikarp') {
template.randomBattleMoves = ['bounce', 'flail', 'splash', 'magikarpsrevenge'];
} else if (template.species === 'Delibird') {
template.randomBattleMoves = ['present', 'bestow'];
}
} else if (template.species === potd.species) {
continue; // No, thanks, I've already got one
}
}
var set = this.randomSet(template, pokemon.length, megaCount);
// Illusion shouldn't be on the last pokemon of the team
if (set.ability === 'Illusion' && pokemonLeft > 4) continue;
// Limit 1 of any type combination
var typeCombo = types.join();
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
// Drought and Drizzle don't count towards the type combo limit
typeCombo = set.ability;
}
if (typeCombo in typeComboCount) continue;
// Limit the number of Megas to one
var forme = template.otherFormes && this.getTemplate(template.otherFormes[0]);
var isMegaSet = this.getItem(set.item).megaStone || (forme && forme.isMega && forme.requiredMove && set.moves.indexOf(toId(forme.requiredMove)) >= 0);
if (isMegaSet && megaCount > 0) continue;
// Okay, the set passes, add it to our team
pokemon.push(set);
// Now that our Pokemon has passed all checks, we can increment our counters
pokemonLeft++;
// Increment type counters
for (var t = 0; t < types.length; t++) {
if (types[t] in typeCount) {
typeCount[types[t]]++;
} else {
typeCount[types[t]] = 1;
}
}
typeComboCount[typeCombo] = 1;
// Increment Uber/NU counters
if (tier === 'Uber') {
uberCount++;
} else if (tier === 'PU') {
puCount++;
}
// Increment mega and base species counters
if (isMegaSet) megaCount++;
baseFormes[template.baseSpecies] = 1;
}
return pokemon;
},
randomDoublesTeam: function (side) {
var pokemonLeft = 0;
var pokemon = [];
var excludedTiers = {'LC':1, 'LC Uber':1, 'NFE':1};
var allowedNFE = {'Chansey':1, 'Doublade':1, 'Pikachu':1, 'Porygon2':1, 'Scyther':1};
var pokemonPool = [];
for (var id in this.data.FormatsData) {
var template = this.getTemplate(id);
if (!excludedTiers[template.tier] && !template.isMega && !template.isPrimal && !template.isNonstandard && template.randomBattleMoves) {
pokemonPool.push(id);
}
}
// PotD stuff
var potd;
if (Config.potd && 'Rule:potd' in this.getBanlistTable(this.getFormat())) {
potd = this.getTemplate(Config.potd);
}
var typeCount = {};
var typeComboCount = {};
var baseFormes = {};
var uberCount = 0;
var puCount = 0;
var megaCount = 0;
while (pokemonPool.length && pokemonLeft < 6) {
var template = this.getTemplate(this.sampleNoReplace(pokemonPool));
if (!template.exists) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[template.baseSpecies]) continue;
// Not available on ORAS
if (template.species === 'Pichu-Spiky-eared') continue;
// Only certain NFE Pokemon are allowed
if (template.evos.length && !allowedNFE[template.species]) continue;
var tier = template.tier;
switch (tier) {
case 'CAP':
// CAPs have 20% the normal rate
if (this.random(5) >= 1) continue;
break;
case 'Unreleased':
// Unreleased Pokémon have 20% the normal rate
if (this.random(5) >= 1) continue;
}
// Adjust rate for species with multiple formes
switch (template.baseSpecies) {
case 'Arceus':
if (this.random(18) >= 1) continue;
break;
case 'Basculin':
if (this.random(2) >= 1) continue;
break;
case 'Genesect':
if (this.random(5) >= 1) continue;
break;
case 'Gourgeist':
if (this.random(4) >= 1) continue;
break;
case 'Meloetta':
if (this.random(2) >= 1) continue;
break;
case 'Castform':
if (this.random(2) >= 1) continue;
break;
case 'Pikachu':
// Cosplay Pikachu formes have 20% the normal rate (1/30 the normal rate each)
if (template.species !== 'Pikachu' && this.random(30) >= 1) continue;
}
// Limit 2 of any type
var types = template.types;
var skip = false;
for (var t = 0; t < types.length; t++) {
if (typeCount[types[t]] > 1 && this.random(5) >= 1) {
skip = true;
break;
}
}
if (skip) continue;
if (potd && potd.exists) {
// The Pokemon of the Day belongs in slot 3
if (pokemon.length === 2) {
template = potd;
} else if (template.species === potd.species) {
continue; // No, thanks, I've already got one
}
}
var set = this.randomDoublesSet(template, pokemon.length, megaCount);
// Illusion shouldn't be on the last pokemon of the team
if (set.ability === 'Illusion' && pokemonLeft > 4) continue;
// Limit 1 of any type combination
var typeCombo = types.join();
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
// Drought and Drizzle don't count towards the type combo limit
typeCombo = set.ability;
}
if (typeCombo in typeComboCount) continue;
// Limit the number of Megas to one
var forme = template.otherFormes && this.getTemplate(template.otherFormes[0]);
var isMegaSet = this.getItem(set.item).megaStone || (forme && forme.isMega && forme.requiredMove && set.moves.indexOf(toId(forme.requiredMove)) >= 0);
if (isMegaSet && megaCount > 0) continue;
// Okay, the set passes, add it to our team
pokemon.push(set);
// Now that our Pokemon has passed all checks, we can increment our counters
pokemonLeft++;
// Increment type counters
for (var t = 0; t < types.length; t++) {
if (types[t] in typeCount) {
typeCount[types[t]]++;
} else {
typeCount[types[t]] = 1;
}
}
typeComboCount[typeCombo] = 1;
// Increment Uber/NU counters
if (tier === 'Uber') {
uberCount++;
} else if (tier === 'PU') {
puCount++;
}
// Increment mega and base species counters
if (isMegaSet) megaCount++;
baseFormes[template.baseSpecies] = 1;
}
return pokemon;
},
randomDoublesSet: function (template, slot, noMega) {
var baseTemplate = (template = this.getTemplate(template));
var name = template.name;
if (!template.exists || (!template.randomDoubleBattleMoves && !template.randomBattleMoves && !template.learnset)) {
template = this.getTemplate('unown');
var stack = 'Template incompatible with random battles: ' + name;
var fakeErr = {stack: stack};
require('../crashlogger.js')(fakeErr, 'The doubles randbat set generator');
}
// Castform-Sunny and Castform-Rainy can be chosen
if (template.num === 351) {
name = 'Castform';
}
// Meloetta-P can be chosen
if (template.num === 648) {
name = 'Meloetta';
}
// Decide if the Pokemon can mega evolve early, so viable moves for the mega can be generated
if (!noMega && this.hasMegaEvo(template)) {
// If there's more than one mega evolution, randomly pick one
template = this.getTemplate(template.otherFormes[this.random(template.otherFormes.length)]);
}
if (template.otherFormes && this.getTemplate(template.otherFormes[0]).isPrimal && this.random(2)) {
template = this.getTemplate(template.otherFormes[0]);
}
var movePool = (template.randomDoubleBattleMoves || template.randomBattleMoves);
movePool = movePool ? movePool.slice() : Object.keys(template.learnset);
var moves = [];
var ability = '';
var item = '';
var evs = {
hp: 0,
atk: 0,
def: 0,
spa: 0,
spd: 0,
spe: 0
};
var ivs = {
hp: 31,
atk: 31,
def: 31,
spa: 31,
spd: 31,
spe: 31
};
var hasType = {};
hasType[template.types[0]] = true;
if (template.types[1]) {
hasType[template.types[1]] = true;
}
var hasAbility = {};
hasAbility[template.abilities[0]] = true;
if (template.abilities[1]) {
hasAbility[template.abilities[1]] = true;
}
if (template.abilities['H']) {
hasAbility[template.abilities['H']] = true;
}
var availableHP = 0;
for (var i = 0, len = movePool.length; i < len; i++) {
if (movePool[i].substr(0, 11) === 'hiddenpower') availableHP++;
}
// Moves which drop stats:
var ContraryMove = {
leafstorm: 1, overheat: 1, closecombat: 1, superpower: 1, vcreate: 1
};
// Moves that boost Attack:
var PhysicalSetup = {
swordsdance:1, dragondance:1, coil:1, bulkup:1, curse:1, bellydrum:1, shiftgear:1, honeclaws:1, howl:1
};
// Moves which boost Special Attack:
var SpecialSetup = {
nastyplot:1, tailglow:1, quiverdance:1, calmmind:1, chargebeam:1, geomancy:1
};
// Moves which boost Attack AND Special Attack:
var MixedSetup = {
growth:1, workup:1, shellsmash:1
};
// These moves can be used even if we aren't setting up to use them:
var SetupException = {
dracometeor:1, leafstorm:1, overheat:1,
extremespeed:1, suckerpunch:1, superpower:1
};
var counterAbilities = {
'Blaze':1, 'Overgrow':1, 'Swarm':1, 'Torrent':1, 'Contrary':1,
'Technician':1, 'Skill Link':1, 'Iron Fist':1, 'Adaptability':1, 'Hustle':1
};
// -ate Abilities
var ateAbilities = {
'Aerilate':1, 'Pixilate':1, 'Refrigerate':1
};
var damagingMoves, damagingMoveIndex, hasMove, counter, setupType, hasStab;
do {
// Keep track of all moves we have:
hasMove = {};
for (var k = 0; k < moves.length; k++) {
if (moves[k].substr(0, 11) === 'hiddenpower') {
hasMove['hiddenpower'] = true;
} else {
hasMove[moves[k]] = true;
}
}
// Choose next 4 moves from learnset/viable moves and add them to moves list:
while (moves.length < 4 && movePool.length) {
var moveid = toId(this.sampleNoReplace(movePool));
if (moveid.substr(0, 11) === 'hiddenpower') {
availableHP--;
if (hasMove['hiddenpower']) continue;
hasMove['hiddenpower'] = true;
} else {
hasMove[moveid] = true;
}
moves.push(moveid);
}
damagingMoves = [];
damagingMoveIndex = {};
hasStab = false;
counter = {
Physical: 0, Special: 0, Status: 0, damage: 0,
technician: 0, skilllink: 0, contrary: 0, sheerforce: 0, ironfist: 0, adaptability: 0, hustle: 0,
blaze: 0, overgrow: 0, swarm: 0, torrent: 0, serenegrace: 0, ate: 0, bite: 0,
recoil: 0, inaccurate: 0,
physicalsetup: 0, specialsetup: 0, mixedsetup: 0
};
setupType = '';
// Iterate through all moves we've chosen so far and keep track of what they do:
for (var k = 0; k < moves.length; k++) {
var move = this.getMove(moves[k]);
var moveid = move.id;
if (move.damage || move.damageCallback) {
// Moves that do a set amount of damage:
counter['damage']++;
damagingMoves.push(move);
damagingMoveIndex[moveid] = k;
} else {
// Are Physical/Special/Status moves:
counter[move.category]++;
}
// Moves that have a low base power:
if (moveid === 'lowkick' || (move.basePower && move.basePower <= 60 && moveid !== 'rapidspin')) counter['technician']++;
// Moves that hit multiple times:
if (move.multihit && move.multihit[1] === 5) counter['skilllink']++;
// Recoil:
if (move.recoil) counter['recoil']++;
// Moves which have a base power and aren't super-weak like Rapid Spin:
if (move.basePower > 30 || move.multihit || move.basePowerCallback || moveid === 'naturepower') {
if (hasType[move.type]) {
counter['adaptability']++;
// STAB:
// Bounce, Flame Charge, Sky Drop aren't considered STABs.
// If they're in the Pokémon's movepool and are STAB, consider the Pokémon not to have that type as a STAB.
if (moveid !== 'bounce' && moveid !== 'flamecharge' && moveid !== 'skydrop') hasStab = true;
}
if (hasAbility['Protean']) hasStab = true;
if (move.category === 'Physical') counter['hustle']++;
if (move.type === 'Fire') counter['blaze']++;
if (move.type === 'Grass') counter['overgrow']++;
if (move.type === 'Bug') counter['swarm']++;
if (move.type === 'Water') counter['torrent']++;
if (move.type === 'Normal') {
counter['ate']++;
if (hasAbility['Refrigerate'] || hasAbility['Pixilate'] || hasAbility['Aerilate']) hasStab = true;
}
if (move.flags['punch']) counter['ironfist']++;
if (move.flags['bite']) counter['bite']++;
damagingMoves.push(move);
damagingMoveIndex[moveid] = k;
}
// Moves with secondary effects:
if (move.secondary) {
counter['sheerforce']++;
if (move.secondary.chance >= 20) {
counter['serenegrace']++;
}
}
// Moves with low accuracy:
if (move.accuracy && move.accuracy !== true && move.accuracy < 90) {
counter['inaccurate']++;
}
if (ContraryMove[moveid]) counter['contrary']++;
if (PhysicalSetup[moveid]) counter['physicalsetup']++;
if (SpecialSetup[moveid]) counter['specialsetup']++;
if (MixedSetup[moveid]) counter['mixedsetup']++;
}
// Choose a setup type:
if (counter['mixedsetup']) {
setupType = 'Mixed';
} else if (counter['specialsetup']) {
setupType = 'Special';
} else if (counter['physicalsetup']) {
setupType = 'Physical';
}
// Iterate through the moves again, this time to cull them:
for (var k = 0; k < moves.length; k++) {
var moveid = moves[k];
var move = this.getMove(moveid);
var rejected = false;
var isSetup = false;
switch (moveid) {
// not very useful without their supporting moves
case 'sleeptalk':
if (!hasMove['rest']) rejected = true;
break;
case 'endure':
if (!hasMove['flail'] && !hasMove['endeavor'] && !hasMove['reversal']) rejected = true;
break;
case 'focuspunch':
if (hasMove['sleeptalk'] || !hasMove['substitute']) rejected = true;
break;
case 'storedpower':
if (!hasMove['cosmicpower'] && !setupType) rejected = true;
break;
case 'batonpass':
if (!setupType && !hasMove['substitute'] && !hasMove['cosmicpower'] && !counter['speedsetup'] && !hasAbility['Speed Boost']) rejected = true;
break;
// we only need to set up once
case 'swordsdance': case 'dragondance': case 'coil': case 'curse': case 'bulkup': case 'bellydrum':
if (counter.Physical < 2 && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Physical' || counter['physicalsetup'] > 1) rejected = true;
isSetup = true;
break;
case 'nastyplot': case 'tailglow': case 'quiverdance': case 'calmmind': case 'geomancy':
if (counter.Special < 2 && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true;
isSetup = true;
break;
case 'shellsmash': case 'growth': case 'workup':
if (counter.Physical + counter.Special < 2 && !hasMove['batonpass']) rejected = true;
if (setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true;
isSetup = true;
break;
// bad after setup
case 'seismictoss': case 'nightshade': case 'superfang':
if (setupType) rejected = true;
break;
case 'rapidspin': case 'perishsong': case 'magiccoat': case 'spikes':
if (setupType) rejected = true;
break;
case 'uturn': case 'voltswitch':
if (setupType || hasMove['agility'] || hasMove['rockpolish'] || hasMove['magnetrise']) rejected = true;
break;
case 'relicsong':
if (setupType) rejected = true;
break;
case 'pursuit': case 'protect': case 'haze': case 'stealthrock':
if (setupType || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
break;
case 'trick': case 'switcheroo':
if (setupType || counter.Physical + counter.Special < 2) rejected = true;
if ((hasMove['rest'] && hasMove['sleeptalk']) || hasMove['trickroom'] || hasMove['reflect'] || hasMove['lightscreen'] || hasMove['acrobatics']) rejected = true;
break;
case 'dragontail': case 'circlethrow':
if (hasMove['agility'] || hasMove['rockpolish']) rejected = true;
if (hasMove['whirlwind'] || hasMove['roar'] || hasMove['encore']) rejected = true;
break;
// bit redundant to have both
// Attacks:
case 'flamethrower': case 'fierydance':
if (hasMove['heatwave'] || hasMove['overheat'] || hasMove['fireblast'] || hasMove['blueflare']) rejected = true;
break;
case 'overheat':
if (setupType === 'Special' || hasMove['fireblast']) rejected = true;
break;
case 'icebeam':
if (hasMove['blizzard'] || hasMove['freezedry']) rejected = true;
break;
case 'surf':
if (hasMove['scald'] || hasMove['hydropump'] || hasMove['muddywater']) rejected = true;
break;
case 'hydropump':
if (hasMove['razorshell'] || hasMove['waterfall'] || hasMove['scald'] || hasMove['muddywater']) rejected = true;
break;
case 'waterfall':
if (hasMove['aquatail']) rejected = true;
break;
case 'airslash':
if (hasMove['hurricane']) rejected = true;
break;
case 'acrobatics': case 'pluck': case 'drillpeck':
if (hasMove['bravebird']) rejected = true;
break;
case 'solarbeam':
if ((!hasMove['sunnyday'] && !hasAbility['Drought']) || hasMove['gigadrain'] || hasMove['leafstorm']) rejected = true;
break;
case 'gigadrain':
if ((!setupType && hasMove['leafstorm']) || hasMove['petaldance']) rejected = true;
break;
case 'leafstorm':
if (setupType && hasMove['gigadrain']) rejected = true;
break;
case 'seedbomb': case 'woodhammer':
if (hasMove['gigadrain']) rejected = true;
break;
case 'weatherball':
if (!hasMove['sunnyday']) rejected = true;
break;
case 'firepunch':
if (hasMove['flareblitz'] || hasMove['fireblast']) rejected = true;
break;
case 'crosschop': case 'highjumpkick':
if (hasMove['closecombat']) rejected = true;
break;
case 'drainpunch':
if (hasMove['closecombat'] || hasMove['crosschop']) rejected = true;
break;
case 'thunder':
if (hasMove['thunderbolt']) rejected = true;
break;
case 'thunderbolt': case 'electroweb':
if (hasMove['discharge']) rejected = true;
break;
case 'stoneedge':
if (hasMove['rockslide'] || hasMove['headsmash'] || hasMove['rockblast']) rejected = true;
break;
case 'headsmash':
if (hasMove['rockslide']) rejected = true;
break;
case 'bonemerang': case 'earthpower':
if (hasMove['earthquake']) rejected = true;
break;
case 'outrage':
if (hasMove['dragonclaw'] || hasMove['dragontail']) rejected = true;
break;
case 'ancientpower':
if (hasMove['paleowave']) rejected = true;
break;
case 'dragonpulse':
if (hasMove['dracometeor']) rejected = true;
break;
case 'moonblast':
if (hasMove['dazzlinggleam']) rejected = true;
break;
case 'acidspray':
if (hasMove['sludgebomb']) rejected = true;
break;
case 'return':
if (hasMove['bodyslam'] || hasMove['facade'] || hasMove['doubleedge'] || hasMove['tailslap'] || hasMove['doublehit']) rejected = true;
break;
case 'poisonjab':
if (hasMove['gunkshot']) rejected = true;
break;
case 'psychic':
if (hasMove['psyshock']) rejected = true;
break;
case 'fusionbolt':
if (setupType && hasMove['boltstrike']) rejected = true;
break;
case 'boltstrike':
if (!setupType && hasMove['fusionbolt']) rejected = true;
break;
case 'darkpulse':
if (hasMove['crunch'] && setupType !== 'Special') rejected = true;
break;
case 'quickattack':
if (hasMove['feint']) rejected = true;
break;
case 'wideguard':
if (hasMove['protect']) rejected = true;
break;
case 'powersplit':
if (hasMove['guardsplit']) rejected = true;
break;
// Status:
case 'rest':
if (hasMove['painsplit'] || hasMove['wish'] || hasMove['recover'] || hasMove['moonlight'] || hasMove['synthesis']) rejected = true;
break;
case 'softboiled': case 'roost':
if (hasMove['wish'] || hasMove['recover']) rejected = true;
break;
case 'perishsong':
if (hasMove['roar'] || hasMove['whirlwind'] || hasMove['haze']) rejected = true;
break;
case 'roar':
// Whirlwind outclasses Roar because Soundproof
if (hasMove['whirlwind'] || hasMove['dragontail'] || hasMove['haze'] || hasMove['circlethrow']) rejected = true;
break;
case 'substitute':
if (hasMove['uturn'] || hasMove['voltswitch'] || hasMove['pursuit']) rejected = true;
break;
case 'fakeout':
if (hasMove['trick'] || hasMove['switcheroo'] || ability === 'Sheer Force') rejected = true;
break;
case 'feint':
if (hasMove['fakeout']) rejected = true;
break;
case 'encore':
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
if (hasMove['whirlwind'] || hasMove['dragontail'] || hasMove['roar'] || hasMove['circlethrow']) rejected = true;
break;
case 'suckerpunch':
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'cottonguard':
if (hasMove['reflect']) rejected = true;
break;
case 'lightscreen':
if (hasMove['calmmind']) rejected = true;
break;
case 'rockpolish': case 'agility': case 'autotomize':
if (!setupType && !hasMove['batonpass'] && hasMove['thunderwave']) rejected = true;
if ((hasMove['stealthrock'] || hasMove['spikes'] || hasMove['toxicspikes']) && !hasMove['batonpass']) rejected = true;
break;
case 'thunderwave':
if (setupType && (hasMove['rockpolish'] || hasMove['agility'])) rejected = true;
if (hasMove['discharge'] || hasMove['trickroom']) rejected = true;
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
if (hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true;
break;
case 'lavaplume':
if (hasMove['willowisp']) rejected = true;
break;
case 'trickroom':
if (hasMove['rockpolish'] || hasMove['agility']) rejected = true;
break;
case 'willowisp':
if (hasMove['scald'] || hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true;
break;
case 'toxic':
if (hasMove['thunderwave'] || hasMove['willowisp'] || hasMove['scald'] || hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true;
break;
}
// Increased/decreased priority moves unneeded with moves that boost only speed
if (move.priority !== 0 && (hasMove['rockpolish'] || hasMove['agility'])) {
rejected = true;
}
if (move.category === 'Special' && setupType === 'Physical' && !SetupException[move.id]) {
rejected = true;
}
if (move.category === 'Physical' && (setupType === 'Special' || hasMove['acidspray']) && !SetupException[move.id]) {
rejected = true;
}
// This move doesn't satisfy our setup requirements:
if (setupType === 'Physical' && move.category !== 'Physical' && counter['Physical'] < 2) {
rejected = true;
}
if (setupType === 'Special' && move.category !== 'Special' && counter['Special'] < 2) {
rejected = true;
}
// Hidden Power isn't good enough
if (setupType === 'Special' && move.id === 'hiddenpower' && counter['Special'] <= 2 && (!hasMove['shadowball'] || move.type !== 'Fighting')) {
rejected = true;
}
// Remove rejected moves from the move list.
if (rejected && (movePool.length - availableHP || availableHP && (move.id === 'hiddenpower' || !hasMove['hiddenpower']))) {
moves.splice(k, 1);
break;
}
// Handle HP IVs
if (move.id === 'hiddenpower') {
var HPivs = this.getType(move.type).HPivs;
for (var iv in HPivs) {
ivs[iv] = HPivs[iv];
}
}
}
if (movePool.length && moves.length === 4 && !hasMove['judgment']) {
// Move post-processing:
if (damagingMoves.length === 0) {
// A set shouldn't have no attacking moves
moves.splice(this.random(moves.length), 1);
} else if (damagingMoves.length === 1) {
var damagingid = damagingMoves[0].id;
// Night Shade, Seismic Toss, etc. don't count:
if (!damagingMoves[0].damage && (movePool.length - availableHP || availableHP && (damagingid === 'hiddenpower' || !hasMove['hiddenpower']))) {
var replace = false;
if (damagingid in {counter:1, focuspunch:1, mirrorcoat:1, suckerpunch:1} || (damagingid === 'hiddenpower' && !hasStab)) {
// Unacceptable as the only attacking move
replace = true;
} else {
if (!hasStab) {
var damagingType = damagingMoves[0].type;
if (damagingType === 'Fairy') {
// Mono-Fairy is acceptable for Psychic types
if (!hasType['Psychic']) replace = true;
} else if (damagingType === 'Ice') {
if (hasType['Normal'] && template.types.length === 1) {
// Mono-Ice is acceptable for special attacking Normal types that lack Boomburst and Hyper Voice
if (counter.Physical >= 2 || movePool.indexOf('boomburst') > -1 || movePool.indexOf('hypervoice') > -1) replace = true;
} else {
replace = true;
}
} else {
replace = true;
}
}
}
if (replace) moves.splice(damagingMoveIndex[damagingid], 1);
}
} else if (damagingMoves.length === 2 && !hasStab) {
// If you have two attacks, neither is STAB, and the combo isn't Ice/Electric or Ghost/Fighting, reject one of them at random.
var type1 = damagingMoves[0].type, type2 = damagingMoves[1].type;
var typeCombo = [type1, type2].sort().join('/');
if (typeCombo !== 'Electric/Ice' && typeCombo !== 'Fighting/Ghost') {
var rejectableMoves = [];
var baseDiff = movePool.length - availableHP;
if (baseDiff || availableHP && (!hasMove['hiddenpower'] || damagingMoves[0].id === 'hiddenpower')) {
rejectableMoves.push(damagingMoveIndex[damagingMoves[0].id]);
}
if (baseDiff || availableHP && (!hasMove['hiddenpower'] || damagingMoves[1].id === 'hiddenpower')) {
rejectableMoves.push(damagingMoveIndex[damagingMoves[1].id]);
}
if (rejectableMoves.length) {
moves.splice(rejectableMoves[this.random(rejectableMoves.length)], 1);
}
}
} else if (!hasStab || ((hasAbility['Aerilate'] || hasAbility['Pixilate'] || hasAbility['Refrigerate']) && !counter['ate'])) {
// If you have three or more attacks, and none of them are STAB, reject one of them at random.
// Alternatively, if you have an -ate ability and no Normal moves, reject an attack move at random.
var rejectableMoves = [];
var baseDiff = movePool.length - availableHP;
for (var l = 0; l < damagingMoves.length; l++) {
if (baseDiff || availableHP && (!hasMove['hiddenpower'] || damagingMoves[l].id === 'hiddenpower')) {
rejectableMoves.push(damagingMoveIndex[damagingMoves[l].id]);
}
}
if (rejectableMoves.length) {
moves.splice(rejectableMoves[this.random(rejectableMoves.length)], 1);
}
}
}
} while (moves.length < 4 && movePool.length);
// any moveset modification goes here
//moves[0] = 'safeguard';
if (template.requiredItem && template.requiredItem.slice(-5) === 'Drive' && !hasMove['technoblast']) {
delete hasMove[this.getMove(moves[3]).id];
moves[3] = 'technoblast';
hasMove['technoblast'] = true;
}
if (template.id === 'meloettapirouette' && !hasMove['relicsong']) {
delete hasMove[this.getMove(moves[3]).id];
moves[3] = 'relicsong';
hasMove['relicsong'] = true;
}
if (template.requiredMove && !hasMove[toId(template.requiredMove)]) {
delete hasMove[this.getMove(moves[3]).id];
moves[3] = toId(template.requiredMove);
hasMove[toId(template.requiredMove)] = true;
}
// If Hidden Power has been removed, reset the IVs
if (!hasMove['hiddenpower']) {
ivs = {
hp: 31,
atk: 31,
def: 31,
spa: 31,
spd: 31,
spe: 31
};
}
var abilities = Object.values(baseTemplate.abilities).sort(function (a, b) {
return this.getAbility(b).rating - this.getAbility(a).rating;
}.bind(this));
var ability0 = this.getAbility(abilities[0]);
var ability1 = this.getAbility(abilities[1]);
var ability = ability0.name;
if (abilities[1]) {
if (ability0.rating <= ability1.rating) {
if (this.random(2)) ability = ability1.name;
} else if (ability0.rating - 0.6 <= ability1.rating) {
if (!this.random(3)) ability = ability1.name;
}
var rejectAbility = false;
if (ability in counterAbilities) {
rejectAbility = !counter[toId(ability)];
} else if (ability === 'Rock Head' || ability === 'Reckless') {
rejectAbility = !counter['recoil'];
} else if (ability === 'No Guard' || ability === 'Compound Eyes') {
rejectAbility = !counter['inaccurate'];
} else if (ability === 'Strong Jaw') {
rejectAbility = !counter['bite'];
} else if (ability === 'Sheer Force') {
rejectAbility = !counter['sheerforce'];
} else if (ability === 'Serene Grace') {
rejectAbility = !counter['serenegrace'] && template.species !== 'Blissey' && template.species !== 'Chansey';
} else if (ability === 'Simple') {
rejectAbility = !setupType && !hasMove['flamecharge'] && !hasMove['stockpile'];
} else if (ability === 'Prankster') {
rejectAbility = !counter['Status'];
} else if (ability === 'Defiant') {
rejectAbility = !counter['Physical'] && !hasMove['batonpass'];
} else if (ability === 'Moody') {
rejectAbility = template.id !== 'bidoof';
} else if (ability === 'Lightning Rod') {
rejectAbility = template.types.indexOf('Ground') >= 0;
} else if (ability === 'Chlorophyll') {
rejectAbility = !hasMove['sunnyday'];
} else if (ability in ateAbilities) {
rejectAbility = !counter['ate'];
} else if (ability === 'Unburden') {
rejectAbility = template.baseStats.spe > 120;
}
if (rejectAbility) {
if (ability === ability1.name) { // or not
ability = ability0.name;
} else if (ability1.rating > 0) { // only switch if the alternative doesn't suck
ability = ability1.name;
}
}
if (abilities.indexOf('Guts') > -1 && ability !== 'Quick Feet' && hasMove['facade']) {
ability = 'Guts';
}
if (abilities.indexOf('Swift Swim') > -1 && hasMove['raindance']) {
ability = 'Swift Swim';
}
if (abilities.indexOf('Chlorophyll') > -1 && ability !== 'Solar Power') {
ability = 'Chlorophyll';
}
if (abilities.indexOf('Intimidate') > -1 || template.id === 'mawilemega') {
ability = 'Intimidate';
}
if (template.id === 'ambipom' && !counter['technician']) {
// If it doesn't qualify for Technician, Skill Link is useless on it
// Might as well give it Pickup just in case
ability = 'Pickup';
} else if (template.id === 'unfezant') {
ability = 'Super Luck';
}
}
// Make EVs comply with the sets.
// Quite simple right now, 252 attack, 252 hp if slow 252 speed if fast, 4 evs for the strong defense.
// TO-DO: Make this more complex
if (counter.Special >= 2) {
evs.atk = 0;
evs.spa = 252;
} else if (counter.Physical >= 2) {
evs.atk = 252;
evs.spa = 0;
} else {
// Fallback in case a Pokémon lacks attacks... go by stats
if (template.baseStats.spa >= template.baseStats.atk) {
evs.atk = 0;
evs.spa = 252;
} else {
evs.atk = 252;
evs.spa = 0;
}
}
if (template.baseStats.spe > 80) {
evs.spe = 252;
evs.hp = 4;
} else {
evs.hp = 252;
if (template.baseStats.def > template.baseStats.spd) {
evs.def = 4;
} else {
evs.spd = 4;
}
}
// Naturally slow mons already have the proper EVs, check IVs for Gyro Ball and TR
if (hasMove['gyroball'] || hasMove['trickroom']) {
ivs.spe = 0;
}
item = 'Sitrus Berry';
if (template.requiredItem) {
item = template.requiredItem;
// First, the extra high-priority items
} else if (ability === 'Imposter') {
item = 'Choice Scarf';
} else if (hasMove["magikarpsrevenge"]) {
item = 'Mystic Water';
} else if (ability === 'Wonder Guard') {
item = 'Focus Sash';
} else if (template.species === 'Unown') {
item = 'Choice Specs';
} else if (hasMove['trick'] && hasMove['gyroball'] && (ability === 'Levitate' || hasType['Flying'])) {
item = 'Macho Brace';
} else if (hasMove['trick'] && hasMove['gyroball']) {
item = 'Iron Ball';
} else if (hasMove['trick'] || hasMove['switcheroo']) {
var randomNum = this.random(2);
if (counter.Physical >= 3 && (template.baseStats.spe >= 95 || randomNum)) {
item = 'Choice Band';
} else if (counter.Special >= 3 && (template.baseStats.spe >= 95 || randomNum)) {
item = 'Choice Specs';
} else {
item = 'Choice Scarf';
}
} else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure' && ability !== 'Shed Skin') {
item = 'Chesto Berry';
} else if (hasMove['naturalgift']) {
item = 'Liechi Berry';
} else if (hasMove['geomancy']) {
item = 'Power Herb';
} else if (ability === 'Harvest') {
item = 'Sitrus Berry';
} else if (template.species === 'Cubone' || template.species === 'Marowak') {
item = 'Thick Club';
} else if (template.baseSpecies === 'Pikachu') {
item = 'Light Ball';
} else if (template.species === 'Clamperl') {
item = 'DeepSeaTooth';
} else if (template.species === 'Spiritomb') {
item = 'Leftovers';
} else if (template.species === 'Scrafty' && counter['Status'] === 0) {
item = 'Assault Vest';
} else if (template.species === 'Farfetch\'d') {
item = 'Stick';
} else if (template.species === 'Amoonguss') {
item = 'Black Sludge';
} else if (template.species === 'Dedenne') {
item = 'Petaya Berry';
} else if (hasMove['focusenergy'] || (template.species === 'Unfezant' && counter['Physical'] >= 2)) {
item = 'Scope Lens';
} else if (template.evos.length) {
item = 'Eviolite';
} else if (hasMove['reflect'] && hasMove['lightscreen']) {
item = 'Light Clay';
} else if (hasMove['shellsmash']) {
item = 'White Herb';
} else if (hasMove['facade'] || ability === 'Poison Heal' || ability === 'Toxic Boost') {
item = 'Toxic Orb';
} else if (hasMove['raindance']) {
item = 'Damp Rock';
} else if (hasMove['sunnyday']) {
item = 'Heat Rock';
} else if (hasMove['sandstorm']) {
item = 'Smooth Rock';
} else if (hasMove['hail']) {
item = 'Icy Rock';
} else if (ability === 'Magic Guard' && hasMove['psychoshift']) {
item = 'Flame Orb';
} else if (ability === 'Sheer Force' || ability === 'Magic Guard') {
item = 'Life Orb';
} else if (hasMove['acrobatics']) {
item = 'Flying Gem';
} else if (ability === 'Unburden') {
if (hasMove['fakeout']) {
item = 'Normal Gem';
} else if (hasMove['dracometeor'] || hasMove['leafstorm'] || hasMove['overheat']) {
item = 'White Herb';
} else if (hasMove['substitute'] || setupType) {
item = 'Sitrus Berry';
} else {
item = 'Red Card';
for (var m in moves) {
var move = this.getMove(moves[m]);
if (hasType[move.type] && move.basePower >= 90) {
item = move.type + ' Gem';
break;
}
}
}
// medium priority
} else if (ability === 'Guts') {
item = hasMove['drainpunch'] ? 'Flame Orb' : 'Toxic Orb';
if ((hasMove['return'] || hasMove['hyperfang']) && !hasMove['facade']) {
// lol no
for (var j = 0; j < moves.length; j++) {
if (moves[j] === 'Return' || moves[j] === 'Hyper Fang') {
moves[j] = 'Facade';
break;
}
}
}
} else if (ability === 'Marvel Scale' && hasMove['psychoshift']) {
item = 'Flame Orb';
} else if (counter.Physical >= 4 && !hasMove['fakeout'] && !hasMove['suckerpunch'] && !hasMove['flamecharge'] && !hasMove['rapidspin'] && ability !== 'Sturdy' && ability !== 'Multiscale') {
item = 'Life Orb';
} else if (counter.Special >= 4 && !hasMove['eruption'] && !hasMove['waterspout'] && ability !== 'Sturdy') {
item = 'Life Orb';
} else if (this.getImmunity('Ground', template) && this.getEffectiveness('Ground', template) >= 2 && ability !== 'Levitate' && !hasMove['magnetrise']) {
item = 'Shuca Berry';
} else if (this.getEffectiveness('Ice', template) >= 2) {
item = 'Yache Berry';
} else if (this.getEffectiveness('Rock', template) >= 2) {
item = 'Charti Berry';
} else if (this.getEffectiveness('Fire', template) >= 2) {
item = 'Occa Berry';
} else if (this.getImmunity('Fighting', template) && this.getEffectiveness('Fighting', template) >= 2) {
item = 'Chople Berry';
} else if (ability === 'Iron Barbs' || ability === 'Rough Skin') {
item = 'Rocky Helmet';
} else if ((template.baseStats.hp + 75) * (template.baseStats.def + template.baseStats.spd + 175) > 60000 || template.species === 'Skarmory' || template.species === 'Forretress') {
// skarmory and forretress get exceptions for their typing
item = 'Sitrus Berry';
} else if (counter.Physical + counter.Special >= 3 && setupType && ability !== 'Sturdy' && ability !== 'Multiscale') {
item = 'Life Orb';
} else if (counter.Special >= 3 && setupType && ability !== 'Sturdy') {
item = 'Life Orb';
} else if (counter.Physical + counter.Special >= 4 && template.baseStats.def + template.baseStats.spd > 179) {
item = 'Assault Vest';
} else if (counter.Physical + counter.Special >= 4) {
item = 'Expert Belt';
} else if (hasMove['outrage']) {
item = 'Lum Berry';
} else if (hasMove['substitute'] || hasMove['detect'] || hasMove['protect'] || ability === 'Moody') {
item = 'Leftovers';
} else if (this.getImmunity('Ground', template) && this.getEffectiveness('Ground', template) >= 1 && ability !== 'Levitate' && !hasMove['magnetrise']) {
item = 'Shuca Berry';
} else if (this.getEffectiveness('Ice', template) >= 1) {
item = 'Yache Berry';
// this is the "REALLY can't think of a good item" cutoff
} else if (counter.Physical + counter.Special >= 2 && template.baseStats.hp + template.baseStats.def + template.baseStats.spd > 315) {
item = 'Weakness Policy';
} else if (ability === 'Sturdy' && hasMove['explosion'] && !counter['speedsetup']) {
item = 'Custap Berry';
} else if (ability === 'Super Luck') {
item = 'Scope Lens';
} else if (hasType['Poison']) {
item = 'Black Sludge';
} else if (counter.Status <= 1 && ability !== 'Sturdy' && ability !== 'Multiscale') {
item = 'Life Orb';
} else {
item = 'Sitrus Berry';
}
// For Trick / Switcheroo
if (item === 'Leftovers' && hasType['Poison']) {
item = 'Black Sludge';
}
// We choose level based on BST. Min level is 70, max level is 99. 600+ BST is 70, less than 300 is 99. Calculate with those values.
// Every 10.34 BST adds a level from 70 up to 99. Results are floored. Uses the Mega's stats if holding a Mega Stone
var bst = template.baseStats.hp + template.baseStats.atk + template.baseStats.def + template.baseStats.spa + template.baseStats.spd + template.baseStats.spe;
// Adjust levels of mons based on abilities (Pure Power, Sheer Force, etc.) and also Eviolite
// For the stat boosted, treat the Pokemon's base stat as if it were multiplied by the boost. (Actual effective base stats are higher.)
var templateAbility = (baseTemplate === template ? ability : template.abilities[0]);
if (templateAbility === 'Huge Power' || templateAbility === 'Pure Power') {
bst += template.baseStats.atk;
} else if (templateAbility === 'Parental Bond') {
bst += 0.5 * (evs.atk > evs.spa ? template.baseStats.atk : template.baseStats.spa);
} else if (templateAbility === 'Protean') {
// Holistic judgment. Don't boost Protean as much as Parental Bond
bst += 0.3 * (evs.atk > evs.spa ? template.baseStats.atk : template.baseStats.spa);
} else if (templateAbility === 'Fur Coat') {
bst += template.baseStats.def;
}
if (item === 'Eviolite') {
bst += 0.5 * (template.baseStats.def + template.baseStats.spd);
}
var level = 70 + Math.floor(((600 - this.clampIntRange(bst, 300, 600)) / 10.34));
return {
name: name,
moves: moves,
ability: ability,
evs: evs,
ivs: ivs,
item: item,
level: level,
shiny: !this.random(template.id === 'missingno' ? 4 : 1024)
};
},
randomMonotypeTeam: function (side) {
var pokemonLeft = 0;
var pokemon = [];
var excludedTiers = {'LC':1, 'LC Uber':1, 'NFE':1};
var allowedNFE = {'Chansey':1, 'Doublade':1, 'Pikachu':1, 'Porygon2':1, 'Scyther':1};
var typePool = Object.keys(this.data.TypeChart);
var type = typePool[this.random(typePool.length)];
var pokemonPool = [];
for (var id in this.data.FormatsData) {
var template = this.getTemplate(id);
if (!excludedTiers[template.tier] && template.types.indexOf(type) > -1 && !template.isMega && !template.isPrimal && !template.isNonstandard && template.randomBattleMoves) {
pokemonPool.push(id);
}
}
var baseFormes = {};
var uberCount = 0;
var puCount = 0;
var megaCount = 0;
while (pokemonPool.length && pokemonLeft < 6) {
var template = this.getTemplate(this.sampleNoReplace(pokemonPool));
if (!template.exists) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[template.baseSpecies]) continue;
// Not available on ORAS
if (template.species === 'Pichu-Spiky-eared') continue;
// Only certain NFE Pokemon are allowed
if (template.evos.length && !allowedNFE[template.species]) continue;
var tier = template.tier;
switch (tier) {
case 'PU':
// PUs are limited to 2 but have a 20% chance of being added anyway.
if (puCount > 1 && this.random(5) >= 1) continue;
break;
case 'Uber':
// Ubers are limited to 2 but have a 20% chance of being added anyway.
if (uberCount > 1 && this.random(5) >= 1) continue;
break;
case 'CAP':
// CAPs have 20% the normal rate
if (this.random(5) >= 1) continue;
break;
case 'Unreleased':
// Unreleased Pokémon have 20% the normal rate
if (this.random(5) >= 1) continue;
}
// Adjust rate for species with multiple formes
switch (template.baseSpecies) {
case 'Arceus':
if (this.random(18) >= 1) continue;
break;
case 'Basculin':
if (this.random(2) >= 1) continue;
break;
case 'Genesect':
if (this.random(5) >= 1) continue;
break;
case 'Gourgeist':
if (this.random(4) >= 1) continue;
break;
case 'Meloetta':
if (this.random(2) >= 1) continue;
break;
case 'Pikachu':
// Cosplay Pikachu formes have 20% the normal rate (1/30 the normal rate each)
if (template.species !== 'Pikachu' && this.random(30) >= 1) continue;
}
var set = this.randomSet(template, pokemon.length, megaCount);
// Illusion shouldn't be on the last pokemon of the team
if (set.ability === 'Illusion' && pokemonLeft > 4) continue;
// Limit the number of Megas to one
var forme = template.otherFormes && this.getTemplate(template.otherFormes[0]);
var isMegaSet = this.getItem(set.item).megaStone || (forme && forme.isMega && forme.requiredMove && set.moves.indexOf(toId(forme.requiredMove)) >= 0);
if (isMegaSet && megaCount > 0) continue;
// Okay, the set passes, add it to our team
pokemon.push(set);
// Now that our Pokemon has passed all checks, we can increment our counters
pokemonLeft++;
// Increment Uber/NU counters
if (tier === 'Uber') {
uberCount++;
} else if (tier === 'PU') {
puCount++;
}
// Increment mega and base species counters
if (isMegaSet) megaCount++;
baseFormes[template.baseSpecies] = 1;
}
return pokemon;
},
randomSeasonalStaffTeam: function (side) {
var team = [];
var variant = this.random(2);
// Hardcoded sets of the available Pokémon.
var sets = {
// Admins.
'~Antar': {
species: 'Quilava', ability: 'Turboblaze', item: 'Eviolite', gender: 'M',
moves: ['blueflare', ['quiverdance', 'solarbeam', 'moonblast'][this.random(3)], 'sunnyday'],
baseSignatureMove: 'spikes', signatureMove: "Firebomb",
evs: {hp:4, spa:252, spe:252}, nature: 'Timid'
},
'~chaos': {
species: 'Bouffalant', ability: 'Fur Coat', item: 'Red Card', gender: 'M',
moves: ['precipiceblades', ['recover', 'stockpile', 'swordsdance'][this.random(3)], 'extremespeed', 'explosion'],
baseSignatureMove: 'embargo', signatureMove: "Forcewin",
evs: {hp:4, atk:252, spe:252}, nature: 'Adamant'
},
'~haunter': {
species: 'Landorus', ability: 'Sheer Force', item: 'Life Orb', gender: 'M',
moves: ['hurricane', 'earthpower', 'fireblast', 'blizzard', 'thunder'],
baseSignatureMove: 'quiverdance', signatureMove: "Genius Dance",
evs: {hp:4, spa:252, spe:252}, nature: 'Modest'
},
'~Jasmine': {
species: 'Mew', ability: 'Speed Boost', item: 'Focus Sash', gender: 'F',
moves: ['explosion', 'transform', 'milkdrink', 'storedpower'],
baseSignatureMove: 'bellydrum', signatureMove: "Lockdown",
evs: {hp:252, def:252, spd:4}, nature: 'Bold'
},
'~Joim': {
species: 'Zapdos', ability: 'Download', item: 'Leftovers', gender: 'M', shiny: true,
moves: ['thunderbolt', 'hurricane', ['earthpower', 'roost', 'flamethrower', 'worryseed', 'haze', 'spore'][this.random(6)]],
baseSignatureMove: 'milkdrink', signatureMove: "Red Bull Drink",
evs: {hp:4, spa:252, spe:252}, nature: 'Modest'
},
'~The Immortal': {
species: 'Blastoise', ability: 'Magic Bounce', item: 'Blastoisinite', gender: 'M', shiny: true,
moves: ['shellsmash', 'steameruption', 'dragontail'],
baseSignatureMove: 'sleeptalk', signatureMove: "Sleep Walk",
evs: {hp:252, def:4, spd:252}, nature: 'Sassy'
},
'~V4': {
species: 'Victini', ability: 'Desolate Land', item: (variant === 0 ? ['Life Orb', 'Charcoal', 'Leftovers'][this.random(3)] : ['Life Orb', 'Choice Scarf', 'Leftovers'][this.random(3)]), gender: 'M',
moves: (variant === 0 ? ['thousandarrows', 'bolt strike', 'shiftgear', 'dragonascent', 'closecombat', 'substitute'] : ['thousandarrows', 'bolt strike', 'dragonascent', 'closecombat']),
baseSignatureMove: 'vcreate', signatureMove: "V-Generate",
evs: {hp:4, atk:252, spe:252}, nature: 'Jolly'
},
'~Zarel': {
species: 'Meloetta', ability: 'Serene Grace', item: '', gender: 'F',
moves: ['lunardance', 'fierydance', 'perishsong', 'petaldance', 'quiverdance'],
baseSignatureMove: 'relicsong', signatureMove: "Relic Song Dance",
evs: {hp:4, atk:252, spa:252}, nature: 'Quiet'
},
// Leaders.
'&hollywood': {
species: 'Mr. Mime', ability: 'Prankster', item: 'Leftovers', gender: 'M',
moves: ['batonpass', ['substitute', 'milkdrink'][this.random(2)], 'encore'],
baseSignatureMove: 'geomancy', signatureMove: "Meme Mime",
evs: {hp:252, def:4, spe:252}, nature: 'Timid'
},
'&jdarden': {
species: 'Dragonair', ability: 'Fur Coat', item: 'Eviolite', gender: 'M',
moves: ['rest', 'sleeptalk', 'quiverdance'], name: 'jdarden',
baseSignatureMove: 'dragontail', signatureMove: "Wyvern's Wind",
evs: {hp:252, def:4, spd:252}, nature: 'Calm'
},
'&Okuu': {
species: 'Honchkrow', ability: 'Drought', item: 'Life Orb', gender: 'F',
moves: [['bravebird', 'sacredfire'][this.random(2)], ['suckerpunch', 'punishment'][this.random(2)], 'roost'],
baseSignatureMove: 'firespin', signatureMove: "Blazing Star - Ten Evil Stars",
evs: {atk:252, spa:4, spe:252}, nature: 'Quirky'
},
'&sirDonovan': {
species: 'Togetic', ability: 'Gale Wings', item: 'Eviolite', gender: 'M',
moves: ['roost', 'hurricane', 'afteryou', 'charm', 'dazzlinggleam'],
baseSignatureMove: 'mefirst', signatureMove: "Ladies First",
evs: {hp:252, spa:252, spe:4}, nature: 'Modest'
},
'&Slayer95': {
species: 'Scizor', ability: 'Illusion', item: 'Scizorite', gender: 'M',
moves: ['swordsdance', 'bulletpunch', 'uturn'],
baseSignatureMove: 'allyswitch', signatureMove: "Spell Steal",
evs: {atk:252, def:252, spd: 4}, nature: 'Brave'
},
'&Sweep': {
species: 'Omastar', ability: 'Drizzle', item: ['Honey', 'Mail'][this.random(2)], gender: 'M',
moves: ['shellsmash', 'originpulse', ['thunder', 'icebeam'][this.random(2)]],
baseSignatureMove: 'kingsshield', signatureMove: "Sweep's Shield",
evs: {hp:4, spa:252, spe:252}, nature: 'Modest'
},
'&Vacate': {
species: 'Bibarel', ability: 'Adaptability', item: 'Leftovers', gender: 'M',
moves: ['earthquake', 'smellingsalts', 'stockpile', 'zenheadbutt', 'waterfall'],
baseSignatureMove: 'superfang', signatureMove: "Duper Fang",
evs: {atk:252, def:4, spd:252}, nature: 'Quiet'
},
'&verbatim': {
species: 'Archeops', ability: 'Reckless', item: 'Life Orb', gender: 'M',
moves: ['headsmash', 'highjumpkick', 'flareblitz', 'volttackle', 'woodhammer'],
baseSignatureMove: 'bravebird', signatureMove: "Glass Cannon",
evs: {hp:4, atk:252, spe:252}, nature: 'Jolly'
},
// Mods.
'@AM': {
species: 'Tyranitar', ability: 'Adaptability', item: (variant === 1 ? 'Lum Berry' : 'Choice Scarf'), gender: 'M',
moves: (variant === 1 ? ['earthquake', 'diamondstorm', 'swordsdance', 'meanlook'] : ['knockoff', 'diamondstorm', 'earthquake']),
baseSignatureMove: 'pursuit', signatureMove: "Predator",
evs: {atk:252, def:4, spe: 252}, nature: 'Jolly'
},
'@antemortem': {
species: 'Clefable', ability: (variant === 1 ? 'Sheer Force' : 'Multiscale'), item: (variant === 1 ? 'Life Orb' : 'Leftovers'), gender: 'M',
moves: ['earthpower', 'cosmicpower', 'recover', 'gigadrain'],
baseSignatureMove: 'drainingkiss', signatureMove: "Postmortem",
evs: {hp:252, spa:252, def:4}, nature: 'Modest'
},
'@Ascriptmaster': {
species: 'Rotom', ability: 'Teravolt', item: 'Air Balloon', gender: 'M',
moves: ['chargebeam', 'signalbeam', 'flamethrower', 'aurorabeam', 'dazzlinggleam'],
baseSignatureMove: 'triattack', signatureMove: "Spectrum Beam",
evs: {hp:4, spa:252, spe:252}, nature: 'Timid'
},
'@asgdf': {
species: 'Empoleon', ability: 'Filter', item: 'Rocky Helmet', gender: 'M',
moves: ['scald', 'recover', 'calmmind', 'searingshot', 'encore'],
baseSignatureMove: 'futuresight', signatureMove: "Obscure Pun",
evs: {hp:252, spa:252, def:4}, nature: 'Modest'
},
'@barton': {
species: 'Piloswine', ability: 'Parental Bond', item: 'Eviolite', gender: 'M',
moves: ['earthquake', 'iciclecrash', 'taunt'],
baseSignatureMove: 'bulkup', signatureMove: "MDMA Huff",
evs: {hp:252, atk:252, def:4}, nature: 'Adamant'
},
'@bean': {
species: 'Liepard', ability: 'Prankster', item: 'Leftovers', gender: 'M',
moves: ['knockoff', 'encore', 'substitute', 'gastroacid', 'leechseed'],
baseSignatureMove: 'glare', signatureMove: "Coin Toss",
evs: {hp:252, def:252, spd:4}, nature: 'Calm'
},
'@Beowulf': {
species: 'Beedrill', ability: 'Download', item: 'Beedrillite', gender: 'M',
moves: ['spikyshield', 'gunkshot', ['sacredfire', 'boltstrike', 'diamondstorm'][this.random(3)]],
baseSignatureMove: 'bugbuzz', signatureMove: "Buzzing of the Swarm",
evs: {hp:4, atk:252, spe:252}, nature: 'Jolly'
},
'@BiGGiE': {
species: 'Snorlax', ability: 'Fur Coat', item: 'Leftovers', gender: 'M',
moves: ['drainpunch', 'diamondstorm', 'kingsshield', 'knockoff', 'precipiceblades'],
baseSignatureMove: 'dragontail', signatureMove: "Food Rush",
evs: {hp:4, atk:252, spd:252}, nature: 'Adamant'
},
'@Blitzamirin': {
species: 'Chandelure', ability: 'Prankster', item: 'Red Card', gender: 'M',
moves: ['heartswap', ['darkvoid', 'substitute'][this.random(2)], ['shadowball', 'blueflare'][this.random(2)]],
baseSignatureMove: 'oblivionwing', signatureMove: "Pneuma Relinquish",
evs: {def:4, spa:252, spe:252}, nature: 'Timid'
},
'@CoolStoryBrobat': {
species: 'Crobat', ability: 'Gale Wings', item: 'Black Glasses', gender: 'M',
moves: ['knockoff', 'bulkup', 'roost', 'closecombat', 'defog'],
baseSignatureMove: 'bravebird', signatureMove: "Brave Bat",
evs: {hp:4, atk:252, spe:252}, nature: 'Jolly'
},
'@Dell': {
species: 'Lucario', ability: 'Simple', item: 'Lucarionite', gender: 'M',
moves: ['jumpkick', ['flashcannon', 'bulletpunch'][this.random(2)], 'batonpass'],
baseSignatureMove: 'detect', signatureMove: "Aura Parry",
evs: {hp:4, atk:216, spa:36, spe:252}, nature: 'Naive'
},
'@Eevee General': {
species: 'Eevee', ability: 'Magic Guard', item: 'Eviolite', gender: 'M',
moves: ['shiftgear', 'healorder', 'crunch', 'sacredsword', 'doubleedge'],
baseSignatureMove: 'quickattack', signatureMove: "War Crimes",
evs: {hp:252, atk:252, def:4}, nature: 'Impish'
},
'@Electrolyte': {
species: 'Elekid', ability: 'Pure Power', item: 'Life Orb', gender: 'M',
moves: ['volttackle', 'earthquake', ['iciclecrash', 'diamondstorm'][this.random(2)]],
baseSignatureMove: 'entrainment', signatureMove: "Study",
evs: {atk:252, spd:4, spe:252}, nature: 'Adamant'
},
'@Enguarde': {
species: 'Gallade', ability: ['Intimidate', 'Hyper Cutter'][this.random(2)], item: 'Galladite', gender: 'M',
moves: ['psychocut', 'sacredsword', ['nightslash', 'precipiceblades', 'leafblade'][this.random(3)]],
baseSignatureMove: 'fakeout', signatureMove: "Ready Stance",
evs: {hp:4, atk:252, spe:252}, nature: 'Adamant'
},
'@Eos': {
species: 'Drifblim', ability: 'Fur Coat', item: 'Assault Vest', gender: 'M',
moves: ['oblivionwing', 'paraboliccharge', 'gigadrain', 'drainingkiss'],
baseSignatureMove: 'shadowball', signatureMove: "Shadow Curse", //placeholder
evs: {hp:248, spa:252, spd:8}, nature: 'Modest'
},
'@Former Hope': {
species: 'Froslass', ability: 'Prankster', item: 'Focus Sash', gender: 'M',
moves: [['icebeam', 'shadowball'][this.random(2)], 'destinybond', 'thunderwave'],
baseSignatureMove: 'roleplay', signatureMove: "Role Play",
evs: {hp:252, spa:252, spd:4}, nature: 'Modest'
},
'@Genesect': {
species: 'Genesect', ability: 'Mold Breaker', item: 'Life Orb', gender: 'M',
moves: ['bugbuzz', 'closecombat', 'extremespeed', 'thunderbolt', 'uturn'],
baseSignatureMove: 'geargrind', signatureMove: "Grind you're mum",
evs: {atk:252, spa:252, spe:4}, nature: 'Quiet'
},
'@Goddess Briyella': {
species: 'Floette-Eternal-Flower', ability: 'Magic Bounce', item: 'Big Root', gender: 'M',
moves: ['cottonguard', 'quiverdance', 'drainingkiss'],
baseSignatureMove: 'earthpower', signatureMove: "Earth Drain",
evs: {hp:252, spa:252, def:4}, nature: 'Modest'
},
'@Hippopotas': {
species: 'Hippopotas', ability: 'Regenerator', item: 'Eviolite', gender: 'M',
moves: ['haze', 'stealthrock', 'spikes', 'toxicspikes', 'stickyweb'],
baseSignatureMove: 'partingshot', signatureMove: "Hazard Pass",
evs: {hp:252, def:252, spd:4}, ivs: {atk:0, spa:0}, nature: 'Bold'
},
'@HYDRO IMPACT': {
species: 'Charizard', ability: 'Rivalry', item: 'Life Orb', gender: 'M',
moves: ['airslash', 'flamethrower', 'nobleroar', 'hydropump'],
baseSignatureMove: 'hydrocannon', signatureMove: "HYDRO IMPACT",
evs: {atk:4, spa:252, spe:252}, nature: 'Hasty'
},
'@imanalt': {
species: 'Rhydon', ability: 'Prankster', item: 'Eviolite', gender: 'M',
moves: ['heartswap', 'rockblast', 'stealthrock', 'substitute', 'batonpass'],
baseSignatureMove: 'naturepower', signatureMove: "FREE GENV BH",
evs: {hp:252, atk:252, spd:4}, nature: 'Adamant'
},
'@innovamania': {
species: 'Arceus', ability: 'Pick Up', item: 'Black Glasses', gender: 'M',
moves: [['holdhands', 'trickortreat'][this.random(2)], ['swordsdance', 'agility'][this.random(2)], 'celebrate'],
baseSignatureMove: 'splash', signatureMove: "Rage Quit",
evs: {hp:4, atk:252, spe:252}, nature: 'Jolly'
},
'@jas61292': {
species: 'Malaconda', ability: 'Analytic', item: 'Safety Goggles', gender: 'M',
moves: ['coil', 'thunderwave', 'icefang', 'powerwhip', 'moonlight'],
baseSignatureMove: 'crunch', signatureMove: "Minus One",
evs: {hp:252, atk:252, spd:4}, nature: 'Adamant'
},
'@jin of the gale': {
species: 'Starmie', ability: 'Drizzle', item: 'Damp Rock', gender: 'M',
moves: ['steameruption', 'hurricane', 'recover', 'psystrike', 'quiverdance'],
baseSignatureMove: 'rapidspin', signatureMove: "Beyblade",
evs: {hp:4, spa:252, spe:252}, nature: 'Timid'
},
'@Kostitsyn-Kun': {
species: 'Gothorita', ability: 'Simple', item: 'Eviolite', gender: 'F', //requested
moves: ['calmmind', 'psyshock', ['dazzlinggleam', 'secretsword'][this.random(2)]],
baseSignatureMove: 'refresh', signatureMove: "Kawaii-desu uguu~",
evs: {hp:252, def:136, spe:120}, nature: 'Bold'
},
'@kupo': {
species: 'Pikachu', ability: 'Prankster', item: "Light Ball", gender: 'M',
moves: ['substitute', 'spore', 'encore'],
baseSignatureMove: 'transform', signatureMove: "Kupo Nuts",
evs: {hp:252, def:4, spd:252}, nature: 'Jolly'
},
'@Lawrence III': {
species: 'Lugia', ability: 'Trace', item: "Grip Claw", gender: 'M',
moves: ['infestation', 'magmastorm', 'oblivionwing'],
baseSignatureMove: 'gust', signatureMove: "Shadow Storm",
evs: {hp:248, def:84, spa:92, spd:84}, nature: 'Modest'
},
'@Layell': {
species: 'Sneasel', ability: 'Technician', item: "King's Rock", gender: 'M',
moves: ['iceshard', 'iciclespear', ['machpunch', 'pursuit', 'knockoff'][this.random(3)]],
baseSignatureMove: 'protect', signatureMove: "Pixel Protection",
evs: {hp:4, atk:252, spe:252}, nature: 'Adamant'
},
'@LegitimateUsername': {
species: 'Shuckle', ability: 'Unaware', item: 'Leftovers', gender: 'M',
moves: ['leechseed', 'rest', 'foulplay'],
baseSignatureMove: 'shellsmash', signatureMove: "Shell Fortress",
evs: {hp:252, def:228, spd:28}, nature: 'Calm'
},
'@Level 51': {
species: 'Togekiss', ability: 'Parental Bond', item: 'Leftovers', gender: 'M',
moves: ['seismictoss', 'roost', ['cosmicpower', 'cottonguard'][this.random(2)]],
baseSignatureMove: 'trumpcard', signatureMove: "Next Level Strats",
evs: {hp:252, def:4, spd:252}, nature: 'Calm'
},
'@Lyto': {
species: 'Lanturn', ability: 'Magic Bounce', item: 'Leftovers', gender: 'M',
moves: ['originpulse', 'lightofruin', 'blueflare', 'recover', 'tailglow'],
baseSignatureMove: 'thundershock', signatureMove: "Gravity Storm",
evs: {hp:188, spa:252, spe:68}, nature: 'Modest'
},
'@Marty': {
species: 'Houndoom', ability: 'Drought', item: 'Houndoominite', gender: 'M',
moves: ['nightdaze', 'solarbeam', 'aurasphere', 'thunderbolt', 'earthpower'],
baseSignatureMove: 'sacredfire', signatureMove: "Immolate",
evs: {spa:252, spd:4, spe:252}, ivs: {atk:0}, nature: 'Timid'
},
'@Morfent': {
species: 'Dusknoir', ability: 'Fur Coat', item: "Leftovers", gender: 'M',
moves: [['recover', 'acidarmor', 'swordsdance', 'willowisp', 'trickroom'][this.random(5)], 'shadowclaw', ['earthquake', 'icepunch', 'thunderpunch'][this.random(3)]],
baseSignatureMove: 'spikes', signatureMove: "Used Needles",
evs: {hp:252, atk:4, def:252}, ivs: {spe:0}, nature: 'Impish'
},
'@Nani Man': {
species: 'Gengar', ability: 'Desolate Land', item: 'Black Glasses', gender: 'M', shiny: true,
moves: ['eruption', 'swagger', 'shadow ball', 'topsyturvy', 'dazzlinggleam'],
baseSignatureMove: 'fireblast', signatureMove: "Tanned",
evs: {hp:4, spa:252, spe:252}, nature: 'Timid'
},
'@NixHex': {
species: 'Porygon2', ability: 'No Guard', item: 'Eviolite', gender: 'M', shiny: true,
moves: ['thunder', 'blizzard', 'overheat', 'triattack', 'recover'],
baseSignatureMove: 'inferno', signatureMove: "Beautiful Disaster",
evs: {hp:252, spa:252, spe:4}, nature: 'Modest'
},
'@Osiris': {
species: 'Pumpkaboo-Super', ability: 'Bad Dreams', item: 'Eviolite', gender: 'M',
moves: ['leechseed', 'recover', 'cosmicpower'],
baseSignatureMove: 'hypnosis', signatureMove: "Restless Sleep",
evs: {hp:252, def:216, spd:40}, ivs: {atk:0}, nature: 'bold'
},
'@phil': {
species: 'Gastrodon', ability: 'Drizzle', item: 'Shell Bell', gender: 'M',
moves: ['scald', 'recover', 'gastroacid', 'brine'],
baseSignatureMove: 'whirlpool', signatureMove: "Slug Attack",
evs: {hp:252, spa:252, def:4}, nature: 'Quirky'
},
'@qtrx': {
species: 'Unown', ability: 'Levitate', item: 'Focus Sash', gender: 'M',
moves: [],
baseSignatureMove: 'meditate', signatureMove: "Hidden Power... Normal?",
evs: {hp:252, def:4, spa:252}, ivs: {atk:0, spe:0}, nature: 'Quiet'
},
'@Queez': {
species: 'Cubchoo', ability: 'Prankster', item: 'Eviolite', gender: 'M',
moves: ['pound', 'fly', 'softboiled', 'thunderwave', 'waterpulse'],
baseSignatureMove: 'leer', signatureMove: "Sneeze",
evs: {hp:252, def:228, spd:28}, nature: 'Calm'
},
'@rekeri': {
species: 'Tyrantrum', ability: 'Tough Claws', item: 'Life Orb', gender: 'M',
moves: ['outrage', 'extremespeed', 'stoneedge', 'closecombat'],
baseSignatureMove: 'headcharge', signatureMove: "Land Before Time",
evs: {hp:252, atk:252, def:4}, nature: 'Adamant'
},
'@Relados': {
species: 'Terrakion', ability: 'Guts', item: 'Flame Orb', gender: 'M',
moves: ['knockoff', 'diamondstorm', 'closecombat', 'iceshard', 'drainpunch'],
baseSignatureMove: 'stockpile', signatureMove: "Loyalty",
evs: {atk:252, def:4, spe:252}, nature: 'Adamant'
},
'@Reverb': {
species: 'Slaking', ability: 'Scrappy', item: 'Assault Vest', gender: 'M',
moves: ['feint', 'stormthrow', 'blazekick'], // Feint as a countermeasure to the abundance of Protect-based set-up moves.
baseSignatureMove: 'eggbomb', signatureMove: "fat monkey",
evs: {hp:252, spd:40, spe:216}, nature: 'Jolly' // EV-nerf.
},
'@RosieTheVenusaur': {
species: 'Venusaur', ability: 'Moxie', item: 'Leftovers', gender: 'F',
moves: ['flamethrower', 'extremespeed', 'sacredfire', 'knockoff', 'closecombat'],
baseSignatureMove: 'frenzyplant', signatureMove: "Swag Plant",
evs: {hp:252, atk:252, def:4}, nature: 'Adamant'
},
'@scalarmotion': {
species: 'Cryogonal', ability: 'Magic Guard', item: 'Focus Sash', gender: 'M',
moves: ['rapidspin', 'willowisp', 'taunt', 'recover', 'voltswitch'],
baseSignatureMove: 'icebeam', signatureMove: "Eroding Frost",
evs: {spa:252, spd:4, spe:252}, nature: 'Timid'
},
'@Scotteh': {
species: 'Suicune', ability: 'Fur Coat', item: 'Leftovers', gender: 'M',
moves: ['icebeam', 'steameruption', 'recover', 'nastyplot'],
baseSignatureMove: 'boomburst', signatureMove: "Geomagnetic Storm",
evs: {def:252, spa:4, spe:252}, nature: 'Bold'
},
'@Shame That': {
species: 'Weavile', ability: 'Magic Guard', item: 'Focus Sash', gender: 'M',
moves: ['substitute', 'captivate', 'reflect', 'rest', 'raindance', 'foresight'],
baseSignatureMove: 'healingwish', signatureMove: "Extreme Compromise",
evs: {hp:252, def:4, spe:252}, nature: 'Jolly'
},
'@shrang': {
species: 'Latias', ability: 'Pixilate', item: ['Latiasite', 'Life Orb', 'Leftovers'][this.random(3)], gender: 'M',
moves: ['dracometeor', 'roost', 'nastyplot', 'fireblast', 'aurasphere', 'psystrike'], //not QD again senpai >.<
baseSignatureMove: 'judgment', signatureMove: "Pixilate", //placeholder
evs: {hp:160, spa:96, spe:252}, ivs: {atk:0}, nature: 'Timid'
},
'@Skitty': {
species: 'Audino', ability: 'Intimidate', item: 'Audinite', gender: 'M',
moves: ['acupressure', 'recover', ['taunt', 'cosmicpower', 'magiccoat'][this.random(3)]],
baseSignatureMove: 'storedpower', signatureMove: "Ultimate Dismissal",
evs: {hp:252, def:252, spd:4}, nature: 'Bold'
},
'@Snowflakes': {
species: 'Celebi', ability: 'Filter', item: 'Leftovers', gender: 'M',
moves: [
['gigadrain', ['recover', 'quiverdance'][this.random(2)], ['icebeam', 'searingshot', 'psystrike', 'thunderbolt', 'aurasphere', 'moonblast'][this.random(6)]],
['gigadrain', 'recover', [['uturn', 'voltswitch'][this.random(2)], 'thunderwave', 'leechseed', 'healbell', 'healingwish', 'reflect', 'lightscreen', 'stealthrock'][this.random(8)]],
['gigadrain', 'perishsong', ['recover', ['uturn', 'voltswitch'][this.random(2)], 'leechseed', 'thunderwave', 'healbell'][this.random(5)]],
['gigadrain', 'recover', ['thunderwave', 'icebeam', ['uturn', 'voltswitch'][this.random(2)], 'psystrike'][this.random(4)]]
][this.random(4)],
baseSignatureMove: 'thousandarrows', signatureMove: "Azalea Butt Slam",
evs: {hp:252, spa:252, def:4}, nature: 'Modest'
},
'@Spydreigon': {
species: 'Hydreigon', ability: 'Mega Launcher', item: 'Life Orb', gender: 'M',
moves: ['dragonpulse', 'darkpulse', 'aurasphere', 'originpulse', 'shiftgear'],
baseSignatureMove: 'waterpulse', signatureMove: "Mineral Pulse",
evs: {hp:4, spa:252, spe:252}, nature: 'Timid'
},
'@Steamroll': {
species: 'Growlithe', ability: 'Adaptability', item: 'Life Orb', gender: 'M',
moves: ['flareblitz', 'volttackle', 'closecombat'],
baseSignatureMove: 'protect', signatureMove: "Conflagration",
evs: {atk:252, def:4, spe:252}, nature: 'Adamant'
},
'@SteelEdges': {
species: 'Alakazam', ability: 'Competitive', item: 'Alakazite', gender: 'M',
moves: ['bugbuzz', 'hypervoice', 'psystrike', 'batonpass', 'focusblast'],
baseSignatureMove: 'tailglow', signatureMove: "True Daily Double",
evs: {hp:4, spa:252, spe:252}, nature: 'Serious'
},
'@Temporaryanonymous': {
species: 'Doublade', ability: 'Tough Claws', item: 'Eviolite', gender: 'M',
moves: ['swordsdance', ['xscissor', 'sacredsword', 'knockoff'][this.random(3)], 'geargrind'],
baseSignatureMove: 'shadowsneak', signatureMove: "SPOOPY EDGE CUT",
evs: {hp:252, atk:252, def:4}, nature: 'Adamant'
},
'@Test2017': {
species: "Farfetch'd", ability: 'Wonder Guard', item: 'Stick', gender: 'M',
moves: ['foresight', 'gastroacid', 'nightslash', 'roost', 'thousandarrows'],
baseSignatureMove: 'karatechop', signatureMove: "Ducktastic",
evs: {hp:252, atk:252, spe:4}, nature: 'Adamant'
},
'@TFC': {
species: 'Blastoise', ability: 'Prankster', item: 'Leftovers', gender: 'M',
moves: ['quiverdance', 'cottonguard', 'storedpower', 'aurasphere', 'slackoff'],
baseSignatureMove: 'drainpunch', signatureMove: "Chat Flood",
evs: {atk:252, def:4, spe:252}, nature: 'Modest'
},
'@TGMD': {
species: 'Stoutland', ability: 'Speed Boost', item: 'Life Orb', gender: 'M',
moves: [['extremespeed', 'sacredsword'][this.random(2)], 'knockoff', 'protect'],
baseSignatureMove: 'return', signatureMove: "Canine Carnage",
evs: {hp:32, atk:252, spe:224}, nature: 'Adamant'
},
'@Timbuktu': {
species: 'Heatmor', ability: 'Contrary', item: 'Life Orb', gender: 'M',
moves: ['overheat', ['hammerarm', 'substitute'][this.random(2)], ['glaciate', 'thunderbolt'][this.random(2)]], // Curse didn't make sense at all so it was changed to Hammer Arm
baseSignatureMove: 'rockthrow', signatureMove: "Geoblast",
evs: {spa:252, spd:4, spe:252}, nature: 'Timid'
},
'@Trickster': {
species: 'Whimsicott', ability: 'Prankster', item: 'Leftovers', gender: 'M',
moves: ['swagger', 'spore', 'seedflare', 'recover', 'nastyplot'],
baseSignatureMove: 'naturepower', signatureMove: "Cometstorm",
evs: {hp:252, spa:252, spe:4}
},
'@WaterBomb': {
species: 'Poliwrath', ability: 'Unaware', item: 'Leftovers', gender: 'M',
moves: ['heartswap', 'softboiled', 'aromatherapy', 'highjumpkick'],
baseSignatureMove: 'waterfall', signatureMove: "Water Bomb",
evs: {hp:252, atk:252, def:4}, nature: 'Adamant'
},
'@zdrup': {
species: 'Slowking', ability: 'Slow Start', item: 'Leftovers', gender: 'M',
moves: ['psystrike', 'futuresight', 'originpulse', 'slackoff', 'destinybond'],
baseSignatureMove: 'wish', signatureMove: "Premonition",
evs: {hp:252, def:4, spd:252}, nature: 'Quiet'
},
'@Zebraiken': {
species: 'zebstrika', ability: 'Compound Eyes', item: 'Life Orb', gender: 'M',
moves: ['thunder', ['fire blast', 'focusblast', 'highjumpkick', 'meteormash'][this.random(3)], ['blizzard', 'iciclecrash', 'sleeppowder'][this.random(3)]], // why on earth does he learn Meteor Mash?
baseSignatureMove: 'detect', signatureMove: "bzzt",
evs: {atk:4, spa:252, spe:252}, nature: 'Hasty'
},
// Drivers.
'%Acedia': {
species: 'Slakoth', ability: 'Magic Bounce', item: 'Quick Claw', gender: 'F',
moves: ['metronome', 'sketch', 'assist', 'swagger', 'foulplay'],
baseSignatureMove: 'worryseed', signatureMove: "Procrastination",
evs: {hp:252, atk:252, def:4}, nature: 'Serious'
},
'%Aelita': {
species: 'Porygon-Z', ability: 'Protean', item: 'Life Orb', gender: 'F',
moves: ['boomburst', 'quiverdance', 'chatter', 'blizzard', 'moonblast'],
baseSignatureMove: 'thunder', signatureMove: "Energy Field",
evs: {hp:4, spa:252, spd:252}, nature: 'Modest'
},
'%Arcticblast': {
species: 'Cresselia', ability: 'Levitate', item: 'Sitrus Berry', gender: 'M',
moves: [
['fakeout', 'icywind', 'trickroom', 'safeguard', 'thunderwave', 'tailwind', 'knockoff'][this.random(7)],
['sunnyday', 'moonlight', 'calmmind', 'protect', 'taunt'][this.random(5)],
['originpulse', 'heatwave', 'hypervoice', 'icebeam', 'moonblast'][this.random(5)]
],
baseSignatureMove: 'psychoboost', signatureMove: "Doubles Purism",
evs: {hp:252, def:120, spa:56, spd:80}, nature: 'Sassy'
},
'%Articuno': {
species: 'Articuno', ability: 'Magic Guard', item: 'Sitrus Berry', gender: 'F',
moves: ['roost', 'calmmind', ['psychic', 'airslash', 'icebeam', 'thunderwave'][this.random(4)]],
baseSignatureMove: 'whirlwind', signatureMove: "True Support",
evs: {hp:252, def:192, spa:64}, nature: 'Modest'
},
'%Ast☆arA': {
species: 'Jirachi', ability: 'Cursed Body', item: ['Leftovers', 'Sitrus Berry'][this.random(2)], gender: 'F',
moves: ['psychic', 'moonblast', 'nastyplot', 'recover', 'surf'],
baseSignatureMove: 'psywave', signatureMove: "Star Bolt Desperation",
evs: {hp:4, spa:252, spd:252}, nature: 'Modest'
},
'%Astyanax': {
species: 'Seismitoad', ability: 'Sap Sipper', item: 'Red Card', gender: 'M',
moves: ['earthquake', 'recover', 'icepunch'],
baseSignatureMove: 'toxic', signatureMove: "Amphibian Toxin",
evs: {atk:252, spd:252, spe:4}, nature: 'Adamant'
},
'%Audiosurfer': {
species: 'Audino', ability: 'Prankster', item: 'Audinite', gender: 'M',
moves: ['boomburst', 'slackoff', 'glare'],
baseSignatureMove: 'detect', signatureMove: "Audioshield",
evs: {hp:252, spa:252, spe:4}, nature: 'Modest'
},
'%Birkal': {
species: 'Rotom-Fan', ability: 'Magic Guard', item: 'Choice Scarf', gender: 'M',
moves: ['trick', 'aeroblast', ['discharge', 'partingshot', 'recover', 'tailglow'][this.random(4)]],
baseSignatureMove: 'quickattack', signatureMove: "Caw",
evs: {hp:4, spa:252, spe:252}, nature: 'Timid'
},
'%bloobblob': {
species: 'Cinccino', ability: 'Skill Link', item: 'Life Orb', gender: 'M',
moves: ['bulletseed', 'rockblast', 'uturn', 'tailslap', 'knockoff'],
baseSignatureMove: 'spikecannon', signatureMove: "Lava Whip",
evs: {atk:252, def:4, spe:252}, nature: 'Adamant'
},
'%Charles Carmichael': {
species: 'Quagsire', ability: 'Sap Sipper', item: 'Liechi Berry', gender: 'M',
moves: ['waterfall', 'earthquake', ['stoneedge', 'rockslide'][this.random(2)], 'icepunch'],
baseSignatureMove: 'swagger', signatureMove: 'Bad Pun',
evs: {hp:248, atk:252, spe:8}, nature: 'Naughty'
},
'%Crestfall': {
species: 'Darkrai', ability: 'Parental Bond', item: 'Lum Berry', gender: 'M',
moves: ['darkpulse', 'icebeam', 'oblivionwing'],
baseSignatureMove: 'protect', signatureMove: "Final",
evs: {spa:252, def:4, spe:252}, nature: 'Modest'
},
'%DTC': {
species: 'Charizard', ability: 'Magic Guard', item: 'Charizardite X', gender: 'M',
moves: ['shiftgear', 'blazekick', 'roost'],
baseSignatureMove: 'dragonrush', signatureMove: "Dragon Smash",
evs: {hp:4, atk:252, spe:252}, nature: 'Adamant'
},
'%Feliburn': {
species: 'Infernape', ability: 'Adaptability', item: 'Expert Belt', gender: 'M',
moves: ['highjumpkick', 'sacredfire', 'taunt', 'fusionbolt', 'machpunch'],
baseSignatureMove: 'firepunch', signatureMove: "Falcon Punch",
evs: {atk:252, def:4, spe:252}, nature: 'Jolly'
},
'%Hugendugen': {
species: 'Latios', ability: 'Prankster', item: 'Life Orb', gender: 'M',
moves: ['taunt', 'dracometeor', 'surf', 'earthpower', 'recover', 'thunderbolt', 'icebeam'],
baseSignatureMove: 'psychup', signatureMove: "Policy Decision",
evs: {hp:4, spa:252, spe:252}, nature: 'Modest'
},
'%Jellicent': {
species: 'Jellicent', ability: 'Poison Heal', item: 'Toxic Orb', gender: 'M',
moves: ['recover', 'freezedry', 'trick', 'substitute'],
baseSignatureMove: 'surf', signatureMove: "Shot For Shot",
evs: {hp:252, def:4, spd:252}, nature: 'Calm'
},
'%LJDarkrai': {
species: 'Garchomp', ability: 'Compound Eyes', item: 'Life Orb', gender: 'M',
moves: ['dragondance', 'dragonrush', 'gunkshot', 'precipiceblades', 'sleeppowder', 'stoneedge'], name: '%LJDarkrai',
baseSignatureMove: 'blazekick', signatureMove: "Blaze Blade",
evs: {hp:4, atk:252, spe:252}, nature: 'Adamant'
},
'%Majorbling': {
species: 'Dedenne', ability: 'Levitate', item: 'Expert Belt', gender: 'M',
moves: ['moonblast', 'voltswitch', 'discharge', 'focusblast', 'taunt'],
baseSignatureMove: 'bulletpunch', signatureMove: "Focus Laser",
evs: {hp:4, spa:252, spe:252}, nature: 'Timid'
},
'%QuoteCS': {
species: 'Skarmory', ability: 'Adaptability', item: 'Life Orb', gender: 'M',
moves: ['meteormash', ['bravebird', 'dragonascent'][this.random(2)], 'roost'],
baseSignatureMove: 'spikes', signatureMove: "Diversify",
evs: {hp:248, atk:252, spe:8}, nature: 'Adamant'
},
'%raseri': {
species: 'Prinplup', ability: 'Regenerator', item: 'Eviolite', gender: 'M',
moves: ['defog', 'stealthrock', 'toxic', 'roar', 'bravebird'],
baseSignatureMove: 'scald', signatureMove: "Ban Scald",
evs: {hp:252, def:228, spd:28}, nature: 'Bold'
},
'%trinitrotoluene': {
species: 'Metagross', ability: 'Levitate', item: 'Metagrossite', gender: 'M',
moves: ['meteormash', 'zenheadbutt', 'hammerarm', 'grassknot', 'earthquake', 'thunderpunch', 'icepunch', 'shiftgear'],
baseSignatureMove: 'explosion', signatureMove: "Get Haxed",
evs: {atk:252, def:4, spe:252}, nature: 'Jolly'
},
'%uselesstrainer': {
species: 'Scatterbug', ability: 'Skill Link', item: 'Mail', gender: 'M',
moves: ['explosion', 'stringshot', 'stickyweb', 'spiderweb', 'mist'],
baseSignatureMove: 'bulletpunch', signatureMove: "Ranting",
evs: {atk:252, def:4, spe:252}, nature: 'Jolly'
},
'%xfix': {
species: 'Xatu', ability: 'Magic Bounce', item: 'Focus Sash', gender: 'M',
moves: ['thunderwave', 'substitute', 'roost'],
baseSignatureMove: 'metronome', signatureMove: "(Super Glitch)",
evs: {hp:252, spd:252, def:4}, nature: 'Calm'
},
// Voices.
'+Aldaron': {
species: 'Conkeldurr', ability: 'Speed Boost', item: 'Assault Vest', gender: 'M',
moves: ['drainpunch', 'machpunch', 'iciclecrash', 'closecombat', 'earthquake', 'shadowclaw'],
baseSignatureMove: 'superpower', signatureMove: "Admin Decision",
evs: {hp:252, atk:252, def:4}, nature: 'Adamant'
},
'+bmelts': {
species: 'Mewtwo', ability: 'Regenerator', item: 'Mewtwonite X', gender: 'M',
moves: ['batonpass', 'uturn', 'voltswitch'],
baseSignatureMove: 'partingshot', signatureMove: "Aaaannnd... he's gone",
evs: {hp:4, spa:252, spe:252}, nature: 'Modest'
},
'+Cathy': {
species: 'Aegislash', ability: 'Stance Change', item: 'Life Orb', gender: 'F',
moves: ['kingsshield', 'shadowsneak', ['calmmind', 'shadowball', 'shadowclaw', 'flashcannon', 'dragontail', 'hyperbeam'][this.random(5)]],
baseSignatureMove: 'memento', signatureMove: "HP Display Policy",
evs: {hp:4, atk:252, spa:252}, nature: 'Quiet'
},
'+Diatom': {
species: 'Spiritomb', ability: 'Parental Bond', item: 'Custap Berry', gender: 'M',
moves: ['psywave', ['poisonfang', 'shadowstrike'][this.random(2)], ['uturn', 'rapidspin'][this.random(2)]],
baseSignatureMove: 'healingwish', signatureMove: "Be Thankful I Sacrificed Myself",
evs: {hp:252, def:136, spd:120}, nature: 'Impish'
},
'+Limi': {
species: 'Primeape', ability: 'Poison Heal', item: 'Leftovers', gender: 'M',
moves: ['ingrain', 'doubleedge', 'leechseed'],
baseSignatureMove: 'growl', signatureMove: "Resilience",
evs: {hp:252, atk:252, def:4}, nature: 'Adamant'
},
'+MattL': {
species: 'Mandibuzz', ability: 'Poison Heal', item: 'Leftovers', gender: 'M',
moves: ['oblivionwing', 'leechseed', 'quiverdance', 'topsyturvy', 'substitute'],
baseSignatureMove: 'toxic', signatureMove: "Topology",
evs: {hp:252, def:252, spd:4}, nature: 'Bold'
},
'+mikel': {
species: 'Giratina', ability: 'Prankster', item: 'Lum Berry', gender: 'M',
moves: ['rest', 'recycle', ['toxic', 'willowisp'][this.random(2)]],
baseSignatureMove: 'swagger', signatureMove: "Trolling Lobby",
evs: {hp:252, def:128, spd:128}, ivs: {atk:0}, nature: 'Calm'
},
'+Great Sage': {
species: 'Shuckle', ability: 'Harvest', item: 'Leppa Berry', gender: '',
moves: ['substitute', 'protect', 'batonpass'],
baseSignatureMove: 'judgment', signatureMove: "Judgment",
evs: {hp:252, def:28, spd:228}, ivs: {atk:0, def:0, spe:0}, nature: 'Bold'
},
'+Redew': {
species: 'Minun', ability: 'Wonder Guard', item: 'Air Balloon', gender: 'M',
moves: ['nastyplot', 'thunderbolt', 'icebeam'],
baseSignatureMove: 'recover', signatureMove: "Recover",
evs:{hp:4, spa:252, spe:252}, nature: 'Modest'
},
'+shaymin': {
species: 'Shaymin-Sky', ability: 'Serene Grace', item: 'Expert Belt', gender: 'F',
moves: ['seedflare', 'airslash', ['secretsword', 'earthpower', 'roost'][this.random(3)]],
baseSignatureMove: 'detect', signatureMove: "Flower Garden",
evs: {hp:4, spa:252, spe:252}, nature: 'Timid'
},
'+SOMALIA': {
species: 'Gastrodon', ability: 'Anger Point', item: 'Leftovers', gender: 'M',
moves: ['recover', 'steameruption', 'earthpower', 'leafstorm', 'substitute'],
baseSignatureMove: 'energyball', signatureMove: "Ban Everyone",
evs: {hp:252, spa:252, spd:4}, nature: 'Modest'
},
'+TalkTakesTime': {
species: 'Registeel', ability: 'Flash Fire', item: 'Leftovers', gender: 'M',
moves: ['recover', 'ironhead', 'bellydrum'],
baseSignatureMove: 'taunt', signatureMove: "Bot Mute",
evs: {hp:252, atk:252, def:4}, nature: 'Adamant'
}
};
// Generate the team randomly.
var pool = Object.keys(sets).randomize();
var ranks = {'~':'admins', '&':'leaders', '@':'mods', '%':'drivers', '+':'voices'};
var levels = {'~':99, '&':97, '@':96, '%':96, '+':95};
for (var i = 0; i < 6; i++) {
var rank = pool[i].charAt(0);
var set = sets[pool[i]];
set.level = levels[rank];
set.name = pool[i];
if (!set.ivs) {
set.ivs = {hp:31, atk:31, def:31, spa:31, spd:31, spe:31};
} else {
for (var iv in {hp:31, atk:31, def:31, spa:31, spd:31, spe:31}) {
set.ivs[iv] = set.ivs[iv] ? set.ivs[iv] : 31;
}
}
// Assuming the hardcoded set evs are all legal.
if (!set.evs) set.evs = {hp:84, atk:84, def:84, spa:84, spd:84, spe:84};
set.moves = set.moves.sample(3).concat(set.baseSignatureMove);
team.push(set);
}
// Check for Illusion.
if (team[5].name === '&Slayer95') {
var temp = team[4];
team[4] = team[5];
team[5] = temp;
}
return team;
},
randomFinalDestinationTeam: function (side) {
return [{species: 'Xerneas', name: 'Fox', ability: 'Fairy Aura', item: '', evs: {hp:4, atk:252, spd:252}, nature: 'Brave', moves: ['Outrage']}];
},
randomMrBonesWildRideTeam: function (mySides) {
return [
{species: 'Slowbro', name: 'Funbro #1', ability: 'Harvest', item: 'Leppa Berry', evs: {hp:252, def:128, spd:128}, nature: 'Bold', moves: ['healpulse', 'slackoff', 'recycle', 'block']},
{species: 'Slowbro', name: 'Funbro #2', ability: 'Harvest', item: 'Leppa Berry', evs: {hp:252, def:128, spd:128}, nature: 'Bold', moves: ['healpulse', 'slackoff', 'recycle', 'block']},
{species: 'Slowbro', name: 'Funbro #3', ability: 'Harvest', item: 'Leppa Berry', evs: {hp:252, def:128, spd:128}, nature: 'Bold', moves: ['healpulse', 'slackoff', 'recycle', 'block']},
{species: 'Slowbro', name: 'Funbro #4', ability: 'Harvest', item: 'Leppa Berry', evs: {hp:252, def:128, spd:128}, nature: 'Bold', moves: ['healpulse', 'slackoff', 'recycle', 'block']},
{species: 'Slowbro', name: 'Funbro #5', ability: 'Harvest', item: 'Leppa Berry', evs: {hp:252, def:128, spd:128}, nature: 'Bold', moves: ['healpulse', 'slackoff', 'recycle', 'block']},
{species: 'Slowbro', name: 'Funbro #6', ability: 'Harvest', item: 'Leppa Berry', evs: {hp:252, def:128, spd:128}, nature: 'Bold', moves: ['healpulse', 'slackoff', 'recycle', 'block']}
];
}
};