pokemon-showdown/sim/pokemon.js

1730 lines
50 KiB
JavaScript

/**
* Simulator Pokemon
* Pokemon Showdown - http://pokemonshowdown.com/
*
* @license MIT license
*/
'use strict';
/**
* An object representing a Pokemon's move
*
* @typedef {Object} MoveSlot
* @property {string} move
* @property {string} id
* @property {number} pp
* @property {number} maxpp
* @property {string} [target]
* @property {string | boolean} disabled
* @property {string} [disabledSource]
* @property {boolean} used
* @property {boolean} [virtual]
*/
class Pokemon {
/**
* @param {string | AnyObject} set
* @param {Side} side
*/
constructor(set, side) {
/**@type {Side} */
this.side = side;
/**@type {Battle} */
this.battle = side.battle;
let pokemonScripts = this.battle.data.Scripts.pokemon;
if (pokemonScripts) Object.assign(this, pokemonScripts);
if (typeof set === 'string') set = {name: set};
// "pre-bound" functions for nicer syntax
// allows them to be passed directly to Battle#add
this.getHealth = (/**@param {Side} side */side => this.getHealthInner(side));
this.getDetails = (/**@param {Side} side */side => this.getDetailsInner(side));
this.set = set;
this.baseTemplate = this.battle.getTemplate(set.species || set.name);
if (!this.baseTemplate.exists) {
throw new Error(`Unidentified species: ${this.baseTemplate.name}`);
}
this.species = this.battle.getSpecies(set.species);
if (set.name === set.species || !set.name) {
set.name = this.baseTemplate.baseSpecies;
}
this.name = set.name.substr(0, 20);
this.speciesid = toId(this.species);
this.template = this.baseTemplate;
this.movepp = {};
/**@type {MoveSlot[]} */
this.moveSlots = [];
/**@type {MoveSlot[]} */
this.baseMoveSlots = [];
/**@type {AnyObject} */
// @ts-ignore - null used for this.formeChange(this.baseTemplate)
this.baseStats = null;
this.trapped = false;
this.maybeTrapped = false;
this.maybeDisabled = false;
/**@type {?Pokemon} */
this.illusion = null;
this.fainted = false;
this.faintQueued = false;
this.lastItem = '';
this.ateBerry = false;
/**@type {string} */
this.status = '';
this.position = 0;
/**
* If the switch is called by an effect with a special switch
* message, like U-turn or Baton Pass, this will be the fullname of
* the calling effect.
* @type {boolean | string}
*/
this.switchFlag = false;
this.forceSwitchFlag = false;
this.switchCopyFlag = false;
/**@type {?number} */
this.draggedIn = null;
/**@type {?Move} */
this.lastMove = null;
/**@type {string | boolean} */
this.moveThisTurn = '';
/**
* The result of the last move used on the previous turn by this
* Pokemon. Stomping Tantrum checks this property for a value of false
* when determine whether to double its power, but it has four
* possible values:
*
* undefined indicates this Pokemon was not active last turn. It should
* not be used to indicate that a move was attempted and failed, either
* in a way that boosts Stomping Tantrum or not.
*
* null indicates that the Pokemon's move was skipped in such a way
* that does not boost Stomping Tantrum, either from having to recharge
* or spending a turn trapped by another Pokemon's Sky Drop.
*
* false indicates that the move completely failed to execute for any
* reason not mentioned above, including missing, the target being
* immune, the user being immobilized by an effect such as paralysis, etc.
*
* true indicates that the move successfully executed one or more of
* its effects on one or more targets, including hitting with an attack
* but dealing 0 damage to the target in cases such as Disguise, or that
* the move was blocked by one or more moves such as Protect.
* @type {boolean | null | undefined}
*/
this.moveLastTurnResult = undefined;
/**
* The result of the most recent move used this turn by this Pokemon.
* At the start of each turn, the value stored here is moved to its
* counterpart, moveLastTurnResult, and this property is reinitialized
* to undefined. This property can have one of four possible values:
*
* undefined indicates that this Pokemon has not yet finished an
* attempt to use a move this turn. As this value is only overwritten
* after a move finishes execution, it is not sufficient for an event
* to examine only this property when checking if a Pokemon has not
* moved yet this turn if the event could take place during that
* Pokemon's move.
*
* null indicates that the Pokemon's move was skipped in such a way
* that does not boost Stomping Tantrum, either from having to recharge
* or spending a turn trapped by another Pokemon's Sky Drop.
*
* false indicates that the move completely failed to execute for any
* reason not mentioned above, including missing, the target being
* immune, the user being immobilized by an effect such as paralysis, etc.
*
* true indicates that the move successfully executed one or more of
* its effects on one or more targets, including hitting with an attack
* but dealing 0 damage to the target in cases such as Disguise. It can
* also mean that the move was blocked by one or more moves such as
* Protect. Uniquely, this value can also be true if this Pokemon mega
* evolved or ultra bursted this turn, but in that case the value should
* always be overwritten by a move action before the end of that turn.
* @type {boolean | null | undefined}
*/
this.moveThisTurnResult = undefined;
this.lastDamage = 0;
/**@type {?{pokemon: Pokemon, damage?: number, thisTurn: boolean, move?: string}} */
this.lastAttackedBy = null;
this.usedItemThisTurn = false;
this.newlySwitched = false;
this.beingCalledBack = false;
this.isActive = false;
this.activeTurns = 0;
/** Have this pokemon's Start events run yet? */
this.isStarted = false;
this.transformed = false;
this.duringMove = false;
this.speed = 0;
this.abilityOrder = 0;
set.level = this.battle.clampIntRange(set.forcedLevel || set.level || 100, 1, 9999);
this.level = set.level;
let genders = {M: 'M', F: 'F', N: 'N'};
this.gender = genders[set.gender] || this.template.gender || (this.battle.random() * 2 < 1 ? 'M' : 'F');
if (this.gender === 'N') this.gender = '';
this.happiness = typeof set.happiness === 'number' ? this.battle.clampIntRange(set.happiness, 0, 255) : 255;
this.pokeball = this.set.pokeball || 'pokeball';
this.fullname = this.side.id + ': ' + this.name;
this.details = this.species + (this.level === 100 ? '' : ', L' + this.level) + (this.gender === '' ? '' : ', ' + this.gender) + (this.set.shiny ? ', shiny' : '');
this.id = this.fullname; // shouldn't really be used anywhere
/**@type {AnyObject} */
this.statusData = {};
this.volatiles = {};
this.heightm = this.template.heightm;
this.weightkg = this.template.weightkg;
/**@type {string} */
this.baseAbility = toId(set.ability);
this.ability = this.baseAbility;
this.item = toId(set.item);
this.abilityData = {id: this.ability};
this.itemData = {id: this.item};
this.speciesData = {id: this.speciesid};
/**@type {string[]} */
this.types = this.baseTemplate.types;
/**@type {string} */
this.addedType = '';
/**@type {boolean} */
this.knownType = true;
if (this.set.moves) {
for (const moveid of this.set.moves) {
let move = this.battle.getMove(moveid);
if (!move.id) continue;
if (move.id === 'hiddenpower' && move.type !== 'Normal') {
if (!set.hpType) set.hpType = move.type;
move = this.battle.getMove('hiddenpower');
}
this.baseMoveSlots.push({
move: move.name,
id: move.id,
pp: ((move.noPPBoosts || move.isZ) ? move.pp : move.pp * 8 / 5),
maxpp: ((move.noPPBoosts || move.isZ) ? move.pp : move.pp * 8 / 5),
target: move.target,
disabled: false,
disabledSource: '',
used: false,
});
}
}
this.canMegaEvo = this.battle.canMegaEvo(this);
this.canUltraBurst = this.battle.canUltraBurst(this);
if (!this.set.evs) {
this.set.evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
}
if (!this.set.ivs) {
this.set.ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
}
let stats = {hp: 31, atk: 31, def: 31, spe: 31, spa: 31, spd: 31};
for (let i in stats) {
if (!this.set.evs[i]) this.set.evs[i] = 0;
if (!this.set.ivs[i] && this.set.ivs[i] !== 0) this.set.ivs[i] = 31;
}
for (let i in this.set.evs) {
this.set.evs[i] = this.battle.clampIntRange(this.set.evs[i], 0, 255);
}
for (let i in this.set.ivs) {
this.set.ivs[i] = this.battle.clampIntRange(this.set.ivs[i], 0, 31);
}
if (this.battle.gen && this.battle.gen <= 2) {
// We represent DVs using even IVs. Ensure they are in fact even.
for (let i in this.set.ivs) {
this.set.ivs[i] &= 30;
}
}
let hpData = this.battle.getHiddenPower(this.set.ivs);
/**@type {string} */
this.hpType = set.hpType || hpData.type;
/**@type {number} */
this.hpPower = hpData.power;
/**@type {{[k: string]: number}} */
this.boosts = {atk: 0, def: 0, spa: 0, spd: 0, spe: 0, accuracy: 0, evasion: 0};
this.stats = {atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
// This is used in gen 1 only, here to avoid code repetition.
// Only declared if gen 1 to avoid declaring an object we aren't going to need.
if (this.battle.gen === 1) this.modifiedStats = {atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
/**@type {?boolean} */
this.subFainted = null;
this.isStale = 0;
this.isStaleCon = 0;
this.isStaleHP = this.maxhp;
this.isStalePPTurns = 0;
// Transform copies IVs in gen 4 and earlier, so we track the base IVs/HP-type/power
this.baseIvs = this.set.ivs;
this.baseHpType = this.hpType;
this.baseHpPower = this.hpPower;
this.clearVolatile();
/**
* Keeps track of what type the client sees for this Pokemon
* @type {string}
*/
this.apparentType = this.baseTemplate.types.join('/');
/**@type {number} */
this.maxhp = this.template.maxHP || this.baseStats.hp;
/**@type {number} */
this.hp = this.hp || this.maxhp;
this.staleWarned = false;
this.showCure = false;
// OMs
/**@type {string | undefined} */
this.originalSpecies = undefined;
/**@type {?boolean} */
this.gluttonyFlag = null;
}
get moves() {
return this.moveSlots.map(moveSlot => moveSlot.id);
}
get baseMoves() {
return this.baseMoveSlots.map(moveSlot => moveSlot.id);
}
toString() {
let fullname = this.fullname;
if (this.illusion) fullname = this.illusion.fullname;
let positionList = 'abcdef';
if (this.isActive) return fullname.substr(0, 2) + positionList[this.position] + fullname.substr(2);
return fullname;
}
/**
* @param {Side} side
*/
getDetailsInner(side) {
if (this.illusion) {
let illusionDetails = this.illusion.species + (this.level === 100 ? '' : ', L' + this.level) + (this.illusion.gender === '' ? '' : ', ' + this.illusion.gender) + (this.illusion.set.shiny ? ', shiny' : '');
return illusionDetails + '|' + this.getHealthInner(side);
}
return this.details + '|' + this.getHealthInner(side);
}
updateSpeed() {
this.speed = this.getActionSpeed();
}
/**
* @param {string} statName
* @param {number} boost
* @param {number} [modifier]
*/
calculateStat(statName, boost, modifier) {
statName = toId(statName);
if (statName === 'hp') return this.maxhp; // please just read .maxhp directly
// base stat
let stat = this.stats[statName];
// Wonder Room swaps defenses before calculating anything else
if ('wonderroom' in this.battle.pseudoWeather) {
if (statName === 'def') {
stat = this.stats['spd'];
} else if (statName === 'spd') {
stat = this.stats['def'];
}
}
// stat boosts
// boost = this.boosts[statName];
let boosts = {};
boosts[statName] = boost;
boosts = this.battle.runEvent('ModifyBoost', this, null, null, boosts);
boost = boosts[statName];
let boostTable = [1, 1.5, 2, 2.5, 3, 3.5, 4];
if (boost > 6) boost = 6;
if (boost < -6) boost = -6;
if (boost >= 0) {
stat = Math.floor(stat * boostTable[boost]);
} else {
stat = Math.floor(stat / boostTable[-boost]);
}
// stat modifier
stat = this.battle.modify(stat, (modifier || 1));
// @ts-ignore
if (this.battle.getStatCallback) {
// @ts-ignore
stat = this.battle.getStatCallback(stat, statName, this);
}
return stat;
}
/**
* @param {string} statName
* @param {boolean} [unboosted]
* @param {boolean} [unmodified]
*/
getStat(statName, unboosted, unmodified) {
statName = toId(statName);
if (statName === 'hp') return this.maxhp; // please just read .maxhp directly
// base stat
let stat = this.stats[statName];
// Download ignores Wonder Room's effect, but this results in
// stat stages being calculated on the opposite defensive stat
if (unmodified && 'wonderroom' in this.battle.pseudoWeather) {
if (statName === 'def') {
statName = 'spd';
} else if (statName === 'spd') {
statName = 'def';
}
}
// stat boosts
if (!unboosted) {
let boosts = this.battle.runEvent('ModifyBoost', this, null, null, Object.assign({}, this.boosts));
let boost = boosts[statName];
let boostTable = [1, 1.5, 2, 2.5, 3, 3.5, 4];
if (boost > 6) boost = 6;
if (boost < -6) boost = -6;
if (boost >= 0) {
stat = Math.floor(stat * boostTable[boost]);
} else {
stat = Math.floor(stat / boostTable[-boost]);
}
}
// stat modifier effects
if (!unmodified) {
let statTable = {atk: 'Atk', def: 'Def', spa: 'SpA', spd: 'SpD', spe: 'Spe'};
stat = this.battle.runEvent('Modify' + statTable[statName], this, null, null, stat);
}
// @ts-ignore
if (this.battle.getStatCallback) {
// @ts-ignore
stat = this.battle.getStatCallback(stat, statName, this, unboosted);
}
return stat;
}
getActionSpeed() {
let speed = this.getStat('spe', false, false);
if (speed > 10000) speed = 10000;
if (this.battle.getPseudoWeather('trickroom')) {
speed = 0x2710 - speed;
}
return speed & 0x1FFF;
}
getWeight() {
let weight = this.template.weightkg;
weight = this.battle.runEvent('ModifyWeight', this, null, null, weight);
if (weight < 0.1) weight = 0.1;
return weight;
}
/**
* @param {string | Move} move
*/
getMoveData(move) {
move = this.battle.getMove(move);
for (const moveSlot of this.moveSlots) {
if (moveSlot.id === move.id) {
return moveSlot;
}
}
return null;
}
/**
* @param {Move} move
* @param {Pokemon} target
*/
getMoveTargets(move, target) {
let targets = [];
switch (move.target) {
case 'all':
case 'foeSide':
case 'allySide':
case 'allyTeam':
if (!move.target.startsWith('foe')) {
for (const allyActive of this.side.active) {
if (!allyActive.fainted) {
targets.push(allyActive);
}
}
}
if (!move.target.startsWith('ally')) {
for (const foeActive of this.side.foe.active) {
if (!foeActive.fainted) {
targets.push(foeActive);
}
}
}
break;
case 'allAdjacent':
case 'allAdjacentFoes':
if (move.target === 'allAdjacent') {
for (const allyActive of this.side.active) {
// @ts-ignore
if (this.battle.isAdjacent(this, allyActive)) {
targets.push(allyActive);
}
}
}
for (const foeActive of this.side.foe.active) {
// @ts-ignore
if (this.battle.isAdjacent(this, foeActive)) {
targets.push(foeActive);
}
}
break;
default:
let selectedTarget = target;
if (!target || (target.fainted && target.side !== this.side)) {
// If a targeted foe faints, the move is retargeted
target = this.battle.resolveTarget(this, move);
}
if (target.side.active.length > 1) {
if (!move.flags['charge'] || this.volatiles['twoturnmove'] ||
(move.id.startsWith('solarb') && this.battle.isWeather(['sunnyday', 'desolateland'])) ||
(this.hasItem('powerherb') && move.id !== 'skydrop')) {
target = this.battle.priorityEvent('RedirectTarget', this, this, move, target);
}
}
if (selectedTarget !== target) {
this.battle.retargetLastMove(target);
}
targets = [target];
// Resolve apparent targets for Pressure.
if (move.pressureTarget) {
// At the moment, this is the only supported target.
if (move.pressureTarget === 'foeSide') {
for (const foeActive of this.side.foe.active) {
if (foeActive && !foeActive.fainted) {
targets.push(foeActive);
}
}
}
}
}
return targets;
}
ignoringAbility() {
return !!((this.battle.gen >= 5 && !this.isActive) || (this.volatiles['gastroacid'] && !['battlebond', 'comatose', 'disguise', 'multitype', 'powerconstruct', 'rkssystem', 'schooling', 'shieldsdown', 'stancechange'].includes(this.ability)));
}
ignoringItem() {
return !!((this.battle.gen >= 5 && !this.isActive) || (this.hasAbility('klutz') && !this.getItem().ignoreKlutz) || this.volatiles['embargo'] || this.battle.pseudoWeather['magicroom']);
}
/**
* @param {string | Move} move
* @param {?number} [amount]
* @param {?Pokemon | false} [target]
*/
deductPP(move, amount, target) {
move = this.battle.getMove(move);
let ppData = this.getMoveData(move);
if (!ppData) return 0;
ppData.used = true;
if (!ppData.pp) return 0;
if (!amount) amount = 1;
ppData.pp -= amount;
if (ppData.pp < 0) {
amount += ppData.pp;
ppData.pp = 0;
}
if (ppData.virtual) {
for (const foeActive of this.side.foe.active) {
if (foeActive.isStale >= 2) {
if (move.selfSwitch) this.isStalePPTurns++;
return amount;
}
}
}
this.isStalePPTurns = 0;
return amount;
}
/**
* @param {Move} move
* @param {number} [targetLoc]
*/
moveUsed(move, targetLoc) {
this.lastMove = move;
this.lastMoveTargetLoc = targetLoc;
this.moveThisTurn = move.id;
}
/**
* @param {string | Move} move
* @param {number | false} damage
* @param {Pokemon} source
*/
gotAttacked(move, damage, source) {
if (!damage) damage = 0;
move = this.battle.getMove(move);
this.lastAttackedBy = {
pokemon: source,
damage: damage,
move: move.id,
thisTurn: true,
};
}
/**
* @return {string | null}
*/
getLockedMove() {
let lockedMove = this.battle.runEvent('LockMove', this);
if (lockedMove === true) lockedMove = null;
return lockedMove;
}
/**
* @param {string?} [lockedMove]
* @param {boolean} [restrictData]
*/
getMoves(lockedMove, restrictData) {
if (lockedMove) {
lockedMove = toId(lockedMove);
this.trapped = true;
if (lockedMove === 'recharge') {
return [{
move: 'Recharge',
id: 'recharge',
}];
}
for (const moveSlot of this.moveSlots) {
if (moveSlot.id !== lockedMove) continue;
return [{
move: moveSlot.move,
id: moveSlot.id,
}];
}
// does this happen?
return [{
move: this.battle.getMove(lockedMove).name,
id: lockedMove,
}];
}
let moves = [];
let hasValidMove = false;
for (const moveSlot of this.moveSlots) {
let moveName = moveSlot.move;
if (moveSlot.id === 'hiddenpower') {
moveName = 'Hidden Power ' + this.hpType;
if (this.battle.gen < 6) moveName += ' ' + this.hpPower;
} else if (moveSlot.id === 'return') {
// @ts-ignore
moveName = 'Return ' + this.battle.getMove('return').basePowerCallback(this);
} else if (moveSlot.id === 'frustration') {
// @ts-ignore
moveName = 'Frustration ' + this.battle.getMove('frustration').basePowerCallback(this);
}
let target = moveSlot.target;
if (moveSlot.id === 'curse') {
if (!this.hasType('Ghost')) {
target = this.battle.getMove('curse').nonGhostTarget || moveSlot.target;
}
}
let disabled = moveSlot.disabled;
// @ts-ignore
if (moveSlot.pp <= 0 || disabled && this.side.active.length >= 2 && this.battle.targetTypeChoices(target)) {
disabled = true;
} else if (disabled === 'hidden' && restrictData) {
disabled = false;
}
if (!disabled) {
hasValidMove = true;
}
moves.push({
move: moveName,
id: moveSlot.id,
pp: moveSlot.pp,
maxpp: moveSlot.maxpp,
target: target,
disabled: disabled,
});
}
if (hasValidMove) return moves;
return [];
}
getRequestData() {
let lockedMove = this.getLockedMove();
// Information should be restricted for the last active Pokémon
let isLastActive = this.isLastActive();
let canSwitchIn = this.battle.canSwitch(this.side) > 0;
let moves = this.getMoves(lockedMove, isLastActive);
let data = {moves: moves.length ? moves : [{move: 'Struggle', id: 'struggle'}]};
if (isLastActive) {
if (this.maybeDisabled) {
data.maybeDisabled = true;
}
if (canSwitchIn) {
if (this.trapped === true) {
data.trapped = true;
} else if (this.maybeTrapped) {
data.maybeTrapped = true;
}
}
} else if (canSwitchIn) {
// Discovered by selecting a valid Pokémon as a switch target and cancelling.
if (this.trapped) data.trapped = true;
}
if (!lockedMove) {
if (this.canMegaEvo) data.canMegaEvo = true;
if (this.canUltraBurst) data.canUltraBurst = true;
let canZMove = this.battle.canZMove(this);
if (canZMove) data.canZMove = canZMove;
}
return data;
}
isLastActive() {
if (!this.isActive) return false;
let allyActive = this.side.active;
for (let i = this.position + 1; i < allyActive.length; i++) {
if (allyActive[i] && !allyActive[i].fainted) return false;
}
return true;
}
positiveBoosts() {
let boosts = 0;
for (let i in this.boosts) {
if (this.boosts[i] > 0) boosts += this.boosts[i];
}
return boosts;
}
/**
* @param {SparseBoostsTable} boost
*/
boostBy(boost) {
let delta = 0;
for (let i in boost) {
// @ts-ignore
delta = boost[i];
this.boosts[i] += delta;
if (this.boosts[i] > 6) {
delta -= this.boosts[i] - 6;
this.boosts[i] = 6;
}
if (this.boosts[i] < -6) {
delta -= this.boosts[i] - (-6);
this.boosts[i] = -6;
}
}
return delta;
}
clearBoosts() {
for (let i in this.boosts) {
this.boosts[i] = 0;
}
}
/**
* @param {AnyObject} boost
*/
setBoost(boost) {
for (let i in boost) {
this.boosts[i] = boost[i];
}
}
/**
* @param {Pokemon} pokemon
*/
copyVolatileFrom(pokemon) {
this.clearVolatile();
this.boosts = pokemon.boosts;
for (let i in pokemon.volatiles) {
if (this.battle.getEffect(i).noCopy) continue;
// shallow clones
this.volatiles[i] = Object.assign({}, pokemon.volatiles[i]);
if (this.volatiles[i].linkedPokemon) {
delete pokemon.volatiles[i].linkedPokemon;
delete pokemon.volatiles[i].linkedStatus;
for (const linkedPoke of this.volatiles[i].linkedPokemon) {
let linkedPokeLinks = linkedPoke.volatiles[this.volatiles[i].linkedStatus].linkedPokemon;
linkedPokeLinks[linkedPokeLinks.indexOf(pokemon)] = this;
}
}
}
pokemon.clearVolatile();
for (let i in this.volatiles) {
this.battle.singleEvent('Copy', this.getVolatile(i), this.volatiles[i], this);
}
}
/**
* @param {Pokemon} pokemon
* @param {Pokemon} user
* @param {?Effect} [effect]
*/
transformInto(pokemon, user, effect = null) {
let template = pokemon.template;
if (pokemon.fainted || pokemon.illusion || (pokemon.volatiles['substitute'] && this.battle.gen >= 5)) {
return false;
}
if (!template.abilities || (pokemon && pokemon.transformed && this.battle.gen >= 2) || (user && user.transformed && this.battle.gen >= 5)) {
return false;
}
if (!this.formeChange(template, null)) {
return false;
}
this.transformed = true;
let types = pokemon.getTypes(true);
this.setType(pokemon.volatiles.roost ? pokemon.volatiles.roost.typeWas : types);
this.addedType = pokemon.addedType;
this.knownType = this.side === pokemon.side && pokemon.knownType;
this.apparentType = pokemon.apparentType;
for (let statName in this.stats) {
this.stats[statName] = pokemon.stats[statName];
}
this.moveSlots = [];
this.set.ivs = (this.battle.gen >= 5 ? this.set.ivs : pokemon.set.ivs);
this.hpType = (this.battle.gen >= 5 ? this.hpType : pokemon.hpType);
this.hpPower = (this.battle.gen >= 5 ? this.hpPower : pokemon.hpPower);
for (const moveSlot of pokemon.moveSlots) {
let moveName = moveSlot.move;
if (moveSlot.id === 'hiddenpower') {
moveName = 'Hidden Power ' + this.hpType;
}
this.moveSlots.push({
move: moveName,
id: moveSlot.id,
pp: moveSlot.maxpp === 1 ? 1 : 5,
maxpp: this.battle.gen >= 5 ? (moveSlot.maxpp === 1 ? 1 : 5) : moveSlot.maxpp,
target: moveSlot.target,
disabled: false,
used: false,
virtual: true,
});
this.moves.push(toId(moveName));
}
for (let j in pokemon.boosts) {
this.boosts[j] = pokemon.boosts[j];
}
if (this.battle.gen >= 6 && pokemon.volatiles['focusenergy']) this.addVolatile('focusenergy');
if (effect) {
this.battle.add('-transform', this, pokemon, '[from] ' + effect.fullname);
} else {
this.battle.add('-transform', this, pokemon);
}
this.setAbility(pokemon.ability, this, true);
// Change formes based on held items (for Transform)
// Only ever relevant in Generation 4 since Generation 3 didn't have item-based forme changes
if (this.battle.gen === 4) {
if (this.template.num === 487) {
// Giratina formes
if (this.template.species === 'Giratina' && this.item === 'griseousorb') {
this.formeChange('Giratina-Origin');
} else if (this.template.species === 'Giratina-Origin' && this.item !== 'griseousorb') {
this.formeChange('Giratina');
}
}
if (this.template.num === 493) {
// Arceus formes
let item = this.getItem();
let targetForme = (item && item.onPlate ? 'Arceus-' + item.onPlate : 'Arceus');
if (this.template.species !== targetForme) {
this.formeChange(targetForme);
}
}
}
return true;
}
/**
* Changes this Pokemon's forme to match the given templateId (or template).
* This function handles all changes to stats, ability, type, template, etc.
* as well as sending all relevant messages sent to the client.
* @param {string | Template} templateId
* @param {Effect | null} source
* @param {boolean} [isPermanent]
* @param {string} [message]
*/
formeChange(templateId, source = this.battle.effect, isPermanent, message) {
let rawTemplate = this.battle.getTemplate(templateId);
if (!rawTemplate.abilities) return false;
let template = this.battle.singleEvent('ModifyTemplate', this.battle.getFormat(), null, this, source, null, rawTemplate);
if (!template) return false;
this.template = template;
this.setType(template.types, true);
this.apparentType = rawTemplate.types.join('/');
this.addedType = template.addedType || '';
this.knownType = true;
if (source) {
let stats = this.battle.spreadModify(this.template.baseStats, this.set);
if (!this.baseStats) this.baseStats = stats;
for (let statName in this.stats) {
this.stats[statName] = stats[statName];
this.baseStats[statName] = stats[statName];
if (this.modifiedStats) this.modifiedStats[statName] = stats[statName]; // Gen 1: Reset modified stats.
}
if (this.battle.gen <= 1) {
// Gen 1: Re-Apply burn and para drops.
// FIXME: modifyStat() is only defined for the Gen 1 mod...
// @ts-ignore
if (this.status === 'par') this.modifyStat('spe', 0.25);
// @ts-ignore
if (this.status === 'brn') this.modifyStat('atk', 0.5);
}
this.speed = this.stats.spe;
if ((!source.id && !source.effectType) || this.battle.gen <= 2) return true;
let apparentSpecies = this.illusion ? this.illusion.template.species : template.baseSpecies; // The species the opponent sees
if (isPermanent) {
this.baseTemplate = rawTemplate;
this.details = template.species + (this.level === 100 ? '' : ', L' + this.level) + (this.gender === '' ? '' : ', ' + this.gender) + (this.set.shiny ? ', shiny' : '');
this.battle.add('detailschange', this, (this.illusion || this).details);
if (source.effectType === 'Item') {
// @ts-ignore
if (source.zMove) {
this.battle.add('-burst', this, apparentSpecies, template.requiredItem);
this.moveThisTurnResult = true; // Ultra Burst counts as an action for Truant
} else if (source.onPrimal) {
this.battle.add('-primal', !this.illusion && this);
} else {
this.battle.add('-mega', this, apparentSpecies, template.requiredItem);
this.moveThisTurnResult = true; // Mega Evolution counts as an action for Truant
}
} else if (source.effectType === 'Status') {
// Shaymin-Sky -> Shaymin
this.battle.add('-formechange', this, template.species, message);
}
} else {
if (source.effectType === 'Ability') {
this.battle.add('-formechange', this, template.species, message, `[from] ability: ${source.name}`);
} else {
this.battle.add('-formechange', this, this.illusion ? this.illusion.template.species : template.species, message);
}
}
if (source.effectType !== 'Ability' && source.id !== 'relicsong' && source.id !== 'zenmode') {
if (this.illusion) {
this.ability = ''; // Don't allow Illusion to wear off
}
this.setAbility(template.abilities['0'], null, true);
if (isPermanent) this.baseAbility = this.ability;
}
}
return true;
}
clearVolatile(includeSwitchFlags = true) {
this.boosts = {
atk: 0,
def: 0,
spa: 0,
spd: 0,
spe: 0,
accuracy: 0,
evasion: 0,
};
if (this.battle.gen === 1 && this.baseMoves.includes('mimic') && !this.transformed) {
let moveslot = this.baseMoves.indexOf('mimic');
let mimicPP = this.moveSlots[moveslot] ? this.moveSlots[moveslot].pp : 16;
this.moveSlots = this.baseMoveSlots.slice();
this.moveSlots[moveslot].pp = mimicPP;
} else {
this.moveSlots = this.baseMoveSlots.slice();
}
this.transformed = false;
this.ability = this.baseAbility;
this.set.ivs = this.baseIvs;
this.hpType = this.baseHpType;
this.hpPower = this.baseHpPower;
for (let i in this.volatiles) {
if (this.volatiles[i].linkedStatus) {
this.removeLinkedVolatiles(this.volatiles[i].linkedStatus, this.volatiles[i].linkedPokemon);
}
}
this.volatiles = {};
if (includeSwitchFlags) {
this.switchFlag = false;
this.forceSwitchFlag = false;
}
this.lastMove = null;
this.moveThisTurn = '';
this.lastDamage = 0;
this.lastAttackedBy = null;
this.newlySwitched = true;
this.beingCalledBack = false;
this.formeChange(this.baseTemplate);
}
/**
* @param {string | string[]} type
*/
hasType(type) {
if (!type) return false;
if (Array.isArray(type)) {
for (const typeid of type) {
if (this.hasType(typeid)) return true;
}
} else {
if (this.getTypes().includes(type)) return true;
}
return false;
}
/**
* This function only puts the pokemon in the faint queue;
* actually setting of this.fainted comes later when the
* faint queue is resolved.
*
* Returns the amount of damage actually dealt
* @param {Pokemon?} source
* @param {Effect?} effect
*/
faint(source = null, effect = null) {
if (this.fainted || this.faintQueued) return 0;
let d = this.hp;
this.hp = 0;
this.switchFlag = false;
this.faintQueued = true;
this.battle.faintQueue.push({
target: this,
source: source,
effect: effect,
});
return d;
}
/**
* @param {number} d
* @param {Pokemon?} source
* @param {Effect?} effect
*/
damage(d, source = null, effect = null) {
if (!this.hp) return 0;
if (d < 1 && d > 0) d = 1;
d = Math.floor(d);
if (isNaN(d)) return 0;
if (d <= 0) return 0;
this.hp -= d;
if (this.hp <= 0) {
d += this.hp;
this.faint(source, effect);
}
return d;
}
/**
* @param {boolean} [isHidden]
*/
tryTrap(isHidden = false) {
if (this.runStatusImmunity('trapped')) {
if (this.trapped && isHidden) return true;
this.trapped = isHidden ? 'hidden' : true;
return true;
}
return false;
}
/**
* @param {string} moveid
*/
hasMove(moveid) {
moveid = toId(moveid);
if (moveid.substr(0, 11) === 'hiddenpower') moveid = 'hiddenpower';
for (const moveSlot of this.moveSlots) {
if (moveid === moveSlot.id) {
return moveid;
}
}
return false;
}
/**
* @param {string} moveid
* @param {boolean | string} [isHidden]
* @param {Effect} [sourceEffect]
*/
disableMove(moveid, isHidden, sourceEffect) {
if (!sourceEffect && this.battle.event) {
sourceEffect = this.battle.effect;
}
moveid = toId(moveid);
for (const moveSlot of this.moveSlots) {
if (moveSlot.id === moveid && moveSlot.disabled !== true) {
moveSlot.disabled = (isHidden || true);
moveSlot.disabledSource = (sourceEffect ? sourceEffect.fullname : '');
break;
}
}
}
/**
* Returns the amount of damage actually healed
* @param {number} d
* @param {Pokemon?} [source]
* @param {Effect?} [effect]
*/
heal(d, source = null, effect = null) {
if (!this.hp) return false;
d = Math.floor(d);
if (isNaN(d)) return false;
if (d <= 0) return false;
if (this.hp >= this.maxhp) return false;
this.hp += d;
if (this.hp > this.maxhp) {
d -= this.hp - this.maxhp;
this.hp = this.maxhp;
}
return d;
}
/**
* Sets HP, returns delta
* @param {number} d
*/
sethp(d) {
if (!this.hp) return 0;
d = Math.floor(d);
if (isNaN(d)) return;
if (d < 1) d = 1;
d = d - this.hp;
this.hp += d;
if (this.hp > this.maxhp) {
d -= this.hp - this.maxhp;
this.hp = this.maxhp;
}
return d;
}
/**
* @param {string | Effect} status
* @param {Pokemon?} source
* @param {Effect?} sourceEffect
*/
trySetStatus(status, source = null, sourceEffect = null) {
return this.setStatus(this.status || status, source, sourceEffect);
}
/**
* Unlike clearStatus, gives cure message
* @param {boolean} [silent]
*/
cureStatus(silent = false) {
if (!this.hp || !this.status) return false;
this.battle.add('-curestatus', this, this.status, silent ? '[silent]' : '[msg]');
if (this.status === 'slp' && !this.hasAbility('comatose') && this.removeVolatile('nightmare')) {
this.battle.add('-end', this, 'Nightmare', '[silent]');
}
this.setStatus('');
return true;
}
/**
* @param {string | Effect} status
* @param {Pokemon?} [source]
* @param {Effect?} [sourceEffect]
* @param {boolean} [ignoreImmunities]
*/
setStatus(status, source = null, sourceEffect = null, ignoreImmunities = false) {
if (!this.hp) return false;
status = this.battle.getEffect(status);
if (this.battle.event) {
if (!source) source = this.battle.event.source;
if (!sourceEffect) sourceEffect = this.battle.effect;
}
if (this.status === status.id) {
if (sourceEffect && sourceEffect.status === this.status) {
this.battle.add('-fail', this, this.status);
} else if (sourceEffect && sourceEffect.status) {
this.battle.add('-fail', this);
}
return false;
}
if (!ignoreImmunities && status.id && !(source && source.hasAbility('corrosion') && ['tox', 'psn'].includes(status.id))) {
// the game currently never ignores immunities
if (!this.runStatusImmunity(status.id === 'tox' ? 'psn' : status.id)) {
this.battle.debug('immune to status');
if (sourceEffect && sourceEffect.status) this.battle.add('-immune', this, '[msg]');
return false;
}
}
let prevStatus = this.status;
let prevStatusData = this.statusData;
if (status.id) {
let result = this.battle.runEvent('SetStatus', this, source, sourceEffect, status);
if (!result) {
this.battle.debug('set status [' + status.id + '] interrupted');
return result;
}
}
this.status = status.id;
this.statusData = {id: status.id, target: this};
if (source) this.statusData.source = source;
if (status.duration) {
this.statusData.duration = status.duration;
}
if (status.durationCallback) {
this.statusData.duration = status.durationCallback.call(this.battle, this, source, sourceEffect);
}
if (status.id && !this.battle.singleEvent('Start', status, this.statusData, this, source, sourceEffect)) {
this.battle.debug('status start [' + status.id + '] interrupted');
// cancel the setstatus
this.status = prevStatus;
this.statusData = prevStatusData;
return false;
}
if (status.id && !this.battle.runEvent('AfterSetStatus', this, source, sourceEffect, status)) {
return false;
}
return true;
}
/**
* Unlike cureStatus, does not give cure message
*/
clearStatus() {
return this.setStatus('');
}
getStatus() {
return this.battle.getEffect(this.status);
}
/**
* @param {Pokemon} [source]
* @param {Effect} [sourceEffect]
*/
eatItem(source, sourceEffect) {
if (!this.hp || !this.isActive) return false;
if (!this.item) return false;
if (!sourceEffect && this.battle.effect) sourceEffect = this.battle.effect;
if (!source && this.battle.event && this.battle.event.target) source = this.battle.event.target;
let item = this.getItem();
if (this.battle.runEvent('UseItem', this, null, null, item) && this.battle.runEvent('TryEatItem', this, null, null, item)) {
this.battle.add('-enditem', this, item, '[eat]');
this.battle.singleEvent('Eat', item, this.itemData, this, source, sourceEffect);
this.battle.runEvent('EatItem', this, null, null, item);
this.lastItem = this.item;
this.item = '';
this.itemData = {id: '', target: this};
this.usedItemThisTurn = true;
this.ateBerry = true;
this.battle.runEvent('AfterUseItem', this, null, null, item);
return true;
}
return false;
}
/**
* @param {Pokemon} [source]
* @param {Effect} [sourceEffect]
*/
useItem(source, sourceEffect) {
if ((!this.hp && !this.getItem().isGem) || !this.isActive) return false;
if (!this.item) return false;
if (!sourceEffect && this.battle.effect) sourceEffect = this.battle.effect;
if (!source && this.battle.event && this.battle.event.target) source = this.battle.event.target;
let item = this.getItem();
if (this.battle.runEvent('UseItem', this, null, null, item)) {
switch (item.id) {
case 'redcard':
this.battle.add('-enditem', this, item, '[of] ' + source);
break;
default:
if (!item.isGem) {
this.battle.add('-enditem', this, item);
}
break;
}
this.battle.singleEvent('Use', item, this.itemData, this, source, sourceEffect);
this.lastItem = this.item;
this.item = '';
this.itemData = {id: '', target: this};
this.usedItemThisTurn = true;
this.battle.runEvent('AfterUseItem', this, null, null, item);
return true;
}
return false;
}
/**
* @param {Pokemon} [source]
*/
takeItem(source) {
if (!this.isActive) return false;
if (!this.item) return false;
if (!source) source = this;
if (this.battle.gen === 4) {
if (toId(this.ability) === 'multitype') return false;
if (source && toId(source.ability) === 'multitype') return false;
}
let item = this.getItem();
if (this.battle.runEvent('TakeItem', this, source, null, item)) {
this.item = '';
this.itemData = {id: '', target: this};
return item;
}
return false;
}
/**
* @param {string | Item} item
* @param {Pokemon} [source]
* @param {Effect} [effect]
*/
setItem(item, source, effect) {
if (!this.hp || !this.isActive) return false;
if (typeof item === 'string') item = this.battle.getItem(item);
let effectid;
if (this.battle.effect) effectid = this.battle.effect.id;
if (item.id === 'leppaberry' && effectid !== 'trick' && effectid !== 'switcheroo') {
this.isStale = 2;
this.isStaleSource = 'getleppa';
}
this.item = item.id;
this.itemData = {id: item.id, target: this};
if (item.id) {
this.battle.singleEvent('Start', item, this.itemData, this, source, effect);
}
return true;
}
getItem() {
return this.battle.getItem(this.item);
}
/**
* @param {string | string[]} item
*/
hasItem(item) {
if (this.ignoringItem()) return false;
let ownItem = this.item;
if (!Array.isArray(item)) {
return ownItem === toId(item);
}
return item.map(toId).includes(ownItem);
}
clearItem() {
return this.setItem('');
}
/**
* @param {string | Ability} ability
* @param {?Pokemon} [source]
* @param {boolean} [isFromFormeChange]
*/
setAbility(ability, source, isFromFormeChange) {
if (!this.hp) return false;
if (typeof ability === 'string') ability = this.battle.getAbility(ability);
let oldAbility = this.ability;
if (!isFromFormeChange) {
if (['illusion', 'battlebond', 'comatose', 'disguise', 'multitype', 'powerconstruct', 'rkssystem', 'schooling', 'shieldsdown', 'stancechange'].includes(ability.id)) return false;
if (['battlebond', 'comatose', 'disguise', 'multitype', 'powerconstruct', 'rkssystem', 'schooling', 'shieldsdown', 'stancechange'].includes(oldAbility)) return false;
}
if (!this.battle.runEvent('SetAbility', this, source, this.battle.effect, ability)) return false;
this.battle.singleEvent('End', this.battle.getAbility(oldAbility), this.abilityData, this, source);
if (this.battle.effect && this.battle.effect.effectType === 'Move') {
this.battle.add('-endability', this, this.battle.getAbility(oldAbility), '[from] move: ' + this.battle.getMove(this.battle.effect.id));
}
this.ability = ability.id;
this.abilityData = {id: ability.id, target: this};
if (ability.id && this.battle.gen > 3) {
this.battle.singleEvent('Start', ability, this.abilityData, this, source);
}
this.abilityOrder = this.battle.abilityOrder++;
return oldAbility;
}
getAbility() {
return this.battle.getAbility(this.ability);
}
/**
* @param {string | string[]} ability
*/
hasAbility(ability) {
if (this.ignoringAbility()) return false;
let ownAbility = this.ability;
if (!Array.isArray(ability)) {
return ownAbility === toId(ability);
}
return ability.map(toId).includes(ownAbility);
}
clearAbility() {
return this.setAbility('');
}
getNature() {
return this.battle.getNature(this.set.nature);
}
/**
* @param {string | Effect} status
* @param {Pokemon?} source
* @param {Effect?} sourceEffect
* @param {string | Effect?} linkedStatus
*/
addVolatile(status, source = null, sourceEffect = null, linkedStatus = null) {
let result;
status = this.battle.getEffect(status);
if (!this.hp && !status.affectsFainted) return false;
if (linkedStatus && source && !source.hp) return false;
if (this.battle.event) {
if (!source) source = this.battle.event.source;
if (!sourceEffect) sourceEffect = this.battle.effect;
}
if (this.volatiles[status.id]) {
if (!status.onRestart) return false;
return this.battle.singleEvent('Restart', status, this.volatiles[status.id], this, source, sourceEffect);
}
if (!this.runStatusImmunity(status.id)) {
this.battle.debug('immune to volatile status');
if (sourceEffect && sourceEffect.status) this.battle.add('-immune', this, '[msg]');
return false;
}
result = this.battle.runEvent('TryAddVolatile', this, source, sourceEffect, status);
if (!result) {
this.battle.debug('add volatile [' + status.id + '] interrupted');
return result;
}
this.volatiles[status.id] = {id: status.id};
this.volatiles[status.id].target = this;
if (source) {
this.volatiles[status.id].source = source;
this.volatiles[status.id].sourcePosition = source.position;
}
if (sourceEffect) {
this.volatiles[status.id].sourceEffect = sourceEffect;
}
if (status.duration) {
this.volatiles[status.id].duration = status.duration;
}
if (status.durationCallback) {
this.volatiles[status.id].duration = status.durationCallback.call(this.battle, this, source, sourceEffect);
}
result = this.battle.singleEvent('Start', status, this.volatiles[status.id], this, source, sourceEffect);
if (!result) {
// cancel
delete this.volatiles[status.id];
return result;
}
if (linkedStatus && source) {
if (!source.volatiles[linkedStatus.toString()]) {
source.addVolatile(linkedStatus, this, sourceEffect);
source.volatiles[linkedStatus.toString()].linkedPokemon = [this];
source.volatiles[linkedStatus.toString()].linkedStatus = status;
} else {
source.volatiles[linkedStatus.toString()].linkedPokemon.push(this);
}
this.volatiles[status.toString()].linkedPokemon = [source];
this.volatiles[status.toString()].linkedStatus = linkedStatus;
}
return true;
}
/**
* @param {string | Effect} status
*/
getVolatile(status) {
status = this.battle.getEffect(status);
if (!this.volatiles[status.id]) return null;
return status;
}
/**
* @param {string | Effect} status
*/
removeVolatile(status) {
if (!this.hp) return false;
status = this.battle.getEffect(status);
if (!this.volatiles[status.id]) return false;
this.battle.singleEvent('End', status, this.volatiles[status.id], this);
let linkedPokemon = this.volatiles[status.id].linkedPokemon;
let linkedStatus = this.volatiles[status.id].linkedStatus;
delete this.volatiles[status.id];
if (linkedPokemon) {
this.removeLinkedVolatiles(linkedStatus, linkedPokemon);
}
return true;
}
/**
* @param {string | Effect} linkedStatus
* @param {Pokemon[]} linkedPokemon
*/
removeLinkedVolatiles(linkedStatus, linkedPokemon) {
linkedStatus = linkedStatus.toString();
for (const linkedPoke of linkedPokemon) {
if (linkedPoke.volatiles[linkedStatus]) {
linkedPoke.volatiles[linkedStatus].linkedPokemon.splice(linkedPoke.volatiles[linkedStatus].linkedPokemon.indexOf(this), 1);
if (linkedPoke.volatiles[linkedStatus].linkedPokemon.length === 0) {
linkedPoke.removeVolatile(linkedStatus);
}
}
}
}
/**
* @param {Side | boolean} side
*/
getHealthInner(side) {
if (!this.hp) return '0 fnt';
let hpstring;
// side === true in replays
if (side === this.side || side === true) {
hpstring = '' + this.hp + '/' + this.maxhp;
} else {
let ratio = this.hp / this.maxhp;
if (this.battle.reportPercentages) {
// HP Percentage Mod mechanics
let percentage = Math.ceil(ratio * 100);
if ((percentage === 100) && (ratio < 1.0)) {
percentage = 99;
}
hpstring = '' + percentage + '/100';
} else {
// In-game accurate pixel health mechanics
let pixels = Math.floor(ratio * 48) || 1;
hpstring = '' + pixels + '/48';
if ((pixels === 9) && (ratio > 0.2)) {
hpstring += 'y'; // force yellow HP bar
} else if ((pixels === 24) && (ratio > 0.5)) {
hpstring += 'g'; // force green HP bar
}
}
}
if (this.status) hpstring += ' ' + this.status;
return hpstring;
}
/**
* Sets a type (except on Arceus, who resists type changes)
* newType can be an array, but this is for OMs only. The game in
* reality doesn't support setting a type to more than one type.
* @param {string | string[]} newType
* @param {boolean} [enforce]
*/
setType(newType, enforce = false) {
// First type of Arceus, Silvally cannot be normally changed
if (!enforce && (this.template.num === 493 || this.template.num === 773)) return false;
if (!newType) throw new Error("Must pass type to setType");
this.types = (typeof newType === 'string' ? [newType] : newType);
this.addedType = '';
this.knownType = true;
this.apparentType = this.types.join('/');
return true;
}
/**
* Removes any types added previously and adds another one
* @param {string} newType
*/
addType(newType) {
this.addedType = newType;
return true;
}
/**
* @param {boolean} [excludeAdded]
*/
getTypes(excludeAdded) {
let types = this.types;
types = this.battle.runEvent('Type', this, null, null, types);
if (!excludeAdded && this.addedType) {
types = types.concat(this.addedType);
}
if (types.length) return types;
return [this.battle.gen >= 5 ? 'Normal' : '???'];
}
/**
* @param {boolean} [negateImmunity]
*/
isGrounded(negateImmunity = false) {
if ('gravity' in this.battle.pseudoWeather) return true;
if ('ingrain' in this.volatiles && this.battle.gen >= 4) return true;
if ('smackdown' in this.volatiles) return true;
let item = (this.ignoringItem() ? '' : this.item);
if (item === 'ironball') return true;
// If a Fire/Flying type uses Burn Up and Roost, it becomes ???/Flying-type, but it's still grounded.
if (!negateImmunity && this.hasType('Flying') && !('roost' in this.volatiles)) return false;
if (this.hasAbility('levitate') && !this.battle.suppressingAttackEvents()) return null;
if ('magnetrise' in this.volatiles) return false;
if ('telekinesis' in this.volatiles) return false;
return item !== 'airballoon';
}
isSemiInvulnerable() {
if (this.volatiles['fly'] || this.volatiles['bounce'] || this.volatiles['dive'] || this.volatiles['dig'] || this.volatiles['phantomforce'] || this.volatiles['shadowforce'] || this.isSkyDropped()) {
return true;
}
return false;
}
isSkyDropped() {
if (this.volatiles['skydrop']) return true;
for (const foeActive of this.side.foe.active) {
if (foeActive.volatiles['skydrop'] && foeActive.volatiles['skydrop'].source === this) {
return true;
}
}
return false;
}
/**
* @param {string | Move} move
*/
runEffectiveness(move) {
let totalTypeMod = 0;
for (const type of this.getTypes()) {
let typeMod = this.battle.getEffectiveness(move, type);
typeMod = this.battle.singleEvent('Effectiveness', move, null, type, move, null, typeMod);
totalTypeMod += this.battle.runEvent('Effectiveness', this, type, move, typeMod);
}
return totalTypeMod;
}
/**
* @param {string} type
* @param {string | boolean} [message]
*/
runImmunity(type, message) {
if (!type || type === '???') {
return true;
}
if (!(type in this.battle.data.TypeChart)) {
if (type === 'Fairy' || type === 'Dark' || type === 'Steel') return true;
throw new Error("Use runStatusImmunity for " + type);
}
if (this.fainted) {
return false;
}
let isGrounded;
let negateResult = this.battle.runEvent('NegateImmunity', this, type);
if (type === 'Ground') {
isGrounded = this.isGrounded(!negateResult);
if (isGrounded === null) {
if (message) {
this.battle.add('-immune', this, '[msg]', '[from] ability: Levitate');
}
return false;
}
}
if (!negateResult) return true;
if ((isGrounded === undefined && !this.battle.getImmunity(type, this)) || isGrounded === false) {
if (message) {
this.battle.add('-immune', this, '[msg]');
}
return false;
}
return true;
}
/**
* @param {string} type
* @param {string} [message]
*/
runStatusImmunity(type, message) {
if (this.fainted) {
return false;
}
if (!type) {
return true;
}
if (!this.battle.getImmunity(type, this)) {
this.battle.debug('natural status immunity');
if (message) {
this.battle.add('-immune', this, '[msg]');
}
return false;
}
let immunity = this.battle.runEvent('Immunity', this, null, null, type);
if (!immunity) {
this.battle.debug('artificial status immunity');
if (message && immunity !== null) {
this.battle.add('-immune', this, '[msg]');
}
return false;
}
return true;
}
destroy() {
// deallocate ourself
// get rid of some possibly-circular references
// @ts-ignore - prevent type | null
this.battle = null;
// @ts-ignore - prevent type | null
this.side = null;
}
}
module.exports = Pokemon;