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This is a surprisingly minor refactor considering how many files it touches, but most of this is only renames. In terms of file renames: - `tools.js` is now `sim/dex.js` - `battle-engine.js` is now `sim/index.js` and its three classes are in `sim/battle.js`, `sim/side.js`, and `sim/pokemon.js` - `prng.js` is now `sim/prng.js` In terms of variable renames: - `Tools` is now `Dex` - `BattleEngine` is now `Sim` - `BattleEngine.Battle` is now `Sim.Battle` - `BattleEngine.BattleSide` is now `Sim.Side` - `BattleEngine.BattlePokemon` is now `Sim.Pokemon` |
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|---|---|---|
| .. | ||
| angerpoint.js | ||
| arenatrap.js | ||
| battlearmor.js | ||
| clearbody.js | ||
| cloudnine.js | ||
| colorchange.js | ||
| comatose.js | ||
| contrary.js | ||
| damp.js | ||
| deltastream.js | ||
| desolateland.js | ||
| dryskin.js | ||
| emergencyexit.js | ||
| flashfire.js | ||
| flowergift.js | ||
| immunity.js | ||
| intimidate.js | ||
| klutz.js | ||
| levitate.js | ||
| lightningrod.js | ||
| magicbounce.js | ||
| magicguard.js | ||
| magnetpull.js | ||
| multiscale.js | ||
| normalize.js | ||
| pickup.js | ||
| prankster.js | ||
| pressure.js | ||
| primordialsea.js | ||
| rockhead.js | ||
| shadowtag.js | ||
| sheerforce.js | ||
| shellarmor.js | ||
| shielddust.js | ||
| simple.js | ||
| stickyhold.js | ||
| stormdrain.js | ||
| sturdy.js | ||
| suctioncups.js | ||
| thickfat.js | ||
| unaware.js | ||
| unburden.js | ||
| wonderguard.js | ||