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Random team generation scripts are no longer in scripts.js, but instead in a new file random-teams.js. The scripts are now also no longer run from inside battles, but in a new team generator object. This makes it easier for external scripts to generate random teams by running Dex.generateTeam(format).
26 lines
798 B
JavaScript
26 lines
798 B
JavaScript
'use strict';
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exports.BattleScripts = {
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inherit: 'gen4',
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gen: 3,
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init: function () {
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for (let i in this.data.Pokedex) {
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delete this.data.Pokedex[i].abilities['H'];
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}
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let specialTypes = {Fire:1, Water:1, Grass:1, Ice:1, Electric:1, Dark:1, Psychic:1, Dragon:1};
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let newCategory = '';
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for (let i in this.data.Movedex) {
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if (!this.data.Movedex[i]) console.log(i);
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if (this.data.Movedex[i].category === 'Status') continue;
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newCategory = specialTypes[this.data.Movedex[i].type] ? 'Special' : 'Physical';
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if (newCategory !== this.data.Movedex[i].category) {
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this.modData('Movedex', i).category = newCategory;
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}
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}
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},
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calcRecoilDamage: function (damageDealt, move) {
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return this.clampIntRange(Math.floor(damageDealt * move.recoil[0] / move.recoil[1]), 1);
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},
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};
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