pokemon-showdown/test/simulator/items
Guangcong Luo df5d8b283e Fix mistakes in tests
So I've been working on a massive refactor to the choice system for,
like, over a week. It's still not done, but it's found some mistakes
in the tests that should be fixed.
2017-03-17 02:22:52 -05:00
..
assaultvest.js Test: Use the new common#createBattle method 2016-06-17 05:45:22 -05:00
drives.js Test: Use the new common#createBattle method 2016-06-17 05:45:22 -05:00
flameorb.js Test: Use the new common#createBattle method 2016-06-17 05:45:22 -05:00
focussash.js Revert "Confusion still has a 50% self-hit chance" 2016-12-06 23:50:07 -05:00
ironball.js Test: Use the new common#createBattle method 2016-06-17 05:45:22 -05:00
lansatberry.js Test: Use the new common#createBattle method 2016-06-17 05:45:22 -05:00
leftovers.js Fix mistakes in tests 2017-03-17 02:22:52 -05:00
mail.js Test: Use the new common#createBattle method 2016-06-17 05:45:22 -05:00
plates.js Build: Fix issues reported by the latest Eslint version 2016-11-17 14:27:39 -05:00
ringtarget.js Test: Use the new common#createBattle method 2016-06-17 05:45:22 -05:00
seeds.js Fix Seed activation on double-Surge 2017-02-14 22:14:15 -06:00
shedshell.js Test: Use the new common#createBattle method 2016-06-17 05:45:22 -05:00
weaknesspolicy.js Test: Use the new common#createBattle method 2016-06-17 05:45:22 -05:00