pokemon-showdown/test/sim/items
Annika 3eda79ccb2 Remove unnecessary RNG roll for targeting
This should make singles battles faster and more accurate
2022-11-04 17:03:16 -07:00
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adrenalineorb.js
assaultvest.js
choiceitem.js Fix Choice lock after Dynamax ends (#8741) 2022-04-28 14:16:35 -05:00
drives.js
ejectpack.js Add various mechanics tests (#8494) 2021-11-05 13:28:45 -05:00
eviolite.js Fix National Dex Eviolite checks (#8650) 2022-02-01 13:51:04 -05:00
flameorb.js
focussash.js
heavydutyboots.js
ironball.js
jabocaberry.js Don't activate Jaboca/Rowap Berries vs Magic Guard (#8670) 2022-02-17 17:49:19 -06:00
keeberry.js
lansatberry.js
leftovers.js
leppaberry.js
lifeorb.js
lumberry.js
mail.js
metronome.js Fix Metronome (Item) and two-turn moves interaction (#8430) 2021-08-10 10:59:17 -04:00
plates.js
protectivepads.js
quickclaw.js Remove unnecessary RNG roll for targeting 2022-11-04 17:03:16 -07:00
redcard.js Fix interaction of Destiny Bond and Red Card (#8219) 2021-05-01 14:02:34 -04:00
ringtarget.js Add various mechanics tests (#8313) 2021-05-20 08:43:08 -04:00
rockyhelmet.js
roomservice.js Correct Room Service event timing (#8959) 2022-10-30 17:42:03 -05:00
safetygoggles.js
seeds.js Add various mechanics tests (#8494) 2021-11-05 13:28:45 -05:00
shedshell.js
shellbell.js Tests: Unskip passing Shell Bell test 2021-05-21 20:32:55 -05:00
sitrusberry.js Add various mechanics tests (#8915) 2022-10-05 21:59:34 -05:00
weaknesspolicy.js
whiteherb.js