pokemon-showdown/test/sim/misc
2022-05-19 19:05:32 -05:00
..
accuracy.js
arceus.js
confusion.js Improve self-hit confusion damage (#8264) 2021-05-04 13:44:13 -04:00
critical.js
dynamax.js Fix Dynamax not starting in order of most recent speed (#8744) 2022-05-04 17:30:26 -04:00
endlessbattleclause.js Fix build (#8382) 2021-07-05 12:21:22 -07:00
faint-order.js Check for a winner when Destiny Bond knocks out a Pokemon 2021-05-20 12:22:37 -04:00
fusion-combo.js
hazards.js Proc hazards in the order they were set (#8730) 2022-05-19 19:05:32 -05:00
inversebattle.js
megaevolution.js Fix repeate mega evolution bug 2021-03-31 22:16:06 -07:00
mixandmega.js
multi-battle.js Fix Follow Me, etc. in FFA (#8173) 2021-04-03 15:16:27 -07:00
overflowstatmod.js
pledgemoves.js
prng.js Use ts-node instead of Sucrase (#8369) 2021-07-09 19:59:22 -07:00
recoil.js
silvally.js
sleepclausemod.js
speed.js
state.js Use ts-node instead of Sucrase (#8369) 2021-07-09 19:59:22 -07:00
statuses.js Fix paralysis modifier application (#8478) 2021-11-06 15:52:39 -04:00
statusmoves.js
target-resolution.js Fix normal move target resolution in Triple Battles (#8735) 2022-05-04 17:29:03 -04:00
teampreview.js Properly handle Zacian/Zamazenta Crowned forms (#8753) 2022-05-09 14:23:15 -05:00
trapmoves.js
turn-order.js Fix deterministic speed ties 2021-04-10 09:41:22 -07:00
typechange.js
weather.js Fix the order of many end-turn resolution effects (#8307) 2021-05-17 11:53:52 -04:00
weight.js
zmoves.js Add various mechanics tests (#8494) 2021-11-05 13:28:45 -05:00