mirror of
https://github.com/smogon/pokemon-showdown.git
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"channel" is just a fancy way of saying "room, but in sockets". Renaming them like this should make it clearer exactly what's going on in sockets.
1717 lines
49 KiB
JavaScript
1717 lines
49 KiB
JavaScript
/**
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* Users
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* Pokemon Showdown - http://pokemonshowdown.com/
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*
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* Most of the communication with users happens here.
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*
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* There are two object types this file introduces:
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* User and Connection.
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*
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* A User object is a user, identified by username. A guest has a
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* username in the form "Guest 12". Any user whose username starts
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* with "Guest" must be a guest; normal users are not allowed to
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* use usernames starting with "Guest".
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*
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* A User can be connected to Pokemon Showdown from any number of tabs
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* or computers at the same time. Each connection is represented by
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* a Connection object. A user tracks its connections in
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* user.connections - if this array is empty, the user is offline.
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*
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* Get a user by username with Users.get
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* (scroll down to its definition for details)
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*
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* @license MIT license
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*/
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'use strict';
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/** @typedef {GlobalRoom | GameRoom | ChatRoom} Room */
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const PLAYER_SYMBOL = '\u2606';
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const HOST_SYMBOL = '\u2605';
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const THROTTLE_DELAY = 600;
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const THROTTLE_BUFFER_LIMIT = 6;
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const THROTTLE_MULTILINE_WARN = 3;
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const THROTTLE_MULTILINE_WARN_STAFF = 6;
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const PERMALOCK_CACHE_TIME = 30 * 24 * 60 * 60 * 1000;
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const DEFAULT_TRAINER_SPRITES = [1, 2, 101, 102, 169, 170, 265, 266];
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const FS = require('../lib/fs');
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/*********************************************************
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* Utility functions
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*********************************************************/
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// Low-level functions for manipulating Users.users and Users.prevUsers
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// Keeping them all here makes it easy to ensure they stay consistent
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/**
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* @param {User} user
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* @param {string} newUserid
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*/
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function move(user, newUserid) {
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if (user.userid === newUserid) return true;
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if (!user) return false;
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// doing it this way mathematically ensures no cycles
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prevUsers.delete(newUserid);
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prevUsers.set(user.userid, newUserid);
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users.delete(user.userid);
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user.userid = newUserid;
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users.set(newUserid, user);
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return true;
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}
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/**
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* @param {User} user
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*/
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function add(user) {
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if (user.userid) throw new Error(`Adding a user that already exists`);
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numUsers++;
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user.guestNum = numUsers;
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user.name = `Guest ${numUsers}`;
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user.userid = toId(user.name);
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if (users.has(user.userid)) throw new Error(`userid taken: ${user.userid}`);
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users.set(user.userid, user);
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}
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/**
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* @param {User} user
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*/
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function deleteUser(user) {
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prevUsers.delete('guest' + user.guestNum);
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users.delete(user.userid);
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}
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/**
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* @param {User} user1
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* @param {User} user2
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*/
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function merge(user1, user2) {
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prevUsers.delete(user2.userid);
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prevUsers.set(user1.userid, user2.userid);
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}
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/**
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* Get a user.
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*
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* Usage:
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* Users.get(userid or username)
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*
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* Returns the corresponding User object, or null if no matching
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* was found.
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*
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* By default, this function will track users across name changes.
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* For instance, if "Some dude" changed their name to "Some guy",
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* Users.get("Some dude") will give you "Some guy"s user object.
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*
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* If this behavior is undesirable, use Users.getExact.
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* @param {?string | User} name
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* @param {boolean} exactName
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* @return {?User}
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*/
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function getUser(name, exactName = false) {
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if (!name || name === '!') return null;
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// @ts-ignore
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if (name.userid) return name;
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let userid = toId(name);
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let i = 0;
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if (!exactName) {
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while (userid && !users.has(userid) && i < 1000) {
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// @ts-ignore
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userid = prevUsers.get(userid);
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i++;
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}
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}
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return users.get(userid) || null;
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}
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/**
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* Get a user by their exact username.
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*
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* Usage:
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* Users.getExact(userid or username)
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*
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* Like Users.get, but won't track across username changes.
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*
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* Users.get(userid or username, true) is equivalent to
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* Users.getExact(userid or username).
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* The former is not recommended because it's less readable.
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* @param {string | User} name
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*/
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function getExactUser(name) {
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return getUser(name, true);
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}
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/**
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* Get a list of all users matching a list of userids and ips.
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*
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* Usage:
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* Users.findUsers([userids], [ips])
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* @param {string[]} userids
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* @param {string[]} ips
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* @param {{forPunishment?: boolean, includeTrusted?: boolean}} options
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*/
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function findUsers(userids, ips, options = {}) {
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let matches = /** @type {User[]} */ ([]);
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if (options.forPunishment) ips = ips.filter(ip => !Punishments.sharedIps.has(ip));
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for (const user of users.values()) {
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if (!options.forPunishment && !user.named && !user.connected) continue;
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if (!options.includeTrusted && user.trusted) continue;
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if (userids.includes(user.userid)) {
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matches.push(user);
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continue;
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}
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for (let myIp of ips) {
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if (myIp in user.ips) {
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matches.push(user);
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break;
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}
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}
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}
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return matches;
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}
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/*********************************************************
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* User groups
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*********************************************************/
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let usergroups = Object.create(null);
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function importUsergroups() {
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// can't just say usergroups = {} because it's exported
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for (let i in usergroups) delete usergroups[i];
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FS('config/usergroups.csv').readIfExists().then(data => {
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for (const row of data.split("\n")) {
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if (!row) continue;
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let cells = row.split(",");
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usergroups[toId(cells[0])] = (cells[1] || Config.groupsranking[0]) + cells[0];
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}
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});
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}
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function exportUsergroups() {
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let buffer = '';
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for (let i in usergroups) {
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buffer += usergroups[i].substr(1).replace(/,/g, '') + ',' + usergroups[i].charAt(0) + "\n";
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}
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FS('config/usergroups.csv').write(buffer);
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}
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importUsergroups();
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function cacheGroupData() {
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if (Config.groups) {
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// Support for old config groups format.
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// Should be removed soon.
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console.error(
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`You are using a deprecated version of user group specification in config.\n` +
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`Support for this will be removed soon.\n` +
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`Please ensure that you update your config.js to the new format (see config-example.js, line 220).\n`
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);
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} else {
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Config.punishgroups = Object.create(null);
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Config.groups = Object.create(null);
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Config.groupsranking = [];
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}
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let groups = Config.groups;
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let punishgroups = Config.punishgroups;
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/** @type {{[k: string]: 'processing' | true}} */
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let cachedGroups = {};
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/**
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* @param {string} sym
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* @param {any} groupData
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*/
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function cacheGroup(sym, groupData) {
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if (cachedGroups[sym] === 'processing') return false; // cyclic inheritance.
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if (cachedGroups[sym] !== true && groupData['inherit']) {
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cachedGroups[sym] = 'processing';
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let inheritGroup = groups[groupData['inherit']];
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if (cacheGroup(groupData['inherit'], inheritGroup)) {
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// Add lower group permissions to higher ranked groups,
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// preserving permissions specifically declared for the higher group.
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for (let key in inheritGroup) {
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if (key in groupData) continue;
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groupData[key] = inheritGroup[key];
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}
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}
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delete groupData['inherit'];
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}
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return (cachedGroups[sym] = true);
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}
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if (Config.grouplist) { // Using new groups format.
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let grouplist = Config.grouplist;
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let numGroups = grouplist.length;
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for (let i = 0; i < numGroups; i++) {
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let groupData = grouplist[i];
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// punish groups
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if (groupData.punishgroup) {
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punishgroups[groupData.id] = groupData;
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continue;
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}
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groupData.rank = numGroups - i - 1;
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groups[groupData.symbol] = groupData;
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Config.groupsranking.unshift(groupData.symbol);
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}
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}
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for (let sym in groups) {
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let groupData = groups[sym];
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cacheGroup(sym, groupData);
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}
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// hardcode default punishgroups.
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if (!punishgroups.locked) {
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punishgroups.locked = {
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name: 'Locked',
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id: 'locked',
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symbol: '\u203d',
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};
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}
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if (!punishgroups.muted) {
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punishgroups.muted = {
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name: 'Muted',
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id: 'muted',
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symbol: '!',
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};
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}
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}
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cacheGroupData();
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/**
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* @param {string} name
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* @param {string} group
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* @param {boolean} forceTrusted
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*/
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function setOfflineGroup(name, group, forceTrusted) {
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if (!group) throw new Error(`Falsy value passed to setOfflineGroup`);
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let userid = toId(name);
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let user = getExactUser(userid);
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if (user) {
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user.setGroup(group, forceTrusted);
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return true;
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}
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if (group === Config.groupsranking[0] && !forceTrusted) {
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delete usergroups[userid];
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} else {
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let usergroup = usergroups[userid];
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name = usergroup ? usergroup.substr(1) : name;
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usergroups[userid] = group + name;
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}
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exportUsergroups();
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return true;
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}
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/**
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* @param {string} name
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*/
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function isUsernameKnown(name) {
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let userid = toId(name);
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if (Users(userid)) return true;
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if (userid in usergroups) return true;
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for (const room of Rooms.global.chatRooms) {
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if (!room.auth) continue;
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if (userid in room.auth) return true;
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}
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return false;
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}
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/**
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* @param {string | User} name
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*/
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function isTrusted(name) {
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// @ts-ignore
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if (name.trusted) return name.trusted;
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let userid = toId(name);
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if (userid in usergroups) return userid;
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for (const room of Rooms.global.chatRooms) {
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if (!room.isPrivate && !room.isPersonal && room.auth && userid in room.auth && room.auth[userid] !== '+') return userid;
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}
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return false;
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}
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/*********************************************************
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* User and Connection classes
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*********************************************************/
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let connections = new Map();
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class Connection {
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/**
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* @param {string} id
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* @param {any} worker
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* @param {string} socketid
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* @param {?User} user
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* @param {?string} ip
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* @param {?string} protocol
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*/
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constructor(id, worker, socketid, user, ip, protocol) {
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this.id = id;
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this.socketid = socketid;
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this.worker = worker;
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this.inRooms = new Set();
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/**
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* This can be null during initialization and after disconnecting,
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* but we're asserting it non-null for ease of use. The main risk
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* is async code, where you need to re-check that it's not null
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* before using it.
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* @type {User}
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*/
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this.user = /** @type {User} */ (user);
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this.ip = ip || '';
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this.protocol = protocol || '';
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this.challenge = '';
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this.autojoins = '';
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}
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/**
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* @param {string | BasicRoom?} roomid
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* @param {string} data
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*/
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sendTo(roomid, data) {
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// @ts-ignore
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if (roomid && roomid.id) roomid = roomid.id;
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if (roomid && roomid !== 'lobby') data = `>${roomid}\n${data}`;
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Sockets.socketSend(this.worker, this.socketid, data);
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Monitor.countNetworkUse(data.length);
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}
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/**
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* @param {string} data
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*/
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send(data) {
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Sockets.socketSend(this.worker, this.socketid, data);
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Monitor.countNetworkUse(data.length);
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}
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destroy() {
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Sockets.socketDisconnect(this.worker, this.socketid);
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this.onDisconnect();
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}
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onDisconnect() {
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connections.delete(this.id);
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if (this.user) this.user.onDisconnect(this);
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this.user = /** @type {any} */ (null);
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}
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/**
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* @param {string} message
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*/
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popup(message) {
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this.send(`|popup|` + message.replace(/\n/g, '||'));
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}
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/**
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* @param {GlobalRoom | GameRoom | ChatRoom} room
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*/
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joinRoom(room) {
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if (this.inRooms.has(room.id)) return;
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this.inRooms.add(room.id);
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Sockets.roomAdd(this.worker, room.id, this.socketid);
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}
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/**
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* @param {GlobalRoom | GameRoom | ChatRoom} room
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*/
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leaveRoom(room) {
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if (this.inRooms.has(room.id)) {
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this.inRooms.delete(room.id);
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Sockets.roomRemove(this.worker, room.id, this.socketid);
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}
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}
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toString() {
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return (this.user ? this.user.userid + '[' + this.user.connections.indexOf(this) + ']' : '[disconnected]') + ':' + this.ip + (this.protocol !== 'websocket' ? ':' + this.protocol : '');
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}
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}
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/** @typedef {[string, string, Connection]} ChatQueueEntry */
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// User
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class User {
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/**
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* @param {Connection} connection
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*/
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constructor(connection) {
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this.mmrCache = Object.create(null);
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this.guestNum = -1;
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this.name = "";
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this.named = false;
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this.registered = false;
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this.userid = '';
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this.group = Config.groupsranking[0];
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this.avatar = DEFAULT_TRAINER_SPRITES[Math.floor(Math.random() * DEFAULT_TRAINER_SPRITES.length)];
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this.connected = true;
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if (connection.user) connection.user = this;
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this.connections = [connection];
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/**@type {string} */
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this.latestHost = '';
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this.ips = Object.create(null);
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this.ips[connection.ip] = 1;
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// Note: Using the user's latest IP for anything will usually be
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// wrong. Most code should use all of the IPs contained in
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// the `ips` object, not just the latest IP.
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/** @type {string} */
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this.latestIp = connection.ip;
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/** @type {?false | string} */
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this.locked = false;
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/** @type {?false | string} */
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this.semilocked = false;
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/** @type {?boolean} */
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this.namelocked = false;
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/** @type {?false | string} */
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this.permalocked = false;
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this.prevNames = Object.create(null);
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this.inRooms = new Set();
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/**
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* Set of room IDs
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* @type {Set<string>}
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*/
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this.games = new Set();
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/** Millisecond timestamp for last battle decision */
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this.lastDecision = 0;
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// misc state
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this.lastChallenge = 0;
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this.lastPM = '';
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this.team = '';
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this.lastMatch = '';
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// settings
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this.isSysop = false;
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this.isStaff = false;
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this.blockChallenges = false;
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this.ignorePMs = false;
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this.ignoreTickets = false;
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this.lastConnected = 0;
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this.inviteOnlyNextBattle = false;
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// chat queue
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/** @type {ChatQueueEntry[]?} */
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this.chatQueue = null;
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this.chatQueueTimeout = null;
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this.lastChatMessage = 0;
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this.lastCommand = '';
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|
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// for the anti-spamming mechanism
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this.lastMessage = ``;
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this.lastMessageTime = 0;
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this.lastReportTime = 0;
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/**@type {string} */
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this.s1 = '';
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/**@type {string} */
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this.s2 = '';
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/**@type {string} */
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this.s3 = '';
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/** @type {boolean} */
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this.punishmentNotified = false;
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/** @type {boolean} */
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this.lockNotified = false;
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/**@type {string} */
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this.autoconfirmed = '';
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// Used in punishments
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/** @type {string} */
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this.trackRename = '';
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// initialize
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Users.add(this);
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}
|
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|
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/**
|
|
* @param {string | BasicRoom?} roomid
|
|
* @param {string} data
|
|
*/
|
|
sendTo(roomid, data) {
|
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// @ts-ignore
|
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if (roomid && roomid.id) roomid = roomid.id;
|
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if (roomid && roomid !== 'global' && roomid !== 'lobby') data = `>${roomid}\n${data}`;
|
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for (const connection of this.connections) {
|
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if (roomid && !connection.inRooms.has(roomid)) continue;
|
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connection.send(data);
|
|
Monitor.countNetworkUse(data.length);
|
|
}
|
|
}
|
|
/**
|
|
* @param {string} data
|
|
*/
|
|
send(data) {
|
|
for (const connection of this.connections) {
|
|
connection.send(data);
|
|
Monitor.countNetworkUse(data.length);
|
|
}
|
|
}
|
|
/**
|
|
* @param {string} message
|
|
*/
|
|
popup(message) {
|
|
this.send(`|popup|` + message.replace(/\n/g, '||'));
|
|
}
|
|
/**
|
|
* @param {string} roomid
|
|
*/
|
|
getIdentity(roomid = '') {
|
|
if (this.locked || this.namelocked) {
|
|
const lockedSymbol = (Config.punishgroups && Config.punishgroups.locked ? Config.punishgroups.locked.symbol : '\u203d');
|
|
return lockedSymbol + this.name;
|
|
}
|
|
if (roomid && roomid !== 'global') {
|
|
let room = Rooms(roomid);
|
|
if (!room) {
|
|
throw new Error(`Room doesn't exist: ${roomid}`);
|
|
}
|
|
if (room.isMuted(this)) {
|
|
const mutedSymbol = (Config.punishgroups && Config.punishgroups.muted ? Config.punishgroups.muted.symbol : '!');
|
|
return mutedSymbol + this.name;
|
|
}
|
|
return room.getAuth(this) + this.name;
|
|
}
|
|
if (this.semilocked) {
|
|
const mutedSymbol = (Config.punishgroups && Config.punishgroups.muted ? Config.punishgroups.muted.symbol : '!');
|
|
return mutedSymbol + this.name;
|
|
}
|
|
return this.group + this.name;
|
|
}
|
|
/**
|
|
* @param {string} minAuth
|
|
* @param {BasicChatRoom?} room
|
|
*/
|
|
authAtLeast(minAuth, room = null) {
|
|
if (!minAuth || minAuth === ' ') return true;
|
|
if (minAuth === 'trusted' && this.trusted) return true;
|
|
if (minAuth === 'autoconfirmed' && this.autoconfirmed) return true;
|
|
|
|
if (minAuth === 'trusted' || minAuth === 'autoconfirmed') {
|
|
minAuth = Config.groupsranking[1];
|
|
}
|
|
if (!(minAuth in Config.groups)) return false;
|
|
let auth = (room && !this.can('makeroom') ? room.getAuth(this) : this.group);
|
|
return auth in Config.groups && Config.groups[auth].rank >= Config.groups[minAuth].rank;
|
|
}
|
|
/**
|
|
* @param {string} permission
|
|
* @param {string | User?} target user or group symbol
|
|
* @param {BasicChatRoom?} room
|
|
* @return {boolean}
|
|
*/
|
|
can(permission, target = null, room = null) {
|
|
if (this.hasSysopAccess()) return true;
|
|
|
|
let groupData = Config.groups[this.group];
|
|
if (groupData && groupData['root']) {
|
|
return true;
|
|
}
|
|
|
|
/** @type {string} */
|
|
let group;
|
|
let targetGroup = '';
|
|
let targetUser = null;
|
|
|
|
if (typeof target === 'string') {
|
|
targetGroup = target;
|
|
} else {
|
|
targetUser = target;
|
|
}
|
|
|
|
if (room && (room.auth || room.parent)) {
|
|
group = room.getAuth(this);
|
|
if (targetUser) targetGroup = room.getAuth(targetUser);
|
|
if (room.isPrivate === true && this.can('makeroom')) group = this.group;
|
|
} else {
|
|
group = this.group;
|
|
if (targetUser) targetGroup = targetUser.group;
|
|
}
|
|
|
|
groupData = Config.groups[group];
|
|
|
|
if (groupData && groupData[permission]) {
|
|
let jurisdiction = groupData[permission];
|
|
if (!targetUser && !targetGroup) {
|
|
return !!jurisdiction;
|
|
}
|
|
if (jurisdiction === true && permission !== 'jurisdiction') {
|
|
return this.can('jurisdiction', (targetUser || targetGroup), room);
|
|
}
|
|
if (typeof jurisdiction !== 'string') {
|
|
return !!jurisdiction;
|
|
}
|
|
if (jurisdiction.includes(targetGroup)) {
|
|
return true;
|
|
}
|
|
if (jurisdiction.includes('s') && targetUser === this) {
|
|
return true;
|
|
}
|
|
if (jurisdiction.includes('u') && Config.groupsranking.indexOf(group) > Config.groupsranking.indexOf(targetGroup)) {
|
|
return true;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
/**
|
|
* Special permission check for system operators
|
|
*/
|
|
hasSysopAccess() {
|
|
if (this.isSysop && Config.backdoor) {
|
|
// This is the Pokemon Showdown system operator backdoor.
|
|
|
|
// Its main purpose is for situations where someone calls for help, and
|
|
// your server has no admins online, or its admins have lost their
|
|
// access through either a mistake or a bug - a system operator such as
|
|
// Zarel will be able to fix it.
|
|
|
|
// This relies on trusting Pokemon Showdown. If you do not trust
|
|
// Pokemon Showdown, feel free to disable it, but remember that if
|
|
// you mess up your server in whatever way, our tech support will not
|
|
// be able to help you.
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
/**
|
|
* Permission check for using the dev console
|
|
*
|
|
* The `console` permission is incredibly powerful because it allows the
|
|
* execution of abitrary shell commands on the local computer As such, it
|
|
* can only be used from a specified whitelist of IPs and userids. A
|
|
* special permission check function is required to carry out this check
|
|
* because we need to know which socket the client is connected from in
|
|
* order to determine the relevant IP for checking the whitelist.
|
|
* @param {Connection} connection
|
|
*/
|
|
hasConsoleAccess(connection) {
|
|
if (this.hasSysopAccess()) return true;
|
|
if (!this.can('console')) return false; // normal permission check
|
|
|
|
let whitelist = Config.consoleips || ['127.0.0.1'];
|
|
// on the IP whitelist OR the userid whitelist
|
|
return whitelist.includes(connection.ip) || whitelist.includes(this.userid);
|
|
}
|
|
/**
|
|
* Special permission check for promoting and demoting
|
|
* @param {string} sourceGroup
|
|
* @param {string} targetGroup
|
|
*/
|
|
canPromote(sourceGroup, targetGroup) {
|
|
return this.can('promote', sourceGroup) && this.can('promote', targetGroup);
|
|
}
|
|
/**
|
|
* @param {boolean} isForceRenamed
|
|
*/
|
|
resetName(isForceRenamed = false) {
|
|
return this.forceRename('Guest ' + this.guestNum, false, isForceRenamed);
|
|
}
|
|
/**
|
|
* @param {?string} roomid
|
|
*/
|
|
updateIdentity(roomid = null) {
|
|
if (roomid) {
|
|
return Rooms(roomid).onUpdateIdentity(this);
|
|
}
|
|
for (const roomid of this.inRooms) {
|
|
Rooms(roomid).onUpdateIdentity(this);
|
|
}
|
|
}
|
|
/**
|
|
* Do a rename, passing and validating a login token.
|
|
*
|
|
* @param {string} name The name you want
|
|
* @param {string} token Signed assertion returned from login server
|
|
* @param {boolean} newlyRegistered Make sure this account will identify as registered
|
|
* @param {Connection} connection The connection asking for the rename
|
|
*/
|
|
async rename(name, token, newlyRegistered, connection) {
|
|
let userid = toId(name);
|
|
for (const roomid of this.games) {
|
|
if (userid === this.userid) break;
|
|
const game = Rooms(roomid).game;
|
|
if (!game || game.ended) continue; // should never happen
|
|
if (game.allowRenames || !this.named) continue;
|
|
this.popup(`You can't change your name right now because you're in ${game.title}, which doesn't allow renaming.`);
|
|
return false;
|
|
}
|
|
|
|
let challenge = '';
|
|
if (connection) {
|
|
challenge = connection.challenge;
|
|
}
|
|
if (!challenge) {
|
|
Monitor.warn(`verification failed; no challenge`);
|
|
return false;
|
|
}
|
|
|
|
if (!name) name = '';
|
|
if (!/[a-zA-Z]/.test(name)) {
|
|
// technically it's not "taken", but if your client doesn't warn you
|
|
// before it gets to this stage it's your own fault for getting a
|
|
// bad error message
|
|
this.send(`|nametaken||Your name must contain at least one letter.`);
|
|
return false;
|
|
}
|
|
|
|
if (userid.length > 18) {
|
|
this.send(`|nametaken||Your name must be 18 characters or shorter.`);
|
|
return false;
|
|
}
|
|
name = Chat.namefilter(name, this);
|
|
if (userid !== toId(name)) {
|
|
if (name) {
|
|
name = userid;
|
|
} else {
|
|
userid = '';
|
|
}
|
|
}
|
|
if (this.registered) newlyRegistered = false;
|
|
|
|
if (!userid) {
|
|
this.send(`|nametaken||Your name contains a banned word.`);
|
|
return false;
|
|
} else {
|
|
if (userid === this.userid && !newlyRegistered) {
|
|
return this.forceRename(name, this.registered);
|
|
}
|
|
}
|
|
|
|
if (!token || token.charAt(0) === ';') {
|
|
this.send(`|nametaken|${name}|Your authentication token was invalid.`);
|
|
return false;
|
|
}
|
|
|
|
let tokenSemicolonPos = token.indexOf(';');
|
|
let tokenData = token.substr(0, tokenSemicolonPos);
|
|
let tokenSig = token.substr(tokenSemicolonPos + 1);
|
|
|
|
let tokenDataSplit = tokenData.split(',');
|
|
let [signedChallenge, signedUserid, userType, signedDate, signedHostname] = tokenDataSplit;
|
|
if (signedHostname && Config.legalhosts && !Config.legalhosts.includes(signedHostname)) {
|
|
Monitor.warn(`forged assertion: ${tokenData}`);
|
|
this.send(`|nametaken|${name}|Your assertion is for the wrong server. This server is ${Config.legalhosts[0]}.`);
|
|
return false;
|
|
}
|
|
|
|
if (tokenDataSplit.length < 5) {
|
|
Monitor.warn(`outdated assertion format: ${tokenData}`);
|
|
this.send(`|nametaken|${name}|Your assertion is stale. This usually means that the clock on the server computer is incorrect. If this is your server, please set the clock to the correct time.`);
|
|
return false;
|
|
}
|
|
|
|
if (signedUserid !== userid) {
|
|
// userid mismatch
|
|
this.send(`|nametaken|${name}|Your verification signature doesn't match your new username.`);
|
|
return false;
|
|
}
|
|
|
|
if (signedChallenge !== challenge) {
|
|
// a user sent an invalid token
|
|
Monitor.debug(`verify token challenge mismatch: ${signedChallenge} <=> ${challenge}`);
|
|
this.send(`|nametaken|${name}|Your verification signature doesn't match your authentication token.`);
|
|
return false;
|
|
}
|
|
|
|
let expiry = Config.tokenexpiry || 25 * 60 * 60;
|
|
if (Math.abs(parseInt(signedDate) - Date.now() / 1000) > expiry) {
|
|
Monitor.warn(`stale assertion: ${tokenData}`);
|
|
this.send(`|nametaken|${name}|Your assertion is stale. This usually means that the clock on the server computer is incorrect. If this is your server, please set the clock to the correct time.`);
|
|
return false;
|
|
}
|
|
|
|
let success = await Verifier.verify(tokenData, tokenSig);
|
|
if (!success) {
|
|
Monitor.warn(`verify failed: ${token}`);
|
|
Monitor.warn(`challenge was: ${challenge}`);
|
|
this.send(`|nametaken|${name}|Your verification signature was invalid.`);
|
|
return false;
|
|
}
|
|
|
|
// future-proofing
|
|
this.s1 = tokenDataSplit[5];
|
|
this.s2 = tokenDataSplit[6];
|
|
this.s3 = tokenDataSplit[7];
|
|
|
|
this.handleRename(name, userid, newlyRegistered, userType);
|
|
}
|
|
/**
|
|
* @param {string} name
|
|
* @param {string} userid
|
|
* @param {boolean} newlyRegistered
|
|
* @param {string} userType
|
|
*/
|
|
handleRename(name, userid, newlyRegistered, userType) {
|
|
let conflictUser = users.get(userid);
|
|
if (conflictUser && !conflictUser.registered && conflictUser.connected) {
|
|
if (newlyRegistered && userType !== '1') {
|
|
if (conflictUser !== this) conflictUser.resetName();
|
|
} else {
|
|
this.send(`|nametaken|${name}|Someone is already using the name "${conflictUser.name}.`);
|
|
return false;
|
|
}
|
|
}
|
|
|
|
let registered = false;
|
|
// user types:
|
|
// 1: unregistered user
|
|
// 2: registered user
|
|
// 3: Pokemon Showdown system operator
|
|
// 4: autoconfirmed
|
|
// 5: permalocked
|
|
// 6: permabanned
|
|
if (userType !== '1') {
|
|
registered = true;
|
|
|
|
if (userType === '3') {
|
|
this.isSysop = true;
|
|
this.trusted = userid;
|
|
this.autoconfirmed = userid;
|
|
} else if (userType === '4') {
|
|
this.autoconfirmed = userid;
|
|
} else if (userType === '5') {
|
|
this.permalocked = userid;
|
|
Punishments.lock(this, Date.now() + PERMALOCK_CACHE_TIME, userid, `Permalocked as ${name}`);
|
|
} else if (userType === '6') {
|
|
Punishments.ban(this, Date.now() + PERMALOCK_CACHE_TIME, userid, `Permabanned as ${name}`);
|
|
}
|
|
}
|
|
if (Users.isTrusted(userid)) {
|
|
this.trusted = userid;
|
|
this.autoconfirmed = userid;
|
|
}
|
|
if (this.trusted) {
|
|
this.locked = null;
|
|
this.namelocked = null;
|
|
this.permalocked = null;
|
|
this.semilocked = null;
|
|
}
|
|
|
|
let user = users.get(userid);
|
|
let possibleUser = Users(userid);
|
|
if (possibleUser && possibleUser.namelocked) {
|
|
// allows namelocked users to be merged
|
|
user = possibleUser;
|
|
}
|
|
if (user && user !== this) {
|
|
// This user already exists; let's merge
|
|
user.merge(this);
|
|
|
|
Users.merge(user, this);
|
|
for (let i in this.prevNames) {
|
|
if (!user.prevNames[i]) {
|
|
user.prevNames[i] = this.prevNames[i];
|
|
}
|
|
}
|
|
if (this.named) user.prevNames[this.userid] = this.name;
|
|
this.destroy();
|
|
|
|
Punishments.checkName(user, userid, registered);
|
|
|
|
Rooms.global.checkAutojoin(user);
|
|
Chat.loginfilter(user, this, userType);
|
|
return true;
|
|
}
|
|
|
|
Punishments.checkName(this, userid, registered);
|
|
if (this.namelocked) return false;
|
|
|
|
// rename success
|
|
if (!this.forceRename(name, registered)) {
|
|
return false;
|
|
}
|
|
Rooms.global.checkAutojoin(this);
|
|
Chat.loginfilter(this, null, userType);
|
|
return true;
|
|
}
|
|
/**
|
|
* @param {string} name
|
|
* @param {boolean} registered
|
|
* @param {boolean} isForceRenamed
|
|
*/
|
|
forceRename(name, registered, isForceRenamed = false) {
|
|
// skip the login server
|
|
let userid = toId(name);
|
|
|
|
if (users.has(userid) && users.get(userid) !== this) {
|
|
return false;
|
|
}
|
|
|
|
let oldid = this.userid;
|
|
if (userid !== this.userid) {
|
|
this.cancelReady();
|
|
|
|
if (!Users.move(this, userid)) {
|
|
return false;
|
|
}
|
|
|
|
// MMR is different for each userid
|
|
this.mmrCache = {};
|
|
|
|
this.updateGroup(registered);
|
|
} else if (registered) {
|
|
this.updateGroup(registered);
|
|
}
|
|
|
|
if (this.named && oldid !== userid) this.prevNames[oldid] = this.name;
|
|
this.name = name;
|
|
|
|
let joining = !this.named;
|
|
this.named = !userid.startsWith('guest') || !!this.namelocked;
|
|
|
|
for (const connection of this.connections) {
|
|
//console.log('' + name + ' renaming: socket ' + i + ' of ' + this.connections.length);
|
|
let initdata = `|updateuser|${this.name}|${this.named ? 1 : 0}|${this.avatar}`;
|
|
connection.send(initdata);
|
|
}
|
|
for (const roomid of this.games) {
|
|
const room = Rooms(roomid);
|
|
if (!room) {
|
|
Monitor.warn(`while renaming, room ${roomid} expired for user ${this.userid} in rooms ${[...this.inRooms]} and games ${[...this.games]}`);
|
|
this.games.delete(roomid);
|
|
continue;
|
|
}
|
|
// @ts-ignore
|
|
room.game.onRename(this, oldid, joining, isForceRenamed);
|
|
}
|
|
for (const roomid of this.inRooms) {
|
|
Rooms(roomid).onRename(this, oldid, joining);
|
|
}
|
|
return true;
|
|
}
|
|
/**
|
|
* @param {User} oldUser
|
|
*/
|
|
merge(oldUser) {
|
|
oldUser.cancelReady();
|
|
for (const roomid of oldUser.inRooms) {
|
|
Rooms(roomid).onLeave(oldUser);
|
|
}
|
|
|
|
if (this.locked === '#dnsbl' && !oldUser.locked) this.locked = false;
|
|
if (!this.locked && oldUser.locked === '#dnsbl') oldUser.locked = false;
|
|
if (oldUser.locked) this.locked = oldUser.locked;
|
|
if (oldUser.autoconfirmed) this.autoconfirmed = oldUser.autoconfirmed;
|
|
|
|
this.updateGroup(this.registered);
|
|
|
|
for (const connection of oldUser.connections) {
|
|
this.mergeConnection(connection);
|
|
}
|
|
oldUser.inRooms.clear();
|
|
oldUser.connections = [];
|
|
|
|
if (oldUser.chatQueue) {
|
|
if (!this.chatQueue) this.chatQueue = [];
|
|
this.chatQueue.push(...oldUser.chatQueue);
|
|
oldUser.clearChatQueue();
|
|
if (!this.chatQueueTimeout) this.startChatQueue();
|
|
}
|
|
|
|
this.s1 = oldUser.s1;
|
|
this.s2 = oldUser.s2;
|
|
this.s3 = oldUser.s3;
|
|
|
|
// merge IPs
|
|
for (let ip in oldUser.ips) {
|
|
if (this.ips[ip]) {
|
|
this.ips[ip] += oldUser.ips[ip];
|
|
} else {
|
|
this.ips[ip] = oldUser.ips[ip];
|
|
}
|
|
}
|
|
|
|
if (oldUser.isSysop) {
|
|
this.isSysop = true;
|
|
oldUser.isSysop = false;
|
|
}
|
|
|
|
oldUser.ips = {};
|
|
this.latestIp = oldUser.latestIp;
|
|
this.latestHost = oldUser.latestHost;
|
|
|
|
oldUser.markInactive();
|
|
}
|
|
/**
|
|
* @param {Connection} connection
|
|
*/
|
|
mergeConnection(connection) {
|
|
// the connection has changed name to this user's username, and so is
|
|
// being merged into this account
|
|
this.connected = true;
|
|
this.connections.push(connection);
|
|
//console.log('' + this.name + ' merging: connection ' + connection.socket.id);
|
|
let initdata = `|updateuser|${this.name}|1|${this.avatar}`;
|
|
connection.send(initdata);
|
|
connection.user = this;
|
|
for (const roomid of connection.inRooms) {
|
|
let room = Rooms(roomid);
|
|
if (!this.inRooms.has(roomid)) {
|
|
if (Punishments.checkNameInRoom(this, room.id)) {
|
|
// the connection was in a room that this user is banned from
|
|
connection.sendTo(room.id, `|deinit`);
|
|
connection.leaveRoom(room);
|
|
continue;
|
|
}
|
|
room.onJoin(this, connection);
|
|
this.inRooms.add(roomid);
|
|
}
|
|
if (room.game && room.game.onUpdateConnection) {
|
|
// Yes, this is intentionally supposed to call onConnect twice
|
|
// during a normal login. Override onUpdateConnection if you
|
|
// don't want this behavior.
|
|
room.game.onUpdateConnection(this, connection);
|
|
}
|
|
}
|
|
this.updateReady(connection);
|
|
}
|
|
debugData() {
|
|
let str = `${this.group}${this.name} (${this.userid})`;
|
|
for (const [i, connection] of this.connections.entries()) {
|
|
str += ` socket${i}[`;
|
|
str += [...connection.inRooms].join(`, `);
|
|
str += `]`;
|
|
}
|
|
if (!this.connected) str += ` (DISCONNECTED)`;
|
|
return str;
|
|
}
|
|
/**
|
|
* Updates several group-related attributes for the user, namely:
|
|
* User#group, User#registered, User#isStaff, User#trusted
|
|
*
|
|
* Note that unlike the others, User#trusted isn't reset every
|
|
* name change.
|
|
* @param {boolean} registered
|
|
*/
|
|
updateGroup(registered) {
|
|
if (!registered) {
|
|
this.registered = false;
|
|
this.group = Config.groupsranking[0];
|
|
this.isStaff = false;
|
|
return;
|
|
}
|
|
this.registered = true;
|
|
if (this.userid in usergroups) {
|
|
this.group = usergroups[this.userid].charAt(0);
|
|
} else {
|
|
this.group = Config.groupsranking[0];
|
|
}
|
|
|
|
if (Config.customavatars && Config.customavatars[this.userid]) {
|
|
this.avatar = Config.customavatars[this.userid];
|
|
}
|
|
|
|
this.isStaff = Config.groups[this.group] && (Config.groups[this.group].lock || Config.groups[this.group].root);
|
|
if (!this.isStaff) {
|
|
let staffRoom = Rooms('staff');
|
|
this.isStaff = (staffRoom && staffRoom.auth && staffRoom.auth[this.userid]);
|
|
}
|
|
if (this.trusted) {
|
|
if (this.locked && this.permalocked) {
|
|
Monitor.log(`[CrisisMonitor] Trusted user '${this.userid}' is ${this.permalocked !== this.userid ? `an alt of permalocked user '${this.permalocked}'` : `a permalocked user`}, and was automatically demoted from ${this.distrust()}.`);
|
|
return;
|
|
}
|
|
this.locked = false;
|
|
this.namelocked = false;
|
|
}
|
|
if (this.autoconfirmed && this.semilocked) {
|
|
if (this.semilocked.startsWith('#sharedip')) {
|
|
this.semilocked = false;
|
|
} else if (this.semilocked === '#dnsbl') {
|
|
this.popup(`You are locked because someone using your IP has spammed/hacked other websites. This usually means either you're using a proxy, you're in a country where other people commonly hack, or you have a virus on your computer that's spamming websites.`);
|
|
this.semilocked = '#dnsbl.';
|
|
}
|
|
}
|
|
if (this.ignorePMs && this.can('lock') && !this.can('bypassall')) this.ignorePMs = false;
|
|
}
|
|
/**
|
|
* Set a user's group. Pass (' ', true) to force trusted
|
|
* status without giving the user a group.
|
|
* @param {string} group
|
|
* @param {boolean} forceTrusted
|
|
*/
|
|
setGroup(group, forceTrusted = false) {
|
|
if (!group) throw new Error(`Falsy value passed to setGroup`);
|
|
this.group = group.charAt(0);
|
|
this.isStaff = Config.groups[this.group] && (Config.groups[this.group].lock || Config.groups[this.group].root);
|
|
if (!this.isStaff) {
|
|
let staffRoom = Rooms('staff');
|
|
this.isStaff = (staffRoom && staffRoom.auth && staffRoom.auth[this.userid]);
|
|
}
|
|
Rooms.global.checkAutojoin(this);
|
|
if (this.registered) {
|
|
if (forceTrusted || this.group !== Config.groupsranking[0]) {
|
|
usergroups[this.userid] = this.group + this.name;
|
|
this.trusted = this.userid;
|
|
this.autoconfirmed = this.userid;
|
|
} else {
|
|
delete usergroups[this.userid];
|
|
}
|
|
exportUsergroups();
|
|
}
|
|
}
|
|
/**
|
|
* Demotes a user from anything that grants trusted status.
|
|
* Returns an array describing what the user was demoted from.
|
|
*/
|
|
distrust() {
|
|
if (!this.trusted) return;
|
|
let userid = this.trusted;
|
|
let removed = [];
|
|
if (usergroups[userid]) {
|
|
removed.push(usergroups[userid].charAt(0));
|
|
}
|
|
for (const room of Rooms.global.chatRooms) {
|
|
if (!room.isPrivate && room.auth && userid in room.auth && room.auth[userid] !== '+') {
|
|
removed.push(room.auth[userid] + room.id);
|
|
room.auth[userid] = '+';
|
|
}
|
|
}
|
|
this.trusted = '';
|
|
this.setGroup(Config.groupsranking[0]);
|
|
return removed;
|
|
}
|
|
markInactive() {
|
|
this.connected = false;
|
|
this.lastConnected = Date.now();
|
|
if (!this.registered) {
|
|
// for "safety"
|
|
this.group = Config.groupsranking[0];
|
|
this.isSysop = false; // should never happen
|
|
this.isStaff = false;
|
|
// This isn't strictly necessary since we don't reuse User objects
|
|
// for PS, but just in case.
|
|
// We're not resetting .trusted/.autoconfirmed so those accounts
|
|
// can still be locked after logout.
|
|
}
|
|
}
|
|
/**
|
|
* @param {Connection} connection
|
|
*/
|
|
onDisconnect(connection) {
|
|
for (const [i, connected] of this.connections.entries()) {
|
|
if (connected === connection) {
|
|
// console.log('DISCONNECT: ' + this.userid);
|
|
if (this.connections.length <= 1) {
|
|
this.markInactive();
|
|
}
|
|
for (const roomid of connection.inRooms) {
|
|
this.leaveRoom(Rooms(roomid), connection, true);
|
|
}
|
|
--this.ips[connection.ip];
|
|
this.connections.splice(i, 1);
|
|
break;
|
|
}
|
|
}
|
|
if (!this.connections.length) {
|
|
// cleanup
|
|
for (const roomid of this.inRooms) {
|
|
// should never happen.
|
|
Monitor.debug(`!! room miscount: ${roomid} not left`);
|
|
Rooms(roomid).onLeave(this);
|
|
}
|
|
this.inRooms.clear();
|
|
if (!this.named && !Object.keys(this.prevNames).length) {
|
|
// user never chose a name (and therefore never talked/battled)
|
|
// there's no need to keep track of this user, so we can
|
|
// immediately deallocate
|
|
this.destroy();
|
|
} else {
|
|
this.cancelReady();
|
|
}
|
|
}
|
|
}
|
|
disconnectAll() {
|
|
// Disconnects a user from the server
|
|
this.clearChatQueue();
|
|
let connection = null;
|
|
this.markInactive();
|
|
for (let i = this.connections.length - 1; i >= 0; i--) {
|
|
// console.log('DESTROY: ' + this.userid);
|
|
connection = this.connections[i];
|
|
for (const roomid of connection.inRooms) {
|
|
this.leaveRoom(Rooms(roomid), connection, true);
|
|
}
|
|
connection.destroy();
|
|
}
|
|
if (this.connections.length) {
|
|
// should never happen
|
|
throw new Error(`Failed to drop all connections for ${this.userid}`);
|
|
}
|
|
for (const roomid of this.inRooms) {
|
|
// should never happen.
|
|
throw new Error(`Room miscount: ${roomid} not left for ${this.userid}`);
|
|
}
|
|
this.inRooms.clear();
|
|
}
|
|
/**
|
|
* If this user is included in the returned list of alts (i.e. when forPunishment is true), they will always be the first element of that list.
|
|
* @param {boolean} includeTrusted
|
|
* @param {boolean} forPunishment
|
|
*/
|
|
getAltUsers(includeTrusted = false, forPunishment = false) {
|
|
let alts = findUsers([this.getLastId()], Object.keys(this.ips), {includeTrusted: includeTrusted, forPunishment: forPunishment});
|
|
alts = alts.filter(user => user !== this);
|
|
if (forPunishment) alts.unshift(this);
|
|
return alts;
|
|
}
|
|
getLastName() {
|
|
if (this.named) return this.name;
|
|
const prevNames = Object.keys(this.prevNames);
|
|
return "[" + (prevNames.length ? prevNames[prevNames.length - 1] : this.name) + "]";
|
|
}
|
|
getLastId() {
|
|
if (this.named) return this.userid;
|
|
const prevNames = Object.keys(this.prevNames);
|
|
return (prevNames.length ? prevNames[prevNames.length - 1] : this.userid);
|
|
}
|
|
/**
|
|
* @param {string | GlobalRoom | GameRoom | ChatRoom} roomid
|
|
* @param {Connection} connection
|
|
*/
|
|
tryJoinRoom(roomid, connection) {
|
|
// @ts-ignore
|
|
roomid = /** @type {string} */ (roomid && roomid.id ? roomid.id : roomid);
|
|
let room = Rooms.search(roomid);
|
|
if (!room && roomid.startsWith('view-')) {
|
|
// it's a page!
|
|
let parts = roomid.split('-');
|
|
/** @type {any} */
|
|
let handler = Chat.pages;
|
|
parts.shift();
|
|
while (handler) {
|
|
if (typeof handler === 'function') {
|
|
let res = handler(parts, this, connection);
|
|
if (typeof res === 'string') {
|
|
if (res !== '|deinit') res = `|init|html\n${res}`;
|
|
connection.send(`>${roomid}\n${res}`);
|
|
res = undefined;
|
|
}
|
|
return res;
|
|
}
|
|
handler = handler[parts.shift() || 'default'];
|
|
}
|
|
}
|
|
if (!room || !room.checkModjoin(this)) {
|
|
if (!this.named) {
|
|
return Rooms.RETRY_AFTER_LOGIN;
|
|
} else {
|
|
connection.sendTo(roomid, `|noinit|nonexistent|The room "${roomid}" does not exist.`);
|
|
return false;
|
|
}
|
|
}
|
|
// @ts-ignore
|
|
if (room.tour) {
|
|
// @ts-ignore
|
|
let errorMessage = room.tour.onBattleJoin(room, this);
|
|
if (errorMessage) {
|
|
connection.sendTo(roomid, `|noinit|joinfailed|${errorMessage}`);
|
|
return false;
|
|
}
|
|
}
|
|
if (room.isPrivate) {
|
|
if (!this.named) {
|
|
return Rooms.RETRY_AFTER_LOGIN;
|
|
}
|
|
}
|
|
|
|
if (!this.can('bypassall') && Punishments.isRoomBanned(this, room.id)) {
|
|
connection.sendTo(roomid, `|noinit|joinfailed|You are banned from the room "${roomid}".`);
|
|
return false;
|
|
}
|
|
|
|
if (Rooms.aliases.get(roomid) === room.id) {
|
|
connection.send(`>${roomid}\n|deinit`);
|
|
}
|
|
|
|
this.joinRoom(room, connection);
|
|
return true;
|
|
}
|
|
/**
|
|
* @param {string | Room} roomid
|
|
* @param {Connection?} [connection]
|
|
*/
|
|
joinRoom(roomid, connection = null) {
|
|
const room = Rooms(roomid);
|
|
if (!room) throw new Error(`Room not found: ${roomid}`);
|
|
if (!connection) {
|
|
for (const curConnection of this.connections) {
|
|
// only join full clients, not pop-out single-room
|
|
// clients
|
|
// (...no, pop-out rooms haven't been implemented yet)
|
|
if (curConnection.inRooms.has('global')) {
|
|
this.joinRoom(room, curConnection);
|
|
}
|
|
}
|
|
return;
|
|
}
|
|
if (!connection.inRooms.has(room.id)) {
|
|
if (!this.inRooms.has(room.id)) {
|
|
this.inRooms.add(room.id);
|
|
room.onJoin(this, connection);
|
|
}
|
|
connection.joinRoom(room);
|
|
room.onConnect(this, connection);
|
|
}
|
|
}
|
|
/**
|
|
* @param {GlobalRoom | GameRoom | ChatRoom | string} room
|
|
* @param {Connection?} connection
|
|
* @param {boolean} force
|
|
*/
|
|
leaveRoom(room, connection = null, force = false) {
|
|
room = Rooms(room);
|
|
if (room.id === 'global') {
|
|
// you can't leave the global room except while disconnecting
|
|
if (!force) return false;
|
|
this.cancelReady();
|
|
}
|
|
if (!this.inRooms.has(room.id)) {
|
|
return false;
|
|
}
|
|
for (const curConnection of this.connections) {
|
|
if (connection && curConnection !== connection) continue;
|
|
if (curConnection.inRooms.has(room.id)) {
|
|
curConnection.sendTo(room.id, `|deinit`);
|
|
curConnection.leaveRoom(room);
|
|
}
|
|
if (connection) break;
|
|
}
|
|
|
|
let stillInRoom = false;
|
|
if (connection) {
|
|
// @ts-ignore TypeScript inferring wrong type for room
|
|
stillInRoom = this.connections.some(connection => connection.inRooms.has(room.id));
|
|
}
|
|
if (!stillInRoom) {
|
|
room.onLeave(this);
|
|
this.inRooms.delete(room.id);
|
|
}
|
|
}
|
|
|
|
cancelReady() {
|
|
// setting variables because this can't be short-circuited
|
|
const searchesCancelled = Ladders.cancelSearches(this);
|
|
const challengesCancelled = Ladders.clearChallenges(this.userid);
|
|
if (searchesCancelled || challengesCancelled) {
|
|
this.popup(`Your searches and challenges have been cancelled because you changed your username.`);
|
|
}
|
|
}
|
|
/**
|
|
* @param {Connection?} connection
|
|
*/
|
|
updateReady(connection = null) {
|
|
Ladders.updateSearch(this, connection);
|
|
Ladders.updateChallenges(this, connection);
|
|
}
|
|
/**
|
|
* @param {Connection?} connection
|
|
*/
|
|
updateSearch(connection = null) {
|
|
Ladders.updateSearch(this, connection);
|
|
}
|
|
/**
|
|
* The user says message in room.
|
|
* Returns false if the rest of the user's messages should be discarded.
|
|
* @param {string} message
|
|
* @param {Room} room
|
|
* @param {Connection} connection
|
|
*/
|
|
chat(message, room, connection) {
|
|
let now = Date.now();
|
|
|
|
if (message.startsWith('/cmd userdetails') || message.startsWith('>> ') || this.isSysop) {
|
|
// certain commands are exempt from the queue
|
|
Monitor.activeIp = connection.ip;
|
|
Chat.parse(message, room, this, connection);
|
|
Monitor.activeIp = null;
|
|
if (this.isSysop) return;
|
|
return false; // but end the loop here
|
|
}
|
|
|
|
let throttleDelay = THROTTLE_DELAY;
|
|
if (this.group !== ' ') throttleDelay /= 2;
|
|
|
|
if (this.chatQueueTimeout) {
|
|
if (!this.chatQueue) this.chatQueue = []; // this should never happen
|
|
if (this.chatQueue.length >= THROTTLE_BUFFER_LIMIT - 1) {
|
|
connection.sendTo(room, `|raw|` +
|
|
`<strong class="message-throttle-notice">Your message was not sent because you've been typing too quickly.</strong>`
|
|
);
|
|
return false;
|
|
} else {
|
|
this.chatQueue.push([message, room.id, connection]);
|
|
}
|
|
} else if (now < this.lastChatMessage + throttleDelay) {
|
|
this.chatQueue = /** @type {ChatQueueEntry[]} */ ([[message, room.id, connection]]);
|
|
this.startChatQueue(throttleDelay - (now - this.lastChatMessage));
|
|
} else {
|
|
this.lastChatMessage = now;
|
|
Monitor.activeIp = connection.ip;
|
|
Chat.parse(message, room, this, connection);
|
|
Monitor.activeIp = null;
|
|
}
|
|
}
|
|
/**
|
|
* @param {number?} delay
|
|
*/
|
|
startChatQueue(delay = null) {
|
|
if (delay === null) {
|
|
delay = (this.group !== ' ' ? THROTTLE_DELAY / 2 : THROTTLE_DELAY) - (Date.now() - this.lastChatMessage);
|
|
}
|
|
|
|
this.chatQueueTimeout = setTimeout(
|
|
() => this.processChatQueue(),
|
|
delay
|
|
);
|
|
}
|
|
clearChatQueue() {
|
|
this.chatQueue = null;
|
|
if (this.chatQueueTimeout) {
|
|
clearTimeout(this.chatQueueTimeout);
|
|
this.chatQueueTimeout = null;
|
|
}
|
|
}
|
|
/**
|
|
* @return {undefined}
|
|
*/
|
|
processChatQueue() {
|
|
this.chatQueueTimeout = null;
|
|
if (!this.chatQueue) return;
|
|
const queueElement = this.chatQueue.shift();
|
|
if (!queueElement) {
|
|
this.chatQueue = null;
|
|
return;
|
|
}
|
|
let [message, roomid, connection] = queueElement;
|
|
if (!connection.user) {
|
|
// connection disconnected, chat queue should not be big enough
|
|
// for recursion to be an issue, also didn't ES6 spec tail
|
|
// recursion at some point?
|
|
return this.processChatQueue();
|
|
}
|
|
|
|
this.lastChatMessage = new Date().getTime();
|
|
|
|
let room = Rooms(roomid);
|
|
if (room) {
|
|
Monitor.activeIp = connection.ip;
|
|
Chat.parse(message, room, this, connection);
|
|
Monitor.activeIp = null;
|
|
} else {
|
|
// room is expired, do nothing
|
|
}
|
|
|
|
let throttleDelay = THROTTLE_DELAY;
|
|
if (this.group !== ' ') throttleDelay /= 2;
|
|
|
|
if (this.chatQueue.length) {
|
|
this.chatQueueTimeout = setTimeout(
|
|
() => this.processChatQueue(), throttleDelay);
|
|
} else {
|
|
this.chatQueue = null;
|
|
}
|
|
}
|
|
destroy() {
|
|
// deallocate user
|
|
for (const roomid of this.games) {
|
|
let room = Rooms(roomid);
|
|
if (!room) {
|
|
Monitor.warn(`while deallocating, room ${roomid} did not exist for ${this.userid} in rooms ${[...this.inRooms]} and games ${[...this.games]}`);
|
|
this.games.delete(roomid);
|
|
continue;
|
|
}
|
|
let game = room.game;
|
|
if (!game) {
|
|
Monitor.warn(`while deallocating, room ${roomid} did not have a game for ${this.userid} in rooms ${[...this.inRooms]} and games ${[...this.games]}`);
|
|
this.games.delete(roomid);
|
|
continue;
|
|
}
|
|
if (game.ended) continue;
|
|
// @ts-ignore
|
|
if (game.forfeit) game.forfeit(this);
|
|
}
|
|
this.clearChatQueue();
|
|
Users.delete(this);
|
|
}
|
|
toString() {
|
|
return this.userid;
|
|
}
|
|
}
|
|
|
|
/*********************************************************
|
|
* Inactive user pruning
|
|
*********************************************************/
|
|
|
|
/**
|
|
* @param {number} threshold
|
|
*/
|
|
function pruneInactive(threshold) {
|
|
let now = Date.now();
|
|
for (const user of users.values()) {
|
|
if (user.connected) continue;
|
|
if ((now - user.lastConnected) > threshold) {
|
|
user.destroy();
|
|
}
|
|
}
|
|
}
|
|
|
|
/*********************************************************
|
|
* Routing
|
|
*********************************************************/
|
|
|
|
/**
|
|
* @param {any} worker
|
|
* @param {number} workerid
|
|
* @param {string} socketid
|
|
* @param {string} ip
|
|
* @param {string} protocol
|
|
*/
|
|
function socketConnect(worker, workerid, socketid, ip, protocol) {
|
|
let id = '' + workerid + '-' + socketid;
|
|
let connection = new Connection(id, worker, socketid, null, ip, protocol);
|
|
connections.set(id, connection);
|
|
|
|
let banned = Punishments.checkIpBanned(connection);
|
|
if (banned) {
|
|
return connection.destroy();
|
|
}
|
|
// Emergency mode connections logging
|
|
if (Config.emergency) {
|
|
FS('logs/cons.emergency.log').append('[' + ip + ']\n');
|
|
}
|
|
|
|
let user = new User(connection);
|
|
connection.user = user;
|
|
Punishments.checkIp(user, connection);
|
|
// Generate 1024-bit challenge string.
|
|
require('crypto').randomBytes(128, (err, buffer) => {
|
|
if (err) {
|
|
// It's not clear what sort of condition could cause this.
|
|
// For now, we'll basically assume it can't happen.
|
|
Monitor.crashlog(err, 'randomBytes');
|
|
// This is pretty crude, but it's the easiest way to deal
|
|
// with this case, which should be impossible anyway.
|
|
user.disconnectAll();
|
|
} else if (connection.user) { // if user is still connected
|
|
connection.challenge = buffer.toString('hex');
|
|
// console.log('JOIN: ' + connection.user.name + ' [' + connection.challenge.substr(0, 15) + '] [' + socket.id + ']');
|
|
let keyid = Config.loginserverpublickeyid || 0;
|
|
connection.sendTo(null, `|challstr|${keyid}|${connection.challenge}`);
|
|
}
|
|
});
|
|
|
|
user.joinRoom('global', connection);
|
|
}
|
|
/**
|
|
* @param {any} worker
|
|
* @param {number} workerid
|
|
* @param {string} socketid
|
|
*/
|
|
function socketDisconnect(worker, workerid, socketid) {
|
|
let id = '' + workerid + '-' + socketid;
|
|
|
|
let connection = connections.get(id);
|
|
if (!connection) return;
|
|
connection.onDisconnect();
|
|
}
|
|
/**
|
|
* @param {any} worker
|
|
* @param {number} workerid
|
|
* @param {string} socketid
|
|
* @param {string} message
|
|
*/
|
|
function socketReceive(worker, workerid, socketid, message) {
|
|
let id = '' + workerid + '-' + socketid;
|
|
|
|
let connection = connections.get(id);
|
|
if (!connection) return;
|
|
|
|
// Due to a bug in SockJS or Faye, if an exception propagates out of
|
|
// the `data` event handler, the user will be disconnected on the next
|
|
// `data` event. To prevent this, we log exceptions and prevent them
|
|
// from propagating out of this function.
|
|
|
|
// drop legacy JSON messages
|
|
if (message.charAt(0) === '{') return;
|
|
|
|
// drop invalid messages without a pipe character
|
|
let pipeIndex = message.indexOf('|');
|
|
if (pipeIndex < 0) return;
|
|
|
|
const user = connection.user;
|
|
if (!user) return;
|
|
|
|
// The client obviates the room id when sending messages to Lobby by default
|
|
const roomId = message.substr(0, pipeIndex) || (Rooms.lobby || Rooms.global).id;
|
|
message = message.slice(pipeIndex + 1);
|
|
|
|
const room = Rooms(roomId);
|
|
if (!room) return;
|
|
if (Chat.multiLinePattern.test(message)) {
|
|
user.chat(message, room, connection);
|
|
return;
|
|
}
|
|
|
|
const lines = message.split('\n');
|
|
if (!lines[lines.length - 1]) lines.pop();
|
|
if (lines.length > (user.isStaff || (room.auth && room.auth[user.userid] && room.auth[user.userid] !== '+') ? THROTTLE_MULTILINE_WARN_STAFF : THROTTLE_MULTILINE_WARN)) {
|
|
connection.popup(`You're sending too many lines at once. Try using a paste service like [[Pastebin]].`);
|
|
return;
|
|
}
|
|
// Emergency logging
|
|
if (Config.emergency) {
|
|
FS('logs/emergency.log').append(`[${user} (${connection.ip})] ${roomId}|${message}\n`);
|
|
}
|
|
|
|
let startTime = Date.now();
|
|
for (const line of lines) {
|
|
if (user.chat(line, room, connection) === false) break;
|
|
}
|
|
let deltaTime = Date.now() - startTime;
|
|
if (deltaTime > 1000) {
|
|
Monitor.warn(`[slow] ${deltaTime}ms - ${user.name} <${connection.ip}>: ${roomId}|${message}`);
|
|
}
|
|
}
|
|
|
|
/** @type {Map<string, User>} */
|
|
let users = new Map();
|
|
/** @type {Map<string, string>} */
|
|
let prevUsers = new Map();
|
|
let numUsers = 0;
|
|
|
|
let Users = Object.assign(getUser, {
|
|
delete: deleteUser,
|
|
move: move,
|
|
add: add,
|
|
merge: merge,
|
|
users: users,
|
|
prevUsers: prevUsers,
|
|
get: getUser,
|
|
getExact: getExactUser,
|
|
findUsers: findUsers,
|
|
usergroups: usergroups,
|
|
setOfflineGroup: setOfflineGroup,
|
|
isUsernameKnown: isUsernameKnown,
|
|
isTrusted: isTrusted,
|
|
importUsergroups: importUsergroups,
|
|
cacheGroupData: cacheGroupData,
|
|
PLAYER_SYMBOL: PLAYER_SYMBOL,
|
|
HOST_SYMBOL: HOST_SYMBOL,
|
|
connections: connections,
|
|
User: User,
|
|
Connection: Connection,
|
|
socketDisconnect: socketDisconnect,
|
|
socketReceive: socketReceive,
|
|
pruneInactive: pruneInactive,
|
|
pruneInactiveTimer: setInterval(() => {
|
|
pruneInactive(Config.inactiveuserthreshold || 1000 * 60 * 60);
|
|
}, 1000 * 60 * 30),
|
|
socketConnect: socketConnect,
|
|
});
|
|
// @ts-ignore
|
|
module.exports = Users;
|