pokemon-showdown/sim/global-types.ts
Guangcong Luo 88be8d7b3c
Refactor types for Lowercase<string> (#10377)
TypeScript 4.8+ supports Lowercase for lowercase strings, which isn't
exactly what ID is, but can be used to type IDs in object keys and data
entries that previously required string. I'm calling it IDEntry in places
where it should be an ID but TypeScript doesn't support that.

Very conveniently, no additional casts will be needed when using ID
where IDEntry is expected.

It's caught at least a few bugs, which is also why I'm PRing: I didn't
write the code for the bugs it found, and don't know if it's the right
way to fix them.

This ballooned into several other type refactors.
2024-07-01 15:57:14 -07:00

524 lines
20 KiB
TypeScript

/* eslint-disable @typescript-eslint/no-unused-vars */
type Mutable<T> = {
-readonly [P in keyof T]: T[P];
};
type Battle = import('./battle').Battle;
type BattleQueue = import('./battle-queue').BattleQueue;
type BattleActions = import('./battle-actions').BattleActions;
type Field = import('./field').Field;
type Action = import('./battle-queue').Action;
type MoveAction = import('./battle-queue').MoveAction;
type ActionChoice = import('./battle-queue').ActionChoice;
type ModdedDex = import('./dex').ModdedDex;
type Pokemon = import('./pokemon').Pokemon;
type PRNGSeed = import('./prng').PRNGSeed;
type Side = import('./side').Side;
type TeamValidator = import('./team-validator').TeamValidator;
type PokemonSources = import('./team-validator').PokemonSources;
/** An ID must be lowercase alphanumeric. */
type ID = '' | Lowercase<string> & {__isID: true};
/** Like ID, but doesn't require you to type `as ID` to define it. For data files and object keys. */
type IDEntry = Lowercase<string>;
type PokemonSlot = '' | IDEntry & {__isSlot: true};
interface AnyObject {[k: string]: any}
type GenderName = 'M' | 'F' | 'N' | '';
type StatIDExceptHP = 'atk' | 'def' | 'spa' | 'spd' | 'spe';
type StatID = 'hp' | StatIDExceptHP;
type StatsExceptHPTable = {[stat in StatIDExceptHP]: number};
type StatsTable = {[stat in StatID]: number};
type SparseStatsTable = Partial<StatsTable>;
type BoostID = StatIDExceptHP | 'accuracy' | 'evasion';
type BoostsTable = {[boost in BoostID]: number };
type SparseBoostsTable = Partial<BoostsTable>;
type Nonstandard = 'Past' | 'Future' | 'Unobtainable' | 'CAP' | 'LGPE' | 'Custom' | 'Gigantamax';
type PokemonSet = import('./teams').PokemonSet;
namespace TierTypes {
export type Singles = "AG" | "Uber" | "(Uber)" | "OU" | "(OU)" | "UUBL" | "UU" | "RUBL" | "RU" | "NUBL" | "NU" |
"(NU)" | "PUBL" | "PU" | "(PU)" | "ZUBL" | "ZU" | "NFE" | "LC";
export type Doubles = "DUber" | "(DUber)" | "DOU" | "(DOU)" | "DBL" | "DUU" | "(DUU)" | "NFE" | "LC";
export type Other = "Unreleased" | "Illegal" | "CAP" | "CAP NFE" | "CAP LC";
}
interface EventInfo {
generation: number;
level?: number;
/** true: always shiny, 1: sometimes shiny, false | undefined: never shiny */
shiny?: boolean | 1;
gender?: GenderName;
nature?: string;
ivs?: SparseStatsTable;
perfectIVs?: number;
/** true: has hidden ability, false | undefined: never has hidden ability */
isHidden?: boolean;
abilities?: IDEntry[];
maxEggMoves?: number;
moves?: IDEntry[];
pokeball?: IDEntry;
from?: string;
/** Japan-only events can't be transferred to international games in Gen 1 */
japan?: boolean;
/** For Emerald event eggs to allow Pomeg glitched moves */
emeraldEventEgg?: boolean;
}
type Effect = Ability | Item | ActiveMove | Species | Condition | Format;
interface CommonHandlers {
ModifierEffect: (this: Battle, relayVar: number, target: Pokemon, source: Pokemon, effect: Effect) => number | void;
ModifierMove: (this: Battle, relayVar: number, target: Pokemon, source: Pokemon, move: ActiveMove) => number | void;
ResultMove: boolean | (
(this: Battle, target: Pokemon, source: Pokemon, move: ActiveMove) => boolean | null | "" | void
);
ExtResultMove: boolean | (
(this: Battle, target: Pokemon, source: Pokemon, move: ActiveMove) => boolean | null | number | "" | void
);
VoidEffect: (this: Battle, target: Pokemon, source: Pokemon, effect: Effect) => void;
VoidMove: (this: Battle, target: Pokemon, source: Pokemon, move: ActiveMove) => void;
ModifierSourceEffect: (
this: Battle, relayVar: number, source: Pokemon, target: Pokemon, effect: Effect
) => number | void;
ModifierSourceMove: (
this: Battle, relayVar: number, source: Pokemon, target: Pokemon, move: ActiveMove
) => number | void;
ResultSourceMove: boolean | (
(this: Battle, source: Pokemon, target: Pokemon, move: ActiveMove) => boolean | null | "" | void
);
ExtResultSourceMove: boolean | (
(this: Battle, source: Pokemon, target: Pokemon, move: ActiveMove) => boolean | null | number | "" | void
);
VoidSourceEffect: (this: Battle, source: Pokemon, target: Pokemon, effect: Effect) => void;
VoidSourceMove: (this: Battle, source: Pokemon, target: Pokemon, move: ActiveMove) => void;
}
interface EffectData {
name?: string;
desc?: string;
duration?: number;
durationCallback?: (this: Battle, target: Pokemon, source: Pokemon, effect: Effect | null) => number;
effectType?: string;
infiltrates?: boolean;
isNonstandard?: Nonstandard | null;
shortDesc?: string;
}
type ModdedEffectData = EffectData | Partial<EffectData> & {inherit: true};
type EffectType =
'Condition' | 'Pokemon' | 'Move' | 'Item' | 'Ability' | 'Format' |
'Nature' | 'Ruleset' | 'Weather' | 'Status' | 'Terastal' | 'Rule' | 'ValidatorRule';
interface BasicEffect extends EffectData {
id: ID;
effectType: EffectType;
exists: boolean;
fullname: string;
gen: number;
sourceEffect: string;
toString: () => string;
}
type Condition = import('./dex-conditions').Condition;
type ActiveMove = import('./dex-moves').ActiveMove;
type Move = import('./dex-moves').Move;
type MoveTarget = import('./dex-moves').MoveTarget;
type Item = import('./dex-items').Item;
type Ability = import('./dex-abilities').Ability;
type Species = import('./dex-species').Species;
type Format = import('./dex-formats').Format;
type Nature = import('./dex-data').Nature;
type GameType = 'singles' | 'doubles' | 'triples' | 'rotation' | 'multi' | 'freeforall';
type SideID = 'p1' | 'p2' | 'p3' | 'p4';
type SpreadMoveTargets = (Pokemon | false | null)[];
type SpreadMoveDamage = (number | boolean | undefined)[];
type ZMoveOptions = ({move: string, target: MoveTarget} | null)[];
interface DynamaxOptions {
maxMoves: ({move: string, target: MoveTarget, disabled?: boolean})[];
gigantamax?: string;
}
interface BattleScriptsData {
gen: number;
}
interface ModdedBattleActions {
inherit?: true;
afterMoveSecondaryEvent?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => undefined;
calcRecoilDamage?: (this: BattleActions, damageDealt: number, move: Move, pokemon: Pokemon) => number;
canMegaEvo?: (this: BattleActions, pokemon: Pokemon) => string | undefined | null;
canMegaEvoX?: (this: BattleActions, pokemon: Pokemon) => string | undefined | null;
canMegaEvoY?: (this: BattleActions, pokemon: Pokemon) => string | undefined | null;
canTerastallize?: (this: BattleActions, pokemon: Pokemon) => string | null;
canUltraBurst?: (this: BattleActions, pokemon: Pokemon) => string | null;
canZMove?: (this: BattleActions, pokemon: Pokemon) => ZMoveOptions | void;
canDynamax?: (this: BattleActions, pokemon: Pokemon, skipChecks?: boolean) => DynamaxOptions | void;
forceSwitch?: (
this: BattleActions, damage: SpreadMoveDamage, targets: SpreadMoveTargets, source: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean, isSelf?: boolean
) => SpreadMoveDamage;
getActiveMaxMove?: (this: BattleActions, move: Move, pokemon: Pokemon) => ActiveMove;
getActiveZMove?: (this: BattleActions, move: Move, pokemon: Pokemon) => ActiveMove;
getMaxMove?: (this: BattleActions, move: Move, pokemon: Pokemon) => Move | undefined;
getSpreadDamage?: (
this: BattleActions, damage: SpreadMoveDamage, targets: SpreadMoveTargets, source: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean, isSelf?: boolean
) => SpreadMoveDamage;
getZMove?: (this: BattleActions, move: Move, pokemon: Pokemon, skipChecks?: boolean) => string | true | undefined;
hitStepAccuracy?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => boolean[];
hitStepBreakProtect?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => undefined;
hitStepMoveHitLoop?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => SpreadMoveDamage;
hitStepTryImmunity?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => boolean[];
hitStepStealBoosts?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => undefined;
hitStepTryHitEvent?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => (boolean | '')[];
hitStepInvulnerabilityEvent?: (
this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove
) => boolean[];
hitStepTypeImmunity?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => boolean[];
moveHit?: (
this: BattleActions, target: Pokemon | null, pokemon: Pokemon, move: ActiveMove,
moveData?: ActiveMove, isSecondary?: boolean, isSelf?: boolean
) => number | undefined | false;
runAction?: (this: BattleActions, action: Action) => void;
runMegaEvo?: (this: BattleActions, pokemon: Pokemon) => boolean;
runMegaEvoX?: (this: BattleActions, pokemon: Pokemon) => boolean;
runMegaEvoY?: (this: BattleActions, pokemon: Pokemon) => boolean;
runMove?: (
this: BattleActions, moveOrMoveName: Move | string, pokemon: Pokemon, targetLoc: number, sourceEffect?: Effect | null,
zMove?: string, externalMove?: boolean, maxMove?: string, originalTarget?: Pokemon
) => void;
runMoveEffects?: (
this: BattleActions, damage: SpreadMoveDamage, targets: SpreadMoveTargets, source: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean, isSelf?: boolean
) => SpreadMoveDamage;
runSwitch?: (this: BattleActions, pokemon: Pokemon) => boolean;
runZPower?: (this: BattleActions, move: ActiveMove, pokemon: Pokemon) => void;
secondaries?: (
this: BattleActions, targets: SpreadMoveTargets, source: Pokemon, move: ActiveMove,
moveData: ActiveMove, isSelf?: boolean
) => void;
selfDrops?: (
this: BattleActions, targets: SpreadMoveTargets, source: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean
) => void;
spreadMoveHit?: (
this: BattleActions, targets: SpreadMoveTargets, pokemon: Pokemon, move: ActiveMove,
moveData?: ActiveMove, isSecondary?: boolean, isSelf?: boolean
) => [SpreadMoveDamage, SpreadMoveTargets];
switchIn?: (
this: BattleActions, pokemon: Pokemon, pos: number, sourceEffect: Effect | null, isDrag?: boolean
) => boolean | "pursuitfaint";
targetTypeChoices?: (this: BattleActions, targetType: string) => boolean;
terastallize?: (this: BattleActions, pokemon: Pokemon) => void;
tryMoveHit?: (
this: BattleActions, target: Pokemon, pokemon: Pokemon, move: ActiveMove
) => number | undefined | false | '';
tryPrimaryHitEvent?: (
this: BattleActions, damage: SpreadMoveDamage, targets: SpreadMoveTargets, pokemon: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean
) => SpreadMoveDamage;
trySpreadMoveHit?: (
this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove, notActive?: boolean
) => boolean;
useMove?: (
this: BattleActions, move: Move, pokemon: Pokemon, target?: Pokemon | null,
sourceEffect?: Effect | null, zMove?: string, maxMove?: string
) => boolean;
useMoveInner?: (
this: BattleActions, move: Move, pokemon: Pokemon, target?: Pokemon | null,
sourceEffect?: Effect | null, zMove?: string, maxMove?: string
) => boolean;
getDamage?: (
this: BattleActions, pokemon: Pokemon, target: Pokemon, move: string | number | ActiveMove, suppressMessages: boolean
) => number | undefined | null | false;
modifyDamage?: (
this: BattleActions, baseDamage: number, pokemon: Pokemon, target: Pokemon, move: ActiveMove, suppressMessages?: boolean
) => void;
// oms
mutateOriginalSpecies?: (this: BattleActions, species: Species, deltas: AnyObject) => Species;
getFormeChangeDeltas?: (this: BattleActions, formeChangeSpecies: Species, pokemon?: Pokemon) => AnyObject;
getMixedSpecies?: (this: BattleActions, originalName: string, megaName: string, pokemon?: Pokemon) => Species;
}
interface ModdedBattleSide {
canDynamaxNow?: (this: Side) => boolean;
chooseSwitch?: (this: Side, slotText?: string) => any;
getChoice?: (this: Side) => string;
getRequestData?: (this: Side, forAlly?: boolean) => {name: string, id: ID, pokemon: AnyObject[]};
}
interface ModdedBattlePokemon {
inherit?: true;
lostItemForDelibird?: Item | null;
boostBy?: (this: Pokemon, boost: SparseBoostsTable) => boolean | number;
clearBoosts?: (this: Pokemon) => void;
calculateStat?: (this: Pokemon, statName: StatIDExceptHP, boost: number, modifier?: number) => number;
cureStatus?: (this: Pokemon, silent?: boolean) => boolean;
deductPP?: (
this: Pokemon, move: string | Move, amount?: number | null, target?: Pokemon | null | false
) => number;
eatItem?: (this: Pokemon, force?: boolean, source?: Pokemon, sourceEffect?: Effect) => boolean;
effectiveWeather?: (this: Pokemon) => ID;
formeChange?: (
this: Pokemon, speciesId: string | Species, source: Effect, isPermanent?: boolean, message?: string
) => boolean;
hasType?: (this: Pokemon, type: string | string[]) => boolean;
getAbility?: (this: Pokemon) => Ability;
getActionSpeed?: (this: Pokemon) => number;
getItem?: (this: Pokemon) => Item;
getMoveRequestData?: (this: Pokemon) => {
moves: {move: string, id: ID, target?: string, disabled?: boolean}[],
maybeDisabled?: boolean, trapped?: boolean, maybeTrapped?: boolean,
canMegaEvo?: boolean, canUltraBurst?: boolean, canZMove?: ZMoveOptions,
};
getMoves?: (this: Pokemon, lockedMove?: string | null, restrictData?: boolean) => {
move: string, id: string, disabled?: string | boolean, disabledSource?: string,
target?: string, pp?: number, maxpp?: number,
}[];
getMoveTargets?: (this: Pokemon, move: ActiveMove, target: Pokemon) => {targets: Pokemon[], pressureTargets: Pokemon[]};
getStat?: (
this: Pokemon, statName: StatIDExceptHP, unboosted?: boolean, unmodified?: boolean, fastReturn?: boolean
) => number;
getTypes?: (this: Pokemon, excludeAdded?: boolean, preterastallized?: boolean) => string[];
getWeight?: (this: Pokemon) => number;
hasAbility?: (this: Pokemon, ability: string | string[]) => boolean;
hasItem?: (this: Pokemon, item: string | string[]) => boolean;
isGrounded?: (this: Pokemon, negateImmunity: boolean | undefined) => boolean | null;
modifyStat?: (this: Pokemon, statName: StatIDExceptHP, modifier: number) => void;
moveUsed?: (this: Pokemon, move: ActiveMove, targetLoc?: number) => void;
recalculateStats?: (this: Pokemon) => void;
runEffectiveness?: (this: Pokemon, move: ActiveMove) => number;
runImmunity?: (this: Pokemon, type: string, message?: string | boolean) => boolean;
setAbility?: (
this: Pokemon, ability: string | Ability, source: Pokemon | null, isFromFormeChange: boolean
) => string | false;
setItem?: (this: Pokemon, item: string | Item, source?: Pokemon, effect?: Effect) => boolean;
setStatus?: (
this: Pokemon, status: string | Condition, source: Pokemon | null,
sourceEffect: Effect | null, ignoreImmunities: boolean
) => boolean;
takeItem?: (this: Pokemon, source: Pokemon | undefined) => boolean | Item;
transformInto?: (this: Pokemon, pokemon: Pokemon, effect: Effect | null) => boolean;
useItem?: (this: Pokemon, source?: Pokemon, sourceEffect?: Effect) => boolean;
ignoringAbility?: (this: Pokemon) => boolean;
ignoringItem?: (this: Pokemon) => boolean;
// OM
getLinkedMoves?: (this: Pokemon, ignoreDisabled?: boolean) => string[];
hasLinkedMove?: (this: Pokemon, moveid: string) => boolean;
}
interface ModdedBattleQueue extends Partial<BattleQueue> {
resolveAction?: (this: BattleQueue, action: ActionChoice, midTurn?: boolean) => Action[];
}
interface ModdedField extends Partial<Field> {
suppressingWeather?: (this: Field) => boolean;
}
interface ModdedBattleScriptsData extends Partial<BattleScriptsData> {
inherit?: string;
actions?: ModdedBattleActions;
pokemon?: ModdedBattlePokemon;
queue?: ModdedBattleQueue;
field?: ModdedField;
side?: ModdedBattleSide;
boost?: (
this: Battle, boost: SparseBoostsTable, target: Pokemon, source?: Pokemon | null,
effect?: Effect | null, isSecondary?: boolean, isSelf?: boolean
) => boolean | null | 0;
debug?: (this: Battle, activity: string) => void;
getActionSpeed?: (this: Battle, action: AnyObject) => void;
init?: (this: ModdedDex) => void;
maybeTriggerEndlessBattleClause?: (
this: Battle, trappedBySide: boolean[], stalenessBySide: ('internal' | 'external' | undefined)[]
) => boolean | undefined;
natureModify?: (this: Battle, stats: StatsTable, set: PokemonSet) => StatsTable;
nextTurn?: (this: Battle) => void;
runAction?: (this: Battle, action: Action) => void;
spreadModify?: (this: Battle, baseStats: StatsTable, set: PokemonSet) => StatsTable;
start?: (this: Battle) => void;
suppressingWeather?: (this: Battle) => boolean;
trunc?: (n: number) => number;
win?: (this: Battle, side?: SideID | '' | Side | null) => boolean;
faintMessages?: (this: Battle, lastFirst?: boolean, forceCheck?: boolean, checkWin?: boolean) => boolean | undefined;
tiebreak?: (this: Battle) => boolean;
checkMoveMakesContact?: (
this: Battle, move: ActiveMove, attacker: Pokemon, defender: Pokemon, announcePads?: boolean
) => boolean;
checkWin?: (this: Battle, faintQueue?: Battle['faintQueue'][0]) => true | undefined;
}
type TypeInfo = import('./dex-data').TypeInfo;
interface PlayerOptions {
name?: string;
avatar?: string;
rating?: number;
team?: PokemonSet[] | string | null;
seed?: PRNGSeed;
}
interface BasicTextData {
desc?: string;
shortDesc?: string;
}
interface ConditionTextData extends BasicTextData {
activate?: string;
addItem?: string;
block?: string;
boost?: string;
cant?: string;
changeAbility?: string;
damage?: string;
end?: string;
heal?: string;
move?: string;
start?: string;
transform?: string;
}
interface MoveTextData extends ConditionTextData {
alreadyStarted?: string;
blockSelf?: string;
clearBoost?: string;
endFromItem?: string;
fail?: string;
failSelect?: string;
failTooHeavy?: string;
failWrongForme?: string;
megaNoItem?: string;
prepare?: string;
removeItem?: string;
startFromItem?: string;
startFromZEffect?: string;
switchOut?: string;
takeItem?: string;
typeChange?: string;
upkeep?: string;
}
type TextFile<T> = T & {
name: string,
gen1?: T,
gen2?: T,
gen3?: T,
gen4?: T,
gen5?: T,
gen6?: T,
gen7?: T,
gen8?: T,
};
type AbilityText = TextFile<ConditionTextData & {
activateFromItem?: string,
activateNoTarget?: string,
copyBoost?: string,
transformEnd?: string,
}>;
type MoveText = TextFile<MoveTextData>;
type ItemText = TextFile<ConditionTextData>;
type PokedexText = TextFile<BasicTextData>;
type DefaultText = AnyObject;
namespace RandomTeamsTypes {
export interface TeamDetails {
megaStone?: number;
zMove?: number;
snow?: number;
hail?: number;
rain?: number;
sand?: number;
sun?: number;
stealthRock?: number;
spikes?: number;
toxicSpikes?: number;
stickyWeb?: number;
rapidSpin?: number;
defog?: number;
screens?: number;
illusion?: number;
statusCure?: number;
teraBlast?: number;
}
export interface FactoryTeamDetails {
megaCount?: number;
zCount?: number;
wantsTeraCount?: number;
forceResult: boolean;
weather?: string;
terrain?: string[];
typeCount: {[k: string]: number};
typeComboCount: {[k: string]: number};
baseFormes: {[k: string]: number};
has: {[k: string]: number};
weaknesses: {[k: string]: number};
resistances: {[k: string]: number};
gigantamax?: boolean;
}
export interface RandomSet {
name: string;
species: string;
gender: string | boolean;
moves: string[];
ability: string;
evs: SparseStatsTable;
ivs: SparseStatsTable;
item: string;
level: number;
shiny: boolean;
nature?: string;
happiness?: number;
dynamaxLevel?: number;
gigantamax?: boolean;
teraType?: string;
role?: Role;
}
export interface RandomFactorySet {
name: string;
species: string;
gender: string;
item: string;
ability: string;
shiny: boolean;
level: number;
happiness: number;
evs: SparseStatsTable;
ivs: SparseStatsTable;
nature: string;
moves: string[];
dynamaxLevel?: number;
gigantamax?: boolean;
wantsTera?: boolean;
teraType?: string;
}
export interface RandomSetData {
role: Role;
movepool: string[];
teraTypes?: string[];
preferredTypes?: string[];
}
export interface RandomSpeciesData {
level?: number;
sets: RandomSetData[];
}
export type Role = '' | 'Fast Attacker' | 'Setup Sweeper' | 'Wallbreaker' | 'Tera Blast user' |
'Bulky Attacker' | 'Bulky Setup' | 'Fast Bulky Setup' | 'Bulky Support' | 'Fast Support' | 'AV Pivot' |
'Doubles Fast Attacker' | 'Doubles Setup Sweeper' | 'Doubles Wallbreaker' | 'Doubles Bulky Attacker' |
'Doubles Bulky Setup' | 'Offensive Protect' | 'Bulky Protect' | 'Doubles Support' | 'Choice Item user' |
'Z-Move user' | 'Staller' | 'Spinner' | 'Generalist' | 'Berry Sweeper' | 'Thief user';
}