mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-25 15:40:31 -05:00
Previously, if we wanted to test if A was either 'B' or 'C', we would use
the pattern:
A in {B:1, C:1}
I actually don't know how common this pattern is; I just started using
it because I was tired of typing `A === 'B' || A === 'C'` all the time.
I never really liked it, though; the `:1` part made it kind of
blatantly a hack.
I did some testing and `['B', 'C'].includes(A)` is overall faster.
(A switch statement is around 20x faster still, but who wants to type
that much code?)
Anyway, the new standard is
['B', 'C'].includes(A)
Something something progress!
2935 lines
121 KiB
JavaScript
2935 lines
121 KiB
JavaScript
'use strict';
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const Dex = require('./../sim/dex');
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const PRNG = require('./../sim/prng');
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const randomBSSFactorySets = require('./bss-factory-sets.json');
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const randomFactorySets = require('./factory-sets.json');
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class RandomTeams extends Dex.ModdedDex {
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constructor(format, seed) {
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format = Dex.getFormat(format);
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super(format.mod);
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this.randomBSSFactorySets = randomBSSFactorySets;
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this.randomFactorySets = randomFactorySets;
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this.factoryTier = '';
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this.format = format;
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this.prng = new PRNG(seed);
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}
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generateTeam() {
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const generatorName = typeof this.format.team === 'string' && this.format.team.startsWith('random') ? this.format.team + 'Team' : '';
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return this[generatorName || 'randomTeam']();
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}
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random(m, n) {
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return this.prng.next(m, n);
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}
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/**
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* Remove an element from an unsorted array significantly faster
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* than .splice
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*
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* @param {any[]} list
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* @param {number} index
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*/
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fastPop(list, index) {
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// If an array doesn't need to be in order, replacing the
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// element at the given index with the removed element
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// is much, much faster than using list.splice(index, 1).
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let length = list.length;
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let element = list[index];
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list[index] = list[length - 1];
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list.pop();
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return element;
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}
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/**
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* Remove a random element from an unsorted array and return it.
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* Uses the battle's RNG if in a battle.
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*
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* @param {any[]} list
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*/
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sampleNoReplace(list) {
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let length = list.length;
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let index = this.random(length);
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return this.fastPop(list, index);
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}
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checkBattleForme(template) {
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// If the Pokémon has a Mega or Primal alt forme, that's its preferred battle forme.
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// No randomization, no choice. We are just checking its existence.
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// Returns a Pokémon template for further details.
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if (!template.otherFormes) return null;
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let firstForme = this.getTemplate(template.otherFormes[0]);
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if (firstForme.isMega || firstForme.isPrimal) return firstForme;
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return null;
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}
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// checkAbilities(selectedAbilities, defaultAbilities) {
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// if (!selectedAbilities.length) return true;
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// let selectedAbility = selectedAbilities.pop();
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// let isValid = false;
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// for (let i = 0; i < defaultAbilities.length; i++) {
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// let defaultAbility = defaultAbilities[i];
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// if (!defaultAbility) break;
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// if (defaultAbility.includes(selectedAbility)) {
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// defaultAbilities.splice(i, 1);
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// isValid = this.checkAbilities(selectedAbilities, defaultAbilities);
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// if (isValid) break;
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// defaultAbilities.splice(i, 0, defaultAbility);
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// }
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// }
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// if (!isValid) selectedAbilities.push(selectedAbility);
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// return isValid;
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// }
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// hasMegaEvo(template) {
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// if (!template.otherFormes) return false;
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// let firstForme = this.getTemplate(template.otherFormes[0]);
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// return !!firstForme.isMega;
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// }
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randomCCTeam() {
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let team = [];
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let natures = Object.keys(this.data.Natures);
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let items = Object.keys(this.data.Items);
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let random6 = this.random6Pokemon();
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for (let i = 0; i < 6; i++) {
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let species = random6[i];
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let template = this.getTemplate(species);
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// Random legal item
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let item = '';
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if (this.gen >= 2) {
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do {
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item = items[this.random(items.length)];
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} while (this.getItem(item).gen > this.gen || this.data.Items[item].isNonstandard);
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}
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// Make sure forme is legal
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if (template.battleOnly || template.requiredItems && !template.requiredItems.some(req => toId(req) === item)) {
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template = this.getTemplate(template.baseSpecies);
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species = template.name;
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}
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// Make sure that a base forme does not hold any forme-modifier items.
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let itemData = this.getItem(item);
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if (itemData.forcedForme && species === this.getTemplate(itemData.forcedForme).baseSpecies) {
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do {
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item = items[this.random(items.length)];
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itemData = this.getItem(item);
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} while (itemData.gen > this.gen || itemData.isNonstandard || itemData.forcedForme && species === this.getTemplate(itemData.forcedForme).baseSpecies);
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}
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// Random legal ability
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let abilities = Object.values(template.abilities).filter(a => this.getAbility(a).gen <= this.gen);
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let ability = this.gen <= 2 ? 'None' : abilities[this.random(abilities.length)];
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// Four random unique moves from the movepool
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let moves;
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let pool = ['struggle'];
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if (species === 'Smeargle') {
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pool = Object.keys(this.data.Movedex).filter(moveid => !(['chatter', 'struggle', 'paleowave', 'shadowstrike', 'magikarpsrevenge'].includes(moveid) || this.data.Movedex[moveid].isZ));
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} else if (template.learnset) {
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pool = Object.keys(template.learnset);
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if (template.species.substr(0, 6) === 'Rotom-') {
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pool = Array.from(new Set(pool.concat(Object.keys(this.getTemplate(template.baseSpecies).learnset))));
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}
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} else {
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const learnset = this.getTemplate(template.baseSpecies).learnset;
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pool = Object.keys(learnset);
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}
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if (pool.length <= 4) {
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moves = pool;
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} else {
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moves = [this.sampleNoReplace(pool), this.sampleNoReplace(pool), this.sampleNoReplace(pool), this.sampleNoReplace(pool)];
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}
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// Random EVs
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let evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
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let s = ["hp", "atk", "def", "spa", "spd", "spe"];
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let evpool = 510;
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do {
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let x = s[this.random(s.length)];
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let y = this.random(Math.min(256 - evs[x], evpool + 1));
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evs[x] += y;
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evpool -= y;
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} while (evpool > 0);
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// Random IVs
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let ivs = {hp: this.random(32), atk: this.random(32), def: this.random(32), spa: this.random(32), spd: this.random(32), spe: this.random(32)};
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// Random nature
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let nature = natures[this.random(natures.length)];
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// Level balance--calculate directly from stats rather than using some silly lookup table
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let mbstmin = 1307; // Sunkern has the lowest modified base stat total, and that total is 807
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let stats = template.baseStats;
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// If Wishiwashi, use the school-forme's much higher stats
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if (template.baseSpecies === 'Wishiwashi') stats = Dex.getTemplate('wishiwashischool').baseStats;
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// Modified base stat total assumes 31 IVs, 85 EVs in every stat
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let mbst = (stats["hp"] * 2 + 31 + 21 + 100) + 10;
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mbst += (stats["atk"] * 2 + 31 + 21 + 100) + 5;
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mbst += (stats["def"] * 2 + 31 + 21 + 100) + 5;
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mbst += (stats["spa"] * 2 + 31 + 21 + 100) + 5;
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mbst += (stats["spd"] * 2 + 31 + 21 + 100) + 5;
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mbst += (stats["spe"] * 2 + 31 + 21 + 100) + 5;
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let level = Math.floor(100 * mbstmin / mbst); // Initial level guess will underestimate
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while (level < 100) {
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mbst = Math.floor((stats["hp"] * 2 + 31 + 21 + 100) * level / 100 + 10);
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mbst += Math.floor(((stats["atk"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100); // Since damage is roughly proportional to level
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mbst += Math.floor((stats["def"] * 2 + 31 + 21 + 100) * level / 100 + 5);
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mbst += Math.floor(((stats["spa"] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
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mbst += Math.floor((stats["spd"] * 2 + 31 + 21 + 100) * level / 100 + 5);
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mbst += Math.floor((stats["spe"] * 2 + 31 + 21 + 100) * level / 100 + 5);
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if (mbst >= mbstmin) break;
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level++;
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}
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// Random gender--already handled by PS
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// Random happiness
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let happiness = this.random(256);
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// Random shininess
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let shiny = !this.random(1024);
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team.push({
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name: template.baseSpecies,
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species: template.species,
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item: item,
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ability: ability,
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moves: moves,
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evs: evs,
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ivs: ivs,
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nature: nature,
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level: level,
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happiness: happiness,
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shiny: shiny,
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});
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}
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return team;
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}
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random6Pokemon() {
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// Pick six random pokemon--no repeats, even among formes
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// Also need to either normalize for formes or select formes at random
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// Unreleased are okay but no CAP
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let last = [0, 151, 251, 386, 493, 649, 721, 802][this.gen];
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let hasDexNumber = {};
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for (let i = 0; i < 6; i++) {
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let num;
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do {
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num = this.random(last) + 1;
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} while (num in hasDexNumber);
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hasDexNumber[num] = i;
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}
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let formes = [[], [], [], [], [], []];
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for (let id in this.data.Pokedex) {
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if (!(this.data.Pokedex[id].num in hasDexNumber)) continue;
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let template = this.getTemplate(id);
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if (template.gen <= this.gen && template.learnset && template.species !== 'Pichu-Spiky-eared' && template.species.substr(0, 8) !== 'Pikachu-') {
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formes[hasDexNumber[template.num]].push(template.species);
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}
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}
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let sixPokemon = [];
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for (let i = 0; i < 6; i++) {
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if (!formes[i].length) {
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throw new Error("Invalid pokemon gen " + this.gen + ": " + JSON.stringify(formes) + " numbers " + JSON.stringify(hasDexNumber));
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}
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sixPokemon.push(formes[i][this.random(formes[i].length)]);
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}
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return sixPokemon;
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}
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randomHCTeam() {
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let team = [];
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let itemPool = Object.keys(this.data.Items);
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let abilityPool = Object.keys(this.data.Abilities);
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let movePool = Object.keys(this.data.Movedex);
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let naturePool = Object.keys(this.data.Natures);
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let random6 = this.random6Pokemon();
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for (let i = 0; i < 6; i++) {
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// Choose forme
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let template = this.getTemplate(random6[i]);
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// Random unique item
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let item = '';
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if (this.gen >= 2) {
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do {
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item = this.sampleNoReplace(itemPool);
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} while (this.getItem(item).gen > this.gen || this.data.Items[item].isNonstandard);
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}
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// Random unique ability
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let ability = 'None';
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if (this.gen >= 3) {
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do {
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ability = this.sampleNoReplace(abilityPool);
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} while (this.getAbility(ability).gen > this.gen || this.data.Abilities[ability].isNonstandard);
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}
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// Random unique moves
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let m = [];
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do {
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let moveid = this.sampleNoReplace(movePool);
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if (this.getMove(moveid).gen <= this.gen && !this.data.Movedex[moveid].isNonstandard && (moveid === 'hiddenpower' || moveid.substr(0, 11) !== 'hiddenpower')) {
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m.push(moveid);
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}
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} while (m.length < 4);
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// Random EVs
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let evs = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
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let s = ['hp', 'atk', 'def', 'spa', 'spd', 'spe'];
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if (this.gen === 6) {
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let evpool = 510;
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do {
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let x = s[this.random(s.length)];
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let y = this.random(Math.min(256 - evs[x], evpool + 1));
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evs[x] += y;
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evpool -= y;
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} while (evpool > 0);
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} else {
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for (let x of s) evs[x] = this.random(256);
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}
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// Random IVs
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let ivs = {hp: this.random(32), atk: this.random(32), def: this.random(32), spa: this.random(32), spd: this.random(32), spe: this.random(32)};
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// Random nature
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let nature = naturePool[this.random(naturePool.length)];
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// Level balance
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let mbstmin = 1307;
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let stats = template.baseStats;
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let mbst = (stats['hp'] * 2 + 31 + 21 + 100) + 10;
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mbst += (stats['atk'] * 2 + 31 + 21 + 100) + 5;
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mbst += (stats['def'] * 2 + 31 + 21 + 100) + 5;
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mbst += (stats['spa'] * 2 + 31 + 21 + 100) + 5;
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mbst += (stats['spd'] * 2 + 31 + 21 + 100) + 5;
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mbst += (stats['spe'] * 2 + 31 + 21 + 100) + 5;
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let level = Math.floor(100 * mbstmin / mbst);
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while (level < 100) {
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mbst = Math.floor((stats['hp'] * 2 + 31 + 21 + 100) * level / 100 + 10);
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mbst += Math.floor(((stats['atk'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
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mbst += Math.floor((stats['def'] * 2 + 31 + 21 + 100) * level / 100 + 5);
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mbst += Math.floor(((stats['spa'] * 2 + 31 + 21 + 100) * level / 100 + 5) * level / 100);
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mbst += Math.floor((stats['spd'] * 2 + 31 + 21 + 100) * level / 100 + 5);
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mbst += Math.floor((stats['spe'] * 2 + 31 + 21 + 100) * level / 100 + 5);
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if (mbst >= mbstmin) break;
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level++;
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}
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// Random happiness
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let happiness = this.random(256);
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// Random shininess
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let shiny = !this.random(1024);
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team.push({
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name: template.baseSpecies,
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species: template.species,
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item: item,
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ability: ability,
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moves: m,
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evs: evs,
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ivs: ivs,
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nature: nature,
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level: level,
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happiness: happiness,
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shiny: shiny,
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});
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}
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return team;
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}
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queryMoves(moves, hasType, hasAbility, movePool) {
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// This is primarily a helper function for random setbuilder functions.
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let counter = {
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Physical: 0, Special: 0, Status: 0, damage: 0, recovery: 0, stab: 0, inaccurate: 0, priority: 0, recoil: 0, drain: 0,
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adaptability: 0, bite: 0, contrary: 0, hustle: 0, ironfist: 0, serenegrace: 0, sheerforce: 0, skilllink: 0, technician: 0,
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physicalsetup: 0, specialsetup: 0, mixedsetup: 0, defensesetup: 0, speedsetup: 0, physicalpool: 0, specialpool: 0,
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damagingMoves: [],
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damagingMoveIndex: {},
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setupType: '',
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};
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for (let type in Dex.data.TypeChart) {
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counter[type] = 0;
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}
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if (!moves || !moves.length) return counter;
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if (!hasType) hasType = {};
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if (!hasAbility) hasAbility = {};
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if (!movePool) movePool = [];
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// Moves that heal a fixed amount:
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let RecoveryMove = {
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healorder: 1, milkdrink: 1, recover: 1, roost: 1, slackoff: 1, softboiled: 1,
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};
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// Moves which drop stats:
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let ContraryMove = {
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closecombat: 1, leafstorm: 1, overheat: 1, superpower: 1, vcreate: 1,
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};
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// Moves that boost Attack:
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let PhysicalSetup = {
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bellydrum:1, bulkup:1, coil:1, curse:1, dragondance:1, honeclaws:1, howl:1, poweruppunch:1, shiftgear:1, swordsdance:1,
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};
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// Moves which boost Special Attack:
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let SpecialSetup = {
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calmmind:1, chargebeam:1, geomancy:1, nastyplot:1, quiverdance:1, tailglow:1,
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};
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// Moves which boost Attack AND Special Attack:
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let MixedSetup = {
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conversion: 1, growth:1, shellsmash:1, workup:1,
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};
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// Moves which boost Defense and/or Special Defense:
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let DefenseSetup = {
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cosmicpower:1, cottonguard:1, defendorder:1,
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};
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// Moves which boost Speed:
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let SpeedSetup = {
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agility:1, autotomize:1, rockpolish:1,
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};
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// Moves that shouldn't be the only STAB moves:
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let NoStab = {
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aquajet:1, bounce:1, explosion:1, fakeout:1, flamecharge:1, fly:1, iceshard:1, pursuit:1, quickattack:1, skyattack:1,
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chargebeam:1, clearsmog:1, eruption:1, vacuumwave:1, waterspout:1,
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};
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|
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// Iterate through all moves we've chosen so far and keep track of what they do:
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for (let k = 0; k < moves.length; k++) {
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let move = this.getMove(moves[k]);
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let moveid = move.id;
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let movetype = move.type;
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if (moveid === 'judgment' || moveid === 'multiattack') movetype = Object.keys(hasType)[0];
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if (move.damage || move.damageCallback) {
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// Moves that do a set amount of damage:
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|
counter['damage']++;
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counter.damagingMoves.push(move);
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counter.damagingMoveIndex[moveid] = k;
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} else {
|
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// Are Physical/Special/Status moves:
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counter[move.category]++;
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}
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// Moves that have a low base power:
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if (moveid === 'lowkick' || (move.basePower && move.basePower <= 60 && moveid !== 'rapidspin')) counter['technician']++;
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// Moves that hit up to 5 times:
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if (move.multihit && move.multihit[1] === 5) counter['skilllink']++;
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if (move.recoil || move.hasCustomRecoil) counter['recoil']++;
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if (move.drain) counter['drain']++;
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// Moves which have a base power, but aren't super-weak like Rapid Spin:
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|
if (move.basePower > 30 || move.multihit || move.basePowerCallback || moveid === 'naturepower') {
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counter[movetype]++;
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if (hasType[movetype]) {
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counter['adaptability']++;
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// STAB:
|
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// Certain moves aren't acceptable as a Pokemon's only STAB attack
|
|
if (!(moveid in NoStab) && (moveid !== 'hiddenpower' || Object.keys(hasType).length === 1)) counter['stab']++;
|
|
}
|
|
if (move.priority === 0 && (hasAbility['Protean'] || moves.includes('conversion')) && !(moveid in NoStab)) counter['stab']++;
|
|
if (move.category === 'Physical') counter['hustle']++;
|
|
if (movetype === 'Normal' && !(moveid in NoStab)) {
|
|
if (hasAbility['Aerilate'] || hasAbility['Pixilate'] || hasAbility['Refrigerate']) counter['stab']++;
|
|
}
|
|
if (move.flags['bite']) counter['bite']++;
|
|
if (move.flags['punch']) counter['ironfist']++;
|
|
counter.damagingMoves.push(move);
|
|
counter.damagingMoveIndex[moveid] = k;
|
|
}
|
|
// Moves with secondary effects:
|
|
if (move.secondary) {
|
|
counter['sheerforce']++;
|
|
if (move.secondary.chance >= 20) counter['serenegrace']++;
|
|
}
|
|
// Moves with low accuracy:
|
|
if (move.accuracy && move.accuracy !== true && move.accuracy < 90) counter['inaccurate']++;
|
|
// Moves with non-zero priority:
|
|
if (move.priority !== 0) counter['priority']++;
|
|
|
|
// Moves that change stats:
|
|
if (RecoveryMove[moveid]) counter['recovery']++;
|
|
if (ContraryMove[moveid]) counter['contrary']++;
|
|
if (PhysicalSetup[moveid]) counter['physicalsetup']++;
|
|
if (SpecialSetup[moveid]) counter['specialsetup']++;
|
|
if (MixedSetup[moveid]) counter['mixedsetup']++;
|
|
if (DefenseSetup[moveid]) counter['defensesetup']++;
|
|
if (SpeedSetup[moveid]) counter['speedsetup']++;
|
|
}
|
|
|
|
// Keep track of the available moves
|
|
for (let i = 0; i < movePool.length; i++) {
|
|
let move = this.getMove(movePool[i]);
|
|
if (move.category === 'Physical') counter['physicalpool']++;
|
|
if (move.category === 'Special') counter['specialpool']++;
|
|
}
|
|
|
|
// Choose a setup type:
|
|
if (counter['mixedsetup']) {
|
|
counter.setupType = 'Mixed';
|
|
} else if (counter['physicalsetup'] || counter['specialsetup']) {
|
|
let physical = counter.Physical + counter['physicalpool'];
|
|
let special = counter.Special + counter['specialpool'];
|
|
if (counter['physicalsetup'] && counter['specialsetup']) {
|
|
if (physical === special) {
|
|
counter.setupType = counter.Physical > counter.Special ? 'Physical' : 'Special';
|
|
} else {
|
|
counter.setupType = physical > special ? 'Physical' : 'Special';
|
|
}
|
|
} else if (counter['physicalsetup'] && physical >= 1) {
|
|
if (physical >= 2 || moves.includes('rest') && moves.includes('sleeptalk')) {
|
|
counter.setupType = 'Physical';
|
|
}
|
|
} else if (counter['specialsetup'] && special >= 1) {
|
|
if (special >= 2 || moves.includes('rest') && moves.includes('sleeptalk')) {
|
|
counter.setupType = 'Special';
|
|
}
|
|
}
|
|
}
|
|
|
|
return counter;
|
|
}
|
|
randomSet(template, slot, teamDetails) {
|
|
if (slot === undefined) slot = 1;
|
|
let baseTemplate = (template = this.getTemplate(template));
|
|
let species = template.species;
|
|
|
|
if (!template.exists || (!template.randomBattleMoves && !template.learnset)) {
|
|
// GET IT? UNOWN? BECAUSE WE CAN'T TELL WHAT THE POKEMON IS
|
|
template = this.getTemplate('unown');
|
|
|
|
let err = new Error('Template incompatible with random battles: ' + species);
|
|
require('../crashlogger')(err, 'The randbat set generator');
|
|
}
|
|
|
|
if (typeof teamDetails !== 'object') teamDetails = {megaStone: teamDetails};
|
|
|
|
if (template.battleOnly) {
|
|
// Only change the species. The template has custom moves, and may have different typing and requirements.
|
|
species = template.baseSpecies;
|
|
}
|
|
let battleForme = this.checkBattleForme(template);
|
|
if (battleForme && battleForme.randomBattleMoves && (battleForme.isMega ? !teamDetails.megaStone : this.random(2))) {
|
|
template = this.getTemplate(template.otherFormes.length >= 2 ? template.otherFormes[this.random(template.otherFormes.length)] : template.otherFormes[0]);
|
|
}
|
|
|
|
let movePool = (template.randomBattleMoves ? template.randomBattleMoves.slice() : Object.keys(template.learnset));
|
|
let moves = [];
|
|
let ability = '';
|
|
let item = '';
|
|
let evs = {
|
|
hp: 85,
|
|
atk: 85,
|
|
def: 85,
|
|
spa: 85,
|
|
spd: 85,
|
|
spe: 85,
|
|
};
|
|
let ivs = {
|
|
hp: 31,
|
|
atk: 31,
|
|
def: 31,
|
|
spa: 31,
|
|
spd: 31,
|
|
spe: 31,
|
|
};
|
|
let hasType = {};
|
|
hasType[template.types[0]] = true;
|
|
if (template.types[1]) {
|
|
hasType[template.types[1]] = true;
|
|
}
|
|
let hasAbility = {};
|
|
hasAbility[template.abilities[0]] = true;
|
|
if (template.abilities[1]) {
|
|
hasAbility[template.abilities[1]] = true;
|
|
}
|
|
if (template.abilities['H']) {
|
|
hasAbility[template.abilities['H']] = true;
|
|
}
|
|
let availableHP = 0;
|
|
for (let i = 0, len = movePool.length; i < len; i++) {
|
|
if (movePool[i].substr(0, 11) === 'hiddenpower') availableHP++;
|
|
}
|
|
|
|
// These moves can be used even if we aren't setting up to use them:
|
|
let SetupException = {
|
|
closecombat:1, extremespeed:1, suckerpunch:1, superpower:1,
|
|
dracometeor:1, leafstorm:1, overheat:1,
|
|
};
|
|
let counterAbilities = {
|
|
'Adaptability':1, 'Contrary':1, 'Hustle':1, 'Iron Fist':1, 'Skill Link':1,
|
|
};
|
|
let ateAbilities = {
|
|
'Aerilate':1, 'Galvanize':1, 'Pixilate':1, 'Refrigerate':1,
|
|
};
|
|
|
|
let hasMove, counter;
|
|
|
|
do {
|
|
// Keep track of all moves we have:
|
|
hasMove = {};
|
|
for (let k = 0; k < moves.length; k++) {
|
|
if (moves[k].substr(0, 11) === 'hiddenpower') {
|
|
hasMove['hiddenpower'] = true;
|
|
} else {
|
|
hasMove[moves[k]] = true;
|
|
}
|
|
}
|
|
|
|
// Choose next 4 moves from learnset/viable moves and add them to moves list:
|
|
while (moves.length < 4 && movePool.length) {
|
|
let moveid = this.sampleNoReplace(movePool);
|
|
if (moveid.substr(0, 11) === 'hiddenpower') {
|
|
availableHP--;
|
|
if (hasMove['hiddenpower']) continue;
|
|
hasMove['hiddenpower'] = true;
|
|
} else {
|
|
hasMove[moveid] = true;
|
|
}
|
|
moves.push(moveid);
|
|
}
|
|
|
|
counter = this.queryMoves(moves, hasType, hasAbility, movePool);
|
|
|
|
// Iterate through the moves again, this time to cull them:
|
|
for (let k = 0; k < moves.length; k++) {
|
|
let move = this.getMove(moves[k]);
|
|
let moveid = move.id;
|
|
let rejected = false;
|
|
let isSetup = false;
|
|
|
|
switch (moveid) {
|
|
// Not very useful without their supporting moves
|
|
case 'batonpass':
|
|
if (!counter.setupType && !counter['speedsetup'] && !hasMove['substitute'] && !hasMove['wish'] && !hasAbility['Speed Boost']) rejected = true;
|
|
break;
|
|
case 'focuspunch':
|
|
if (!hasMove['substitute'] || counter.damagingMoves.length < 2) rejected = true;
|
|
break;
|
|
case 'perishsong':
|
|
if (!hasMove['protect']) rejected = true;
|
|
break;
|
|
case 'reflect':
|
|
if (!hasMove['calmmind'] && !hasMove['lightscreen']) rejected = true;
|
|
if (movePool.length > 1) {
|
|
let screen = movePool.indexOf('lightscreen');
|
|
if (screen >= 0) this.fastPop(movePool, screen);
|
|
}
|
|
break;
|
|
case 'rest': {
|
|
if (movePool.includes('sleeptalk')) rejected = true;
|
|
break;
|
|
}
|
|
case 'sleeptalk':
|
|
if (!hasMove['rest']) rejected = true;
|
|
if (movePool.length > 1) {
|
|
let rest = movePool.indexOf('rest');
|
|
if (rest >= 0) this.fastPop(movePool, rest);
|
|
}
|
|
break;
|
|
case 'storedpower':
|
|
if (!counter.setupType && !hasMove['cosmicpower']) rejected = true;
|
|
break;
|
|
|
|
// Set up once and only if we have the moves for it
|
|
case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance':
|
|
if (counter.setupType !== 'Physical' || counter['physicalsetup'] > 1) {
|
|
if (!hasMove['growth'] || hasMove['sunnyday']) rejected = true;
|
|
}
|
|
if (counter.Physical + counter['physicalpool'] < 2 && !hasMove['batonpass'] && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true;
|
|
isSetup = true;
|
|
break;
|
|
case 'calmmind': case 'geomancy': case 'nastyplot': case 'quiverdance': case 'tailglow':
|
|
if (counter.setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true;
|
|
if (counter.Special + counter['specialpool'] < 2 && !hasMove['batonpass'] && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true;
|
|
isSetup = true;
|
|
break;
|
|
case 'growth': case 'shellsmash': case 'workup':
|
|
if (counter.setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true;
|
|
if (counter.damagingMoves.length + counter['physicalpool'] + counter['specialpool'] < 2 && !hasMove['batonpass']) rejected = true;
|
|
if (moveid === 'growth' && !hasMove['sunnyday']) rejected = true;
|
|
isSetup = true;
|
|
break;
|
|
case 'agility': case 'autotomize': case 'rockpolish':
|
|
if (counter.damagingMoves.length < 2 && !hasMove['batonpass']) rejected = true;
|
|
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
|
if (!counter.setupType) isSetup = true;
|
|
break;
|
|
case 'flamecharge':
|
|
if (counter.damagingMoves.length < 3 && !counter.setupType && !hasMove['batonpass']) rejected = true;
|
|
if (hasMove['dracometeor'] || hasMove['overheat']) rejected = true;
|
|
break;
|
|
case 'conversion':
|
|
if (teamDetails.zMove || hasMove['triattack']) rejected = true;
|
|
break;
|
|
|
|
// Bad after setup
|
|
case 'circlethrow': case 'dragontail':
|
|
if (counter.setupType && ((!hasMove['rest'] && !hasMove['sleeptalk']) || hasMove['stormthrow'])) rejected = true;
|
|
if (!!counter['speedsetup'] || hasMove['encore'] || hasMove['raindance'] || hasMove['roar'] || hasMove['whirlwind']) rejected = true;
|
|
break;
|
|
case 'defog':
|
|
if (counter.setupType || hasMove['spikes'] || (hasMove['rest'] && hasMove['sleeptalk']) || teamDetails.hazardClear) rejected = true;
|
|
break;
|
|
case 'fakeout': case 'superfang':
|
|
if (counter.setupType || hasMove['substitute'] || hasMove['switcheroo'] || hasMove['trick']) rejected = true;
|
|
break;
|
|
case 'foulplay':
|
|
if (counter.setupType || !!counter['speedsetup'] || counter['Dark'] > 2 || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
|
|
if (counter.damagingMoves.length - 1 === counter['priority']) rejected = true;
|
|
break;
|
|
case 'haze': case 'spikes': case 'waterspout':
|
|
if (counter.setupType || !!counter['speedsetup'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
|
|
break;
|
|
case 'healbell':
|
|
if (counter['speedsetup']) rejected = true;
|
|
break;
|
|
case 'healingwish': case 'memento':
|
|
if (counter.setupType || !!counter['recovery'] || hasMove['substitute']) rejected = true;
|
|
break;
|
|
case 'leechseed': case 'roar': case 'whirlwind':
|
|
if (counter.setupType || !!counter['speedsetup'] || hasMove['dragontail']) rejected = true;
|
|
break;
|
|
case 'nightshade': case 'seismictoss':
|
|
if (counter.stab || counter.setupType || counter.damagingMoves.length > 2) rejected = true;
|
|
break;
|
|
case 'protect':
|
|
if (counter.setupType && (hasAbility['Guts'] || hasAbility['Speed Boost']) && !hasMove['batonpass']) rejected = true;
|
|
if ((hasMove['lightscreen'] && hasMove['reflect']) || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
|
|
break;
|
|
case 'pursuit':
|
|
if (counter.setupType || (hasMove['rest'] && hasMove['sleeptalk']) || (hasMove['knockoff'] && !hasType['Dark'])) rejected = true;
|
|
break;
|
|
case 'rapidspin':
|
|
if (counter.setupType || teamDetails.hazardClear) rejected = true;
|
|
break;
|
|
case 'reversal':
|
|
if (hasMove['substitute'] && teamDetails.zMove) rejected = true;
|
|
break;
|
|
case 'stealthrock':
|
|
if (counter.setupType || !!counter['speedsetup'] || hasMove['rest'] || teamDetails.stealthRock) rejected = true;
|
|
break;
|
|
case 'switcheroo': case 'trick':
|
|
if (counter.Physical + counter.Special < 3 || counter.setupType) rejected = true;
|
|
if (hasMove['acrobatics'] || hasMove['lightscreen'] || hasMove['reflect'] || hasMove['suckerpunch'] || hasMove['trickroom']) rejected = true;
|
|
break;
|
|
case 'toxicspikes':
|
|
if (counter.setupType || teamDetails.toxicSpikes) rejected = true;
|
|
break;
|
|
case 'trickroom':
|
|
if (counter.setupType || !!counter['speedsetup'] || counter.damagingMoves.length < 2) rejected = true;
|
|
if (hasMove['lightscreen'] || hasMove['reflect']) rejected = true;
|
|
break;
|
|
case 'uturn':
|
|
if (counter.setupType || !!counter['speedsetup'] || hasMove['batonpass'] || hasAbility['Protean'] && counter.Status > 2) rejected = true;
|
|
if (hasType['Bug'] && counter.stab < 2 && counter.damagingMoves.length > 2 && !hasAbility['Adaptability'] && !hasMove['technoblast']) rejected = true;
|
|
break;
|
|
case 'voltswitch':
|
|
if (counter.setupType || !!counter['speedsetup'] || hasMove['batonpass'] || hasMove['magnetrise'] || hasMove['uturn']) rejected = true;
|
|
if (hasMove['nuzzle'] && hasMove['thunderbolt']) rejected = true;
|
|
break;
|
|
|
|
// Bit redundant to have both
|
|
// Attacks:
|
|
case 'bugbite': case 'bugbuzz': case 'signalbeam':
|
|
if (hasMove['uturn'] && !counter.setupType) rejected = true;
|
|
break;
|
|
case 'lunge':
|
|
if (hasMove['leechlife']) rejected = true;
|
|
break;
|
|
case 'darkpulse':
|
|
if (hasMove['shadowball']) rejected = true;
|
|
if ((hasMove['crunch'] || hasMove['hyperspacefury']) && counter.setupType !== 'Special') rejected = true;
|
|
break;
|
|
case 'suckerpunch':
|
|
if (counter['Dark'] > 2 || (counter.setupType === 'Special' && hasType['Dark'] && counter.stab < 2)) rejected = true;
|
|
if (counter['Dark'] > 1 && !hasType['Dark']) rejected = true;
|
|
if (counter.damagingMoves.length < 2 || hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
|
break;
|
|
case 'dragonclaw':
|
|
if (hasMove['dragontail'] || hasMove['outrage'] && counter.Status >= 1) rejected = true;
|
|
break;
|
|
case 'dracometeor':
|
|
if (hasMove['swordsdance'] || counter.setupType === 'Physical' && hasMove['outrage']) rejected = true;
|
|
break;
|
|
case 'dragonpulse': case 'spacialrend':
|
|
if (hasMove['dracometeor'] || hasMove['outrage']) rejected = true;
|
|
break;
|
|
case 'outrage':
|
|
if (hasMove['dracometeor'] && counter.damagingMoves.length < 3) rejected = true;
|
|
break;
|
|
case 'chargebeam':
|
|
if (hasMove['thunderbolt'] && counter.Special < 3) rejected = true;
|
|
break;
|
|
case 'thunder':
|
|
if (hasMove['thunderbolt'] && !hasMove['raindance']) rejected = true;
|
|
break;
|
|
case 'thunderbolt':
|
|
if (hasMove['discharge'] || (hasMove['raindance'] && hasMove['thunder']) || (hasMove['voltswitch'] && hasMove['wildcharge'])) rejected = true;
|
|
if (!counter.setupType && !counter['speedsetup'] && hasMove['voltswitch'] && template.types.length > 1 && !counter[template.types.find(type => type !== 'Electric')]) rejected = true;
|
|
break;
|
|
case 'thunderpunch':
|
|
if (hasAbility['Galvanize'] && !!counter['Normal']) rejected = true;
|
|
break;
|
|
case 'dazzlinggleam':
|
|
if (hasMove['playrough'] && counter.setupType !== 'Special') rejected = true;
|
|
break;
|
|
case 'drainingkiss':
|
|
if (hasMove['dazzlinggleam'] || counter.setupType !== 'Special' && !hasAbility['triage']) rejected = true;
|
|
break;
|
|
case 'aurasphere': case 'focusblast':
|
|
if ((hasMove['closecombat'] || hasMove['superpower']) && counter.setupType !== 'Special') rejected = true;
|
|
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
|
break;
|
|
case 'drainpunch':
|
|
if (!hasMove['bulkup'] && (hasMove['closecombat'] || hasMove['highjumpkick'])) rejected = true;
|
|
if ((hasMove['focusblast'] || hasMove['superpower']) && counter.setupType !== 'Physical') rejected = true;
|
|
break;
|
|
case 'closecombat': case 'highjumpkick':
|
|
if ((hasMove['aurasphere'] || hasMove['focusblast'] || movePool.includes('aurasphere')) && counter.setupType === 'Special') rejected = true;
|
|
if (hasMove['bulkup'] && hasMove['drainpunch']) rejected = true;
|
|
break;
|
|
case 'machpunch':
|
|
if (hasType['Fighting'] && counter.stab < 2 && !hasAbility['Technician']) rejected = true;
|
|
break;
|
|
case 'stormthrow':
|
|
if (hasMove['circlethrow'] && hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
|
break;
|
|
case 'superpower':
|
|
if (counter['Fighting'] > 1 && counter.setupType) rejected = true;
|
|
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
|
break;
|
|
case 'vacuumwave':
|
|
if ((hasMove['closecombat'] || hasMove['machpunch']) && counter.setupType !== 'Special') rejected = true;
|
|
break;
|
|
case 'blazekick':
|
|
if (hasMove['flamethrower'] && counter.setupType !== 'Physical') rejected = true;
|
|
break;
|
|
case 'fierydance': case 'firefang': case 'flamethrower':
|
|
if ((hasMove['fireblast'] && counter.setupType !== 'Physical') || hasMove['overheat']) rejected = true;
|
|
break;
|
|
case 'fireblast':
|
|
if (hasMove['lavaplume'] && !counter.setupType && !counter['speedsetup']) rejected = true;
|
|
if (hasMove['flareblitz'] && counter.setupType !== 'Special') rejected = true;
|
|
break;
|
|
case 'firepunch': case 'sacredfire':
|
|
if (hasMove['fireblast'] || hasMove['flareblitz']) rejected = true;
|
|
break;
|
|
case 'lavaplume':
|
|
if (hasMove['firepunch'] || hasMove['fireblast'] && (counter.setupType || !!counter['speedsetup'])) rejected = true;
|
|
break;
|
|
case 'overheat':
|
|
if (hasMove['lavaplume'] || counter.setupType === 'Special') rejected = true;
|
|
break;
|
|
case 'acrobatics':
|
|
if (hasMove['hurricane'] && counter.setupType !== 'Physical') rejected = true;
|
|
break;
|
|
case 'airslash': case 'oblivionwing':
|
|
if (hasMove['acrobatics'] || hasMove['bravebird'] || hasMove['hurricane']) rejected = true;
|
|
break;
|
|
case 'fly':
|
|
if (teamDetails.zMove || counter.setupType !== 'Physical') rejected = true;
|
|
break;
|
|
case 'hex':
|
|
if (!hasMove['willowisp']) rejected = true;
|
|
break;
|
|
case 'shadowball':
|
|
if (hasMove['hex'] && hasMove['willowisp']) rejected = true;
|
|
break;
|
|
case 'shadowclaw':
|
|
if (hasMove['phantomforce'] || (hasMove['shadowball'] && counter.setupType !== 'Physical') || hasMove['shadowsneak']) rejected = true;
|
|
break;
|
|
case 'shadowsneak':
|
|
if (hasType['Ghost'] && template.types.length > 1 && counter.stab < 2) rejected = true;
|
|
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
|
break;
|
|
case 'solarbeam':
|
|
if ((!hasAbility['Drought'] && !hasMove['sunnyday']) || hasMove['gigadrain'] || hasMove['leafstorm']) rejected = true;
|
|
break;
|
|
case 'gigadrain':
|
|
if (hasMove['seedbomb'] || hasMove['petaldance'] || counter.Special < 4 && !counter.setupType && hasMove['leafstorm']) rejected = true;
|
|
break;
|
|
case 'leafblade': case 'woodhammer':
|
|
if (hasMove['gigadrain'] && counter.setupType !== 'Physical') rejected = true;
|
|
break;
|
|
case 'leafstorm':
|
|
if (counter['Grass'] > 1 && counter.setupType) rejected = true;
|
|
break;
|
|
case 'bonemerang': case 'precipiceblades':
|
|
if (hasMove['earthquake']) rejected = true;
|
|
break;
|
|
case 'earthpower':
|
|
if (hasMove['earthquake'] && counter.setupType !== 'Special') rejected = true;
|
|
break;
|
|
case 'icebeam':
|
|
if (hasMove['blizzard'] || hasMove['freezedry']) rejected = true;
|
|
break;
|
|
case 'iceshard':
|
|
if (hasMove['freezedry']) rejected = true;
|
|
break;
|
|
case 'bodyslam':
|
|
if (hasMove['glare'] || hasMove['headbutt']) rejected = true;
|
|
break;
|
|
case 'endeavor':
|
|
if (slot > 0) rejected = true;
|
|
break;
|
|
case 'explosion':
|
|
if (counter.setupType || (hasAbility['Refrigerate'] && hasMove['freezedry']) || hasMove['wish']) rejected = true;
|
|
break;
|
|
case 'extremespeed':
|
|
if (counter.setupType !== 'Physical' && hasMove['vacuumwave']) rejected = true;
|
|
break;
|
|
case 'facade':
|
|
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
|
break;
|
|
case 'hiddenpower':
|
|
if (hasMove['rest'] || !counter.stab && counter.damagingMoves.length < 2) rejected = true;
|
|
break;
|
|
case 'hypervoice':
|
|
if (hasMove['blizzard'] || hasMove['naturepower'] || hasMove['return']) rejected = true;
|
|
break;
|
|
case 'judgment':
|
|
if (counter.setupType !== 'Special' && counter.stab > 1) rejected = true;
|
|
break;
|
|
case 'quickattack':
|
|
if (hasType['Normal'] && counter['Normal'] > 1 && template.types.length > 1 && counter.stab < 2) rejected = true;
|
|
break;
|
|
case 'return': case 'rockclimb':
|
|
if (hasMove['bodyslam'] || hasMove['doubleedge']) rejected = true;
|
|
break;
|
|
case 'weatherball':
|
|
if (!hasMove['raindance'] && !hasMove['sunnyday']) rejected = true;
|
|
break;
|
|
case 'acidspray':
|
|
if (hasMove['sludgebomb'] || counter.Special < 2) rejected = true;
|
|
break;
|
|
case 'poisonjab':
|
|
if (hasMove['gunkshot']) rejected = true;
|
|
break;
|
|
case 'sludgewave':
|
|
if (hasMove['poisonjab']) rejected = true;
|
|
break;
|
|
case 'psychic':
|
|
if (hasMove['psyshock'] || hasMove['storedpower']) rejected = true;
|
|
break;
|
|
case 'psychocut': case 'zenheadbutt':
|
|
if ((hasMove['psychic'] || hasMove['psyshock']) && counter.setupType !== 'Physical') rejected = true;
|
|
break;
|
|
case 'psyshock':
|
|
if (movePool.length > 1) {
|
|
let psychic = movePool.indexOf('psychic');
|
|
if (psychic >= 0) this.fastPop(movePool, psychic);
|
|
}
|
|
break;
|
|
case 'headsmash':
|
|
if (hasMove['stoneedge']) rejected = true;
|
|
break;
|
|
case 'rockblast': case 'rockslide':
|
|
if (hasMove['headsmash'] || hasMove['stoneedge']) rejected = true;
|
|
break;
|
|
case 'bulletpunch':
|
|
if (hasType['Steel'] && counter.stab < 2 && !hasAbility['Adaptability'] && !hasAbility['Technician']) rejected = true;
|
|
break;
|
|
case 'flashcannon':
|
|
if (hasMove['ironhead']) rejected = true;
|
|
break;
|
|
case 'hydropump':
|
|
if (hasMove['razorshell'] || hasMove['waterfall'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
|
|
if (hasMove['scald'] && counter.Special < 4) rejected = true;
|
|
break;
|
|
case 'originpulse': case 'surf':
|
|
if (hasMove['hydropump'] || hasMove['scald']) rejected = true;
|
|
break;
|
|
case 'scald':
|
|
if (hasMove['liquidation'] || hasMove['waterfall'] || hasMove['waterpulse']) rejected = true;
|
|
break;
|
|
|
|
// Status:
|
|
case 'raindance':
|
|
if (counter.Physical + counter.Special < 2 || hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
|
if (!hasType['Water'] && !hasMove['thunder']) rejected = true;
|
|
break;
|
|
case 'sunnyday':
|
|
if (counter.Physical + counter.Special < 2 || hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
|
if (!hasAbility['Chlorophyll'] && !hasAbility['Flower Gift'] && !hasMove['solarbeam']) rejected = true;
|
|
if (rejected && movePool.length > 1) {
|
|
let solarbeam = movePool.indexOf('solarbeam');
|
|
if (solarbeam >= 0) this.fastPop(movePool, solarbeam);
|
|
if (movePool.length > 1) {
|
|
let weatherball = movePool.indexOf('weatherball');
|
|
if (weatherball >= 0) this.fastPop(movePool, weatherball);
|
|
}
|
|
}
|
|
break;
|
|
case 'stunspore': case 'thunderwave':
|
|
if (counter.setupType || !!counter['speedsetup'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
|
|
if (hasMove['discharge'] || hasMove['gyroball'] || hasMove['spore'] || hasMove['toxic'] || hasMove['trickroom'] || hasMove['yawn']) rejected = true;
|
|
break;
|
|
case 'toxic':
|
|
if (counter.setupType || hasMove['flamecharge'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
|
|
if (hasMove['hypnosis'] || hasMove['sleeppowder'] || hasMove['willowisp'] || hasMove['yawn']) rejected = true;
|
|
break;
|
|
case 'willowisp':
|
|
if (hasMove['scald']) rejected = true;
|
|
break;
|
|
case 'milkdrink': case 'moonlight': case 'painsplit': case 'recover': case 'roost': case 'softboiled': case 'synthesis':
|
|
if (hasMove['leechseed'] || hasMove['rest'] || hasMove['wish']) rejected = true;
|
|
break;
|
|
case 'safeguard':
|
|
if (hasMove['destinybond']) rejected = true;
|
|
break;
|
|
case 'substitute':
|
|
if (hasMove['dracometeor'] || (hasMove['leafstorm'] && !hasAbility['Contrary']) || hasMove['pursuit'] || hasMove['rest'] || hasMove['taunt'] || hasMove['uturn'] || hasMove['voltswitch']) rejected = true;
|
|
break;
|
|
}
|
|
|
|
// Increased/decreased priority moves are unneeded with moves that boost only speed
|
|
if (move.priority !== 0 && (!!counter['speedsetup'] || hasMove['copycat'])) {
|
|
rejected = true;
|
|
}
|
|
|
|
// Certain Pokemon should always have a recovery move
|
|
if (!counter.recovery && template.baseStats.hp >= 165 && movePool.includes('wish')) {
|
|
if (move.category === 'Status' || !hasType[move.type] && !move.damage) rejected = true;
|
|
}
|
|
if (template.nfe && !isSetup && !counter.recovery && !!counter['Status'] && (movePool.includes('recover') || movePool.includes('roost'))) {
|
|
if (move.category === 'Status' || !hasType[move.type]) rejected = true;
|
|
}
|
|
|
|
// This move doesn't satisfy our setup requirements:
|
|
if ((move.category === 'Physical' && counter.setupType === 'Special') || (move.category === 'Special' && counter.setupType === 'Physical')) {
|
|
// Reject STABs last in case the setup type changes later on
|
|
if (!SetupException[moveid] && (!hasType[move.type] || counter.stab > 1 || counter[move.category] < 2)) rejected = true;
|
|
}
|
|
if (counter.setupType && !isSetup && counter.setupType !== 'Mixed' && move.category !== counter.setupType && counter[counter.setupType] < 2 && !hasMove['batonpass'] && moveid !== 'rest' && moveid !== 'sleeptalk') {
|
|
// Mono-attacking with setup and RestTalk is allowed
|
|
// Reject Status moves only if there is nothing else to reject
|
|
if (move.category !== 'Status' || counter[counter.setupType] + counter.Status > 3 && counter['physicalsetup'] + counter['specialsetup'] < 2) rejected = true;
|
|
}
|
|
if (counter.setupType === 'Special' && moveid === 'hiddenpower' && template.types.length > 1 && counter['Special'] <= 2 && !hasType[move.type] && !counter['Physical'] && counter['specialpool']) {
|
|
// Hidden Power isn't good enough
|
|
rejected = true;
|
|
}
|
|
|
|
// Pokemon should have moves that benefit their Ability/Type/Weather, as well as moves required by its forme
|
|
if ((hasType['Bug'] && !hasMove['batonpass'] && (movePool.includes('megahorn') || movePool.includes('pinmissile') || (hasType['Flying'] && !hasMove['hurricane'] && movePool.includes('bugbuzz')))) ||
|
|
(hasType['Dark'] && hasMove['suckerpunch'] && counter.stab < template.types.length) ||
|
|
(hasType['Dragon'] && !counter['Dragon'] && !hasAbility['Aerilate'] && !hasAbility['Pixilate'] && !hasMove['rest'] && !hasMove['sleeptalk']) ||
|
|
(hasType['Electric'] && !counter['Electric']) ||
|
|
(hasType['Fighting'] && !counter['Fighting'] && (counter.setupType || !counter['Status'])) ||
|
|
(hasType['Fire'] && !counter['Fire']) ||
|
|
(hasType['Ground'] && !counter['Ground'] && !hasMove['rest'] && !hasMove['sleeptalk']) ||
|
|
(hasType['Ice'] && !counter['Ice'] && !hasAbility['Refrigerate']) ||
|
|
(hasType['Psychic'] && !!counter['Psychic'] && !hasType['Flying'] && !hasAbility['Pixilate'] && template.types.length > 1 && counter.stab < 2) ||
|
|
(hasType['Water'] && !counter['Water'] && (!hasType['Ice'] || !counter['Ice']) && !hasAbility['Protean']) ||
|
|
((hasAbility['Adaptability'] && !counter.setupType && template.types.length > 1 && (!counter[template.types[0]] || !counter[template.types[1]])) ||
|
|
((hasAbility['Aerilate'] || (hasAbility['Galvanize'] && !counter['Electric']) || hasAbility['Pixilate'] || (hasAbility['Refrigerate'] && !hasMove['blizzard'])) && !counter['Normal']) ||
|
|
(hasAbility['Contrary'] && !counter['contrary'] && template.species !== 'Shuckle') ||
|
|
(hasAbility['Dark Aura'] && !counter['Dark']) ||
|
|
(hasAbility['Gale Wings'] && !counter['Flying']) ||
|
|
(hasAbility['Grassy Surge'] && !counter['Grass']) ||
|
|
(hasAbility['Guts'] && hasType['Normal'] && movePool.includes('facade')) ||
|
|
(hasAbility['Slow Start'] && movePool.includes('substitute')) ||
|
|
(hasAbility['Stance Change'] && !counter.setupType && movePool.includes('kingsshield')) ||
|
|
(hasAbility['Water Bubble'] && !counter['Water']) ||
|
|
(counter['defensesetup'] && !counter.recovery && !hasMove['rest']) ||
|
|
(movePool.includes('technoblast') || template.requiredMove && movePool.includes(toId(template.requiredMove)))) &&
|
|
(counter['physicalsetup'] + counter['specialsetup'] < 2 && (!counter.setupType || counter.setupType === 'Mixed' || (move.category !== counter.setupType && move.category !== 'Status') || counter[counter.setupType] + counter.Status > 3))) {
|
|
// Reject Status or non-STAB
|
|
if (!isSetup && !move.weather && moveid !== 'judgment' && moveid !== 'rest' && moveid !== 'sleeptalk') {
|
|
if (move.category === 'Status' || !hasType[move.type] || (move.basePower && move.basePower < 40 && !move.multihit)) rejected = true;
|
|
}
|
|
}
|
|
|
|
// Sleep Talk shouldn't be selected without Rest
|
|
if (moveid === 'rest' && rejected) {
|
|
let sleeptalk = movePool.indexOf('sleeptalk');
|
|
if (sleeptalk >= 0) {
|
|
if (movePool.length < 2) {
|
|
rejected = false;
|
|
} else {
|
|
this.fastPop(movePool, sleeptalk);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Remove rejected moves from the move list
|
|
if (rejected && (movePool.length - availableHP || availableHP && (moveid === 'hiddenpower' || !hasMove['hiddenpower']))) {
|
|
moves.splice(k, 1);
|
|
break;
|
|
}
|
|
}
|
|
if (moves.length === 4 && !counter.stab && !hasMove['metalburst'] && (counter['physicalpool'] || counter['specialpool'])) {
|
|
// Move post-processing:
|
|
if (counter.damagingMoves.length === 0) {
|
|
// A set shouldn't have no attacking moves
|
|
moves.splice(this.random(moves.length), 1);
|
|
} else if (counter.damagingMoves.length === 1) {
|
|
// In most cases, a set shouldn't have no STAB
|
|
let damagingid = counter.damagingMoves[0].id;
|
|
if (movePool.length - availableHP || availableHP && (damagingid === 'hiddenpower' || !hasMove['hiddenpower'])) {
|
|
let replace = false;
|
|
if (!counter.damagingMoves[0].damage && template.species !== 'Porygon2') {
|
|
let damagingType = counter.damagingMoves[0].type;
|
|
if (damagingType === 'Fairy') {
|
|
// Mono-Fairy is acceptable for Psychic types
|
|
if (counter.setupType !== 'Special' || template.types.length > 1 || !hasType['Psychic']) replace = true;
|
|
} else {
|
|
replace = true;
|
|
}
|
|
}
|
|
if (replace) moves.splice(counter.damagingMoveIndex[damagingid], 1);
|
|
}
|
|
} else if (!counter.damagingMoves[0].damage && !counter.damagingMoves[1].damage && template.species !== 'Porygon2') {
|
|
// If you have three or more attacks, and none of them are STAB, reject one of them at random.
|
|
let rejectableMoves = [];
|
|
let baseDiff = movePool.length - availableHP;
|
|
for (let l = 0; l < counter.damagingMoves.length; l++) {
|
|
if (counter.damagingMoves[l].id === 'technoblast') continue;
|
|
if (baseDiff || availableHP && (!hasMove['hiddenpower'] || counter.damagingMoves[l].id === 'hiddenpower')) {
|
|
rejectableMoves.push(counter.damagingMoveIndex[counter.damagingMoves[l].id]);
|
|
}
|
|
}
|
|
if (rejectableMoves.length) {
|
|
moves.splice(rejectableMoves[this.random(rejectableMoves.length)], 1);
|
|
}
|
|
}
|
|
}
|
|
} while (moves.length < 4 && movePool.length);
|
|
|
|
// Moveset modifications
|
|
if (hasMove['autotomize'] && hasMove['heavyslam']) {
|
|
if (template.id === 'celesteela') {
|
|
moves[moves.indexOf('heavyslam')] = 'flashcannon';
|
|
} else {
|
|
moves[moves.indexOf('autotomize')] = 'rockpolish';
|
|
}
|
|
}
|
|
if (moves[0] === 'conversion') {
|
|
moves[0] = moves[3];
|
|
moves[3] = 'conversion';
|
|
}
|
|
|
|
let abilities = Object.values(baseTemplate.abilities);
|
|
abilities.sort((a, b) => this.getAbility(b).rating - this.getAbility(a).rating);
|
|
let ability0 = this.getAbility(abilities[0]);
|
|
let ability1 = this.getAbility(abilities[1]);
|
|
let ability2 = this.getAbility(abilities[2]);
|
|
if (abilities[1]) {
|
|
if (abilities[2] && ability1.rating <= ability2.rating && this.random(2)) {
|
|
[ability1, ability2] = [ability2, ability1];
|
|
}
|
|
if (ability0.rating <= ability1.rating && this.random(2)) {
|
|
[ability0, ability1] = [ability1, ability0];
|
|
} else if (ability0.rating - 0.6 <= ability1.rating && this.random(3)) {
|
|
[ability0, ability1] = [ability1, ability0];
|
|
}
|
|
ability = ability0.name;
|
|
|
|
let rejectAbility;
|
|
do {
|
|
rejectAbility = false;
|
|
if (ability in counterAbilities) {
|
|
// Adaptability, Contrary, Hustle, Iron Fist, Skill Link
|
|
rejectAbility = !counter[toId(ability)];
|
|
} else if (ability in ateAbilities) {
|
|
rejectAbility = !counter['Normal'];
|
|
} else if (ability === 'Blaze') {
|
|
rejectAbility = !counter['Fire'];
|
|
} else if (ability === 'Chlorophyll') {
|
|
rejectAbility = !hasMove['sunnyday'] && !teamDetails['sun'];
|
|
} else if (ability === 'Competitive') {
|
|
rejectAbility = (!counter['Special'] && !hasMove['batonpass']) || (hasMove['rest'] && hasMove['sleeptalk']);
|
|
} else if (ability === 'Compound Eyes' || ability === 'No Guard') {
|
|
rejectAbility = !counter['inaccurate'];
|
|
} else if (ability === 'Defiant' || ability === 'Moxie') {
|
|
rejectAbility = !counter['Physical'] && !hasMove['batonpass'];
|
|
} else if (ability === 'Flare Boost' || ability === 'Moody') {
|
|
rejectAbility = true;
|
|
} else if (ability === 'Gluttony') {
|
|
rejectAbility = !hasMove['bellydrum'];
|
|
} else if (ability === 'Hydration' || ability === 'Rain Dish' || ability === 'Swift Swim') {
|
|
rejectAbility = !hasMove['raindance'] && !teamDetails['rain'];
|
|
} else if (ability === 'Ice Body' || ability === 'Slush Rush' || ability === 'Snow Cloak') {
|
|
rejectAbility = !teamDetails['hail'];
|
|
} else if (ability === 'Lightning Rod') {
|
|
rejectAbility = template.types.includes('Ground');
|
|
} else if (ability === 'Limber') {
|
|
rejectAbility = template.types.includes('Electric');
|
|
} else if (ability === 'Liquid Voice') {
|
|
rejectAbility = !hasMove['hypervoice'];
|
|
} else if (ability === 'Overgrow') {
|
|
rejectAbility = !counter['Grass'];
|
|
} else if (ability === 'Poison Heal') {
|
|
rejectAbility = abilities.includes('Technician') && !!counter['technician'];
|
|
} else if (ability === 'Power Construct') {
|
|
rejectAbility = template.forme === '10%' && !hasMove['substitute'];
|
|
} else if (ability === 'Prankster' || ability === 'Pressure') {
|
|
rejectAbility = !counter['Status'];
|
|
} else if (ability === 'Regenerator') {
|
|
rejectAbility = abilities.includes('Magic Guard');
|
|
} else if (ability === 'Quick Feet') {
|
|
rejectAbility = hasMove['bellydrum'];
|
|
} else if (ability === 'Reckless' || ability === 'Rock Head') {
|
|
rejectAbility = !counter['recoil'];
|
|
} else if (ability === 'Sand Force' || ability === 'Sand Rush' || ability === 'Sand Veil') {
|
|
rejectAbility = !teamDetails['sand'];
|
|
} else if (ability === 'Scrappy') {
|
|
rejectAbility = !template.types.includes('Normal');
|
|
} else if (ability === 'Serene Grace') {
|
|
rejectAbility = !counter['serenegrace'] || template.species === 'Blissey' || template.species === 'Togetic';
|
|
} else if (ability === 'Sheer Force') {
|
|
rejectAbility = !counter['sheerforce'] || template.isMega || (abilities.includes('Iron Fist') && counter['ironfist'] > counter['sheerforce']);
|
|
} else if (ability === 'Simple') {
|
|
rejectAbility = !counter.setupType && !hasMove['cosmicpower'] && !hasMove['flamecharge'];
|
|
} else if (ability === 'Snow Warning') {
|
|
rejectAbility = hasMove['hypervoice'];
|
|
} else if (ability === 'Solar Power') {
|
|
rejectAbility = !counter['Special'] || template.isMega;
|
|
} else if (ability === 'Strong Jaw') {
|
|
rejectAbility = !counter['bite'];
|
|
} else if (ability === 'Sturdy') {
|
|
rejectAbility = !!counter['recoil'] && !counter['recovery'];
|
|
} else if (ability === 'Swarm') {
|
|
rejectAbility = !counter['Bug'];
|
|
} else if (ability === 'Synchronize') {
|
|
rejectAbility = counter.Status < 2;
|
|
} else if (ability === 'Technician') {
|
|
rejectAbility = !counter['technician'] || (abilities.includes('Skill Link') && counter['skilllink'] >= counter['technician']);
|
|
} else if (ability === 'Tinted Lens') {
|
|
rejectAbility = counter['damage'] >= counter.damagingMoves.length || (counter.Status > 2 && !counter.setupType);
|
|
} else if (ability === 'Torrent') {
|
|
rejectAbility = !counter['Water'];
|
|
} else if (ability === 'Triage') {
|
|
rejectAbility = !counter['recovery'] && !counter['drain'];
|
|
} else if (ability === 'Unburden') {
|
|
rejectAbility = template.isMega || (!counter.setupType && !hasMove['acrobatics']);
|
|
} else if (ability === 'Water Absorb') {
|
|
rejectAbility = abilities.includes('Volt Absorb') || (abilities.includes('Water Bubble') && !!counter['Water']);
|
|
}
|
|
|
|
if (rejectAbility) {
|
|
if (ability === ability0.name && ability1.rating > 1) {
|
|
ability = ability1.name;
|
|
} else if (ability === ability1.name && abilities[2] && ability2.rating > 1) {
|
|
ability = ability2.name;
|
|
} else {
|
|
// Default to the highest rated ability if all are rejected
|
|
ability = abilities[0];
|
|
rejectAbility = false;
|
|
}
|
|
}
|
|
} while (rejectAbility);
|
|
|
|
if (abilities.includes('Galvanize') && !!counter['Normal']) {
|
|
ability = 'Galvanize';
|
|
}
|
|
if (abilities.includes('Guts') && ability !== 'Quick Feet' && (hasMove['facade'] || hasMove['protect'] || (hasMove['rest'] && hasMove['sleeptalk']))) {
|
|
ability = 'Guts';
|
|
}
|
|
if (abilities.includes('Prankster') && counter.Status > 1) {
|
|
ability = 'Prankster';
|
|
}
|
|
if (abilities.includes('Swift Swim') && hasMove['raindance']) {
|
|
ability = 'Swift Swim';
|
|
}
|
|
if (abilities.includes('Triage') && !!counter['drain']) {
|
|
ability = 'Triage';
|
|
}
|
|
if (abilities.includes('Unburden') && hasMove['acrobatics']) {
|
|
ability = 'Unburden';
|
|
}
|
|
if (template.species === 'Ambipom' && !counter['technician']) {
|
|
// If it doesn't qualify for Technician, Skill Link is useless on it
|
|
ability = 'Pickup';
|
|
} else if (template.baseSpecies === 'Basculin') {
|
|
ability = 'Adaptability';
|
|
} else if (template.species === 'Lopunny' && hasMove['switcheroo'] && this.random(3)) {
|
|
ability = 'Klutz';
|
|
} else if ((template.species === 'Rampardos' && !hasMove['headsmash']) || hasMove['rockclimb']) {
|
|
ability = 'Sheer Force';
|
|
} else if (template.species === 'Umbreon') {
|
|
ability = 'Synchronize';
|
|
} else if (template.id === 'venusaurmega') {
|
|
ability = 'Chlorophyll';
|
|
}
|
|
} else {
|
|
ability = ability0.name;
|
|
}
|
|
|
|
item = 'Leftovers';
|
|
if (template.requiredItems) {
|
|
if (template.baseSpecies === 'Arceus' && hasMove['judgment']) {
|
|
// Judgment doesn't change type with Z-Crystals
|
|
item = template.requiredItems[0];
|
|
} else {
|
|
item = template.requiredItems[this.random(template.requiredItems.length)];
|
|
}
|
|
} else if (hasMove['magikarpsrevenge']) {
|
|
// PoTD Magikarp
|
|
item = 'Choice Band';
|
|
} else if (template.species === 'Rotom-Fan') {
|
|
// This is just to amuse Zarel
|
|
item = 'Air Balloon';
|
|
|
|
// First, the extra high-priority items
|
|
} else if (template.species === 'Clamperl' && !hasMove['shellsmash']) {
|
|
item = 'Deep Sea Tooth';
|
|
} else if (template.species === 'Cubone' || template.baseSpecies === 'Marowak') {
|
|
item = 'Thick Club';
|
|
} else if (template.species === 'Dedenne') {
|
|
item = 'Petaya Berry';
|
|
} else if (template.species === 'Deoxys-Attack') {
|
|
item = (slot === 0 && hasMove['stealthrock']) ? 'Focus Sash' : 'Life Orb';
|
|
} else if (template.species === 'Farfetch\'d') {
|
|
item = 'Stick';
|
|
} else if (template.baseSpecies === 'Pikachu') {
|
|
item = 'Light Ball';
|
|
} else if (template.species === 'Shedinja' || template.species === 'Smeargle') {
|
|
item = 'Focus Sash';
|
|
} else if (template.species === 'Unfezant' && counter['Physical'] >= 2) {
|
|
item = 'Scope Lens';
|
|
} else if (template.species === 'Unown') {
|
|
item = 'Choice Specs';
|
|
} else if (template.species === 'Wobbuffet') {
|
|
item = hasMove['destinybond'] ? 'Custap Berry' : ['Leftovers', 'Sitrus Berry'][this.random(2)];
|
|
} else if (template.species === 'Raichu-Alola' && hasMove['thunderbolt'] && !teamDetails.zMove && this.random(4) < 1) {
|
|
item = 'Aloraichium Z';
|
|
} else if (template.species === 'Zygarde-10%' && hasMove['substitute'] && !teamDetails.zMove) {
|
|
item = hasMove['outrage'] ? 'Dragonium Z' : 'Groundium Z';
|
|
} else if (ability === 'Imposter') {
|
|
item = 'Choice Scarf';
|
|
} else if (ability === 'Klutz' && hasMove['switcheroo']) {
|
|
// To perma-taunt a Pokemon by giving it Assault Vest
|
|
item = 'Assault Vest';
|
|
} else if (hasMove['conversion']) {
|
|
item = 'Normalium Z';
|
|
} else if (!teamDetails.zMove && (hasMove['fly'] || hasMove['bounce'] && counter.setupType)) {
|
|
item = 'Flyinium Z';
|
|
} else if (hasMove['geomancy']) {
|
|
item = 'Power Herb';
|
|
} else if (hasMove['solarbeam'] && !hasAbility['Drought'] && !hasMove['sunnyday'] && !teamDetails['sun']) {
|
|
item = !teamDetails.zMove ? 'Grassium Z' : 'Power Herb';
|
|
} else if (hasMove['switcheroo'] || hasMove['trick']) {
|
|
let randomNum = this.random(3);
|
|
if (counter.Physical >= 3 && (template.baseStats.spe < 60 || template.baseStats.spe > 108 || randomNum)) {
|
|
item = 'Choice Band';
|
|
} else if (counter.Special >= 3 && (template.baseStats.spe < 60 || template.baseStats.spe > 108 || randomNum)) {
|
|
item = 'Choice Specs';
|
|
} else {
|
|
item = 'Choice Scarf';
|
|
}
|
|
} else if (template.evos.length) {
|
|
item = (ability === 'Technician' && counter.Physical >= 4) ? 'Choice Band' : 'Eviolite';
|
|
} else if (template.species === 'Latias' || template.species === 'Latios') {
|
|
item = 'Soul Dew';
|
|
} else if (hasMove['bellydrum']) {
|
|
if (ability === 'Gluttony') {
|
|
item = ['Aguav', 'Figy', 'Iapapa', 'Mago', 'Wiki'][this.random(5)] + ' Berry';
|
|
} else if (template.baseStats.spe <= 50 && !teamDetails.zMove && this.random(2)) {
|
|
item = 'Normalium Z';
|
|
} else {
|
|
item = 'Sitrus Berry';
|
|
}
|
|
} else if (hasMove['shellsmash']) {
|
|
item = (ability === 'Solid Rock' && counter['priority']) ? 'Weakness Policy' : 'White Herb';
|
|
} else if (ability === 'Harvest') {
|
|
item = hasMove['rest'] ? 'Lum Berry' : 'Sitrus Berry';
|
|
} else if (ability === 'Magic Guard' || ability === 'Sheer Force') {
|
|
item = hasMove['psychoshift'] ? 'Flame Orb' : 'Life Orb';
|
|
} else if (ability === 'Poison Heal' || ability === 'Toxic Boost') {
|
|
item = 'Toxic Orb';
|
|
} else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure' && ability !== 'Shed Skin') {
|
|
item = (hasMove['raindance'] && ability === 'Hydration') ? 'Damp Rock' : 'Chesto Berry';
|
|
} else if (hasMove['raindance']) {
|
|
item = (ability === 'Swift Swim' && counter.Status < 2) ? 'Life Orb' : 'Damp Rock';
|
|
} else if (hasMove['sunnyday']) {
|
|
item = (ability === 'Chlorophyll' && counter.Status < 2) ? 'Life Orb' : 'Heat Rock';
|
|
} else if (hasMove['auroraveil'] || hasMove['lightscreen'] && hasMove['reflect']) {
|
|
item = 'Light Clay';
|
|
} else if ((ability === 'Guts' || hasMove['facade']) && !hasMove['sleeptalk']) {
|
|
item = (hasType['Fire'] || ability === 'Quick Feet') ? 'Toxic Orb' : 'Flame Orb';
|
|
} else if (ability === 'Unburden') {
|
|
if (hasMove['fakeout']) {
|
|
item = 'Normal Gem';
|
|
} else {
|
|
item = 'Sitrus Berry';
|
|
}
|
|
} else if (hasMove['acrobatics']) {
|
|
item = '';
|
|
|
|
// Medium priority
|
|
} else if (((ability === 'Speed Boost' && !hasMove['substitute']) || (ability === 'Stance Change')) && counter.Physical + counter.Special > 2) {
|
|
item = 'Life Orb';
|
|
} else if (template.baseStats.spe <= 50 && hasMove['sleeppowder'] && counter.setupType && !teamDetails.zMove) {
|
|
item = 'Grassium Z';
|
|
} else if (counter.Physical >= 4 && !hasMove['bodyslam'] && !hasMove['dragontail'] && !hasMove['fakeout'] && !hasMove['flamecharge'] && !hasMove['rapidspin'] && !hasMove['suckerpunch']) {
|
|
item = template.baseStats.atk >= 100 && template.baseStats.spe >= 60 && template.baseStats.spe <= 108 && !counter['priority'] && this.random(3) ? 'Choice Scarf' : 'Choice Band';
|
|
} else if (counter.Special >= 4 && !hasMove['acidspray'] && !hasMove['chargebeam'] && !hasMove['clearsmog'] && !hasMove['fierydance']) {
|
|
item = template.baseStats.spa >= 100 && template.baseStats.spe >= 60 && template.baseStats.spe <= 108 && !counter['priority'] && this.random(3) ? 'Choice Scarf' : 'Choice Specs';
|
|
} else if (((counter.Physical >= 3 && hasMove['defog']) || (counter.Special >= 3 && hasMove['uturn'])) && template.baseStats.spe >= 60 && template.baseStats.spe <= 108 && !counter['priority'] && this.random(3)) {
|
|
item = 'Choice Scarf';
|
|
} else if (ability === 'Defeatist' || hasMove['eruption'] || hasMove['waterspout']) {
|
|
item = counter.Status <= 1 ? 'Expert Belt' : 'Leftovers';
|
|
} else if (hasMove['reversal'] && hasMove['substitute'] && !teamDetails.zMove) {
|
|
item = 'Fightinium Z';
|
|
} else if ((hasMove['endeavor'] || hasMove['flail'] || hasMove['reversal']) && ability !== 'Sturdy') {
|
|
item = 'Focus Sash';
|
|
} else if (this.getEffectiveness('Ground', template) >= 2 && ability !== 'Levitate' && !hasMove['magnetrise']) {
|
|
item = 'Air Balloon';
|
|
} else if (hasMove['outrage'] && (counter.setupType || ability === 'Multiscale')) {
|
|
item = 'Lum Berry';
|
|
} else if (ability === 'Slow Start' || hasMove['clearsmog'] || hasMove['curse'] || hasMove['detect'] || hasMove['protect'] || hasMove['sleeptalk']) {
|
|
item = 'Leftovers';
|
|
} else if (hasMove['substitute']) {
|
|
item = !counter['drain'] || counter.damagingMoves.length < 2 ? 'Leftovers' : 'Life Orb';
|
|
} else if ((ability === 'Iron Barbs' || ability === 'Rough Skin') && this.random(2)) {
|
|
item = 'Rocky Helmet';
|
|
} else if (counter.Physical + counter.Special >= 4 && template.baseStats.spd >= 65 && template.baseStats.hp + template.baseStats.def + template.baseStats.spd >= 235) {
|
|
item = 'Assault Vest';
|
|
} else if (counter.damagingMoves.length >= 4) {
|
|
item = (!!counter['Normal'] || (hasMove['suckerpunch'] && !hasType['Dark'])) ? 'Life Orb' : 'Expert Belt';
|
|
} else if (counter.damagingMoves.length >= 3 && !!counter['speedsetup'] && template.baseStats.hp + template.baseStats.def + template.baseStats.spd >= 300) {
|
|
item = 'Weakness Policy';
|
|
} else if (counter.damagingMoves.length >= 3 && ability !== 'Sturdy' && !hasMove['clearsmog'] && !hasMove['dragontail'] && !hasMove['foulplay'] && !hasMove['superfang']) {
|
|
item = (template.baseStats.hp + template.baseStats.def + template.baseStats.spd < 285 || !!counter['speedsetup'] || hasMove['trickroom']) ? 'Life Orb' : 'Leftovers';
|
|
} else if (template.species === 'Palkia' && (hasMove['dracometeor'] || hasMove['spacialrend']) && hasMove['hydropump']) {
|
|
item = 'Lustrous Orb';
|
|
} else if (slot === 0 && ability !== 'Regenerator' && ability !== 'Sturdy' && !counter['recoil'] && !counter['recovery'] && template.baseStats.hp + template.baseStats.def + template.baseStats.spd < 285) {
|
|
item = 'Focus Sash';
|
|
|
|
// This is the "REALLY can't think of a good item" cutoff
|
|
} else if (ability === 'Super Luck') {
|
|
item = 'Scope Lens';
|
|
} else if (ability === 'Sturdy' && hasMove['explosion'] && !counter['speedsetup']) {
|
|
item = 'Custap Berry';
|
|
} else if (hasType['Poison']) {
|
|
item = 'Black Sludge';
|
|
} else if (ability === 'Gale Wings' && hasMove['bravebird']) {
|
|
item = !teamDetails.zMove ? 'Flyinium Z' : 'Sharp Beak';
|
|
} else if (this.getEffectiveness('Rock', template) >= 1 || hasMove['dragontail']) {
|
|
item = 'Leftovers';
|
|
} else if (this.getImmunity('Ground', template) && this.getEffectiveness('Ground', template) >= 1 && ability !== 'Levitate' && ability !== 'Solid Rock' && !hasMove['magnetrise'] && !hasMove['sleeptalk']) {
|
|
item = 'Air Balloon';
|
|
} else if (counter.Status <= 1 && ability !== 'Sturdy' && !hasMove['rapidspin']) {
|
|
item = 'Life Orb';
|
|
} else {
|
|
item = 'Leftovers';
|
|
}
|
|
|
|
// For Trick / Switcheroo
|
|
if (item === 'Leftovers' && hasType['Poison']) {
|
|
item = 'Black Sludge';
|
|
}
|
|
|
|
let levelScale = {
|
|
LC: 87,
|
|
'LC Uber': 86,
|
|
NFE: 84,
|
|
PU: 83,
|
|
BL4: 82,
|
|
NU: 81,
|
|
BL3: 80,
|
|
RU: 79,
|
|
BL2: 78,
|
|
UU: 77,
|
|
BL: 76,
|
|
OU: 75,
|
|
Uber: 73,
|
|
AG: 71,
|
|
};
|
|
let customScale = {
|
|
// Banned Abilities
|
|
Gothitelle: 77, Politoed: 79, Wobbuffet: 77,
|
|
|
|
// Holistic judgement
|
|
Unown: 100,
|
|
};
|
|
let tier = template.tier;
|
|
if (tier.includes('Unreleased') && baseTemplate.tier === 'Uber') {
|
|
tier = 'Uber';
|
|
}
|
|
if (tier.charAt(0) === '(') {
|
|
tier = tier.slice(1, -1);
|
|
}
|
|
let level = levelScale[tier] || 75;
|
|
if (customScale[template.name]) level = customScale[template.name];
|
|
|
|
// Custom level based on moveset
|
|
if (ability === 'Power Construct') level = 73;
|
|
if (hasMove['batonpass'] && counter.setupType && level > 77) level = 77;
|
|
|
|
// Prepare optimal HP
|
|
let hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
|
if (hasMove['substitute'] && (item === 'Sitrus Berry' || (ability === 'Power Construct' && item !== 'Leftovers'))) {
|
|
// Two Substitutes should activate Sitrus Berry or Power Construct
|
|
while (hp % 4 > 0) {
|
|
evs.hp -= 4;
|
|
hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
|
}
|
|
} else if (hasMove['bellydrum'] && (item === 'Sitrus Berry' || ability === 'Gluttony')) {
|
|
// Belly Drum should activate Sitrus Berry
|
|
if (hp % 2 > 0) evs.hp -= 4;
|
|
} else if (hasMove['substitute'] && hasMove['reversal']) {
|
|
// Reversal users should be able to use four Substitutes
|
|
if (hp % 4 === 0) evs.hp -= 4;
|
|
} else {
|
|
// Maximize number of Stealth Rock switch-ins
|
|
let srWeakness = this.getEffectiveness('Rock', template);
|
|
if (srWeakness > 0 && hp % (4 / srWeakness) === 0) evs.hp -= 4;
|
|
}
|
|
|
|
// Minimize confusion damage
|
|
if (!counter['Physical'] && !hasMove['copycat'] && !hasMove['transform']) {
|
|
evs.atk = 0;
|
|
ivs.atk = 0;
|
|
}
|
|
|
|
if (hasMove['gyroball'] || hasMove['trickroom']) {
|
|
evs.spe = 0;
|
|
ivs.spe = 0;
|
|
}
|
|
|
|
return {
|
|
name: template.baseSpecies,
|
|
species: species,
|
|
moves: moves,
|
|
ability: ability,
|
|
evs: evs,
|
|
ivs: ivs,
|
|
item: item,
|
|
level: level,
|
|
shiny: !this.random(1024),
|
|
};
|
|
}
|
|
randomTeam() {
|
|
let pokemon = [];
|
|
|
|
let excludedTiers = {'NFE':1, 'LC Uber':1, 'LC':1};
|
|
let allowedNFE = {'Chansey':1, 'Doublade':1, 'Gligar':1, 'Porygon2':1, 'Scyther':1, 'Togetic':1};
|
|
|
|
// For Monotype
|
|
let isMonotype = this.format.id === 'gen7monotyperandombattle';
|
|
let typePool = Object.keys(this.data.TypeChart);
|
|
let type = typePool[this.random(typePool.length)];
|
|
|
|
let pokemonPool = [];
|
|
for (let id in this.data.FormatsData) {
|
|
let template = this.getTemplate(id);
|
|
if (isMonotype) {
|
|
let types = template.types;
|
|
if (template.battleOnly) types = this.getTemplate(template.baseSpecies).types;
|
|
if (types.indexOf(type) < 0) continue;
|
|
}
|
|
if (template.gen <= this.gen && !excludedTiers[template.tier] && !template.isMega && !template.isPrimal && !template.isNonstandard && template.randomBattleMoves) {
|
|
pokemonPool.push(id);
|
|
}
|
|
}
|
|
|
|
// PotD stuff
|
|
let potd;
|
|
if (global.Config && Config.potd && this.getRuleTable(this.getFormat()).has('potd')) {
|
|
potd = this.getTemplate(Config.potd);
|
|
}
|
|
|
|
let typeCount = {};
|
|
let typeComboCount = {};
|
|
let baseFormes = {};
|
|
let uberCount = 0;
|
|
let puCount = 0;
|
|
let teamDetails = {};
|
|
|
|
while (pokemonPool.length && pokemon.length < 6) {
|
|
let template = this.getTemplate(this.sampleNoReplace(pokemonPool));
|
|
if (!template.exists) continue;
|
|
|
|
// Limit to one of each species (Species Clause)
|
|
if (baseFormes[template.baseSpecies]) continue;
|
|
|
|
// Only certain NFE Pokemon are allowed
|
|
if (template.evos.length && !allowedNFE[template.species]) continue;
|
|
|
|
let tier = template.tier;
|
|
switch (tier) {
|
|
case 'Uber':
|
|
// Ubers are limited to 2 but have a 20% chance of being added anyway.
|
|
if (uberCount > 1 && this.random(5) >= 1) continue;
|
|
break;
|
|
case 'PU':
|
|
// PUs are limited to 2 but have a 20% chance of being added anyway.
|
|
if (puCount > 1 && this.random(5) >= 1) continue;
|
|
break;
|
|
case 'Unreleased': case 'CAP':
|
|
// Unreleased and CAP have 20% the normal rate
|
|
if (this.random(5) >= 1) continue;
|
|
}
|
|
|
|
// Adjust rate for species with multiple formes
|
|
switch (template.baseSpecies) {
|
|
case 'Arceus': case 'Silvally':
|
|
if (this.random(18) >= 1) continue;
|
|
break;
|
|
case 'Pikachu':
|
|
if (this.random(7) >= 1) continue;
|
|
continue;
|
|
case 'Genesect':
|
|
if (this.random(5) >= 1) continue;
|
|
break;
|
|
case 'Castform': case 'Gourgeist': case 'Oricorio':
|
|
if (this.random(4) >= 1) continue;
|
|
break;
|
|
case 'Basculin': case 'Cherrim': case 'Greninja': case 'Hoopa': case 'Meloetta': case 'Meowstic':
|
|
if (this.random(2) >= 1) continue;
|
|
break;
|
|
}
|
|
|
|
if (potd && potd.exists) {
|
|
// The Pokemon of the Day belongs in slot 2
|
|
if (pokemon.length === 1) {
|
|
template = potd;
|
|
if (template.species === 'Magikarp') {
|
|
template.randomBattleMoves = ['bounce', 'flail', 'splash', 'magikarpsrevenge'];
|
|
} else if (template.species === 'Delibird') {
|
|
template.randomBattleMoves = ['present', 'bestow'];
|
|
}
|
|
} else if (template.species === potd.species) {
|
|
continue; // No thanks, I've already got one
|
|
}
|
|
}
|
|
|
|
let types = template.types;
|
|
|
|
if (!isMonotype) {
|
|
// Limit 2 of any type
|
|
let skip = false;
|
|
for (let t = 0; t < types.length; t++) {
|
|
if (typeCount[types[t]] > 1 && this.random(5) >= 1) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
}
|
|
|
|
let set = this[this.format.gameType === 'singles' ? 'randomSet' : 'randomDoublesSet'](template, pokemon.length, teamDetails);
|
|
|
|
// Illusion shouldn't be the last Pokemon of the team
|
|
if (set.ability === 'Illusion' && pokemon.length > 4) continue;
|
|
|
|
// Pokemon shouldn't have Physical and Special setup on the same set
|
|
let incompatibleMoves = ['bellydrum', 'swordsdance', 'calmmind', 'nastyplot'];
|
|
let intersectMoves = set.moves.filter(move => incompatibleMoves.includes(move));
|
|
if (intersectMoves.length > 1) continue;
|
|
|
|
// Limit 1 of any type combination, 2 in monotype
|
|
let typeCombo = types.slice().sort().join();
|
|
if (set.ability === 'Drought' || set.ability === 'Drizzle' || set.ability === 'Sand Stream') {
|
|
// Drought, Drizzle and Sand Stream don't count towards the type combo limit
|
|
typeCombo = set.ability;
|
|
if (typeCombo in typeComboCount) continue;
|
|
} else {
|
|
if (typeComboCount[typeCombo] >= (isMonotype ? 2 : 1)) continue;
|
|
}
|
|
|
|
// Okay, the set passes, add it to our team
|
|
pokemon.push(set);
|
|
|
|
// Now that our Pokemon has passed all checks, we can increment our counters
|
|
baseFormes[template.baseSpecies] = 1;
|
|
|
|
// Increment type counters
|
|
for (let t = 0; t < types.length; t++) {
|
|
if (types[t] in typeCount) {
|
|
typeCount[types[t]]++;
|
|
} else {
|
|
typeCount[types[t]] = 1;
|
|
}
|
|
}
|
|
if (typeCombo in typeComboCount) {
|
|
typeComboCount[typeCombo]++;
|
|
} else {
|
|
typeComboCount[typeCombo] = 1;
|
|
}
|
|
|
|
// Increment Uber/PU counters
|
|
if (tier === 'Uber') {
|
|
uberCount++;
|
|
} else if (tier === 'PU') {
|
|
puCount++;
|
|
}
|
|
|
|
// Team has Mega/weather/hazards
|
|
let item = this.getItem(set.item);
|
|
if (item.megaStone) teamDetails['megaStone'] = 1;
|
|
if (item.zMove) teamDetails['zMove'] = 1;
|
|
if (set.ability === 'Snow Warning') teamDetails['hail'] = 1;
|
|
if (set.moves.includes('raindance') || set.ability === 'Drizzle' && !item.onPrimal) teamDetails['rain'] = 1;
|
|
if (set.ability === 'Sand Stream') teamDetails['sand'] = 1;
|
|
if (set.moves.includes('sunnyday') || set.ability === 'Drought' && !item.onPrimal) teamDetails['sun'] = 1;
|
|
if (set.moves.includes('stealthrock')) teamDetails['stealthRock'] = 1;
|
|
if (set.moves.includes('toxicspikes')) teamDetails['toxicSpikes'] = 1;
|
|
if (set.moves.includes('defog') || set.moves.includes('rapidspin')) teamDetails['hazardClear'] = 1;
|
|
}
|
|
return pokemon;
|
|
}
|
|
randomDoublesSet(template, slot, teamDetails) {
|
|
let baseTemplate = (template = this.getTemplate(template));
|
|
let species = template.species;
|
|
|
|
if (!template.exists || (!template.randomDoubleBattleMoves && !template.randomBattleMoves && !template.learnset)) {
|
|
template = this.getTemplate('unown');
|
|
|
|
let err = new Error('Template incompatible with random battles: ' + species);
|
|
require('../crashlogger')(err, 'The doubles randbat set generator');
|
|
}
|
|
|
|
if (typeof teamDetails !== 'object') teamDetails = {megaStone: teamDetails};
|
|
|
|
if (template.battleOnly) {
|
|
// Only change the species. The template has custom moves, and may have different typing and requirements.
|
|
species = template.baseSpecies;
|
|
}
|
|
let battleForme = this.checkBattleForme(template);
|
|
if (battleForme && (battleForme.isMega ? !teamDetails.megaStone : this.random(2))) {
|
|
template = this.getTemplate(template.otherFormes.length >= 2 ? template.otherFormes[this.random(template.otherFormes.length)] : template.otherFormes[0]);
|
|
}
|
|
|
|
let movePool = (template.randomDoubleBattleMoves || template.randomBattleMoves);
|
|
movePool = movePool ? movePool.slice() : Object.keys(template.learnset);
|
|
|
|
let moves = [];
|
|
let ability = '';
|
|
let item = '';
|
|
let evs = {
|
|
hp: 85,
|
|
atk: 85,
|
|
def: 85,
|
|
spa: 85,
|
|
spd: 85,
|
|
spe: 85,
|
|
};
|
|
let ivs = {
|
|
hp: 31,
|
|
atk: 31,
|
|
def: 31,
|
|
spa: 31,
|
|
spd: 31,
|
|
spe: 31,
|
|
};
|
|
let hasType = {};
|
|
hasType[template.types[0]] = true;
|
|
if (template.types[1]) {
|
|
hasType[template.types[1]] = true;
|
|
}
|
|
let hasAbility = {};
|
|
hasAbility[template.abilities[0]] = true;
|
|
if (template.abilities[1]) {
|
|
hasAbility[template.abilities[1]] = true;
|
|
}
|
|
if (template.abilities['H']) {
|
|
hasAbility[template.abilities['H']] = true;
|
|
}
|
|
let availableHP = 0;
|
|
for (let i = 0, len = movePool.length; i < len; i++) {
|
|
if (movePool[i].substr(0, 11) === 'hiddenpower') availableHP++;
|
|
}
|
|
|
|
// These moves can be used even if we aren't setting up to use them:
|
|
let SetupException = {
|
|
dracometeor:1, leafstorm:1, overheat:1,
|
|
extremespeed:1, suckerpunch:1, superpower:1,
|
|
};
|
|
let counterAbilities = {
|
|
'Adaptability':1, 'Contrary':1, 'Hustle':1, 'Iron Fist':1, 'Skill Link':1,
|
|
};
|
|
// -ate Abilities
|
|
let ateAbilities = {
|
|
'Aerilate':1, 'Pixilate':1, 'Refrigerate':1,
|
|
};
|
|
|
|
let hasMove, counter;
|
|
|
|
do {
|
|
// Keep track of all moves we have:
|
|
hasMove = {};
|
|
for (let k = 0; k < moves.length; k++) {
|
|
if (moves[k].substr(0, 11) === 'hiddenpower') {
|
|
hasMove['hiddenpower'] = true;
|
|
} else {
|
|
hasMove[moves[k]] = true;
|
|
}
|
|
}
|
|
|
|
// Choose next 4 moves from learnset/viable moves and add them to moves list:
|
|
while (moves.length < 4 && movePool.length) {
|
|
let moveid = toId(this.sampleNoReplace(movePool));
|
|
if (moveid.substr(0, 11) === 'hiddenpower') {
|
|
availableHP--;
|
|
if (hasMove['hiddenpower']) continue;
|
|
hasMove['hiddenpower'] = true;
|
|
} else {
|
|
hasMove[moveid] = true;
|
|
}
|
|
moves.push(moveid);
|
|
}
|
|
|
|
counter = this.queryMoves(moves, hasType, hasAbility);
|
|
|
|
// Iterate through the moves again, this time to cull them:
|
|
for (let k = 0; k < moves.length; k++) {
|
|
let move = this.getMove(moves[k]);
|
|
let moveid = move.id;
|
|
let rejected = false;
|
|
let isSetup = false;
|
|
|
|
switch (moveid) {
|
|
// not very useful without their supporting moves
|
|
case 'sleeptalk':
|
|
if (!hasMove['rest']) rejected = true;
|
|
break;
|
|
case 'endure':
|
|
if (!hasMove['flail'] && !hasMove['endeavor'] && !hasMove['reversal']) rejected = true;
|
|
break;
|
|
case 'focuspunch':
|
|
if (hasMove['sleeptalk'] || !hasMove['substitute']) rejected = true;
|
|
break;
|
|
case 'storedpower':
|
|
if (!hasMove['cosmicpower'] && !counter.setupType) rejected = true;
|
|
break;
|
|
case 'batonpass':
|
|
if (!counter.setupType && !hasMove['substitute'] && !hasMove['cosmicpower'] && !counter['speedsetup'] && !hasAbility['Speed Boost']) rejected = true;
|
|
break;
|
|
|
|
// we only need to set up once
|
|
case 'swordsdance': case 'dragondance': case 'coil': case 'curse': case 'bulkup': case 'bellydrum':
|
|
if (counter.Physical < 2 && !hasMove['batonpass']) rejected = true;
|
|
if (counter.setupType !== 'Physical' || counter['physicalsetup'] > 1) rejected = true;
|
|
isSetup = true;
|
|
break;
|
|
case 'nastyplot': case 'tailglow': case 'quiverdance': case 'calmmind': case 'geomancy':
|
|
if (counter.Special < 2 && !hasMove['batonpass']) rejected = true;
|
|
if (counter.setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true;
|
|
isSetup = true;
|
|
break;
|
|
case 'shellsmash': case 'growth': case 'workup':
|
|
if (counter.Physical + counter.Special < 2 && !hasMove['batonpass']) rejected = true;
|
|
if (counter.setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true;
|
|
isSetup = true;
|
|
break;
|
|
|
|
// bad after setup
|
|
case 'nightshade': case 'seismictoss': case 'superfang':
|
|
if (counter.setupType) rejected = true;
|
|
break;
|
|
case 'uturn': case 'voltswitch':
|
|
if (counter.setupType || hasMove['agility'] || hasMove['rockpolish'] || hasMove['magnetrise']) rejected = true;
|
|
break;
|
|
case 'perishsong':
|
|
if (hasMove['roar'] || hasMove['whirlwind'] || hasMove['haze']) rejected = true;
|
|
if (counter.setupType || hasMove['agility'] || hasMove['rockpolish'] || hasMove['magnetrise']) rejected = true;
|
|
break;
|
|
case 'haze': case 'magiccoat': case 'protect': case 'pursuit': case 'rapidspin': case 'spikes': case 'stealthrock': case 'toxicspikes':
|
|
if (counter.setupType || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
|
|
break;
|
|
case 'trick': case 'switcheroo':
|
|
if (counter.setupType || counter.Physical + counter.Special < 2) rejected = true;
|
|
if ((hasMove['rest'] && hasMove['sleeptalk']) || hasMove['trickroom'] || hasMove['reflect'] || hasMove['lightscreen'] || hasMove['acrobatics']) rejected = true;
|
|
break;
|
|
case 'circlethrow': case 'dragontail':
|
|
if (hasMove['agility'] || hasMove['rockpolish']) rejected = true;
|
|
if (hasMove['encore'] || hasMove['roar'] || hasMove['whirlwind']) rejected = true;
|
|
break;
|
|
|
|
// bit redundant to have both
|
|
// Attacks:
|
|
case 'flamethrower': case 'fierydance':
|
|
if (hasMove['heatwave'] || hasMove['overheat'] || hasMove['fireblast'] || hasMove['blueflare']) rejected = true;
|
|
break;
|
|
case 'overheat':
|
|
if (counter.setupType === 'Special' || hasMove['fireblast']) rejected = true;
|
|
break;
|
|
case 'icebeam':
|
|
if (hasMove['blizzard'] || hasMove['freezedry']) rejected = true;
|
|
break;
|
|
case 'iceshard':
|
|
if (hasMove['freezedry']) rejected = true;
|
|
break;
|
|
case 'aquatail': case 'hydropump':
|
|
if (hasMove['muddywater'] || hasMove['razorshell'] || hasMove['scald'] || hasMove['waterfall']) rejected = true;
|
|
break;
|
|
case 'surf':
|
|
if (hasMove['hydropump'] || hasMove['muddywater'] || hasMove['scald']) rejected = true;
|
|
break;
|
|
case 'airslash':
|
|
if (hasMove['hurricane']) rejected = true;
|
|
break;
|
|
case 'acrobatics': case 'pluck': case 'drillpeck':
|
|
if (hasMove['bravebird']) rejected = true;
|
|
break;
|
|
case 'lunge':
|
|
if (hasMove['leechlife']) rejected = true;
|
|
break;
|
|
case 'solarbeam':
|
|
if ((!hasMove['sunnyday'] && !hasAbility['Drought']) || hasMove['gigadrain'] || hasMove['leafstorm']) rejected = true;
|
|
break;
|
|
case 'gigadrain':
|
|
if ((!counter.setupType && hasMove['leafstorm']) || hasMove['petaldance']) rejected = true;
|
|
break;
|
|
case 'leafstorm':
|
|
if (counter.setupType && hasMove['gigadrain']) rejected = true;
|
|
break;
|
|
case 'seedbomb': case 'woodhammer':
|
|
if (hasMove['gigadrain']) rejected = true;
|
|
break;
|
|
case 'weatherball':
|
|
if (!hasMove['sunnyday']) rejected = true;
|
|
break;
|
|
case 'firepunch':
|
|
if (hasMove['flareblitz'] || hasMove['fireblast']) rejected = true;
|
|
break;
|
|
case 'crosschop': case 'highjumpkick':
|
|
if (hasMove['closecombat']) rejected = true;
|
|
break;
|
|
case 'drainpunch':
|
|
if (hasMove['closecombat'] || hasMove['crosschop']) rejected = true;
|
|
break;
|
|
case 'machpunch':
|
|
if (hasType['Fighting'] && counter.stab < 2 && !hasAbility['Technician']) rejected = true;
|
|
break;
|
|
case 'thunder':
|
|
if (hasMove['thunderbolt']) rejected = true;
|
|
break;
|
|
case 'thunderbolt': case 'electroweb':
|
|
if (hasMove['discharge']) rejected = true;
|
|
break;
|
|
case 'stoneedge':
|
|
if (hasMove['rockslide'] || hasMove['headsmash'] || hasMove['rockblast']) rejected = true;
|
|
break;
|
|
case 'headsmash':
|
|
if (hasMove['rockslide']) rejected = true;
|
|
break;
|
|
case 'bonemerang': case 'earthpower':
|
|
if (hasMove['earthquake']) rejected = true;
|
|
break;
|
|
case 'outrage':
|
|
if (hasMove['dragonclaw'] || hasMove['dragontail']) rejected = true;
|
|
break;
|
|
case 'ancientpower':
|
|
if (hasMove['paleowave']) rejected = true;
|
|
break;
|
|
case 'dragonpulse':
|
|
if (hasMove['dracometeor']) rejected = true;
|
|
break;
|
|
case 'moonblast':
|
|
if (hasMove['dazzlinggleam']) rejected = true;
|
|
break;
|
|
case 'acidspray':
|
|
if (hasMove['sludgebomb']) rejected = true;
|
|
break;
|
|
case 'return':
|
|
if (hasMove['bodyslam'] || hasMove['facade'] || hasMove['doubleedge'] || hasMove['tailslap'] || hasMove['doublehit']) rejected = true;
|
|
break;
|
|
case 'poisonjab':
|
|
if (hasMove['gunkshot']) rejected = true;
|
|
break;
|
|
case 'psychic':
|
|
if (hasMove['psyshock'] || hasMove['hyperspacehole']) rejected = true;
|
|
break;
|
|
case 'fusionbolt':
|
|
if (counter.setupType && hasMove['boltstrike']) rejected = true;
|
|
break;
|
|
case 'boltstrike':
|
|
if (!counter.setupType && hasMove['fusionbolt']) rejected = true;
|
|
break;
|
|
case 'darkpulse':
|
|
if (hasMove['crunch'] && counter.setupType !== 'Special') rejected = true;
|
|
break;
|
|
case 'quickattack':
|
|
if (hasMove['feint']) rejected = true;
|
|
break;
|
|
case 'bulletpunch':
|
|
if (hasType['Steel'] && counter.stab < 2 && !hasAbility['Technician']) rejected = true;
|
|
break;
|
|
case 'flashcannon':
|
|
if (hasMove['ironhead']) rejected = true;
|
|
break;
|
|
case 'wideguard':
|
|
if (hasMove['protect']) rejected = true;
|
|
break;
|
|
case 'powersplit':
|
|
if (hasMove['guardsplit']) rejected = true;
|
|
break;
|
|
|
|
// Status:
|
|
case 'rest':
|
|
if (hasMove['painsplit'] || hasMove['wish'] || hasMove['recover'] || hasMove['moonlight'] || hasMove['synthesis']) rejected = true;
|
|
break;
|
|
case 'softboiled': case 'roost':
|
|
if (hasMove['wish'] || hasMove['recover']) rejected = true;
|
|
break;
|
|
case 'roar':
|
|
// Whirlwind outclasses Roar because Soundproof
|
|
if (hasMove['whirlwind'] || hasMove['dragontail'] || hasMove['haze'] || hasMove['circlethrow']) rejected = true;
|
|
break;
|
|
case 'substitute':
|
|
if (hasMove['uturn'] || hasMove['voltswitch'] || hasMove['pursuit']) rejected = true;
|
|
break;
|
|
case 'fakeout':
|
|
if (hasMove['trick'] || hasMove['switcheroo']) rejected = true;
|
|
break;
|
|
case 'feint':
|
|
if (hasMove['fakeout']) rejected = true;
|
|
break;
|
|
case 'encore':
|
|
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
|
if (hasMove['whirlwind'] || hasMove['dragontail'] || hasMove['roar'] || hasMove['circlethrow']) rejected = true;
|
|
break;
|
|
case 'suckerpunch':
|
|
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
|
break;
|
|
case 'cottonguard':
|
|
if (hasMove['reflect']) rejected = true;
|
|
break;
|
|
case 'lightscreen':
|
|
if (hasMove['calmmind']) rejected = true;
|
|
break;
|
|
case 'rockpolish': case 'agility': case 'autotomize':
|
|
if (!counter.setupType && !hasMove['batonpass'] && hasMove['thunderwave']) rejected = true;
|
|
if ((hasMove['stealthrock'] || hasMove['spikes'] || hasMove['toxicspikes']) && !hasMove['batonpass']) rejected = true;
|
|
break;
|
|
case 'thunderwave':
|
|
if (counter.setupType && (hasMove['rockpolish'] || hasMove['agility'])) rejected = true;
|
|
if (hasMove['discharge'] || hasMove['trickroom']) rejected = true;
|
|
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
|
|
if (hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true;
|
|
break;
|
|
case 'lavaplume':
|
|
if (hasMove['willowisp']) rejected = true;
|
|
break;
|
|
case 'trickroom':
|
|
if (hasMove['rockpolish'] || hasMove['agility'] || hasMove['icywind']) rejected = true;
|
|
break;
|
|
case 'willowisp':
|
|
if (hasMove['scald'] || hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true;
|
|
break;
|
|
case 'toxic':
|
|
if (hasMove['thunderwave'] || hasMove['willowisp'] || hasMove['scald'] || hasMove['yawn'] || hasMove['spore'] || hasMove['sleeppowder']) rejected = true;
|
|
break;
|
|
|
|
// Z-status
|
|
case 'hypnosis':
|
|
if ((teamDetails.zMove || !counter.setupType) && template.baseStats.spe < 100) rejected = true;
|
|
break;
|
|
}
|
|
|
|
// Increased/decreased priority moves unneeded with moves that boost only speed
|
|
if (move.priority !== 0 && (hasMove['rockpolish'] || hasMove['agility'])) {
|
|
rejected = true;
|
|
}
|
|
|
|
if (move.category === 'Special' && counter.setupType === 'Physical' && !SetupException[moveid]) {
|
|
rejected = true;
|
|
}
|
|
if (move.category === 'Physical' && (counter.setupType === 'Special' || hasMove['acidspray']) && !SetupException[moveid]) {
|
|
rejected = true;
|
|
}
|
|
|
|
// This move doesn't satisfy our setup requirements:
|
|
if (counter.setupType === 'Physical' && move.category !== 'Physical' && counter['Physical'] < 2) {
|
|
rejected = true;
|
|
}
|
|
if (counter.setupType === 'Special' && move.category !== 'Special' && counter['Special'] < 2) {
|
|
rejected = true;
|
|
}
|
|
|
|
// Hidden Power isn't good enough
|
|
if (counter.setupType === 'Special' && moveid === 'hiddenpower' && counter['Special'] <= 2 && (!hasMove['shadowball'] || move.type !== 'Fighting')) {
|
|
rejected = true;
|
|
}
|
|
|
|
// Pokemon should have moves that benefit their Ability/Type/Weather, as well as moves required by its forme
|
|
if ((hasType['Bug'] && !hasMove['batonpass'] && (movePool.includes('megahorn') || movePool.includes('pinmissile') || (hasType['Flying'] && !hasMove['hurricane'] && movePool.includes('bugbuzz')))) ||
|
|
(hasType['Dark'] && hasMove['suckerpunch'] && counter.stab < template.types.length) ||
|
|
(hasType['Dragon'] && !counter['Dragon'] && !hasAbility['Aerilate'] && !hasAbility['Pixilate'] && !hasMove['rest'] && !hasMove['sleeptalk']) ||
|
|
(hasType['Electric'] && !counter['Electric']) ||
|
|
(hasType['Fighting'] && !counter['Fighting'] && (counter.setupType || !counter['Status'])) ||
|
|
(hasType['Fire'] && !counter['Fire']) ||
|
|
(hasType['Ground'] && !counter['Ground']) ||
|
|
(hasType['Ice'] && !counter['Ice'] && !hasAbility['Refrigerate']) ||
|
|
(hasType['Psychic'] && !!counter['Psychic'] && !hasType['Flying'] && !hasAbility['Pixilate'] && template.types.length > 1 && counter.stab < 2) ||
|
|
(hasType['Water'] && !counter['Water'] && (!hasType['Ice'] || !counter['Ice']) && !hasAbility['Protean']) ||
|
|
((hasAbility['Adaptability'] && !counter.setupType && template.types.length > 1 && (!counter[template.types[0]] || !counter[template.types[1]])) ||
|
|
((hasAbility['Aerilate'] || hasAbility['Pixilate'] || hasAbility['Refrigerate']) && !counter['Normal']) ||
|
|
(hasAbility['Contrary'] && !counter['contrary'] && template.species !== 'Shuckle') ||
|
|
(hasAbility['Dark Aura'] && !counter['Dark']) ||
|
|
(hasAbility['Electric Surge'] && !counter['Electric']) ||
|
|
(hasAbility['Gale Wings'] && !counter['Flying']) ||
|
|
(hasAbility['Grassy Surge'] && !counter['Grass']) ||
|
|
(hasAbility['Guts'] && hasType['Normal'] && movePool.includes('facade')) ||
|
|
(hasAbility['Psychic Surge'] && !counter['Psychic']) ||
|
|
(hasAbility['Slow Start'] && movePool.includes('substitute')) ||
|
|
(hasAbility['Stance Change'] && !counter.setupType && movePool.includes('kingsshield')) ||
|
|
(hasAbility['Water Bubble'] && !counter['Water']) ||
|
|
(counter['defensesetup'] && !counter.recovery && !hasMove['rest']) ||
|
|
(movePool.includes('technoblast') || template.requiredMove && movePool.includes(toId(template.requiredMove)))) &&
|
|
(counter['physicalsetup'] + counter['specialsetup'] < 2 && (!counter.setupType || counter.setupType === 'Mixed' || (move.category !== counter.setupType && move.category !== 'Status') || counter[counter.setupType] + counter.Status > 3))) {
|
|
// Reject Status or non-STAB
|
|
if (!isSetup && !move.weather && moveid !== 'judgment' && moveid !== 'rest' && moveid !== 'sleeptalk') {
|
|
if (move.category === 'Status' || !hasType[move.type] || (move.basePower && move.basePower < 40 && !move.multihit)) rejected = true;
|
|
}
|
|
}
|
|
|
|
// Remove rejected moves from the move list.
|
|
if (rejected && (movePool.length - availableHP || availableHP && (moveid === 'hiddenpower' || !hasMove['hiddenpower']))) {
|
|
moves.splice(k, 1);
|
|
break;
|
|
}
|
|
}
|
|
if (moves.length === 4 && !counter.stab && !hasMove['metalburst'] && (counter['physicalpool'] || counter['specialpool'])) {
|
|
// Move post-processing:
|
|
if (counter.damagingMoves.length === 0) {
|
|
// A set shouldn't have no attacking moves
|
|
moves.splice(this.random(moves.length), 1);
|
|
} else if (counter.damagingMoves.length === 1) {
|
|
// In most cases, a set shouldn't have no STAB
|
|
let damagingid = counter.damagingMoves[0].id;
|
|
if (movePool.length - availableHP || availableHP && (damagingid === 'hiddenpower' || !hasMove['hiddenpower'])) {
|
|
let replace = false;
|
|
if (!counter.damagingMoves[0].damage && template.species !== 'Porygon2') {
|
|
let damagingType = counter.damagingMoves[0].type;
|
|
if (damagingType === 'Fairy') {
|
|
// Mono-Fairy is acceptable for Psychic types
|
|
if (counter.setupType !== 'Special' || template.types.length > 1 || !hasType['Psychic']) replace = true;
|
|
} else {
|
|
replace = true;
|
|
}
|
|
}
|
|
if (replace) moves.splice(counter.damagingMoveIndex[damagingid], 1);
|
|
}
|
|
} else if (!counter.damagingMoves[0].damage && !counter.damagingMoves[1].damage && template.species !== 'Porygon2') {
|
|
// If you have three or more attacks, and none of them are STAB, reject one of them at random.
|
|
let rejectableMoves = [];
|
|
let baseDiff = movePool.length - availableHP;
|
|
for (let l = 0; l < counter.damagingMoves.length; l++) {
|
|
if (counter.damagingMoves[l].id === 'technoblast') continue;
|
|
if (baseDiff || availableHP && (!hasMove['hiddenpower'] || counter.damagingMoves[l].id === 'hiddenpower')) {
|
|
rejectableMoves.push(counter.damagingMoveIndex[counter.damagingMoves[l].id]);
|
|
}
|
|
}
|
|
if (rejectableMoves.length) {
|
|
moves.splice(rejectableMoves[this.random(rejectableMoves.length)], 1);
|
|
}
|
|
}
|
|
}
|
|
} while (moves.length < 4 && movePool.length);
|
|
|
|
// any moveset modification goes here
|
|
//moves[0] = 'safeguard';
|
|
let changedMove = false;
|
|
if (template.requiredMove && !hasMove[toId(template.requiredMove)]) {
|
|
delete hasMove[this.getMove(moves[3]).id];
|
|
moves[3] = toId(template.requiredMove);
|
|
hasMove[toId(template.requiredMove)] = true;
|
|
changedMove = true;
|
|
}
|
|
|
|
// Re-query in case a moveset modification occurred
|
|
if (changedMove) counter = this.queryMoves(moves, hasType, hasAbility);
|
|
|
|
let abilities = Object.values(baseTemplate.abilities);
|
|
abilities.sort((a, b) => this.getAbility(b).rating - this.getAbility(a).rating);
|
|
let ability0 = this.getAbility(abilities[0]);
|
|
let ability1 = this.getAbility(abilities[1]);
|
|
let ability2 = this.getAbility(abilities[2]);
|
|
ability = ability0.name;
|
|
if (abilities[1]) {
|
|
if (abilities[2] && ability2.rating === ability1.rating) {
|
|
if (this.random(2)) ability1 = ability2;
|
|
}
|
|
if (ability0.rating <= ability1.rating) {
|
|
if (this.random(2)) ability = ability1.name;
|
|
} else if (ability0.rating - 0.6 <= ability1.rating) {
|
|
if (!this.random(3)) ability = ability1.name;
|
|
}
|
|
|
|
let rejectAbility = false;
|
|
if (ability in counterAbilities) {
|
|
rejectAbility = !counter[toId(ability)];
|
|
} else if (ability in ateAbilities) {
|
|
rejectAbility = !counter['Normal'];
|
|
} else if (ability === 'Blaze') {
|
|
rejectAbility = !counter['Fire'];
|
|
} else if (ability === 'Chlorophyll') {
|
|
rejectAbility = !hasMove['sunnyday'];
|
|
} else if (ability === 'Compound Eyes' || ability === 'No Guard') {
|
|
rejectAbility = !counter['inaccurate'];
|
|
} else if (ability === 'Defiant' || ability === 'Moxie') {
|
|
rejectAbility = !counter['Physical'] && !hasMove['batonpass'];
|
|
} else if (ability === 'Limber') {
|
|
rejectAbility = template.types.includes('Electric');
|
|
} else if (ability === 'Lightning Rod') {
|
|
rejectAbility = template.types.includes('Ground');
|
|
} else if (ability === 'Liquid Voice') {
|
|
rejectAbility = !hasMove['hypervoice'];
|
|
} else if (ability === 'Moody') {
|
|
rejectAbility = template.id !== 'bidoof';
|
|
} else if (ability === 'Overgrow') {
|
|
rejectAbility = !counter['Grass'];
|
|
} else if (ability === 'Poison Heal') {
|
|
rejectAbility = abilities.includes('Technician') && !!counter['technician'];
|
|
} else if (ability === 'Prankster') {
|
|
rejectAbility = !counter['Status'];
|
|
} else if (ability === 'Quick Feet') {
|
|
rejectAbility = hasMove['bellydrum'] && abilities.includes('Gluttony');
|
|
} else if (ability === 'Reckless' || ability === 'Rock Head') {
|
|
rejectAbility = !counter['recoil'];
|
|
} else if (ability === 'Serene Grace') {
|
|
rejectAbility = !counter['serenegrace'] || template.id === 'chansey' || template.id === 'blissey';
|
|
} else if (ability === 'Sheer Force') {
|
|
rejectAbility = !counter['sheerforce'] || hasMove['fakeout'] || (abilities.includes('Iron Fist') && counter['sheerforce'] < 2 && counter['ironfist'] > counter['sheerforce']);
|
|
} else if (ability === 'Simple') {
|
|
rejectAbility = !counter.setupType && !hasMove['cosmicpower'] && !hasMove['flamecharge'];
|
|
} else if (ability === 'Snow Cloak') {
|
|
rejectAbility = !teamDetails['hail'];
|
|
} else if (ability === 'Solar Power') {
|
|
rejectAbility = !counter['Special'] || template.isMega;
|
|
} else if (ability === 'Strong Jaw') {
|
|
rejectAbility = !counter['bite'];
|
|
} else if (ability === 'Sturdy') {
|
|
rejectAbility = !!counter['recoil'] && !counter['recovery'];
|
|
} else if (ability === 'Swift Swim') {
|
|
rejectAbility = !hasMove['raindance'] && !teamDetails['rain'];
|
|
} else if (ability === 'Swarm') {
|
|
rejectAbility = !counter['Bug'];
|
|
} else if (ability === 'Synchronize') {
|
|
rejectAbility = counter.Status < 2;
|
|
} else if (ability === 'Technician') {
|
|
rejectAbility = !counter['technician'] || (abilities.includes('Skill Link') && counter['skilllink'] >= counter['technician']);
|
|
} else if (ability === 'Tinted Lens') {
|
|
rejectAbility = counter['damage'] >= counter.damagingMoves.length;
|
|
} else if (ability === 'Torrent') {
|
|
rejectAbility = !counter['Water'];
|
|
} else if (ability === 'Unburden') {
|
|
rejectAbility = template.baseStats.spe > 120 || (template.id === 'slurpuff' && !counter.setupType);
|
|
} else if (ability === 'Water Absorb') {
|
|
rejectAbility = abilities.includes('Volt Absorb') || (abilities.includes('Water Bubble') && counter['Water']);
|
|
}
|
|
|
|
if (rejectAbility) {
|
|
if (ability === ability1.name) { // or not
|
|
ability = ability0.name;
|
|
} else if (ability1.rating > 0) { // only switch if the alternative doesn't suck
|
|
ability = ability1.name;
|
|
}
|
|
}
|
|
if (abilities.includes('Chlorophyll') && ability !== 'Solar Power') {
|
|
ability = 'Chlorophyll';
|
|
}
|
|
if (abilities.includes('Guts') && ability !== 'Quick Feet' && hasMove['facade']) {
|
|
ability = 'Guts';
|
|
}
|
|
if (abilities.includes('Intimidate') || template.id === 'mawilemega') {
|
|
ability = 'Intimidate';
|
|
}
|
|
if (abilities.includes('Liquid Voice') && hasMove['hypervoice']) {
|
|
ability = 'Liquid Voice';
|
|
}
|
|
if (abilities.includes('Swift Swim') && hasMove['raindance']) {
|
|
ability = 'Swift Swim';
|
|
}
|
|
|
|
if (template.id === 'ambipom' && !counter['technician']) {
|
|
// If it doesn't qualify for Technician, Skill Link is useless on it
|
|
// Might as well give it Pickup just in case
|
|
ability = 'Pickup';
|
|
} else if (template.id === 'aurorus' && ability === 'Snow Warning' && hasMove['hypervoice']) {
|
|
for (let i = 0; i < moves.length; i++) {
|
|
if (moves[i] === 'hypervoice') {
|
|
moves[i] = 'blizzard';
|
|
counter['Normal'] = 0;
|
|
break;
|
|
}
|
|
}
|
|
} else if (template.baseSpecies === 'Basculin') {
|
|
ability = 'Adaptability';
|
|
} else if (template.id === 'gligar') {
|
|
ability = 'Immunity';
|
|
} else if (template.id === 'lilligant' && hasMove['petaldance']) {
|
|
ability = 'Own Tempo';
|
|
} else if (template.id === 'rampardos' && !hasMove['headsmash']) {
|
|
ability = 'Sheer Force';
|
|
} else if (template.id === 'rhyperior') {
|
|
ability = 'Solid Rock';
|
|
} else if (template.id === 'unfezant') {
|
|
ability = 'Super Luck';
|
|
} else if (template.id === 'venusaurmega') {
|
|
ability = 'Chlorophyll';
|
|
}
|
|
}
|
|
|
|
// check IVs/EVs for Gyro Ball and TR
|
|
if (hasMove['gyroball'] || hasMove['trickroom']) {
|
|
ivs.spe = 0;
|
|
evs.spe = 0;
|
|
}
|
|
|
|
item = 'Sitrus Berry';
|
|
// First, the extra high-priority items
|
|
if (template.requiredItems) {
|
|
if (template.baseSpecies === 'Arceus' && hasMove['judgment'] && !teamDetails.zMove) {
|
|
// Judgment doesn't change type with Z-Crystals
|
|
item = template.requiredItems[0];
|
|
} else {
|
|
item = template.requiredItems[this.random(template.requiredItems.length)];
|
|
}
|
|
} else if (ability === 'Imposter') {
|
|
item = 'Choice Scarf';
|
|
} else if (ability === 'Wonder Guard') {
|
|
item = 'Focus Sash';
|
|
} else if (template.species === 'Unown') {
|
|
item = 'Choice Specs';
|
|
} else if (hasMove['trick'] || hasMove['switcheroo']) {
|
|
let randomNum = this.random(2);
|
|
if (counter.Physical >= 3 && (template.baseStats.spe >= 95 || randomNum)) {
|
|
item = 'Choice Band';
|
|
} else if (counter.Special >= 3 && (template.baseStats.spe >= 95 || randomNum)) {
|
|
item = 'Choice Specs';
|
|
} else {
|
|
item = 'Choice Scarf';
|
|
}
|
|
} else if (ability === 'Gluttony' || ability === 'Schooling') {
|
|
item = ['Aguav', 'Figy', 'Iapapa', 'Mago', 'Wiki'][this.random(5)] + ' Berry';
|
|
} else if (hasMove['bellydrum']) {
|
|
if (template.baseStats.spe <= 50 && !teamDetails.zMove && this.random(2)) {
|
|
item = 'Normalium Z';
|
|
} else {
|
|
item = 'Sitrus Berry';
|
|
}
|
|
} else if (hasMove['hypnosis'] && (!teamDetails.zMove && counter.setupType && template.baseStats.spe < 100)) {
|
|
item = 'Psychium Z';
|
|
} else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure' && ability !== 'Shed Skin') {
|
|
item = 'Chesto Berry';
|
|
} else if (hasMove['naturalgift']) {
|
|
item = 'Liechi Berry';
|
|
} else if (hasMove['geomancy']) {
|
|
item = 'Power Herb';
|
|
} else if (ability === 'Harvest') {
|
|
item = 'Sitrus Berry';
|
|
} else if (template.species === 'Cubone' || template.baseSpecies === 'Marowak') {
|
|
item = 'Thick Club';
|
|
} else if (template.baseSpecies === 'Pikachu') {
|
|
item = 'Light Ball';
|
|
} else if (template.species === 'Clamperl') {
|
|
item = 'Deep Sea Tooth';
|
|
} else if (template.species === 'Spiritomb') {
|
|
item = 'Leftovers';
|
|
} else if (template.species === 'Scrafty' && counter['Status'] === 0) {
|
|
item = 'Assault Vest';
|
|
} else if (template.species === 'Farfetch\'d') {
|
|
item = 'Stick';
|
|
} else if (template.species === 'Amoonguss') {
|
|
item = 'Black Sludge';
|
|
} else if (template.species === 'Dedenne') {
|
|
item = 'Petaya Berry';
|
|
} else if (template.species === 'Wobbuffet') {
|
|
item = hasMove['destinybond'] ? 'Custap Berry' : 'Sitrus Berry';
|
|
} else if (template.species === 'Raichu-Alola' && hasMove['thunderbolt'] && !teamDetails.zMove && this.random(4) < 1) {
|
|
item = 'Aloraichium Z';
|
|
} else if (hasMove['focusenergy'] || (template.species === 'Unfezant' && counter['Physical'] >= 2)) {
|
|
item = 'Scope Lens';
|
|
} else if (template.evos.length) {
|
|
item = 'Eviolite';
|
|
} else if ((hasMove['reflect'] && hasMove['lightscreen']) || hasMove['auroraveil']) {
|
|
item = 'Light Clay';
|
|
} else if (hasMove['shellsmash']) {
|
|
item = (ability === 'Solid Rock' && counter['priority']) ? 'Weakness Policy' : 'White Herb';
|
|
} else if (hasMove['facade'] || ability === 'Poison Heal' || ability === 'Toxic Boost') {
|
|
item = 'Toxic Orb';
|
|
} else if (hasMove['raindance']) {
|
|
item = 'Damp Rock';
|
|
} else if (hasMove['sunnyday']) {
|
|
item = 'Heat Rock';
|
|
} else if (hasMove['sandstorm']) {
|
|
item = 'Smooth Rock';
|
|
} else if (hasMove['hail']) {
|
|
item = 'Icy Rock';
|
|
} else if (ability === 'Magic Guard' && hasMove['psychoshift']) {
|
|
item = 'Flame Orb';
|
|
} else if (ability === 'Sheer Force' || ability === 'Magic Guard') {
|
|
item = 'Life Orb';
|
|
} else if (ability === 'Unburden') {
|
|
if (hasMove['fakeout']) {
|
|
item = 'Normal Gem';
|
|
} else {
|
|
item = 'Sitrus Berry';
|
|
}
|
|
} else if (hasMove['acrobatics']) {
|
|
item = '';
|
|
|
|
// medium priority
|
|
} else if (ability === 'Guts') {
|
|
item = hasType['Fire'] ? 'Toxic Orb' : 'Flame Orb';
|
|
} else if (ability === 'Marvel Scale') {
|
|
item = 'Flame Orb';
|
|
} else if (counter.Physical >= 4 && template.baseStats.spe > 55 && !hasMove['fakeout'] && !hasMove['flamecharge'] && !hasMove['rapidspin'] && !hasMove['suckerpunch'] && ability !== 'Sturdy' && ability !== 'Multiscale') {
|
|
item = 'Life Orb';
|
|
} else if (counter.Special >= 4 && template.baseStats.spe > 55 && !hasMove['eruption'] && !hasMove['waterspout'] && ability !== 'Sturdy') {
|
|
item = 'Life Orb';
|
|
} else if (this.getImmunity('Ground', template) && this.getEffectiveness('Ground', template) >= 2 && ability !== 'Levitate' && !hasMove['magnetrise']) {
|
|
item = 'Air Balloon';
|
|
} else if (this.getEffectiveness('Ice', template) >= 2) {
|
|
item = 'Yache Berry';
|
|
} else if (this.getEffectiveness('Rock', template) >= 2) {
|
|
item = 'Charti Berry';
|
|
} else if (this.getEffectiveness('Fire', template) >= 2) {
|
|
item = 'Occa Berry';
|
|
} else if (this.getImmunity('Fighting', template) && this.getEffectiveness('Fighting', template) >= 2) {
|
|
item = 'Chople Berry';
|
|
} else if (ability === 'Iron Barbs' || ability === 'Rough Skin') {
|
|
item = 'Rocky Helmet';
|
|
} else if (counter.Physical + counter.Special >= 4 && ability === 'Regenerator' && template.baseStats[counter.Special >= 2 ? 'atk' : 'spa'] > 99 && template.baseStats.spe <= 80) {
|
|
item = 'Assault Vest';
|
|
} else if ((template.baseStats.hp + 75) * (template.baseStats.def + template.baseStats.spd + 175) > 60000 || template.species === 'Skarmory' || template.species === 'Forretress') {
|
|
// Skarmory and Forretress get exceptions for their typing
|
|
item = 'Sitrus Berry';
|
|
} else if (counter.Physical + counter.Special >= 3 && counter.setupType && ability !== 'Sturdy' && ability !== 'Multiscale') {
|
|
item = 'Life Orb';
|
|
} else if (counter.Special >= 3 && counter.setupType && ability !== 'Sturdy') {
|
|
item = 'Life Orb';
|
|
} else if (counter.Physical + counter.Special >= 4 && template.baseStats.def + template.baseStats.spd > 179) {
|
|
item = 'Assault Vest';
|
|
} else if (counter.damagingMoves.length >= 3 && !!counter['speedsetup'] && template.baseStats.hp + template.baseStats.def + template.baseStats.spd >= 300) {
|
|
item = 'Weakness Policy';
|
|
} else if (counter.Physical + counter.Special >= 4) {
|
|
item = 'Expert Belt';
|
|
} else if (hasMove['outrage']) {
|
|
item = 'Lum Berry';
|
|
} else if (hasMove['substitute'] || hasMove['detect'] || hasMove['protect'] || ability === 'Moody') {
|
|
item = 'Leftovers';
|
|
} else if (this.getImmunity('Ground', template) && this.getEffectiveness('Ground', template) >= 1 && ability !== 'Levitate' && !hasMove['magnetrise']) {
|
|
item = 'Air Balloon';
|
|
} else if (this.getEffectiveness('Ice', template) >= 1) {
|
|
item = 'Yache Berry';
|
|
|
|
// this is the "REALLY can't think of a good item" cutoff
|
|
} else if (counter.Physical + counter.Special >= 2 && template.baseStats.hp + template.baseStats.def + template.baseStats.spd > 315) {
|
|
item = 'Weakness Policy';
|
|
} else if (ability === 'Sturdy' && hasMove['explosion'] && !counter['speedsetup']) {
|
|
item = 'Custap Berry';
|
|
} else if (ability === 'Super Luck') {
|
|
item = 'Scope Lens';
|
|
} else if (ability === 'Gale Wings' && hasMove['bravebird']) {
|
|
item = !teamDetails.zMove ? 'Flyinium Z' : 'Sharp Beak';
|
|
} else if (hasType['Poison']) {
|
|
item = 'Black Sludge';
|
|
} else if (counter.Status <= 1 && ability !== 'Sturdy' && ability !== 'Multiscale') {
|
|
item = 'Life Orb';
|
|
} else {
|
|
item = 'Sitrus Berry';
|
|
}
|
|
|
|
// For Trick / Switcheroo
|
|
if (item === 'Leftovers' && hasType['Poison']) {
|
|
item = 'Black Sludge';
|
|
}
|
|
|
|
// We choose level based on BST. Min level is 70, max level is 99. 600+ BST is 70, less than 300 is 99. Calculate with those values.
|
|
// Every 10.34 BST adds a level from 70 up to 99. Results are floored. Uses the Mega's stats if holding a Mega Stone
|
|
let baseStats = template.baseStats;
|
|
// If Wishiwashi, use the school-forme's much higher stats
|
|
if (template.baseSpecies === 'Wishiwashi') baseStats = Dex.getTemplate('wishiwashischool').baseStats;
|
|
|
|
let bst = baseStats.hp + baseStats.atk + baseStats.def + baseStats.spa + baseStats.spd + baseStats.spe;
|
|
// Adjust levels of mons based on abilities (Pure Power, Sheer Force, etc.) and also Eviolite
|
|
// For the stat boosted, treat the Pokemon's base stat as if it were multiplied by the boost. (Actual effective base stats are higher.)
|
|
let templateAbility = (baseTemplate === template ? ability : template.abilities[0]);
|
|
if (templateAbility === 'Huge Power' || templateAbility === 'Pure Power') {
|
|
bst += baseStats.atk;
|
|
} else if (templateAbility === 'Parental Bond') {
|
|
bst += 0.25 * (counter.Physical > counter.Special ? baseStats.atk : baseStats.spa);
|
|
} else if (templateAbility === 'Protean') {
|
|
bst += 0.3 * (counter.Physical > counter.Special ? baseStats.atk : baseStats.spa);
|
|
} else if (templateAbility === 'Fur Coat') {
|
|
bst += baseStats.def;
|
|
} else if (templateAbility === 'Slow Start') {
|
|
bst -= baseStats.atk / 2 + baseStats.spe / 2;
|
|
} else if (templateAbility === 'Truant') {
|
|
bst *= 2 / 3;
|
|
}
|
|
if (item === 'Eviolite') {
|
|
bst += 0.5 * (baseStats.def + baseStats.spd);
|
|
}
|
|
let level = 70 + Math.floor(((600 - this.clampIntRange(bst, 300, 600)) / 10.34));
|
|
|
|
// Prepare optimal HP
|
|
let hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
|
if (hasMove['substitute'] && (item === 'Sitrus Berry' || (ability === 'Power Construct' && item !== 'Leftovers'))) {
|
|
// Two Substitutes should activate Sitrus Berry or Power Construct
|
|
while (hp % 4 > 0) {
|
|
evs.hp -= 4;
|
|
hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
|
}
|
|
} else if (hasMove['bellydrum'] && (item === 'Sitrus Berry' || ability === 'Gluttony')) {
|
|
// Belly Drum should activate Sitrus Berry
|
|
if (hp % 2 > 0) evs.hp -= 4;
|
|
} else if (hasMove['substitute'] && hasMove['reversal']) {
|
|
// Reversal users should be able to use four Substitutes
|
|
if (hp % 4 === 0) evs.hp -= 4;
|
|
}
|
|
|
|
// Minimize unused attack stats
|
|
if (!counter['Physical'] && !hasMove['copycat'] && !hasMove['transform'] && !hasMove['mirrormove']) {
|
|
evs.atk = 0;
|
|
ivs.atk = 0;
|
|
}
|
|
if (!counter['Special'] && !hasMove['copycat'] && !hasMove['transform'] && !hasMove['mirrormove']) {
|
|
evs.spa = 0;
|
|
ivs.spa = 0;
|
|
}
|
|
|
|
return {
|
|
name: template.baseSpecies,
|
|
species: species,
|
|
moves: moves,
|
|
ability: ability,
|
|
evs: evs,
|
|
ivs: ivs,
|
|
item: item,
|
|
level: level,
|
|
shiny: !this.random(template.id === 'missingno' ? 4 : 1024),
|
|
};
|
|
}
|
|
randomFactorySet(template, slot, teamData, tier) {
|
|
let speciesId = toId(template.species);
|
|
// let flags = this.randomFactorySets[tier][speciesId].flags;
|
|
let setList = this.randomFactorySets[tier][speciesId].sets;
|
|
let effectivePool, priorityPool;
|
|
|
|
let itemsMax = {'choicespecs':1, 'choiceband':1, 'choicescarf':1};
|
|
let movesMax = {'rapidspin':1, 'batonpass':1, 'stealthrock':1, 'defog':1, 'spikes':1, 'toxicspikes':1};
|
|
let requiredMoves = {'stealthrock': 'hazardSet', 'rapidspin': 'hazardClear', 'defog': 'hazardClear'};
|
|
let weatherAbilitiesRequire = {
|
|
'hydration': 'raindance', 'swiftswim': 'raindance',
|
|
'leafguard': 'sunnyday', 'solarpower': 'sunnyday', 'chlorophyll': 'sunnyday',
|
|
'sandforce': 'sandstorm', 'sandrush': 'sandstorm', 'sandveil': 'sandstorm',
|
|
'snowcloak': 'hail',
|
|
};
|
|
let weatherAbilitiesSet = {'drizzle':1, 'drought':1, 'snowwarning':1, 'sandstream':1};
|
|
|
|
// Build a pool of eligible sets, given the team partners
|
|
// Also keep track of sets with moves the team requires
|
|
effectivePool = [];
|
|
priorityPool = [];
|
|
for (let i = 0, l = setList.length; i < l; i++) {
|
|
let curSet = setList[i];
|
|
let itemData = this.getItem(curSet.item);
|
|
if (teamData.megaCount > 0 && itemData.megaStone) continue; // reject 2+ mega stones
|
|
if (itemsMax[itemData.id] && teamData.has[itemData.id] >= itemsMax[itemData.id]) continue;
|
|
|
|
let abilityData = this.getAbility(curSet.ability);
|
|
if (weatherAbilitiesRequire[abilityData.id] && teamData.weather !== weatherAbilitiesRequire[abilityData.id]) continue;
|
|
if (teamData.weather && weatherAbilitiesSet[abilityData.id]) continue; // reject 2+ weather setters
|
|
|
|
let reject = false;
|
|
let hasRequiredMove = false;
|
|
let curSetVariants = [];
|
|
for (let j = 0, m = curSet.moves.length; j < m; j++) {
|
|
let variantIndex = this.random(curSet.moves[j].length);
|
|
let moveId = toId(curSet.moves[j][variantIndex]);
|
|
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
|
|
reject = true;
|
|
break;
|
|
}
|
|
if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) {
|
|
hasRequiredMove = true;
|
|
}
|
|
curSetVariants.push(variantIndex);
|
|
}
|
|
if (reject) continue;
|
|
effectivePool.push({set: curSet, moveVariants: curSetVariants});
|
|
if (hasRequiredMove) priorityPool.push({set: curSet, moveVariants: curSetVariants});
|
|
}
|
|
if (priorityPool.length) effectivePool = priorityPool;
|
|
|
|
if (!effectivePool.length) {
|
|
if (!teamData.forceResult) return false;
|
|
for (let i = 0; i < setList.length; i++) {
|
|
effectivePool.push({set: setList[i]});
|
|
}
|
|
}
|
|
|
|
let setData = effectivePool[this.random(effectivePool.length)];
|
|
let moves = [];
|
|
for (let i = 0; i < setData.set.moves.length; i++) {
|
|
let moveSlot = setData.set.moves[i];
|
|
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : moveSlot[this.random(moveSlot.length)]);
|
|
}
|
|
|
|
return {
|
|
name: setData.set.name || template.baseSpecies,
|
|
species: setData.set.species,
|
|
gender: setData.set.gender || template.gender || (this.random(2) ? 'M' : 'F'),
|
|
item: setData.set.item || '',
|
|
ability: setData.set.ability || template.abilities['0'],
|
|
shiny: typeof setData.set.shiny === 'undefined' ? !this.random(1024) : setData.set.shiny,
|
|
level: 100,
|
|
happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness,
|
|
evs: setData.set.evs || {hp: 84, atk: 84, def: 84, spa: 84, spd: 84, spe: 84},
|
|
ivs: setData.set.ivs || {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31},
|
|
nature: setData.set.nature || 'Serious',
|
|
moves: moves,
|
|
};
|
|
}
|
|
randomFactoryTeam(depth = 0) {
|
|
let forceResult = (depth >= 4);
|
|
|
|
// The teams generated depend on the tier choice in such a way that
|
|
// no exploitable information is leaked from rolling the tier in getTeam(p1).
|
|
let availableTiers = ['Uber', 'OU', 'UU', 'RU', 'NU', 'PU'];
|
|
if (!this.factoryTier) this.factoryTier = availableTiers[this.random(availableTiers.length)];
|
|
const chosenTier = this.factoryTier;
|
|
|
|
let pokemon = [];
|
|
|
|
let pokemonPool = Object.keys(this.randomFactorySets[chosenTier]);
|
|
|
|
let teamData = {typeCount: {}, typeComboCount: {}, baseFormes: {}, megaCount: 0, has: {}, forceResult: forceResult, weaknesses: {}, resistances: {}};
|
|
let requiredMoveFamilies = {'hazardSet': 1, 'hazardClear':1};
|
|
let requiredMoves = {'stealthrock': 'hazardSet', 'rapidspin': 'hazardClear', 'defog': 'hazardClear'};
|
|
let weatherAbilitiesSet = {'drizzle': 'raindance', 'drought': 'sunnyday', 'snowwarning': 'hail', 'sandstream': 'sandstorm'};
|
|
let resistanceAbilities = {
|
|
'dryskin': ['Water'], 'waterabsorb': ['Water'], 'stormdrain': ['Water'],
|
|
'flashfire': ['Fire'], 'heatproof': ['Fire'],
|
|
'lightningrod': ['Electric'], 'motordrive': ['Electric'], 'voltabsorb': ['Electric'],
|
|
'sapsipper': ['Grass'],
|
|
'thickfat': ['Ice', 'Fire'],
|
|
'levitate': ['Ground'],
|
|
};
|
|
|
|
while (pokemonPool.length && pokemon.length < 6) {
|
|
let template = this.getTemplate(this.sampleNoReplace(pokemonPool));
|
|
if (!template.exists) continue;
|
|
|
|
let speciesFlags = this.randomFactorySets[chosenTier][template.speciesid].flags;
|
|
|
|
// Limit to one of each species (Species Clause)
|
|
if (teamData.baseFormes[template.baseSpecies]) continue;
|
|
|
|
// Limit the number of Megas to one
|
|
if (teamData.megaCount >= 1 && speciesFlags.megaOnly) continue;
|
|
|
|
// Limit 2 of any type
|
|
let types = template.types;
|
|
let skip = false;
|
|
for (let t = 0; t < types.length; t++) {
|
|
if (teamData.typeCount[types[t]] > 1 && this.random(5)) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
|
|
let set = this.randomFactorySet(template, pokemon.length, teamData, chosenTier);
|
|
if (!set) continue;
|
|
|
|
// Limit 1 of any type combination
|
|
let typeCombo = types.slice().sort().join();
|
|
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
|
|
// Drought and Drizzle don't count towards the type combo limit
|
|
typeCombo = set.ability;
|
|
}
|
|
if (typeCombo in teamData.typeComboCount) continue;
|
|
|
|
// Okay, the set passes, add it to our team
|
|
pokemon.push(set);
|
|
|
|
// Now that our Pokemon has passed all checks, we can update team data:
|
|
for (let t = 0; t < types.length; t++) {
|
|
if (types[t] in teamData.typeCount) {
|
|
teamData.typeCount[types[t]]++;
|
|
} else {
|
|
teamData.typeCount[types[t]] = 1;
|
|
}
|
|
}
|
|
teamData.typeComboCount[typeCombo] = 1;
|
|
|
|
teamData.baseFormes[template.baseSpecies] = 1;
|
|
|
|
let itemData = this.getItem(set.item);
|
|
if (itemData.megaStone) teamData.megaCount++;
|
|
if (itemData.id in teamData.has) {
|
|
teamData.has[itemData.id]++;
|
|
} else {
|
|
teamData.has[itemData.id] = 1;
|
|
}
|
|
|
|
let abilityData = this.getAbility(set.ability);
|
|
if (abilityData.id in weatherAbilitiesSet) {
|
|
teamData.weather = weatherAbilitiesSet[abilityData.id];
|
|
}
|
|
|
|
for (let m = 0; m < set.moves.length; m++) {
|
|
let moveId = toId(set.moves[m]);
|
|
if (moveId in teamData.has) {
|
|
teamData.has[moveId]++;
|
|
} else {
|
|
teamData.has[moveId] = 1;
|
|
}
|
|
if (moveId in requiredMoves) {
|
|
teamData.has[requiredMoves[moveId]] = 1;
|
|
}
|
|
}
|
|
|
|
for (let typeName in this.data.TypeChart) {
|
|
// Cover any major weakness (3+) with at least one resistance
|
|
if (teamData.resistances[typeName] >= 1) continue;
|
|
if (resistanceAbilities[abilityData.id] && resistanceAbilities[abilityData.id].includes(typeName) || !this.getImmunity(typeName, types)) {
|
|
// Heuristic: assume that Pokémon with these abilities don't have (too) negative typing.
|
|
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
|
|
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
|
|
continue;
|
|
}
|
|
let typeMod = this.getEffectiveness(typeName, types);
|
|
if (typeMod < 0) {
|
|
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
|
|
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
|
|
} else if (typeMod > 0) {
|
|
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
|
|
}
|
|
}
|
|
}
|
|
if (pokemon.length < 6) return this.randomFactoryTeam(++depth);
|
|
|
|
// Quality control
|
|
if (!teamData.forceResult) {
|
|
for (let requiredFamily in requiredMoveFamilies) {
|
|
if (!teamData.has[requiredFamily]) return this.randomFactoryTeam(++depth);
|
|
}
|
|
for (let type in teamData.weaknesses) {
|
|
if (teamData.weaknesses[type] >= 3) return this.randomFactoryTeam(++depth);
|
|
}
|
|
}
|
|
|
|
return pokemon;
|
|
}
|
|
randomBSSFactorySet(template, slot, teamData, tier) {
|
|
let speciesId = toId(template.species);
|
|
// let flags = this.randomBSSFactorySets[tier][speciesId].flags;
|
|
let setList = this.randomBSSFactorySets[tier][speciesId].sets;
|
|
let effectivePool, priorityPool;
|
|
|
|
let movesMax = {'batonpass':1, 'stealthrock':1, 'spikes':1, 'toxicspikes':1, 'doubleedge':1, 'trickroom':1};
|
|
let requiredMoves = {};
|
|
let weatherAbilitiesRequire = {
|
|
'swiftswim': 'raindance',
|
|
'sandrush': 'sandstorm', 'sandveil': 'sandstorm',
|
|
};
|
|
let weatherAbilitiesSet = {'drizzle':1, 'drought':1, 'snowwarning':1, 'sandstream':1};
|
|
|
|
// Build a pool of eligible sets, given the team partners
|
|
// Also keep track of sets with moves the team requires
|
|
effectivePool = [];
|
|
priorityPool = [];
|
|
for (let i = 0, l = setList.length; i < l; i++) {
|
|
let curSet = setList[i];
|
|
let itemData = this.getItem(curSet.item);
|
|
if (teamData.megaCount > 1 && itemData.megaStone) continue; // reject 3+ mega stones
|
|
if (teamData.zCount > 1 && itemData.zMove) continue; // reject 3+ Z stones
|
|
if (teamData.has[itemData.id]) continue; // Item clause
|
|
|
|
let abilityData = this.getAbility(curSet.ability);
|
|
if (weatherAbilitiesRequire[abilityData.id] && teamData.weather !== weatherAbilitiesRequire[abilityData.id]) continue;
|
|
if (teamData.weather && weatherAbilitiesSet[abilityData.id]) continue; // reject 2+ weather setters
|
|
|
|
if (curSet.species === 'aron' && teamData.weather !== 'sandstorm') continue; // reject Aron without a Sand Stream user
|
|
|
|
let reject = false;
|
|
let hasRequiredMove = false;
|
|
let curSetVariants = [];
|
|
for (let j = 0, m = curSet.moves.length; j < m; j++) {
|
|
let variantIndex = this.random(curSet.moves[j].length);
|
|
let moveId = toId(curSet.moves[j][variantIndex]);
|
|
if (movesMax[moveId] && teamData.has[moveId] >= movesMax[moveId]) {
|
|
reject = true;
|
|
break;
|
|
}
|
|
if (requiredMoves[moveId] && !teamData.has[requiredMoves[moveId]]) {
|
|
hasRequiredMove = true;
|
|
}
|
|
curSetVariants.push(variantIndex);
|
|
}
|
|
if (reject) continue;
|
|
effectivePool.push({set: curSet, moveVariants: curSetVariants});
|
|
if (hasRequiredMove) priorityPool.push({set: curSet, moveVariants: curSetVariants});
|
|
}
|
|
if (priorityPool.length) effectivePool = priorityPool;
|
|
|
|
if (!effectivePool.length) {
|
|
if (!teamData.forceResult) return false;
|
|
for (let i = 0; i < setList.length; i++) {
|
|
effectivePool.push({set: setList[i]});
|
|
}
|
|
}
|
|
|
|
let setData = effectivePool[this.random(effectivePool.length)];
|
|
let moves = [];
|
|
for (let i = 0; i < setData.set.moves.length; i++) {
|
|
let moveSlot = setData.set.moves[i];
|
|
moves.push(setData.moveVariants ? moveSlot[setData.moveVariants[i]] : moveSlot[this.random(moveSlot.length)]);
|
|
}
|
|
|
|
return {
|
|
name: setData.set.nickname || setData.set.name || template.baseSpecies,
|
|
species: setData.set.species,
|
|
gender: setData.set.gender || template.gender || (this.random(2) ? 'M' : 'F'),
|
|
item: setData.set.item || '',
|
|
ability: setData.set.ability || template.abilities['0'],
|
|
shiny: typeof setData.set.shiny === 'undefined' ? !this.random(1024) : setData.set.shiny,
|
|
level: setData.set.level || 50,
|
|
happiness: typeof setData.set.happiness === 'undefined' ? 255 : setData.set.happiness,
|
|
evs: setData.set.evs || {hp: 84, atk: 84, def: 84, spa: 84, spd: 84, spe: 84},
|
|
ivs: setData.set.ivs || {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31},
|
|
nature: setData.set.nature || 'Serious',
|
|
moves: moves,
|
|
};
|
|
}
|
|
randomBSSFactoryTeam(depth = 0) {
|
|
let forceResult = (depth >= 4);
|
|
|
|
// Make chosen tier always BSS
|
|
const chosenTier = 'BSS';
|
|
|
|
let pokemon = [];
|
|
|
|
let pokemonPool = Object.keys(this.randomBSSFactorySets[chosenTier]);
|
|
|
|
let teamData = {typeCount: {}, typeComboCount: {}, baseFormes: {}, megaCount: 0, zCount: 0, eeveeLimCount: 0, has: {}, forceResult: forceResult, weaknesses: {}, resistances: {}};
|
|
let requiredMoveFamilies = {};
|
|
let requiredMoves = {};
|
|
let weatherAbilitiesSet = {'drizzle': 'raindance', 'drought': 'sunnyday', 'snowwarning': 'hail', 'sandstream': 'sandstorm'};
|
|
let resistanceAbilities = {
|
|
'waterabsorb': ['Water'],
|
|
'flashfire': ['Fire'],
|
|
'lightningrod': ['Electric'], 'voltabsorb': ['Electric'],
|
|
'thickfat': ['Ice', 'Fire'],
|
|
'levitate': ['Ground'],
|
|
};
|
|
|
|
while (pokemonPool.length && pokemon.length < 6) {
|
|
let template = this.getTemplate(this.sampleNoReplace(pokemonPool));
|
|
if (!template.exists) continue;
|
|
|
|
let speciesFlags = this.randomBSSFactorySets[chosenTier][template.speciesid].flags;
|
|
|
|
// Limit to one of each species (Species Clause)
|
|
if (teamData.baseFormes[template.baseSpecies]) continue;
|
|
|
|
// Limit the number of Megas + Z-moves to 3
|
|
if (teamData.megaCount + teamData.zCount >= 3 && speciesFlags.megaOnly) continue;
|
|
|
|
// Limit 2 of any type
|
|
let types = template.types;
|
|
let skip = false;
|
|
for (let t = 0; t < types.length; t++) {
|
|
if (teamData.typeCount[types[t]] > 1 && this.random(5)) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
|
|
// Restrict Eevee with certain Pokemon
|
|
if (speciesFlags.limEevee) teamData.eeveeLimCount++;
|
|
if (teamData.eeveeLimCount >= 1 && speciesFlags.limEevee) continue;
|
|
|
|
let set = this.randomBSSFactorySet(template, pokemon.length, teamData, chosenTier);
|
|
if (!set) continue;
|
|
|
|
// Limit 1 of any type combination
|
|
let typeCombo = types.slice().sort().join();
|
|
if (set.ability === 'Drought' || set.ability === 'Drizzle') {
|
|
// Drought and Drizzle don't count towards the type combo limit
|
|
typeCombo = set.ability;
|
|
}
|
|
if (typeCombo in teamData.typeComboCount) continue;
|
|
|
|
// Okay, the set passes, add it to our team
|
|
pokemon.push(set);
|
|
|
|
// Now that our Pokemon has passed all checks, we can update team data:
|
|
for (let t = 0; t < types.length; t++) {
|
|
if (types[t] in teamData.typeCount) {
|
|
teamData.typeCount[types[t]]++;
|
|
} else {
|
|
teamData.typeCount[types[t]] = 1;
|
|
}
|
|
}
|
|
teamData.typeComboCount[typeCombo] = 1;
|
|
|
|
teamData.baseFormes[template.baseSpecies] = 1;
|
|
|
|
// Limit Mega and Z-move
|
|
let itemData = this.getItem(set.item);
|
|
if (itemData.megaStone) teamData.megaCount++;
|
|
if (itemData.zMove) teamData.zCount++;
|
|
teamData.has[itemData.id] = 1;
|
|
|
|
let abilityData = this.getAbility(set.ability);
|
|
if (abilityData.id in weatherAbilitiesSet) {
|
|
teamData.weather = weatherAbilitiesSet[abilityData.id];
|
|
}
|
|
|
|
for (let m = 0; m < set.moves.length; m++) {
|
|
let moveId = toId(set.moves[m]);
|
|
if (moveId in teamData.has) {
|
|
teamData.has[moveId]++;
|
|
} else {
|
|
teamData.has[moveId] = 1;
|
|
}
|
|
if (moveId in requiredMoves) {
|
|
teamData.has[requiredMoves[moveId]] = 1;
|
|
}
|
|
}
|
|
|
|
for (let typeName in this.data.TypeChart) {
|
|
// Cover any major weakness (3+) with at least one resistance
|
|
if (teamData.resistances[typeName] >= 1) continue;
|
|
if (resistanceAbilities[abilityData.id] && resistanceAbilities[abilityData.id].includes(typeName) || !this.getImmunity(typeName, types)) {
|
|
// Heuristic: assume that Pokémon with these abilities don't have (too) negative typing.
|
|
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
|
|
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
|
|
continue;
|
|
}
|
|
let typeMod = this.getEffectiveness(typeName, types);
|
|
if (typeMod < 0) {
|
|
teamData.resistances[typeName] = (teamData.resistances[typeName] || 0) + 1;
|
|
if (teamData.resistances[typeName] >= 1) teamData.weaknesses[typeName] = 0;
|
|
} else if (typeMod > 0) {
|
|
teamData.weaknesses[typeName] = (teamData.weaknesses[typeName] || 0) + 1;
|
|
}
|
|
}
|
|
}
|
|
if (pokemon.length < 6) return this.randomBSSFactoryTeam(++depth);
|
|
|
|
// Quality control
|
|
if (!teamData.forceResult) {
|
|
for (let requiredFamily in requiredMoveFamilies) {
|
|
if (!teamData.has[requiredFamily]) return this.randomBSSFactoryTeam(++depth);
|
|
}
|
|
for (let type in teamData.weaknesses) {
|
|
if (teamData.weaknesses[type] >= 3) return this.randomBSSFactoryTeam(++depth);
|
|
}
|
|
}
|
|
|
|
return pokemon;
|
|
}
|
|
}
|
|
|
|
module.exports = RandomTeams;
|