pokemon-showdown/server/ladders-remote.ts
Mia 3d820cf38d
Ladders: Fix crash (#8015)
* Ladders: Fix crash

* OK

* Update ladders-remote.ts

* Update server/ladders-remote.ts

Co-authored-by: Guangcong Luo <guangcongluo@gmail.com>

* Update server/ladders-remote.ts

Co-authored-by: Guangcong Luo <guangcongluo@gmail.com>
2021-02-13 18:18:06 -08:00

207 lines
6.7 KiB
TypeScript

/**
* Main server ladder library
* Pokemon Showdown - http://pokemonshowdown.com/
*
* This file handles ladders for the main server on
* play.pokemonshowdown.com.
*
* Ladders for all other servers is handled by ladders.ts.
*
* Matchmaking is currently still implemented in rooms.ts.
*
* @license MIT
*/
import {Utils} from '../lib';
export class LadderStore {
formatid: string;
static readonly formatsListPrefix = '';
constructor(formatid: string) {
this.formatid = formatid;
}
/**
* Returns [formatid, html], where html is an the HTML source of a
* ladder toplist, to be displayed directly in the ladder tab of the
* client.
*/
// This requires to be `async` because it must conform with the `LadderStore` interface
// eslint-disable-next-line @typescript-eslint/require-await
async getTop(prefix?: string): Promise<[string, string] | null> {
return null;
}
/**
* Returns a Promise for the Elo rating of a user
*/
async getRating(userid: string) {
const formatid = this.formatid;
const user = Users.getExact(userid);
if (user?.mmrCache[formatid]) {
return user.mmrCache[formatid];
}
const [data] = await LoginServer.request('mmr', {
format: formatid,
user: userid,
});
let mmr = NaN;
if (data && !data.errorip) {
mmr = Number(data);
}
if (isNaN(mmr)) return 1000;
if (user && user.id === userid) {
user.mmrCache[formatid] = mmr;
}
return mmr;
}
/**
* Update the Elo rating for two players after a battle, and display
* the results in the passed room.
*/
async updateRating(p1name: string, p2name: string, p1score: number, room: AnyObject) {
if (Ladders.disabled) {
room.addRaw(`Ratings not updated. The ladders are currently disabled.`).update();
return [p1score, null, null];
}
const formatid = this.formatid;
const p1 = Users.getExact(p1name);
const p2 = Users.getExact(p2name);
const p1id = toID(p1name);
const p2id = toID(p2name);
const ladderUpdatePromise = LoginServer.request('ladderupdate', {
p1: p1name,
p2: p2name,
score: p1score,
format: formatid,
});
// calculate new Elo scores and display to room while loginserver updates the ladder
const [p1OldElo, p2OldElo] = (await Promise.all([this.getRating(p1id), this.getRating(p2id)])).map(Math.round);
const p1NewElo = Math.round(this.calculateElo(p1OldElo, p1score, p2OldElo));
const p2NewElo = Math.round(this.calculateElo(p2OldElo, 1 - p1score, p1OldElo));
const p1Act = (p1score > 0.9 ? `winning` : (p1score < 0.1 ? `losing` : `tying`));
let p1Reasons = `${p1NewElo - p1OldElo} for ${p1Act}`;
if (!p1Reasons.startsWith('-')) p1Reasons = '+' + p1Reasons;
room.addRaw(Utils.html`${p1name}'s rating: ${p1OldElo} &rarr; <strong>${p1NewElo}</strong><br />(${p1Reasons})`);
const p2Act = (p1score > 0.9 || p1score < 0 ? `losing` : (p1score < 0.1 ? `winning` : `tying`));
let p2Reasons = `${p2NewElo - p2OldElo} for ${p2Act}`;
if (!p2Reasons.startsWith('-')) p2Reasons = '+' + p2Reasons;
room.addRaw(Utils.html`${p2name}'s rating: ${p2OldElo} &rarr; <strong>${p2NewElo}</strong><br />(${p2Reasons})`);
room.rated = Math.min(p1NewElo, p2NewElo);
if (p1) p1.mmrCache[formatid] = +p1NewElo;
if (p2) p2.mmrCache[formatid] = +p2NewElo;
room.update();
const [data, error] = await ladderUpdatePromise;
let problem = false;
if (error) {
if (error.message === 'stream interrupt') {
room.add(`||Ladder updated, but score could not be retrieved.`);
} else {
room.add(`||Ladder (probably) updated, but score could not be retrieved (${error.message}).`);
}
problem = true;
} else if (!room.battle) {
Monitor.warn(`room expired before ladder update was received`);
problem = true;
} else if (!data) {
room.add(`|error|Unexpected response ${data} from ladder server.`);
room.update();
problem = true;
} else if (data.errorip) {
room.add(`|error|This server's request IP ${data.errorip} is not a registered server.`);
room.add(`|error|You should be using ladders.js and not ladders-remote.js for ladder tracking.`);
room.update();
problem = true;
}
if (problem) {
// Clear mmrCache for the format to get the users updated rating next search
if (p1) delete p1.mmrCache[formatid];
if (p2) delete p2.mmrCache[formatid];
return [p1score, null, null];
}
let p1rating;
let p2rating;
try {
p1rating = data!.p1rating;
p2rating = data!.p2rating;
let oldelo = Math.round(p1rating.oldelo);
let elo = Math.round(p1rating.elo);
let act = (p1score > 0.9 ? `winning` : (p1score < 0.1 ? `losing` : `tying`));
let reasons = `${elo - oldelo} for ${act}`;
if (!reasons.startsWith('-')) reasons = '+' + reasons;
room.addRaw(Utils.html`${p1name}'s rating: ${oldelo} &rarr; <strong>${elo}</strong><br />(${reasons})`);
let minElo = elo;
oldelo = Math.round(p2rating.oldelo);
elo = Math.round(p2rating.elo);
act = (p1score > 0.9 || p1score < 0 ? `losing` : (p1score < 0.1 ? `winning` : `tying`));
reasons = `${elo - oldelo} for ${act}`;
if (!reasons.startsWith('-')) reasons = '+' + reasons;
room.addRaw(Utils.html`${p2name}'s rating: ${oldelo} &rarr; <strong>${elo}</strong><br />(${reasons})`);
if (elo < minElo) minElo = elo;
room.rated = minElo;
if (p1) p1.mmrCache[formatid] = +p1rating.elo;
if (p2) p2.mmrCache[formatid] = +p2rating.elo;
room.update();
} catch (e) {
room.addRaw(`There was an error calculating rating changes.`);
room.update();
}
return [p1score, p1rating, p2rating];
}
/**
* Returns a Promise for an array of strings of <tr>s for ladder ratings of the user
*/
// This requires to be `async` because it must conform with the `LadderStore` interface
// eslint-disable-next-line @typescript-eslint/require-await
static async visualizeAll(username: string) {
return [`<tr><td><strong>Please use the official client at play.pokemonshowdown.com</strong></td></tr>`];
}
/**
* Calculates Elo based on a match result
*/
private calculateElo(previousUserElo: number, score: number, foeElo: number): number {
// The K factor determines how much your Elo changes when you win or
// lose games. Larger K means more change.
// In the "original" Elo, K is constant, but it's common for K to
// get smaller as your rating goes up
let K = 50;
// dynamic K-scaling (optional)
if (previousUserElo < 1200) {
if (score < 0.5) {
K = 10 + (previousUserElo - 1000) * 40 / 200;
} else if (score > 0.5) {
K = 90 - (previousUserElo - 1000) * 40 / 200;
}
} else if (previousUserElo > 1350 && previousUserElo <= 1600) {
K = 40;
} else {
K = 32;
}
// main Elo formula
const E = 1 / (1 + Math.pow(10, (foeElo - previousUserElo) / 400));
const newElo = previousUserElo + K * (score - E);
return Math.max(newElo, 1000);
}
}