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112 lines
2.8 KiB
TypeScript
112 lines
2.8 KiB
TypeScript
export const Abilities: import('../../../sim/dex-abilities').ModdedAbilityDataTable = {
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disguise: {
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inherit: true,
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onDamage(damage, target, source, effect) {
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if (
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effect && effect.effectType === 'Move' &&
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['mimikyu', 'mimikyutotem'].includes(target.species.id) && !target.transformed
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) {
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if (["rollout", "iceball"].includes(effect.id)) {
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source.volatiles[effect.id].contactHitCount--;
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}
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this.add("-activate", target, "ability: Disguise");
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this.effectState.busted = true;
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return 0;
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}
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},
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onUpdate(pokemon) {
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if (['mimikyu', 'mimikyutotem'].includes(pokemon.species.id) && this.effectState.busted) {
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const speciesid = pokemon.species.id === 'mimikyutotem' ? 'Mimikyu-Busted-Totem' : 'Mimikyu-Busted';
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pokemon.formeChange(speciesid, this.effect, true);
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pokemon.formeRegression = true;
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}
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},
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},
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darkaura: {
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inherit: true,
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flags: { breakable: 1 },
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},
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fairyaura: {
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inherit: true,
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flags: { breakable: 1 },
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},
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innerfocus: {
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inherit: true,
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rating: 1,
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onTryBoost() {},
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},
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moody: {
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inherit: true,
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onResidual(pokemon) {
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let stats: BoostID[] = [];
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const boost: SparseBoostsTable = {};
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let statPlus: BoostID;
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for (statPlus in pokemon.boosts) {
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if (pokemon.boosts[statPlus] < 6) {
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stats.push(statPlus);
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}
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}
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let randomStat = stats.length ? this.sample(stats) : undefined;
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if (randomStat) boost[randomStat] = 2;
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stats = [];
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let statMinus: BoostID;
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for (statMinus in pokemon.boosts) {
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if (pokemon.boosts[statMinus] > -6 && statMinus !== randomStat) {
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stats.push(statMinus);
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}
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}
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randomStat = stats.length ? this.sample(stats) : undefined;
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if (randomStat) boost[randomStat] = -1;
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this.boost(boost, pokemon, pokemon);
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},
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},
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oblivious: {
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inherit: true,
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onTryBoost() {},
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},
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owntempo: {
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inherit: true,
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onTryBoost() {},
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},
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rattled: {
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inherit: true,
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onAfterBoost() {},
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},
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scrappy: {
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inherit: true,
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onTryBoost() {},
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},
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slowstart: {
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inherit: true,
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onModifyAtk(atk, pokemon, target, move) {
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// This is because the game checks the move's category in data, rather than what it is currently, unlike e.g. Huge Power
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if (this.effectState.counter && this.dex.moves.get(move.id).category === 'Physical') {
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return this.chainModify(0.5);
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}
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},
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onModifySpAPriority: 5,
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onModifySpA(spa, pokemon, target, move) {
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// Ordinary Z-moves like Breakneck Blitz will halve the user's Special Attack as well
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if (this.effectState.counter && this.dex.moves.get(move.id).category === 'Physical') {
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return this.chainModify(0.5);
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}
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},
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},
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soundproof: {
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inherit: true,
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onTryHit(target, source, move) {
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if (move.flags['sound']) {
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this.add('-immune', target, '[from] ability: Soundproof');
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return null;
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}
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},
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},
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technician: {
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inherit: true,
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onBasePowerPriority: 19,
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},
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};
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