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Damage categories are now read using .getCategory, which gen 3 overrides. move.category can still be read directly to check if something's a status move, but it should never be used for reading damage categories. This also fixes a crash in gen 3 and makes it playable again.
30 lines
898 B
JavaScript
30 lines
898 B
JavaScript
exports.BattleScripts = {
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gen: 3,
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init: function() {
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for (var i in this.data.Pokedex) {
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var template = this.getTemplate(i);
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if (template.gen > 3) template.isNonstandard = true;
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delete template.abilities['DW'];
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}
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for (var i in this.data.Movedex) {
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var move = this.getMove(i);
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if (move.gen > 3) move.isNonstandard = true;
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}
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for (var i in this.data.Abilities) {
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var ability = this.getAbility(i);
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if (ability.gen > 3) ability.isNonstandard = true;
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}
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for (var i in this.data.Items) {
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var item = this.getItem(i);
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if (item.gen > 3) item.isNonstandard = true;
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}
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},
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getCategory: function(move) {
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move = this.getMove(move);
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// overwrite categories
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var specialTypes = {Fire:1, Water:1, Grass:1, Ice:1, Electric:1, Dark:1, Psychic:1, Dragon:1};
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if (move.category === 'Status') return 'Status';
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return specialTypes[move.type]?'Special':'Physical';
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}
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};
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