mirror of
https://github.com/smogon/pokemon-showdown.git
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49 lines
2.1 KiB
JavaScript
49 lines
2.1 KiB
JavaScript
// The server port - the port to run Pokemon Showdown under
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exports.port = 8000;
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// The server ID - a unique ID describing this Showdown server
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exports.serverid = 'testserver';
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// The server token - to access the login database and ladder on pokemonshowdown.com
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// This token must be registered for accessing the ladder, but you will
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// still be able to login with an unregistered token.
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exports.servertoken = 'exampletoken-382hgraw4jr2tioq';
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// login server URL - don't forget the http:// and the trailing slash
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// This is the URL of the user database and ladder mentioned earlier.
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// Don't change this setting - there aren't any other login servers right now
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exports.loginserver = 'http://play.pokemonshowdown.com/';
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// Pokemon of the Day - put a pokemon's name here to make it Pokemon of the Day
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// The PotD will always be in the #2 slot (not #1 so it won't be a lead)
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// in every randomly-generated team.
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exports.potd = '';
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// crash guard - write errors to log file instead of crashing
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// This is normally not recommended - if Node wants to crash, the
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// server needs to be restarted
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// Unfortunately, socket.io bug 409 requires some sort of crash guard
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// https://github.com/LearnBoost/socket.io/issues/609
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exports.crashguard = true;
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// local sysop - automatically promote users who connect from
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// 127.0.0.1 to sysop
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exports.localsysop = false;
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// report joins and leaves - shows messages like "<USERNAME> joined"
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// Join and leave messages are small and consolidated, so there will never
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// be more than one line of messages.
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// This feature can lag larger servers - turn this off if your server is
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// getting more than 80 or so users.
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exports.reportjoins = true;
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// report battles - shows messages like "OU battle started"
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// This feature can lag larger servers - turn this off if your server is
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// getting more than 160 or so users.
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exports.reportbattles = true;
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// moderated chat - prevent unregistered, unvoiced users from speaking
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// This should only be enabled temporarily, when you're dealing with
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// huge influxes of spammy users.
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exports.modchat = false;
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