pokemon-showdown/test/simulator/moves
Guangcong Luo 6dd58b40d3 Refactor simulator into new sim/ directory
This is a surprisingly minor refactor considering how many files it
touches, but most of this is only renames.

In terms of file renames:
- `tools.js` is now `sim/dex.js`
- `battle-engine.js` is now `sim/index.js` and its three classes are
  in `sim/battle.js`, `sim/side.js`, and `sim/pokemon.js`
- `prng.js` is now `sim/prng.js`

In terms of variable renames:
- `Tools` is now `Dex`
- `BattleEngine` is now `Sim`
- `BattleEngine.Battle` is now `Sim.Battle`
- `BattleEngine.BattleSide` is now `Sim.Side`
- `BattleEngine.BattlePokemon` is now `Sim.Pokemon`
2017-05-05 16:48:38 -05:00
..
belch.js
bellydrum.js
boomburst.js
bugbuzz.js
chatter.js
clearsmog.js
curse.js
destinybond.js
disable.js
echoedvoice.js
electricterrain.js
embargo.js
focuspunch.js
followme.js
foresight.js
glare.js
grassyterrain.js
gravity.js
haze.js
healblock.js
hypervoice.js
imprison.js
ingrain.js
judgment.js
kingsshield.js
knockoff.js
magicroom.js
miracleeye.js
mistyterrain.js
pursuit.js
quash.js
ragepowder.js
relicsong.js
rollout.js
roost.js
round.js
sheercold.js
skydrop.js
smellingsalts.js
snarl.js
spectralthief.js
stealthrock.js
substitute.js
taunt.js
thief.js
thousandarrows.js
thunderwave.js
transform.js
trick.js
trickroom.js
uproar.js
zmove.js