pokemon-showdown/test/simulator/items/focussash.js
Ivo Julca 78972c41f0 Revert "Confusion still has a 50% self-hit chance"
This reverts commit 7d1ee5fecd.

There is even stronger evidence, from a trusted source, that the chance is now 1/3.
https://twitter.com/pokemon_PhD/status/788827888028151808
2016-12-06 23:50:07 -05:00

55 lines
2.1 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Focus Sash', function () {
afterEach(function () {
battle.destroy();
});
it('should be consumed and allow its user to survive an attack from full HP', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: 'Paras', ability: 'dryskin', item: 'focussash', moves: ['sleeptalk']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Delphox', ability: 'magician', moves: ['incinerate']}]);
const holder = battle.p1.active[0];
battle.commitDecisions();
assert.false.holdsItem(holder);
assert.false.fainted(holder);
assert.strictEqual(holder.hp, 1);
});
it('should be consumed and allow its user to survive a confusion damage hit from full HP', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: 'Shedinja', ability: 'wonderguard', item: 'focussash', moves: ['absorb']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Klefki', ability: 'prankster', moves: ['confuseray']}]);
const holder = battle.p1.active[0];
battle.commitDecisions();
assert.false.holdsItem(holder);
assert.false.fainted(holder);
assert.strictEqual(holder.hp, 1);
});
it('should not trigger on recoil damage', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: 'Shedinja', ability: 'wonderguard', item: 'focussash', moves: ['doubleedge']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Klefki', ability: 'prankster', moves: ['reflect']}]);
const holder = battle.p1.active[0];
battle.commitDecisions();
assert.holdsItem(holder);
assert.fainted(holder);
});
it('should not trigger on residual damage', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: 'Shedinja', ability: 'wonderguard', item: 'focussash', moves: ['sleeptalk']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Crobat', ability: 'infiltrator', moves: ['toxic']}]);
const holder = battle.p1.active[0];
battle.commitDecisions();
assert.holdsItem(holder);
assert.fainted(holder);
});
});