mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-27 19:07:58 -05:00
Random team generation scripts are no longer in scripts.js, but instead in a new file random-teams.js. The scripts are now also no longer run from inside battles, but in a new team generator object. This makes it easier for external scripts to generate random teams by running Dex.generateTeam(format).
601 lines
21 KiB
JavaScript
601 lines
21 KiB
JavaScript
'use strict';
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const RandomGen4Teams = require('../../mods/gen4/random-teams');
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class RandomGen3Teams extends RandomGen4Teams {
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randomSet(template, slot, teamDetails) {
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if (slot === undefined) slot = 1;
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let baseTemplate = (template = this.getTemplate(template));
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let species = template.species;
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if (!template.exists || (!template.randomBattleMoves && !template.learnset)) {
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template = this.getTemplate('unown');
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let err = new Error('Template incompatible with random battles: ' + species);
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require('../../crashlogger')(err, 'The gen 3 randbat set generator');
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}
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if (template.battleOnly) species = template.baseSpecies;
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let movePool = (template.randomBattleMoves ? template.randomBattleMoves.slice() : Object.keys(template.learnset));
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let moves = [];
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let ability = '';
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let item = '';
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let evs = {
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hp: 85,
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atk: 85,
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def: 85,
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spa: 85,
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spd: 85,
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spe: 85,
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};
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let ivs = {
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hp: 31,
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atk: 31,
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def: 31,
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spa: 31,
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spd: 31,
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spe: 31,
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};
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let hasType = {};
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hasType[template.types[0]] = true;
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if (template.types[1]) {
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hasType[template.types[1]] = true;
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}
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let hasAbility = {};
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hasAbility[template.abilities[0]] = true;
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if (template.abilities[1]) {
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hasAbility[template.abilities[1]] = true;
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}
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let availableHP = 0;
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for (let i = 0, len = movePool.length; i < len; i++) {
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if (movePool[i].substr(0, 11) === 'hiddenpower') availableHP++;
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}
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let hasMove, counter;
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do {
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// Keep track of all moves we have:
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hasMove = {};
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for (let k = 0; k < moves.length; k++) {
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if (moves[k].substr(0, 11) === 'hiddenpower') {
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hasMove['hiddenpower'] = true;
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} else {
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hasMove[moves[k]] = true;
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}
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}
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// Choose next 4 moves from learnset/viable moves and add them to moves list:
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while (moves.length < 4 && movePool.length) {
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let moveid = this.sampleNoReplace(movePool);
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if (moveid.substr(0, 11) === 'hiddenpower') {
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availableHP--;
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if (hasMove['hiddenpower']) continue;
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hasMove['hiddenpower'] = true;
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} else {
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hasMove[moveid] = true;
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}
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moves.push(moveid);
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}
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counter = this.queryMoves(moves, hasType, hasAbility, movePool);
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// Iterate through the moves again, this time to cull them:
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for (let k = 0; k < moves.length; k++) {
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let move = this.getMove(moves[k]);
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let moveid = move.id;
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let rejected = false;
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let isSetup = false;
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switch (moveid) {
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// Not very useful without their supporting moves
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case 'batonpass':
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if (!counter.setupType && !counter['speedsetup'] && !hasMove['substitute']) rejected = true;
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break;
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case 'eruption': case 'waterspout':
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if (counter.Physical + counter.Special < 4) rejected = true;
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break;
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case 'focuspunch':
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if (!hasMove['substitute'] || counter.damagingMoves.length < 2) rejected = true;
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break;
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case 'perishsong':
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if (!hasMove['meanlook']) rejected = true;
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break;
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case 'rest': {
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if (movePool.includes('sleeptalk')) rejected = true;
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break;
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}
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case 'sleeptalk':
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if (!hasMove['rest']) rejected = true;
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if (movePool.length > 1) {
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let rest = movePool.indexOf('rest');
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if (rest >= 0) this.fastPop(movePool, rest);
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}
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break;
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// Set up once and only if we have the moves for it
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case 'bellydrum': case 'bulkup': case 'curse': case 'dragondance': case 'swordsdance':
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if (counter.setupType !== 'Physical' || counter['physicalsetup'] > 1) rejected = true;
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if (counter.Physical + counter['physicalpool'] < 2 && !hasMove['batonpass'] && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true;
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isSetup = true;
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break;
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case 'calmmind': case 'growth': case 'nastyplot': case 'tailglow':
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if (counter.setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true;
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if (counter.Special + counter['specialpool'] < 2 && !hasMove['batonpass'] && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true;
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isSetup = true;
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break;
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case 'agility': case 'rockpolish':
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if (counter.damagingMoves.length < 2 && !hasMove['batonpass']) rejected = true;
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if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
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if (!counter.setupType) isSetup = true;
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break;
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case 'flail':
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if (!hasMove['substitute'] && !hasMove['endure']) rejected = true;
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break;
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// Bad after setup
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case 'explosion':
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if (counter.setupType || !!counter['recovery'] || hasMove['rest']) rejected = true;
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break;
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case 'foresight': case 'protect': case 'roar':
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if (counter.setupType && !hasAbility['Speed Boost']) rejected = true;
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break;
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case 'rapidspin':
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if (teamDetails.rapidSpin) rejected = true;
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break;
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case 'spikes':
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if (counter.setupType || teamDetails.spikes) rejected = true;
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break;
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case 'switcheroo': case 'trick':
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if (counter.Physical + counter.Special < 3 || counter.setupType) rejected = true;
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if (hasMove['lightscreen'] || hasMove['reflect']) rejected = true;
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break;
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case 'toxic': case 'toxicspikes':
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if (counter.setupType || teamDetails.toxicSpikes) rejected = true;
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break;
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case 'endure':
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if (counter.Status >= 3 || counter.recoil) rejected = true;
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break;
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case 'counter':
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if (hasMove['swordsdance']) rejected = true;
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break;
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// Bit redundant to have both
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// Attacks:
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case 'bodyslam': case 'doubleedge':
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if (hasMove['return']) rejected = true;
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if (moveid === 'doubleedge' && hasMove['bodyslam']) rejected = true;
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break;
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case 'quickattack':
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if (hasMove['thunderwave']) rejected = true;
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break;
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case 'flamethrower': case 'fireblast': case 'overheat':
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if ((moveid === 'flamethrower' && (hasMove['fireblast'] || hasMove['overheat'])) || (moveid === 'fireblast' && (hasMove['flamethrower'] || hasMove['overheat'])) || (moveid === 'overheat' && (hasMove['fireblast'] || hasMove['flamethrower']))) rejected = true;
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break;
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case 'hydropump':
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if (hasMove['surf']) rejected = true;
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break;
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case 'solarbeam':
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if (counter.setupType === 'Physical' || !hasMove['sunnyday'] && !movePool.includes('sunnyday')) rejected = true;
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break;
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case 'razorleaf': case 'gigadrain':
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if (hasMove['solarbeam'] || hasMove['hiddenpowergrass']) rejected = true;
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if (moveid === 'gigadrain' && hasMove['razorleaf']) rejected = true;
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break;
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case 'brickbreak':
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if (hasMove['substitute'] && hasMove['focuspunch']) rejected = true;
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break;
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case 'highjumpkick': case 'crosschop':
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if (hasMove['brickbreak']) rejected = true;
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break;
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case 'seismictoss':
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if (hasMove['nightshade'] || counter.Physical + counter.Special >= 1) rejected = true;
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break;
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case 'dragonclaw':
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if (hasMove['outrage']) rejected = true;
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break;
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case 'pursuit':
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if (counter.setupType) rejected = true;
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break;
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case 'aerialace':
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if (moves.indexOf('hiddenpowerflying') > -1) rejected = true;
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break;
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case 'hiddenpowerrock':
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if (hasMove['rockslide']) rejected = true;
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break;
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case 'bonemerang':
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if (hasMove['earthquake']) rejected = true;
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break;
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case 'thunder':
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if (hasMove['thunderbolt']) rejected = true;
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break;
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case 'silverwind':
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if (moves.indexOf('hiddenpowerbug') > -1) rejected = true;
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break;
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// Status:
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case 'leechseed': case 'painsplit': case 'wish':
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if (hasMove['moonlight'] || hasMove['morningsun'] || hasMove['rest'] || hasMove['synthesis'] || hasMove['recover']) rejected = true;
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break;
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case 'substitute':
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if (hasMove['pursuit'] || hasMove['rest'] || hasMove['taunt']) rejected = true;
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break;
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case 'sleeppowder':
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if (hasMove['spore']) rejected = true;
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break;
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case 'thunderwave': case 'stunspore':
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if (hasMove['toxic'] || hasMove['willowisp'] || hasMove['sleeppowder'] || hasMove['spore']) rejected = true;
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break;
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}
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// Increased/decreased priority moves are unneeded with moves that boost only speed
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if (move.priority !== 0 && !!counter['speedsetup']) {
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rejected = true;
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}
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if (counter.setupType && !isSetup && move.category !== counter.setupType && counter[counter.setupType] < 2 && !hasMove['batonpass'] && moveid !== 'rest' && moveid !== 'sleeptalk') {
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// Mono-attacking with setup and RestTalk is allowed
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// Reject Status moves only if there is nothing else to reject
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if (move.category !== 'Status' || counter[counter.setupType] + counter.Status > 3 && counter['physicalsetup'] + counter['specialsetup'] < 2) rejected = true;
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}
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// Sleep Talk shouldn't be selected without Rest
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if (moveid === 'rest' && rejected) {
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let sleeptalk = movePool.indexOf('sleeptalk');
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if (sleeptalk >= 0) {
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if (movePool.length < 2) {
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rejected = false;
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} else {
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this.fastPop(movePool, sleeptalk);
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}
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}
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}
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// Remove rejected moves from the move list
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if (rejected && (movePool.length - availableHP || availableHP && (moveid === 'hiddenpower' || !hasMove['hiddenpower']))) {
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moves.splice(k, 1);
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break;
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}
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}
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if (species === 'Castform' && moves.length <= 4) {
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// Make sure castforms alternate formes have their required moves
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let reqMove = '';
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if (template.species === 'Castform-Sunny' && moves.indexOf('sunnyday') === -1) {
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reqMove = 'sunnyday';
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} else if (template.species === 'Castform-Rainy' && moves.indexOf('raindance') === -1) {
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reqMove = 'raindance';
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} else if (template.species === 'Castform-Snowy' && moves.indexOf('hail') === -1) {
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reqMove = 'hail';
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}
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if (reqMove) {
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// reject a move
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for (let m = 0; m < moves.length; m++) {
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if (moves[m] === 'weatherball' || this.getMove(moves[m]).type in hasType) continue;
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moves[m] = reqMove;
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break;
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}
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}
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}
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if (moves.length === 4 && !counter.stab && (counter['physicalpool'] || counter['specialpool'])) {
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// Move post-processing:
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if (counter.damagingMoves.length === 0) {
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// A set shouldn't have zero attacking moves
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moves.splice(this.random(moves.length), 1);
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} else if (counter.damagingMoves.length === 1) {
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// In most cases, a set shouldn't have zero STABs
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let damagingid = counter.damagingMoves[0].id;
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if (movePool.length - availableHP || availableHP && (damagingid === 'hiddenpower' || !hasMove['hiddenpower'])) {
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let replace = false;
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if (!counter.damagingMoves[0].damage && template.species !== 'Porygon2' && template.species !== 'Unown') {
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replace = true;
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}
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if (replace) moves.splice(counter.damagingMoveIndex[damagingid], 1);
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}
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} else if (!counter.damagingMoves[0].damage && !counter.damagingMoves[1].damage && template.species !== 'Porygon2') {
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// If you have three or more attacks, and none of them are STAB, reject one of them at random.
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let rejectableMoves = [];
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let baseDiff = movePool.length - availableHP;
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for (let l = 0; l < counter.damagingMoves.length; l++) {
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if (baseDiff || availableHP && (!hasMove['hiddenpower'] || counter.damagingMoves[l].id === 'hiddenpower')) {
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rejectableMoves.push(counter.damagingMoveIndex[counter.damagingMoves[l].id]);
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}
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}
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if (rejectableMoves.length) {
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moves.splice(rejectableMoves[this.random(rejectableMoves.length)], 1);
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}
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}
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}
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} while (moves.length < 4 && movePool.length);
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// If Hidden Power has been removed, reset the IVs
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if (!hasMove['hiddenpower']) {
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ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
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}
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let abilities = Object.values(baseTemplate.abilities);
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abilities.sort((a, b) => this.getAbility(b).rating - this.getAbility(a).rating);
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let ability0 = this.getAbility(abilities[0]);
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let ability1 = this.getAbility(abilities[1]);
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ability = ability0.name;
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if (ability0.gen !== 3) ability = ability1.name;
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if (ability0.gen === 3 && ability1.gen === 3) {
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if (ability0.rating <= ability1.rating) {
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if (this.random(2)) ability = ability1.name;
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} else if (ability0.rating - 0.6 <= ability1.rating) {
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if (!this.random(3)) ability = ability1.name;
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}
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let rejectAbility = false;
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if (ability === 'Hustle') {
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// Counter ability (hustle)
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rejectAbility = !counter['hustle'];
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} else if (ability === 'Blaze') {
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rejectAbility = !counter['Fire'];
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} else if (ability === 'Chlorophyll') {
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rejectAbility = !hasMove['sunnyday'];
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} else if (ability === 'Compound Eyes') {
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rejectAbility = !counter['inaccurate'];
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} else if (ability === 'Lightning Rod') {
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rejectAbility = template.types.includes('Ground');
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} else if (ability === 'Limber') {
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rejectAbility = template.types.includes('Electric');
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} else if (ability === 'Overgrow') {
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rejectAbility = !counter['Grass'];
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} else if (ability === 'Rock Head') {
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rejectAbility = !counter['recoil'];
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} else if (ability === 'Sand Veil') {
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rejectAbility = !teamDetails['sand'];
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} else if (ability === 'Serene Grace') {
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rejectAbility = !counter['serenegrace'] || template.id === 'blissey';
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} else if (ability === 'Sturdy') {
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rejectAbility = true; // Strudy only blocks OHKO moves in gen3, which arent in our movepools.
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} else if (ability === 'Swift Swim') {
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rejectAbility = !hasMove['raindance'] && !teamDetails['rain'];
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} else if (ability === 'Swarm') {
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rejectAbility = !counter['Bug'];
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} else if (ability === 'Synchronize') {
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rejectAbility = counter.Status < 2;
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} else if (ability === 'Torrent') {
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rejectAbility = !counter['Water'];
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} else if (ability === 'Insomnia') {
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rejectAbility = hasMove['rest'];
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}
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if (rejectAbility) {
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if (ability === ability1.name) { // or not
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ability = ability0.name;
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} else if (ability1.rating > 1) { // only switch if the alternative doesn't suck
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ability = ability1.name;
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}
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}
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if (abilities.includes('Swift Swim') && hasMove['raindance']) {
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ability = 'Swift Swim';
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}
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if (abilities.includes('Chlorophyll') && hasMove['sunnyday']) {
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ability = 'Chlorophyll';
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}
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}
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item = 'Leftovers';
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if (template.requiredItems) {
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item = template.requiredItems[this.random(template.requiredItems.length)];
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// First, the extra high-priority items
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} else if (template.species === 'Farfetch\'d') {
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item = 'Stick';
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} else if (template.species === 'Marowak') {
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item = 'Thick Club';
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} else if (template.species === 'Pikachu') {
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item = 'Light Ball';
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} else if (template.species === 'Shedinja') {
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item = 'Lum Berry';
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} else if (template.species === 'Unown') {
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item = 'Twisted Spoon';
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} else if (template.species === 'Wobbuffet') {
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item = ['Leftovers', 'Sitrus Berry'][this.random(2)];
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} else if (template.species === 'Slaking') {
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item = 'Choice Band';
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} else if (hasMove['trick']) {
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item = 'Choice Band';
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} else if (hasMove['bellydrum']) {
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item = 'Sitrus Berry';
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} else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure' && ability !== 'Shed Skin') {
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item = 'Chesto Berry';
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// Medium priority
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} else if (hasMove['endeavor'] || hasMove['flail'] || hasMove['reversal'] || hasMove['endure']) {
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if (template.baseStats.spe < 108) {
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item = 'Salac Berry';
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} else if (counter.Physical > counter.Special) {
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item = 'Liechi Berry';
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} else {
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item = 'Petaya Berry';
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}
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} else if (counter.Physical >= 4 && !hasMove['bodyslam'] && !hasMove['fakeout'] && !hasMove['rapidspin']) {
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item = 'Choice Band';
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} else if (counter.Special >= 4 || (counter.Special >= 3 && hasMove['batonpass'])) {
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item = template.baseStats.spe >= 60 && template.baseStats.spe <= 108 && ability !== 'Speed Boost' && !counter['priority'] && this.random(3) ? 'Salac Berry' : 'Petaya Berry';
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} else if (hasMove['outrage'] && counter.setupType) {
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item = 'Lum Berry';
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} else if (hasMove['curse'] || hasMove['protect'] || hasMove['sleeptalk'] || hasMove['substitute']) {
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item = 'Leftovers';
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// This is the "REALLY can't think of a good item" cutoff
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} else {
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item = 'Leftovers';
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}
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let levelScale = {
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LC: 87,
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NFE: 85,
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NU: 83,
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BL2: 81,
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UU: 79,
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BL: 77,
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OU: 75,
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Uber: 71,
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};
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let tier = template.tier;
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let level = levelScale[tier] || 75;
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// Prepare optimal HP
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let hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
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if (hasMove['substitute'] && item === 'Sitrus Berry') {
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// Two Substitutes should activate Sitrus Berry
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while (hp % 4 > 0) {
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evs.hp -= 4;
|
|
hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
|
}
|
|
} else if (hasMove['bellydrum'] && item === 'Sitrus Berry') {
|
|
// Belly Drum should activate Sitrus Berry
|
|
if (hp % 2 > 0) evs.hp -= 4;
|
|
} else if (hasMove['substitute'] && hasMove['reversal']) {
|
|
// Reversal users should be able to use four Substitutes
|
|
if (hp % 4 === 0) evs.hp -= 4;
|
|
} else if (item === 'Salac Berry' || item === 'Petaya Berry' || item === 'Liechi Berry') {
|
|
if (hasMove['flail'] || hasMove['reversal']) {
|
|
while (hp % 4 !== 1) {
|
|
evs.hp -= 4;
|
|
hp = Math.floor(Math.floor(2 * template.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
|
|
}
|
|
} else {
|
|
if (hp % 4 === 0) evs.hp -= 4;
|
|
}
|
|
}
|
|
|
|
// Minimize confusion damage
|
|
if (!counter['Physical'] && !hasMove['transform']) {
|
|
evs.atk = 0;
|
|
ivs.atk = hasMove['hiddenpower'] ? ivs.atk - 28 : 0;
|
|
}
|
|
|
|
return {
|
|
name: template.baseSpecies,
|
|
species: species,
|
|
moves: moves,
|
|
ability: ability,
|
|
evs: evs,
|
|
ivs: ivs,
|
|
item: item,
|
|
level: level,
|
|
shiny: !this.random(1024),
|
|
};
|
|
}
|
|
randomTeam(side) {
|
|
let pokemon = [];
|
|
|
|
let pokemonPool = [];
|
|
for (let id in this.data.FormatsData) {
|
|
let template = this.getTemplate(id);
|
|
if (template.gen > 3 || template.isNonstandard || !template.randomBattleMoves || template.species === 'Unown' || template.species === 'Castform') continue;
|
|
if (template.evos) {
|
|
let invalid = false;
|
|
for (let i = 0; i < template.evos.length; i++) {
|
|
if (this.getTemplate(template.evos[i]).gen <= 3) {
|
|
invalid = true;
|
|
break;
|
|
}
|
|
}
|
|
if (invalid) continue;
|
|
}
|
|
pokemonPool.push(id);
|
|
}
|
|
|
|
let typeCount = {};
|
|
let typeComboCount = {};
|
|
let baseFormes = {};
|
|
let uberCount = 0;
|
|
let nuCount = 0;
|
|
let teamDetails = {};
|
|
|
|
while (pokemonPool.length && pokemon.length < 6) {
|
|
let template = this.getTemplate(this.sampleNoReplace(pokemonPool));
|
|
if (!template.exists) continue;
|
|
|
|
// Limit to one of each species (Species Clause)
|
|
if (baseFormes[template.baseSpecies]) continue;
|
|
|
|
// Limit to one Wobbuffet per battle (not just per team)
|
|
if (template.species === 'Wobbuffet' && this.hasWobbuffet) continue;
|
|
|
|
let tier = template.tier;
|
|
switch (tier) {
|
|
case 'Uber':
|
|
// Ubers are limited to 2 but have a 20% chance of being added anyway.
|
|
if (uberCount > 1 && this.random(5) >= 1) continue;
|
|
break;
|
|
case 'NU':
|
|
// NUs are limited to 2 but have a 20% chance of being added anyway.
|
|
if (nuCount > 1 && this.random(5) >= 1) continue;
|
|
}
|
|
|
|
// Adjust rate for castform
|
|
if (template.baseSpecies === 'Castform' && this.random(3) >= 1) continue; // Castform normal forme dosent have random battle moves
|
|
|
|
// Limit 2 of any type
|
|
let types = template.types;
|
|
let skip = false;
|
|
for (let t = 0; t < types.length; t++) {
|
|
if (typeCount[types[t]] > 1 && this.random(5) >= 1) {
|
|
skip = true;
|
|
break;
|
|
}
|
|
}
|
|
if (skip) continue;
|
|
|
|
let set = this.randomSet(template, pokemon.length, teamDetails);
|
|
|
|
// Limit 1 of any type combination
|
|
let typeCombo = types.slice().sort().join();
|
|
if (set.ability === 'Drought' || set.ability === 'Drizzle' || set.ability === 'Sand Stream') {
|
|
// Drought, Drizzle and Sand Stream don't count towards the type combo limit
|
|
typeCombo = set.ability;
|
|
if (typeCombo in typeComboCount) continue;
|
|
} else {
|
|
if (typeComboCount[typeCombo] >= 1) continue;
|
|
}
|
|
|
|
// Okay, the set passes, add it to our team
|
|
pokemon.push(set);
|
|
|
|
// In Gen 3, Shadow Tag users can prevent each other from switching out, possibly causing and endless battle or at least causing a long stall war
|
|
// To prevent this, we prevent more than one Wobbuffet in a single battle.
|
|
if (template.species === 'Wobbuffet') this.hasWobbuffet = true;
|
|
|
|
// Now that our Pokemon has passed all checks, we can increment our counters
|
|
baseFormes[template.baseSpecies] = 1;
|
|
|
|
// Increment type counters
|
|
for (let t = 0; t < types.length; t++) {
|
|
if (types[t] in typeCount) {
|
|
typeCount[types[t]]++;
|
|
} else {
|
|
typeCount[types[t]] = 1;
|
|
}
|
|
}
|
|
if (typeCombo in typeComboCount) {
|
|
typeComboCount[typeCombo]++;
|
|
} else {
|
|
typeComboCount[typeCombo] = 1;
|
|
}
|
|
|
|
// Increment Uber/NU counters
|
|
if (tier === 'Uber') {
|
|
uberCount++;
|
|
} else if (tier === 'NU') {
|
|
nuCount++;
|
|
}
|
|
|
|
// Team has
|
|
if (set.ability === 'Snow Warning') teamDetails['hail'] = 1;
|
|
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails['rain'] = 1;
|
|
if (set.ability === 'Sand Stream') teamDetails['sand'] = 1;
|
|
if (set.moves.includes('spikes')) teamDetails['spikes'] = 1;
|
|
if (set.moves.includes('toxicspikes')) teamDetails['toxicSpikes'] = 1;
|
|
if (set.moves.includes('rapidspin')) teamDetails['rapidSpin'] = 1;
|
|
}
|
|
return pokemon;
|
|
}
|
|
}
|
|
|
|
module.exports = RandomGen3Teams;
|