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42 lines
1.8 KiB
JavaScript
42 lines
1.8 KiB
JavaScript
var assert = require('assert');
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var battle;
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describe('Ingrain', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should heal the user by 1/16 of its max HP at the end of each turn', function () {
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battle = BattleEngine.Battle.construct();
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battle.join('p1', 'Guest 1', 1, [{species: 'Cradily', ability: 'stormdrain', moves: ['ingrain']}]);
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battle.join('p2', 'Guest 2', 1, [{species: 'Miltank', ability: 'thickfat', moves: ['seismictoss']}]);
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battle.commitDecisions();
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assert.strictEqual(battle.p1.active[0].hp, Math.floor(battle.p1.active[0].maxhp * 17 / 16) - 100);
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});
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it('should prevent the user from being forced out or switching out', function () {
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battle = BattleEngine.Battle.construct();
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battle.join('p1', 'Guest 1', 1, [
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{species: 'Cradily', ability: 'stormdrain', moves: ['ingrain']},
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{species: 'Pikachu', ability: 'static', moves: ['thunder']}
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]);
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battle.join('p2', 'Guest 2', 1, [{species: 'Arcanine', ability: 'flashfire', moves: ['roar']}]);
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battle.commitDecisions();
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assert.strictEqual(battle.p1.active[0].speciesid, 'cradily');
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battle.choose('p1', 'switch 2');
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battle.commitDecisions();
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assert.strictEqual(battle.p1.active[0].speciesid, 'cradily');
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});
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it('should remove the users\' Ground immunities', function () {
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battle = BattleEngine.Battle.construct();
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battle.join('p1', 'Guest 1', 1, [{species: 'Tropius', ability: 'harvest', moves: ['earthquake', 'ingrain']}]);
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battle.join('p2', 'Guest 2', 1, [{species: 'Carnivine', ability: 'levitate', moves: ['earthquake', 'ingrain']}]);
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battle.choose('p1', 'move 2');
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battle.choose('p2', 'move 2');
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battle.commitDecisions();
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assert.notStrictEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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assert.notStrictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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});
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});
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