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Steel-types are immune to the poison status in Gen 3+, so wrap it into the "fail when the opposing Pokemon is immune to the status it sets" and set up the poison-inflicting status test to check Generation 2. Spin off Thunder Wave to its own test, and also create a test for Glare to check its Generation 3 behavior as well.
94 lines
3.9 KiB
JavaScript
94 lines
3.9 KiB
JavaScript
var assert = require('assert');
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var battle;
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describe('Most status moves', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should ignore natural type immunities', function () {
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battle = BattleEngine.Battle.construct();
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battle.join('p1', 'Guest 1', 1, [{species: "Smeargle", ability: 'prankster', item: 'leftovers', moves: ['gastroacid', 'glare', 'confuseray', 'sandattack']}]);
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battle.join('p2', 'Guest 2', 1, [
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{species: "Klefki", ability: 'magician', happiness: 0, moves: ['return']},
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{species: "Dusknoir", ability: 'frisk', moves: ['shadowpunch']},
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{species: "Slaking", ability: 'truant', moves: ['shadowclaw']},
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{species: "Tornadus", ability: 'prankster', moves: ['tailwind']},
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{species: "Unown", ability: 'levitate', moves: ['hiddenpower']}
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]);
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battle.commitDecisions();
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assert.strictEqual(battle.p2.active[0].item, '');
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battle.choose('p1', 'move 2');
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battle.choose('p2', 'switch 2');
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assert.strictEqual(battle.p2.active[0].status, 'par');
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battle.choose('p1', 'move 3');
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battle.choose('p2', 'switch 3');
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assert.ok(battle.p2.active[0].volatiles['confusion']);
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battle.choose('p1', 'move 4');
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battle.choose('p2', 'switch 4');
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assert.strictEqual(battle.p2.active[0].boosts['accuracy'], -1);
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battle.choose('p1', 'move 4');
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battle.choose('p2', 'switch 5');
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assert.strictEqual(battle.p2.active[0].boosts['accuracy'], -1);
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});
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it('should fail when the opposing Pokemon is immune to the status effect it sets', function () {
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this.timeout(0);
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battle = BattleEngine.Battle.construct();
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battle.join('p1', 'Guest 1', 1, [{species: "Smeargle", ability: 'noguard', item: 'laggingtail', moves: ['thunderwave', 'willowisp', 'poisongas', 'toxic']}]);
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battle.join('p2', 'Guest 2', 1, [
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{species: "Zapdos", ability: 'pressure', moves: ['charge']},
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{species: "Emboar", ability: 'blaze', moves: ['sleeptalk']},
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{species: "Muk", ability: 'stench', moves: ['shadowsneak']},
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{species: "Aron", ability: 'sturdy', moves: ['magnetrise']}
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]);
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battle.commitDecisions();
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assert.strictEqual(battle.p2.active[0].status, '');
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assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
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battle.choose('p1', 'move 2');
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battle.choose('p2', 'switch 2');
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assert.strictEqual(battle.p2.active[0].status, '');
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assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
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battle.choose('p1', 'move 3');
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battle.choose('p2', 'switch 3');
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assert.strictEqual(battle.p2.active[0].status, '');
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assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
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battle.choose('p1', 'move 4');
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battle.commitDecisions();
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assert.strictEqual(battle.p2.active[0].status, '');
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assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
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battle.choose('p1', 'move 3');
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battle.choose('p2', 'switch 4');
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assert.strictEqual(battle.p2.active[0].status, '');
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assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
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battle.choose('p1', 'move 4');
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battle.commitDecisions();
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assert.strictEqual(battle.p2.active[0].status, '');
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assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-immune|'));
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});
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});
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describe('Poison-inflicting status moves [Gen 2]', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should not ignore type immunities', function () {
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battle = BattleEngine.Battle.construct('battle-gsc-psn-steel', 'gen2customgame');
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battle.join('p1', 'Guest 1', 1, [{species: "Smeargle", moves: ['poisonpowder', 'poisongas', 'toxic']}]);
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battle.join('p2', 'Guest 2', 1, [{species: "Magneton", moves: ['sleeptalk']}]);
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// Set all moves to perfect accuracy
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battle.on('Accuracy', battle.getFormat(), true);
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battle.commitDecisions();
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assert.strictEqual(battle.p2.active[0].status, '');
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battle.choose('p1', 'move 2');
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battle.commitDecisions();
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assert.strictEqual(battle.p2.active[0].status, '');
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battle.choose('p1', 'move 3');
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battle.commitDecisions();
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assert.strictEqual(battle.p2.active[0].status, '');
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});
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});
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