pokemon-showdown/test/simulator/items/assaultvest.js

26 lines
1.0 KiB
JavaScript

var assert = require('assert');
var battle;
describe('Assault Vest', function () {
afterEach(function () {
battle.destroy();
});
it('should disable the use of Status moves', function () {
battle = BattleEngine.Battle.construct();
battle.join('p1', 'Guest 1', 1, [{species: 'Abra', ability: 'synchronize', moves: ['teleport']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Abra', ability: 'synchronize', item: 'assaultvest', moves: ['teleport']}]);
battle.commitDecisions();
assert.strictEqual(battle.p2.active[0].lastMove, 'struggle');
});
it('should not prevent the use of Status moves', function () {
battle = BattleEngine.Battle.construct();
battle.join('p1', 'Guest 1', 1, [{species: 'Lopunny', ability: 'klutz', item: 'assaultvest', moves: ['trick']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Abra', ability: 'synchronize', item: 'ironball', moves: ['calmmind']}]);
battle.commitDecisions();
assert.strictEqual(battle.p2.active[0].boosts['spa'], 1);
assert.strictEqual(battle.p2.active[0].boosts['spd'], 1);
});
});