pokemon-showdown/test/simulator/abilities/shellarmor.js

25 lines
1007 B
JavaScript

var assert = require('assert');
var battle;
describe('Shell Armor', function () {
afterEach(function () {
battle.destroy();
});
it('should prevent moves from dealing critical hits', function () {
battle = BattleEngine.Battle.construct();
battle.join('p1', 'Guest 1', 1, [{species: 'Slowbro', ability: 'shellarmor', moves: ['quickattack']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Cyrogonal', ability: 'noguard', moves: ['frostbreath']}]);
battle.commitDecisions();
assert.ok(!battle.log[battle.lastMoveLine + 1].startsWith('|-crit'));
});
it('should be suppressed by Mold Breaker', function () {
battle = BattleEngine.Battle.construct();
battle.join('p1', 'Guest 1', 1, [{species: 'Slowbro', ability: 'shellarmor', moves: ['quickattack']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Cyrogonal', ability: 'moldbreaker', item: 'zoomlens', moves: ['frostbreath']}]);
battle.commitDecisions();
assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-crit'));
});
});