pokemon-showdown/test/simulator/abilities/desolateland.js
Kevin Lau 70c8ca45ff Fix behavior with Ability activation in double-KO scenarios
Add new function battle.insertQueue that inserts a decision into the
correct position in an already-sorted queue instead of re-sorting. Also,
to prevent code reuse, add new funciton battle.resolvePriority to deal
with shared code between battle.addQueue and battle.insertQueue.
2015-07-06 20:33:40 -07:00

144 lines
7.0 KiB
JavaScript

var assert = require('assert');
var battle;
describe('Desolate Land', function () {
afterEach(function () {
battle.destroy();
});
it('should activate the Desolate Land weather upon switch-in', function () {
battle = BattleEngine.Battle.construct();
battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]);
battle.join('p2', 'Guest 2', 1, [{species: "Abra", ability: 'magicguard', moves: ['teleport']}]);
assert.ok(battle.isWeather('desolateland'));
});
it('should increase the base power of Fire-type attacks by 50%', function () {
battle = BattleEngine.Battle.construct();
battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]);
battle.join('p2', 'Guest 2', 1, [{species: "Charizard", ability: 'blaze', moves: ['firepledge']}]);
battle.commitDecisions();
var move = Tools.getMove('firepledge');
var basePower = battle.runEvent('BasePower', battle.p2.active[0], battle.p1.active[0], move, move.basePower, true);
assert.strictEqual(basePower, battle.modify(move.basePower, 1.5));
});
it('should cause Water-type attacks to fail', function () {
battle = BattleEngine.Battle.construct();
battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]);
battle.join('p2', 'Guest 2', 1, [{species: "Blastoise", ability: 'torrent', moves: ['surf']}]);
battle.commitDecisions();
assert.strictEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
});
it('should not cause Water-type Status moves to fail', function () {
battle = BattleEngine.Battle.construct();
battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]);
battle.join('p2', 'Guest 2', 1, [{species: "Blastoise", ability: 'torrent', moves: ['soak']}]);
battle.commitDecisions();
assert.strictEqual(battle.p1.active[0].typesData.length, 1);
assert.strictEqual(battle.p1.active[0].typesData[0].type, 'Water');
});
it('should prevent moves and abilities from setting the weather to Sunny Day, Rain Dance, Sandstorm, or Hail', function () {
battle = BattleEngine.Battle.construct();
battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]);
battle.join('p2', 'Guest 2', 1, [
{species: "Abra", ability: 'magicguard', moves: ['teleport']},
{species: "Kyogre", ability: 'drizzle', moves: ['raindance']},
{species: "Groudon", ability: 'drought', moves: ['sunnyday']},
{species: "Tyranitar", ability: 'sandstream', moves: ['sandstorm']},
{species: "Abomasnow", ability: 'snowwarning', moves: ['hail']}
]);
for (var i = 2; i <= 5; i++) {
battle.choose('p1', 'switch ' + i);
battle.commitDecisions();
assert.ok(battle.isWeather('desolateland'));
battle.commitDecisions();
assert.ok(battle.isWeather('desolateland'));
}
});
it('should be treated as Sunny Day for any forme, move or ability that requires it', function () {
battle = BattleEngine.Battle.construct();
battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand', 'solarbeam']}]);
battle.join('p2', 'Guest 2', 1, [
{species: "Castform", ability: 'forecast', moves: ['weatherball']},
{species: "Cherrim", ability: 'flowergift', moves: ['growth']},
{species: "Charizard", ability: 'solarpower', moves: ['roost']},
{species: "Venusaur", ability: 'chlorophyll', moves: ['growth']},
{species: "Toxicroak", ability: 'dryskin', moves: ['bulkup']}
]);
battle.test = true;
battle.p1.active[0].damage = function () {
if (battle.activeMove.id === 'weatherball') {
assert.strictEqual(battle.activeMove.type, 'Fire');
}
return BattleEngine.BattlePokemon.prototype.damage.apply(this, arguments);
};
battle.commitDecisions();
assert.strictEqual(battle.p2.active[0].template.speciesid, 'castformsunny');
battle.choose('p2', 'switch 2');
battle.commitDecisions();
assert.strictEqual(battle.p2.active[0].template.speciesid, 'cherrimsunshine');
battle.choose('p2', 'switch 3');
battle.commitDecisions();
assert.notStrictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
battle.choose('p1', 'move 2');
battle.choose('p2', 'switch 4');
assert.strictEqual(battle.p2.active[0].getStat('spe'), 2 * battle.p2.active[0].stats['spe']);
assert.notStrictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
battle.choose('p2', 'switch 5');
battle.commitDecisions();
assert.notStrictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
});
it('should cause the Desolate Land weather to fade if it switches out and no other Desolate Land Pokemon are active', function () {
battle = BattleEngine.Battle.construct();
battle.join('p1', 'Guest 1', 1, [
{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']},
{species: "Ho-Oh", ability: 'pressure', moves: ['roost']}
]);
battle.join('p2', 'Guest 2', 1, [{species: "Lugia", ability: 'pressure', moves: ['roost']}]);
battle.choose('p1', 'switch 2');
battle.commitDecisions();
assert.ok(battle.isWeather(''));
});
it('should not cause the Desolate Land weather to fade if it switches out and another Desolate Land Pokemon is active', function () {
battle = BattleEngine.Battle.construct();
battle.join('p1', 'Guest 1', 1, [
{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']},
{species: "Ho-Oh", ability: 'pressure', moves: ['roost']}
]);
battle.join('p2', 'Guest 2', 1, [{species: "Groudon", ability: 'desolateland', moves: ['bulkup']}]);
battle.choose('p1', 'switch 2');
battle.commitDecisions();
assert.ok(battle.isWeather('desolateland'));
});
it('should cause the Desolate Land weather to fade if its ability is suppressed and no other Desolate Land Pokemon are active', function () {
battle = BattleEngine.Battle.construct();
battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]);
battle.join('p2', 'Guest 2', 1, [{species: "Lugia", ability: 'pressure', moves: ['gastroacid']}]);
battle.commitDecisions();
assert.ok(battle.isWeather(''));
});
it('should not cause the Desolate Land weather to fade if its ability is suppressed and another Desolate Land Pokemon is active', function () {
battle = BattleEngine.Battle.construct();
battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]);
battle.join('p2', 'Guest 2', 1, [{species: "Groudon", ability: 'desolateland', moves: ['gastroacid']}]);
battle.commitDecisions();
assert.ok(battle.isWeather('desolateland'));
});
it('should cause the Desolate Land weather to fade if its ability is changed and no other Desolate Land Pokemon are active', function () {
battle = BattleEngine.Battle.construct();
battle.join('p1', 'Guest 1', 1, [{species: "Groudon", ability: 'desolateland', moves: ['helpinghand']}]);
battle.join('p2', 'Guest 2', 1, [{species: "Lugia", ability: 'pressure', moves: ['entrainment']}]);
battle.commitDecisions();
assert.ok(battle.isWeather(''));
});
});