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The full description is in the comments of the Endless Battle Clause entry in rulesets.js. This update fixes a lot of the issues with yesterday's version. Also included: A minor refactor of deductPP, which did not need a success variable. |
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| .. | ||
| moves.js | ||
| README.md | ||
| rulesets.js | ||
| scripts.js | ||
| statuses.js | ||
Stadium
This mod inherits from gen 1, which inherits from gen 2, and then applies the Stadium changes upon the gen 1 engine.
List of major changes: *Sleep lasts between 1 and 3 turns. *Hyper Beam does recharge after a faint. *Critical hits happen way less. *Substitute now blocks all status ailments and draining. *It allows tradebacks. *Partial trapping moves miss and stop their duration upon target switch. *Focus Energy actually works. *Stat calculations are done properly, burn and para drop are lost if you lose status.