pokemon-showdown/mods/stadium
Guangcong Luo c8c03ad92d Update Endless Battle Clause
The full description is in the comments of the Endless Battle
Clause entry in rulesets.js.

This update fixes a lot of the issues with yesterday's version.

Also included: A minor refactor of deductPP, which did not need
a success variable.
2015-07-22 03:41:43 -04:00
..
moves.js Acid, Aurora Beam, Bubble and Bubblebeam fix 2015-03-29 13:43:38 +02:00
README.md Implement Stadium format 2015-01-09 09:48:50 +01:00
rulesets.js Stadium: Update Standard Clauses 2015-05-12 09:50:56 +02:00
scripts.js Fix confusion timing after rampage moves 2015-06-04 09:55:30 -04:00
statuses.js Update Endless Battle Clause 2015-07-22 03:41:43 -04:00

Stadium

This mod inherits from gen 1, which inherits from gen 2, and then applies the Stadium changes upon the gen 1 engine.

List of major changes: *Sleep lasts between 1 and 3 turns. *Hyper Beam does recharge after a faint. *Critical hits happen way less. *Substitute now blocks all status ailments and draining. *It allows tradebacks. *Partial trapping moves miss and stop their duration upon target switch. *Focus Energy actually works. *Stat calculations are done properly, burn and para drop are lost if you lose status.