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The full description is in the comments of the Endless Battle Clause entry in rulesets.js. This update fixes a lot of the issues with yesterday's version. Also included: A minor refactor of deductPP, which did not need a success variable.
69 lines
1.4 KiB
JavaScript
69 lines
1.4 KiB
JavaScript
exports.BattleStatuses = {
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par: {
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inherit: true,
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onBeforeMove: function (pokemon) {
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if (!pokemon.hasAbility('magicguard') && this.random(4) === 0) {
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this.add('cant', pokemon, 'par');
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return false;
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}
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}
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},
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slp: {
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effectType: 'Status',
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onStart: function (target) {
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this.add('-status', target, 'slp');
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// 1-4 turns
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this.effectData.time = this.random(2, 6);
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},
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onBeforeMovePriority: 10,
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onBeforeMove: function (pokemon, target, move) {
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if (pokemon.hasAbility('earlybird')) {
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pokemon.statusData.time--;
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}
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pokemon.statusData.time--;
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if (pokemon.statusData.time <= 0) {
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pokemon.cureStatus();
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return;
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}
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this.add('cant', pokemon, 'slp');
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if (move.sleepUsable) {
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return;
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}
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return false;
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}
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},
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frz: {
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inherit: true,
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onBeforeMove: function (pokemon, target, move) {
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if (this.random(5) === 0) {
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pokemon.cureStatus();
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return;
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}
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if (move.flags['defrost']) return;
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this.add('cant', pokemon, 'frz');
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return false;
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}
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},
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trapped: {
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inherit: true,
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noCopy: false
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},
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trapper: {
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inherit: true,
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noCopy: false
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},
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partiallytrapped: {
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inherit: true,
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durationCallback: function (target, source) {
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if (source.hasItem('gripclaw')) return 6;
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return this.random(3, 7);
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}
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},
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stall: {
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// In gen 4, the chance of protect succeeding does not fall below 1/8.
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// See http://upokecenter.dreamhosters.com/dex/?lang=en&move=182
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inherit: true,
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counterMax: 8
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}
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};
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