pokemon-showdown/mods/gen5/statuses.js

63 lines
1.7 KiB
JavaScript

exports.BattleStatuses = {
brn: {
inherit: true,
onBasePower: function (basePower, attacker, defender, move) {
if (move && move.category === 'Physical' && attacker && attacker.ability !== 'guts') {
return this.chainModify(0.5); // This should really take place directly in the damage function but it's here for now
}
}
},
slp: {
inherit: true,
onSwitchIn: function (target) {
this.effectData.time = this.effectData.startTime;
}
},
partiallytrapped: {
inherit: true,
onResidual: function (pokemon) {
if (this.effectData.source && (!this.effectData.source.isActive || this.effectData.source.hp <= 0)) {
pokemon.removeVolatile('partiallytrapped');
return;
}
if (this.effectData.source.item === 'bindingband') {
this.damage(pokemon.maxhp / 8);
} else {
this.damage(pokemon.maxhp / 16);
}
}
},
stall: {
// Protect, Detect, Endure counter
duration: 2,
counterMax: 256,
onStart: function () {
this.effectData.counter = 2;
},
onStallMove: function () {
// this.effectData.counter should never be undefined here.
// However, just in case, use 1 if it is undefined.
var counter = this.effectData.counter || 1;
if (counter >= 256) {
// 2^32 - special-cased because Battle.random(n) can't handle n > 2^16 - 1
return (this.random() * 4294967296 < 1);
}
this.debug("Success chance: " + Math.round(100 / counter) + "%");
return (this.random(counter) === 0);
},
onRestart: function () {
if (this.effectData.counter < this.effect.counterMax) {
this.effectData.counter *= 2;
}
this.effectData.duration = 2;
}
},
gem: {
duration: 1,
onBasePower: function (basePower, user, target, move) {
this.debug('Gem Boost');
return this.chainModify(1.5);
}
}
};