pokemon-showdown/mods/gen2/statuses.js

114 lines
2.9 KiB
JavaScript

exports.BattleStatuses = {
brn: {
effectType: 'Status',
onStart: function (target) {
this.add('-status', target, 'brn');
},
onAfterMoveSelf: function (pokemon) {
this.damage(pokemon.maxhp / 8);
},
onBasePower: function (basePower, attacker, defender, move) {
if (move && move.category === 'Physical' && attacker && attacker.ability !== 'guts') {
return basePower / 2;
}
},
onSwitchIn: function (pokemon){
pokemon.addVolatile('brnattackdrop');
if (pokemon.side.foe.active[0] && pokemon.speed <= pokemon.side.foe.active[0].speed) {
this.damage(pokemon.maxhp / 8);
}
}
},
par: {
inherit: true,
onBeforeMovePriority: 2,
onBeforeMove: function (pokemon) {
if (this.random(4) === 0) {
this.add('cant', pokemon.id, 'par');
return false;
}
}
},
slp: {
effectType: 'Status',
onStart: function (target) {
this.add('-status', target.id, 'slp');
// 1-5 turns
this.effectData.time = this.random(2, 6);
},
onBeforeMovePriority: 2,
onBeforeMove: function (pokemon, target, move) {
pokemon.statusData.time--;
if (pokemon.statusData.time <= 0) {
pokemon.cureStatus();
return;
}
this.add('cant', pokemon.id, 'slp');
if (move.sleepUsable) {
return;
}
return false;
}
},
psn: {
effectType: 'Status',
onStart: function (target) {
this.add('-status', target, 'psn');
},
onAfterMoveSelf: function (pokemon) {
this.damage(pokemon.maxhp / 8);
},
onSwitchIn: function (pokemon) {
if (pokemon.side.foe.active[0] && pokemon.speed <= pokemon.side.foe.active[0].speed) {
this.damage(pokemon.maxhp / 8);
}
}
},
tox: {
effectType: 'Status',
onStart: function (target) {
this.add('-status', target, 'tox');
this.effectData.stage = 0;
},
onAfterMoveSelf: function (pokemon) {
if (this.effectData.stage < 15) {
this.effectData.stage++;
}
this.damage(this.clampIntRange(pokemon.maxhp / 16, 1) * this.effectData.stage);
},
onSwitchIn: function (pokemon) {
this.effectData.stage = 0;
pokemon.setStatus('psn');
if (pokemon.side.foe.active[0] && pokemon.speed <= pokemon.side.foe.active[0].speed) {
this.damage(pokemon.maxhp / 8);
}
}
},
partiallytrapped: {
inherit: true,
durationCallback: function (target, source) {
return this.random(3, 6);
}
},
stall: {
duration: 2,
counterMax: 255,
onStart: function () {
this.effectData.counter = 255;
},
onStallMove: function () {
// Gen 2 starts counting at x=255, x/256 and then halves x on every turn
var counter = this.effectData.counter || 255;
this.debug("Success chance: " + Math.round(counter / 256) + "% (" + counter + "/256)");
return (this.random(counter) === 0);
},
onRestart: function () {
if (this.effectData.counter > this.effect.counterMax) {
this.effectData.counter /= 2;
if (this.effectData.counter < 0) this.effectData.counter = 0;
}
this.effectData.duration = 255;
}
}
};