pokemon-showdown/sim/global-types.ts
Guangcong Luo 78439b4a02
Update to ESLint 9 (#10926)
ESLint has a whole new config format, so I figure it's a good time to
make the config system saner.

- First, we no longer have separate eslint-no-types configs. Lint
  performance shouldn't be enough of a problem to justify the
  relevant maintenance complexity.

- Second, our base config should work out-of-the-box now. `npx eslint`
  will work as expected, without any CLI flags. You should still use
  `npm run lint` which adds the `--cached` flag for performance.

- Third, whatever updates I did fixed style linting, which apparently
  has been bugged for quite some time, considering all the obvious
  mixed-tabs-and-spaces issues I found in the upgrade.

Also here are some changes to our style rules. In particular:

- Curly brackets (for objects etc) now have spaces inside them. Sorry
  for the huge change. ESLint doesn't support our old style, and most
  projects use Prettier style, so we might as well match them in this way.
  See https://github.com/eslint-stylistic/eslint-stylistic/issues/415

- String + number concatenation is no longer allowed. We now
  consistently use template strings for this.
2025-02-25 20:03:46 -08:00

557 lines
21 KiB
TypeScript

/* eslint-disable @typescript-eslint/no-unused-vars */
type Mutable<T> = {
-readonly [P in keyof T]: T[P];
};
type Battle = import('./battle').Battle;
type BattleQueue = import('./battle-queue').BattleQueue;
type BattleActions = import('./battle-actions').BattleActions;
type Field = import('./field').Field;
type Action = import('./battle-queue').Action;
type MoveAction = import('./battle-queue').MoveAction;
type ActionChoice = import('./battle-queue').ActionChoice;
type ModdedDex = import('./dex').ModdedDex;
type Pokemon = import('./pokemon').Pokemon;
type PRNGSeed = import('./prng').PRNGSeed;
type Side = import('./side').Side;
type TeamValidator = import('./team-validator').TeamValidator;
type PokemonSources = import('./team-validator').PokemonSources;
/** An ID must be lowercase alphanumeric. */
type ID = '' | Lowercase<string> & { __isID: true };
/** Like ID, but doesn't require you to type `as ID` to define it. For data files and object keys. */
type IDEntry = Lowercase<string>;
type PokemonSlot = '' | IDEntry & { __isSlot: true };
interface AnyObject { [k: string]: any }
type GenderName = 'M' | 'F' | 'N' | '';
type StatIDExceptHP = 'atk' | 'def' | 'spa' | 'spd' | 'spe';
type StatID = 'hp' | StatIDExceptHP;
type StatsExceptHPTable = { [stat in StatIDExceptHP]: number };
type StatsTable = { [stat in StatID]: number };
type SparseStatsTable = Partial<StatsTable>;
type BoostID = StatIDExceptHP | 'accuracy' | 'evasion';
type BoostsTable = { [boost in BoostID]: number };
type SparseBoostsTable = Partial<BoostsTable>;
type Nonstandard = 'Past' | 'Future' | 'Unobtainable' | 'CAP' | 'LGPE' | 'Custom' | 'Gigantamax';
type PokemonSet = import('./teams').PokemonSet;
declare namespace TierTypes {
export type Singles = "AG" | "Uber" | "(Uber)" | "OU" | "(OU)" | "UUBL" | "UU" | "RUBL" | "RU" | "NUBL" | "NU" |
"(NU)" | "PUBL" | "PU" | "(PU)" | "ZUBL" | "ZU" | "NFE" | "LC";
export type Doubles = "DUber" | "(DUber)" | "DOU" | "(DOU)" | "DBL" | "DUU" | "(DUU)" | "NFE" | "LC";
export type Other = "Unreleased" | "Illegal" | "CAP" | "CAP NFE" | "CAP LC";
}
interface EventInfo {
generation: number;
level?: number;
/** true: always shiny, 1: sometimes shiny, false | undefined: never shiny */
shiny?: boolean | 1;
gender?: GenderName;
nature?: string;
ivs?: SparseStatsTable;
perfectIVs?: number;
/** true: has hidden ability, false | undefined: never has hidden ability */
isHidden?: boolean;
abilities?: IDEntry[];
maxEggMoves?: number;
moves?: IDEntry[];
pokeball?: IDEntry;
from?: string;
/** Japan-only events can't be transferred to international games in Gen 1 */
japan?: boolean;
/** For Emerald event eggs to allow Pomeg glitched moves */
emeraldEventEgg?: boolean;
}
type Effect = Ability | Item | ActiveMove | Species | Condition | Format;
interface CommonHandlers {
ModifierEffect: (this: Battle, relayVar: number, target: Pokemon, source: Pokemon, effect: Effect) => number | void;
ModifierMove: (this: Battle, relayVar: number, target: Pokemon, source: Pokemon, move: ActiveMove) => number | void;
ResultMove: boolean | (
(this: Battle, target: Pokemon, source: Pokemon, move: ActiveMove) => boolean | null | "" | void
);
ExtResultMove: boolean | (
(this: Battle, target: Pokemon, source: Pokemon, move: ActiveMove) => boolean | null | number | "" | void
);
VoidEffect: (this: Battle, target: Pokemon, source: Pokemon, effect: Effect) => void;
VoidMove: (this: Battle, target: Pokemon, source: Pokemon, move: ActiveMove) => void;
ModifierSourceEffect: (
this: Battle, relayVar: number, source: Pokemon, target: Pokemon, effect: Effect
) => number | void;
ModifierSourceMove: (
this: Battle, relayVar: number, source: Pokemon, target: Pokemon, move: ActiveMove
) => number | void;
ResultSourceMove: boolean | (
(this: Battle, source: Pokemon, target: Pokemon, move: ActiveMove) => boolean | null | "" | void
);
ExtResultSourceMove: boolean | (
(this: Battle, source: Pokemon, target: Pokemon, move: ActiveMove) => boolean | null | number | "" | void
);
VoidSourceEffect: (this: Battle, source: Pokemon, target: Pokemon, effect: Effect) => void;
VoidSourceMove: (this: Battle, source: Pokemon, target: Pokemon, move: ActiveMove) => void;
}
interface EffectData {
name?: string;
desc?: string;
duration?: number;
durationCallback?: (this: Battle, target: Pokemon, source: Pokemon, effect: Effect | null) => number;
effectType?: string;
infiltrates?: boolean;
isNonstandard?: Nonstandard | null;
shortDesc?: string;
}
type ModdedEffectData = EffectData | Partial<EffectData> & { inherit: true };
type EffectType =
'Condition' | 'Pokemon' | 'Move' | 'Item' | 'Ability' | 'Format' |
'Nature' | 'Ruleset' | 'Weather' | 'Status' | 'Terastal' | 'Rule' | 'ValidatorRule';
interface BasicEffect extends EffectData {
id: ID;
effectType: EffectType;
exists: boolean;
fullname: string;
gen: number;
sourceEffect: string;
toString: () => string;
}
type Condition = import('./dex-conditions').Condition;
type ActiveMove = import('./dex-moves').ActiveMove;
type Move = import('./dex-moves').Move;
type MoveTarget = import('./dex-moves').MoveTarget;
type Item = import('./dex-items').Item;
type Ability = import('./dex-abilities').Ability;
type Species = import('./dex-species').Species;
type Format = import('./dex-formats').Format;
type Nature = import('./dex-data').Nature;
type GameType = 'singles' | 'doubles' | 'triples' | 'rotation' | 'multi' | 'freeforall';
type SideID = 'p1' | 'p2' | 'p3' | 'p4';
type SpreadMoveTargets = (Pokemon | false | null)[];
type SpreadMoveDamage = (number | boolean | undefined)[];
type ZMoveOptions = ({ move: string, target: MoveTarget } | null)[];
interface DynamaxOptions {
maxMoves: ({ move: string, target: MoveTarget, disabled?: boolean })[];
gigantamax?: string;
}
interface BattleScriptsData {
gen: number;
}
interface ModdedBattleActions {
inherit?: true;
afterMoveSecondaryEvent?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => undefined;
calcRecoilDamage?: (this: BattleActions, damageDealt: number, move: Move, pokemon: Pokemon) => number;
canMegaEvo?: (this: BattleActions, pokemon: Pokemon) => string | undefined | null;
canMegaEvoX?: (this: BattleActions, pokemon: Pokemon) => string | undefined | null;
canMegaEvoY?: (this: BattleActions, pokemon: Pokemon) => string | undefined | null;
canTerastallize?: (this: BattleActions, pokemon: Pokemon) => string | null;
canUltraBurst?: (this: BattleActions, pokemon: Pokemon) => string | null;
canZMove?: (this: BattleActions, pokemon: Pokemon) => ZMoveOptions | void;
canDynamax?: (this: BattleActions, pokemon: Pokemon, skipChecks?: boolean) => DynamaxOptions | void;
forceSwitch?: (
this: BattleActions, damage: SpreadMoveDamage, targets: SpreadMoveTargets, source: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean, isSelf?: boolean
) => SpreadMoveDamage;
getActiveMaxMove?: (this: BattleActions, move: Move, pokemon: Pokemon) => ActiveMove;
getActiveZMove?: (this: BattleActions, move: Move, pokemon: Pokemon) => ActiveMove;
getMaxMove?: (this: BattleActions, move: Move, pokemon: Pokemon) => Move | undefined;
getSpreadDamage?: (
this: BattleActions, damage: SpreadMoveDamage, targets: SpreadMoveTargets, source: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean, isSelf?: boolean
) => SpreadMoveDamage;
getZMove?: (this: BattleActions, move: Move, pokemon: Pokemon, skipChecks?: boolean) => string | true | undefined;
hitStepAccuracy?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => boolean[];
hitStepBreakProtect?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => undefined;
hitStepMoveHitLoop?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => SpreadMoveDamage;
hitStepTryImmunity?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => boolean[];
hitStepStealBoosts?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => undefined;
hitStepTryHitEvent?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => (boolean | '')[];
hitStepInvulnerabilityEvent?: (
this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove
) => boolean[];
hitStepTypeImmunity?: (this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove) => boolean[];
moveHit?: (
this: BattleActions, target: Pokemon | null, pokemon: Pokemon, move: ActiveMove,
moveData?: ActiveMove, isSecondary?: boolean, isSelf?: boolean
) => number | undefined | false;
runAction?: (this: BattleActions, action: Action) => void;
runMegaEvo?: (this: BattleActions, pokemon: Pokemon) => boolean;
runMegaEvoX?: (this: BattleActions, pokemon: Pokemon) => boolean;
runMegaEvoY?: (this: BattleActions, pokemon: Pokemon) => boolean;
runMove?: (
this: BattleActions, moveOrMoveName: Move | string, pokemon: Pokemon, targetLoc: number, options?: {
sourceEffect?: Effect | null, zMove?: string, externalMove?: boolean,
maxMove?: string, originalTarget?: Pokemon,
}
) => void;
runMoveEffects?: (
this: BattleActions, damage: SpreadMoveDamage, targets: SpreadMoveTargets, source: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean, isSelf?: boolean
) => SpreadMoveDamage;
runSwitch?: (this: BattleActions, pokemon: Pokemon) => boolean;
runZPower?: (this: BattleActions, move: ActiveMove, pokemon: Pokemon) => void;
secondaries?: (
this: BattleActions, targets: SpreadMoveTargets, source: Pokemon, move: ActiveMove,
moveData: ActiveMove, isSelf?: boolean
) => void;
selfDrops?: (
this: BattleActions, targets: SpreadMoveTargets, source: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean
) => void;
spreadMoveHit?: (
this: BattleActions, targets: SpreadMoveTargets, pokemon: Pokemon, move: ActiveMove,
moveData?: ActiveMove, isSecondary?: boolean, isSelf?: boolean
) => [SpreadMoveDamage, SpreadMoveTargets];
switchIn?: (
this: BattleActions, pokemon: Pokemon, pos: number, sourceEffect: Effect | null, isDrag?: boolean
) => boolean | "pursuitfaint";
targetTypeChoices?: (this: BattleActions, targetType: string) => boolean;
terastallize?: (this: BattleActions, pokemon: Pokemon) => void;
tryMoveHit?: (
this: BattleActions, target: Pokemon, pokemon: Pokemon, move: ActiveMove
) => number | undefined | false | '';
tryPrimaryHitEvent?: (
this: BattleActions, damage: SpreadMoveDamage, targets: SpreadMoveTargets, pokemon: Pokemon,
move: ActiveMove, moveData: ActiveMove, isSecondary?: boolean
) => SpreadMoveDamage;
trySpreadMoveHit?: (
this: BattleActions, targets: Pokemon[], pokemon: Pokemon, move: ActiveMove, notActive?: boolean
) => boolean;
useMove?: (
this: BattleActions, move: Move, pokemon: Pokemon, options?: {
target?: Pokemon | null, sourceEffect?: Effect | null,
zMove?: string, maxMove?: string,
}
) => boolean;
useMoveInner?: (
this: BattleActions, move: Move, pokemon: Pokemon, options?: {
target?: Pokemon | null, sourceEffect?: Effect | null,
zMove?: string, maxMove?: string,
}
) => boolean;
getDamage?: (
this: BattleActions, pokemon: Pokemon, target: Pokemon, move: string | number | ActiveMove, suppressMessages: boolean
) => number | undefined | null | false;
modifyDamage?: (
this: BattleActions, baseDamage: number, pokemon: Pokemon, target: Pokemon, move: ActiveMove, suppressMessages?: boolean
) => void;
// oms
mutateOriginalSpecies?: (this: BattleActions, species: Species, deltas: AnyObject) => Species;
getFormeChangeDeltas?: (this: BattleActions, formeChangeSpecies: Species, pokemon?: Pokemon) => AnyObject;
getMixedSpecies?: (this: BattleActions, originalName: string, megaName: string, pokemon?: Pokemon) => Species;
}
interface ModdedBattleSide {
inherit?: true;
allies?: (this: Side, all?: boolean) => Pokemon[];
canDynamaxNow?: (this: Side) => boolean;
chooseSwitch?: (this: Side, slotText?: string) => any;
getChoice?: (this: Side) => string;
getRequestData?: (this: Side, forAlly?: boolean) => { name: string, id: ID, pokemon: AnyObject[] };
}
interface ModdedBattlePokemon {
inherit?: true;
lostItemForDelibird?: Item | null;
boostBy?: (this: Pokemon, boost: SparseBoostsTable) => boolean | number;
clearBoosts?: (this: Pokemon) => void;
calculateStat?: (this: Pokemon, statName: StatIDExceptHP, boost: number, modifier?: number) => number;
cureStatus?: (this: Pokemon, silent?: boolean) => boolean;
deductPP?: (
this: Pokemon, move: string | Move, amount?: number | null, target?: Pokemon | null | false
) => number;
eatItem?: (this: Pokemon, force?: boolean, source?: Pokemon, sourceEffect?: Effect) => boolean;
effectiveWeather?: (this: Pokemon) => ID;
formeChange?: (
this: Pokemon, speciesId: string | Species, source: Effect, isPermanent?: boolean, message?: string
) => boolean;
hasType?: (this: Pokemon, type: string | string[]) => boolean;
getAbility?: (this: Pokemon) => Ability;
getActionSpeed?: (this: Pokemon) => number;
getItem?: (this: Pokemon) => Item;
getMoveRequestData?: (this: Pokemon) => {
moves: { move: string, id: ID, target?: string, disabled?: boolean }[],
maybeDisabled?: boolean, trapped?: boolean, maybeTrapped?: boolean,
canMegaEvo?: boolean, canUltraBurst?: boolean, canZMove?: ZMoveOptions,
};
getMoves?: (this: Pokemon, lockedMove?: string | null, restrictData?: boolean) => {
move: string, id: string, disabled?: string | boolean, disabledSource?: string,
target?: string, pp?: number, maxpp?: number,
}[];
getMoveTargets?: (this: Pokemon, move: ActiveMove, target: Pokemon) => {
targets: Pokemon[], pressureTargets: Pokemon[],
};
getStat?: (
this: Pokemon, statName: StatIDExceptHP, unboosted?: boolean, unmodified?: boolean, fastReturn?: boolean
) => number;
getTypes?: (this: Pokemon, excludeAdded?: boolean, preterastallized?: boolean) => string[];
getWeight?: (this: Pokemon) => number;
hasAbility?: (this: Pokemon, ability: string | string[]) => boolean;
hasItem?: (this: Pokemon, item: string | string[]) => boolean;
isGrounded?: (this: Pokemon, negateImmunity: boolean | undefined) => boolean | null;
modifyStat?: (this: Pokemon, statName: StatIDExceptHP, modifier: number) => void;
moveUsed?: (this: Pokemon, move: ActiveMove, targetLoc?: number) => void;
recalculateStats?: (this: Pokemon) => void;
runEffectiveness?: (this: Pokemon, move: ActiveMove) => number;
runImmunity?: (this: Pokemon, type: string, message?: string | boolean) => boolean;
setAbility?: (
this: Pokemon, ability: string | Ability, source: Pokemon | null, isFromFormeChange: boolean
) => string | false;
setItem?: (this: Pokemon, item: string | Item, source?: Pokemon, effect?: Effect) => boolean;
setStatus?: (
this: Pokemon, status: string | Condition, source: Pokemon | null,
sourceEffect: Effect | null, ignoreImmunities: boolean
) => boolean;
takeItem?: (this: Pokemon, source: Pokemon | undefined) => boolean | Item;
transformInto?: (this: Pokemon, pokemon: Pokemon, effect: Effect | null) => boolean;
useItem?: (this: Pokemon, source?: Pokemon, sourceEffect?: Effect) => boolean;
ignoringAbility?: (this: Pokemon) => boolean;
ignoringItem?: (this: Pokemon) => boolean;
// OM
getLinkedMoves?: (this: Pokemon, ignoreDisabled?: boolean) => string[];
hasLinkedMove?: (this: Pokemon, moveid: string) => boolean;
}
interface ModdedBattleQueue extends Partial<BattleQueue> {
inherit?: true;
resolveAction?: (this: BattleQueue, action: ActionChoice, midTurn?: boolean) => Action[];
}
interface ModdedField extends Partial<Field> {
inherit?: true;
suppressingWeather?: (this: Field) => boolean;
}
interface ModdedBattleScriptsData extends Partial<BattleScriptsData> {
inherit?: string;
actions?: ModdedBattleActions;
pokemon?: ModdedBattlePokemon;
queue?: ModdedBattleQueue;
field?: ModdedField;
side?: ModdedBattleSide;
boost?: (
this: Battle, boost: SparseBoostsTable, target: Pokemon, source?: Pokemon | null,
effect?: Effect | null, isSecondary?: boolean, isSelf?: boolean
) => boolean | null | 0;
debug?: (this: Battle, activity: string) => void;
getActionSpeed?: (this: Battle, action: AnyObject) => void;
init?: (this: ModdedDex) => void;
maybeTriggerEndlessBattleClause?: (
this: Battle, trappedBySide: boolean[], stalenessBySide: ('internal' | 'external' | undefined)[]
) => boolean | undefined;
natureModify?: (this: Battle, stats: StatsTable, set: PokemonSet) => StatsTable;
endTurn?: (this: Battle) => void;
runAction?: (this: Battle, action: Action) => void;
spreadModify?: (this: Battle, baseStats: StatsTable, set: PokemonSet) => StatsTable;
start?: (this: Battle) => void;
suppressingWeather?: (this: Battle) => boolean;
trunc?: (n: number) => number;
win?: (this: Battle, side?: SideID | '' | Side | null) => boolean;
faintMessages?: (this: Battle, lastFirst?: boolean, forceCheck?: boolean, checkWin?: boolean) => boolean | undefined;
tiebreak?: (this: Battle) => boolean;
checkMoveMakesContact?: (
this: Battle, move: ActiveMove, attacker: Pokemon, defender: Pokemon, announcePads?: boolean
) => boolean;
checkWin?: (this: Battle, faintQueue?: Battle['faintQueue'][0]) => true | undefined;
fieldEvent?: (this: Battle, eventid: string, targets?: Pokemon[]) => void;
getAllActive?: (this: Battle, includeFainted?: boolean, includeCommanding?: boolean) => Pokemon[];
}
type TypeInfo = import('./dex-data').TypeInfo;
interface PlayerOptions {
name?: string;
avatar?: string;
rating?: number;
team?: PokemonSet[] | string | null;
seed?: PRNGSeed;
}
interface BasicTextData {
desc?: string;
shortDesc?: string;
}
interface ConditionTextData extends BasicTextData {
activate?: string;
addItem?: string;
block?: string;
boost?: string;
cant?: string;
changeAbility?: string;
damage?: string;
end?: string;
heal?: string;
move?: string;
start?: string;
transform?: string;
}
interface MoveTextData extends ConditionTextData {
alreadyStarted?: string;
blockSelf?: string;
clearBoost?: string;
endFromItem?: string;
fail?: string;
failSelect?: string;
failTooHeavy?: string;
failWrongForme?: string;
megaNoItem?: string;
prepare?: string;
removeItem?: string;
startFromItem?: string;
startFromZEffect?: string;
switchOut?: string;
takeItem?: string;
typeChange?: string;
upkeep?: string;
}
type TextFile<T> = T & {
name: string,
gen1?: T,
gen2?: T,
gen3?: T,
gen4?: T,
gen5?: T,
gen6?: T,
gen7?: T,
gen8?: T,
};
type AbilityText = TextFile<ConditionTextData & {
activateFromItem?: string,
activateNoTarget?: string,
copyBoost?: string,
transformEnd?: string,
}>;
type MoveText = TextFile<MoveTextData>;
type ItemText = TextFile<ConditionTextData>;
type PokedexText = TextFile<BasicTextData>;
type DefaultText = AnyObject;
declare namespace RandomTeamsTypes {
export interface TeamDetails {
megaStone?: number;
zMove?: number;
snow?: number;
hail?: number;
rain?: number;
sand?: number;
sun?: number;
stealthRock?: number;
spikes?: number;
toxicSpikes?: number;
stickyWeb?: number;
rapidSpin?: number;
defog?: number;
screens?: number;
illusion?: number;
statusCure?: number;
teraBlast?: number;
}
export interface FactoryTeamDetails {
megaCount?: number;
zCount?: number;
wantsTeraCount?: number;
forceResult: boolean;
weather?: string;
terrain?: string[];
typeCount: { [k: string]: number };
typeComboCount: { [k: string]: number };
baseFormes: { [k: string]: number };
has: { [k: string]: number };
weaknesses: { [k: string]: number };
resistances: { [k: string]: number };
gigantamax?: boolean;
}
export interface RandomSet {
name: string;
species: string;
gender: string | boolean;
moves: string[];
ability: string;
evs: SparseStatsTable;
ivs: SparseStatsTable;
item: string;
level: number;
shiny: boolean;
nature?: string;
happiness?: number;
dynamaxLevel?: number;
gigantamax?: boolean;
teraType?: string;
role?: Role;
}
export interface RandomFactorySet {
name: string;
species: string;
gender: string;
item: string;
ability: string;
shiny: boolean;
level: number;
happiness: number;
evs: SparseStatsTable;
ivs: SparseStatsTable;
nature: string;
moves: string[];
dynamaxLevel?: number;
gigantamax?: boolean;
wantsTera?: boolean;
teraType?: string;
}
export interface RandomDraftFactorySet {
name: string;
species: string;
gender: string;
moves: string[];
ability: string;
evs: SparseStatsTable;
ivs: SparseStatsTable;
item: string;
level: number;
shiny: boolean;
nature?: string;
happiness?: number;
dynamaxLevel?: number;
gigantamax?: boolean;
teraType?: string;
teraCaptain?: boolean;
}
export interface RandomSetData {
role: Role;
movepool: string[];
abilities?: string[];
teraTypes?: string[];
preferredTypes?: string[];
}
export interface RandomSpeciesData {
level?: number;
sets: RandomSetData[];
}
export type Role = '' | 'Fast Attacker' | 'Setup Sweeper' | 'Wallbreaker' | 'Tera Blast user' |
'Bulky Attacker' | 'Bulky Setup' | 'Fast Bulky Setup' | 'Bulky Support' | 'Fast Support' | 'AV Pivot' |
'Doubles Fast Attacker' | 'Doubles Setup Sweeper' | 'Doubles Wallbreaker' | 'Doubles Bulky Attacker' |
'Doubles Bulky Setup' | 'Offensive Protect' | 'Bulky Protect' | 'Doubles Support' | 'Choice Item user' |
'Z-Move user' | 'Staller' | 'Spinner' | 'Generalist' | 'Berry Sweeper' | 'Thief user';
}