pokemon-showdown/sim/dex.ts
Guangcong Luo 78439b4a02
Update to ESLint 9 (#10926)
ESLint has a whole new config format, so I figure it's a good time to
make the config system saner.

- First, we no longer have separate eslint-no-types configs. Lint
  performance shouldn't be enough of a problem to justify the
  relevant maintenance complexity.

- Second, our base config should work out-of-the-box now. `npx eslint`
  will work as expected, without any CLI flags. You should still use
  `npm run lint` which adds the `--cached` flag for performance.

- Third, whatever updates I did fixed style linting, which apparently
  has been bugged for quite some time, considering all the obvious
  mixed-tabs-and-spaces issues I found in the upgrade.

Also here are some changes to our style rules. In particular:

- Curly brackets (for objects etc) now have spaces inside them. Sorry
  for the huge change. ESLint doesn't support our old style, and most
  projects use Prettier style, so we might as well match them in this way.
  See https://github.com/eslint-stylistic/eslint-stylistic/issues/415

- String + number concatenation is no longer allowed. We now
  consistently use template strings for this.
2025-02-25 20:03:46 -08:00

582 lines
18 KiB
TypeScript

/**
* Dex
* Pokemon Showdown - http://pokemonshowdown.com/
*
* Handles getting data about pokemon, items, etc. Also contains some useful
* helper functions for using dex data.
*
* By default, nothing is loaded until you call Dex.mod(mod) or
* Dex.forFormat(format).
*
* You may choose to preload some things:
* - Dex.includeMods() ~10ms
* This will preload `Dex.dexes`, giving you a list of possible mods.
* - Dex.includeFormats() ~30ms
* As above, but will also preload `Dex.formats.all()`.
* - Dex.includeData() ~500ms
* As above, but will also preload all of Dex.data for Gen 8, so
* functions like `Dex.species.get`, etc will be instantly usable.
* - Dex.includeModData() ~1500ms
* As above, but will also preload `Dex.dexes[...].data` for all mods.
*
* Note that preloading is never necessary. All the data will be
* automatically preloaded when needed, preloading will just spend time
* now so you don't need to spend time later.
*
* @license MIT
*/
import * as fs from 'fs';
import * as path from 'path';
import * as Data from './dex-data';
import { Condition, DexConditions } from './dex-conditions';
import { DataMove, DexMoves } from './dex-moves';
import { Item, DexItems } from './dex-items';
import { Ability, DexAbilities } from './dex-abilities';
import { Species, DexSpecies } from './dex-species';
import { Format, DexFormats } from './dex-formats';
import { Utils } from '../lib/utils';
const BASE_MOD = 'gen9' as ID;
const DATA_DIR = path.resolve(__dirname, '../data');
const MODS_DIR = path.resolve(DATA_DIR, './mods');
const dexes: { [mod: string]: ModdedDex } = Object.create(null);
type DataType =
'Abilities' | 'Rulesets' | 'FormatsData' | 'Items' | 'Learnsets' | 'Moves' |
'Natures' | 'Pokedex' | 'Scripts' | 'Conditions' | 'TypeChart' | 'PokemonGoData';
const DATA_TYPES: (DataType | 'Aliases')[] = [
'Abilities', 'Rulesets', 'FormatsData', 'Items', 'Learnsets', 'Moves',
'Natures', 'Pokedex', 'Scripts', 'Conditions', 'TypeChart', 'PokemonGoData',
];
const DATA_FILES = {
Abilities: 'abilities',
Aliases: 'aliases',
Rulesets: 'rulesets',
FormatsData: 'formats-data',
Items: 'items',
Learnsets: 'learnsets',
Moves: 'moves',
Natures: 'natures',
Pokedex: 'pokedex',
PokemonGoData: 'pokemongo',
Scripts: 'scripts',
Conditions: 'conditions',
TypeChart: 'typechart',
};
/** Unfortunately we do for..in too much to want to deal with the casts */
export interface DexTable<T> { [id: string]: T }
export interface AliasesTable { [id: IDEntry]: string }
interface DexTableData {
Abilities: DexTable<import('./dex-abilities').AbilityData>;
Aliases: DexTable<string>;
Rulesets: DexTable<import('./dex-formats').FormatData>;
Items: DexTable<import('./dex-items').ItemData>;
Learnsets: DexTable<import('./dex-species').LearnsetData>;
Moves: DexTable<import('./dex-moves').MoveData>;
Natures: DexTable<import('./dex-data').NatureData>;
Pokedex: DexTable<import('./dex-species').SpeciesData>;
FormatsData: DexTable<import('./dex-species').SpeciesFormatsData>;
PokemonGoData: DexTable<import('./dex-species').PokemonGoData>;
Scripts: DexTable<AnyObject>;
Conditions: DexTable<import('./dex-conditions').ConditionData>;
TypeChart: DexTable<import('./dex-data').TypeData>;
}
interface TextTableData {
Abilities: DexTable<AbilityText>;
Items: DexTable<ItemText>;
Moves: DexTable<MoveText>;
Pokedex: DexTable<PokedexText>;
Default: DexTable<DefaultText>;
}
export const toID = Data.toID;
export class ModdedDex {
readonly Data = Data;
readonly Condition = Condition;
readonly Ability = Ability;
readonly Item = Item;
readonly Move = DataMove;
readonly Species = Species;
readonly Format = Format;
readonly ModdedDex = ModdedDex;
readonly name = "[ModdedDex]";
readonly isBase: boolean;
readonly currentMod: string;
readonly dataDir: string;
readonly toID = Data.toID;
gen = 0;
parentMod = '';
modsLoaded = false;
dataCache: DexTableData | null;
textCache: TextTableData | null;
deepClone = Utils.deepClone;
deepFreeze = Utils.deepFreeze;
Multiset = Utils.Multiset;
readonly formats: DexFormats;
readonly abilities: DexAbilities;
readonly items: DexItems;
readonly moves: DexMoves;
readonly species: DexSpecies;
readonly conditions: DexConditions;
readonly natures: Data.DexNatures;
readonly types: Data.DexTypes;
readonly stats: Data.DexStats;
constructor(mod = 'base') {
this.isBase = (mod === 'base');
this.currentMod = mod;
this.dataDir = (this.isBase ? DATA_DIR : MODS_DIR + '/' + this.currentMod);
this.dataCache = null;
this.textCache = null;
this.formats = new DexFormats(this);
this.abilities = new DexAbilities(this);
this.items = new DexItems(this);
this.moves = new DexMoves(this);
this.species = new DexSpecies(this);
this.conditions = new DexConditions(this);
this.natures = new Data.DexNatures(this);
this.types = new Data.DexTypes(this);
this.stats = new Data.DexStats(this);
}
get data(): DexTableData {
return this.loadData();
}
get dexes(): { [mod: string]: ModdedDex } {
this.includeMods();
return dexes;
}
mod(mod: string | undefined): ModdedDex {
if (!dexes['base'].modsLoaded) dexes['base'].includeMods();
return dexes[mod || 'base'].includeData();
}
forGen(gen: number) {
if (!gen) return this;
return this.mod(`gen${gen}`);
}
forFormat(format: Format | string): ModdedDex {
if (!this.modsLoaded) this.includeMods();
const mod = this.formats.get(format).mod;
return dexes[mod || BASE_MOD].includeData();
}
modData(dataType: DataType, id: string) {
if (this.isBase) return this.data[dataType][id];
if (this.data[dataType][id] !== dexes[this.parentMod].data[dataType][id]) return this.data[dataType][id];
return (this.data[dataType][id] = Utils.deepClone(this.data[dataType][id]));
}
effectToString() {
return this.name;
}
/**
* Sanitizes a username or Pokemon nickname
*
* Returns the passed name, sanitized for safe use as a name in the PS
* protocol.
*
* Such a string must uphold these guarantees:
* - must not contain any ASCII whitespace character other than a space
* - must not start or end with a space character
* - must not contain any of: | , [ ]
* - must not be the empty string
* - must not contain Unicode RTL control characters
*
* If no such string can be found, returns the empty string. Calling
* functions are expected to check for that condition and deal with it
* accordingly.
*
* getName also enforces that there are not multiple consecutive space
* characters in the name, although this is not strictly necessary for
* safety.
*/
getName(name: any): string {
if (typeof name !== 'string' && typeof name !== 'number') return '';
name = `${name}`.replace(/[|\s[\],\u202e]+/g, ' ').trim();
if (name.length > 18) name = name.substr(0, 18).trim();
// remove zalgo
name = name.replace(
/[\u0300-\u036f\u0483-\u0489\u0610-\u0615\u064B-\u065F\u0670\u06D6-\u06DC\u06DF-\u06ED\u0E31\u0E34-\u0E3A\u0E47-\u0E4E]{3,}/g,
''
);
name = name.replace(/[\u239b-\u23b9]/g, '');
return name;
}
/**
* Returns false if the target is immune; true otherwise.
* Also checks immunity to some statuses.
*/
getImmunity(
source: { type: string } | string,
target: { getTypes: () => string[] } | { types: string[] } | string[] | string
): boolean {
const sourceType: string = typeof source !== 'string' ? source.type : source;
// @ts-expect-error really wish TS would support this
const targetTyping: string[] | string = target.getTypes?.() || target.types || target;
if (Array.isArray(targetTyping)) {
for (const type of targetTyping) {
if (!this.getImmunity(sourceType, type)) return false;
}
return true;
}
const typeData = this.types.get(targetTyping);
if (typeData && typeData.damageTaken[sourceType] === 3) return false;
return true;
}
getEffectiveness(
source: { type: string } | string,
target: { getTypes: () => string[] } | { types: string[] } | string[] | string
): number {
const sourceType: string = typeof source !== 'string' ? source.type : source;
// @ts-expect-error really wish TS would support this
const targetTyping: string[] | string = target.getTypes?.() || target.types || target;
let totalTypeMod = 0;
if (Array.isArray(targetTyping)) {
for (const type of targetTyping) {
totalTypeMod += this.getEffectiveness(sourceType, type);
}
return totalTypeMod;
}
const typeData = this.types.get(targetTyping);
if (!typeData) return 0;
switch (typeData.damageTaken[sourceType]) {
case 1: return 1; // super-effective
case 2: return -1; // resist
// in case of weird situations like Gravity, immunity is handled elsewhere
default: return 0;
}
}
getDescs(table: keyof TextTableData, id: ID, dataEntry: AnyObject) {
if (dataEntry.shortDesc) {
return {
desc: dataEntry.desc,
shortDesc: dataEntry.shortDesc,
};
}
const entry = this.loadTextData()[table][id];
if (!entry) return null;
const descs = {
desc: '',
shortDesc: '',
};
for (let i = this.gen; i < dexes['base'].gen; i++) {
const curDesc = entry[`gen${i}` as keyof typeof entry]?.desc;
const curShortDesc = entry[`gen${i}` as keyof typeof entry]?.shortDesc;
if (!descs.desc && curDesc) {
descs.desc = curDesc;
}
if (!descs.shortDesc && curShortDesc) {
descs.shortDesc = curShortDesc;
}
if (descs.desc && descs.shortDesc) break;
}
if (!descs.shortDesc) descs.shortDesc = entry.shortDesc || '';
if (!descs.desc) descs.desc = entry.desc || descs.shortDesc;
return descs;
}
/**
* Ensure we're working on a copy of a move (and make a copy if we aren't)
*
* Remember: "ensure" - by default, it won't make a copy of a copy:
* moveCopy === Dex.getActiveMove(moveCopy)
*
* If you really want to, use:
* moveCopyCopy = Dex.getActiveMove(moveCopy.id)
*/
getActiveMove(move: Move | string): ActiveMove {
if (move && typeof (move as ActiveMove).hit === 'number') return move as ActiveMove;
move = this.moves.get(move);
const moveCopy: ActiveMove = this.deepClone(move);
moveCopy.hit = 0;
return moveCopy;
}
getHiddenPower(ivs: StatsTable) {
const hpTypes = [
'Fighting', 'Flying', 'Poison', 'Ground', 'Rock', 'Bug', 'Ghost', 'Steel',
'Fire', 'Water', 'Grass', 'Electric', 'Psychic', 'Ice', 'Dragon', 'Dark',
];
const tr = this.trunc;
const stats = { hp: 31, atk: 31, def: 31, spe: 31, spa: 31, spd: 31 };
if (this.gen <= 2) {
// Gen 2 specific Hidden Power check. IVs are still treated 0-31 so we get them 0-15
const atkDV = tr(ivs.atk / 2);
const defDV = tr(ivs.def / 2);
const speDV = tr(ivs.spe / 2);
const spcDV = tr(ivs.spa / 2);
return {
type: hpTypes[4 * (atkDV % 4) + (defDV % 4)],
power: tr(
(5 * ((spcDV >> 3) + (2 * (speDV >> 3)) + (4 * (defDV >> 3)) + (8 * (atkDV >> 3))) + (spcDV % 4)) / 2 + 31
),
};
} else {
// Hidden Power check for Gen 3 onwards
let hpTypeX = 0;
let hpPowerX = 0;
let i = 1;
for (const s in stats) {
hpTypeX += i * (ivs[s as StatID] % 2);
hpPowerX += i * (tr(ivs[s as StatID] / 2) % 2);
i *= 2;
}
return {
type: hpTypes[tr(hpTypeX * 15 / 63)],
// After Gen 6, Hidden Power is always 60 base power
power: (this.gen && this.gen < 6) ? tr(hpPowerX * 40 / 63) + 30 : 60,
};
}
}
/**
* Truncate a number into an unsigned 32-bit integer, for
* compatibility with the cartridge games' math systems.
*/
trunc(this: void, num: number, bits = 0) {
if (bits) return (num >>> 0) % (2 ** bits);
return num >>> 0;
}
dataSearch(
target: string,
searchIn?: ('Pokedex' | 'Moves' | 'Abilities' | 'Items' | 'Natures' | 'TypeChart')[] | null,
isInexact?: boolean
): AnyObject[] | null {
if (!target) return null;
searchIn = searchIn || ['Pokedex', 'Moves', 'Abilities', 'Items', 'Natures'];
const searchObjects = {
Pokedex: 'species', Moves: 'moves', Abilities: 'abilities', Items: 'items', Natures: 'natures', TypeChart: 'types',
} as const;
const searchTypes = {
Pokedex: 'pokemon', Moves: 'move', Abilities: 'ability', Items: 'item', Natures: 'nature', TypeChart: 'type',
} as const;
let searchResults: AnyObject[] | null = [];
for (const table of searchIn) {
const res = this[searchObjects[table]].get(target);
if (res.exists && res.gen <= this.gen) {
searchResults.push({
isInexact,
searchType: searchTypes[table],
name: res.name,
});
}
}
if (searchResults.length) return searchResults;
if (isInexact) return null; // prevent infinite loop
const cmpTarget = toID(target);
let maxLd = 3;
if (cmpTarget.length <= 1) {
return null;
} else if (cmpTarget.length <= 4) {
maxLd = 1;
} else if (cmpTarget.length <= 6) {
maxLd = 2;
}
searchResults = null;
for (const table of [...searchIn, 'Aliases'] as const) {
const searchObj = this.data[table] as DexTable<any>;
if (!searchObj) continue;
for (const j in searchObj) {
const ld = Utils.levenshtein(cmpTarget, j, maxLd);
if (ld <= maxLd) {
const word = searchObj[j].name || j;
const results = this.dataSearch(word, searchIn, word);
if (results) {
searchResults = results;
maxLd = ld;
}
}
}
}
return searchResults;
}
loadDataFile(basePath: string, dataType: DataType | 'Aliases'): AnyObject | void {
try {
const filePath = basePath + DATA_FILES[dataType];
const dataObject = require(filePath);
if (!dataObject || typeof dataObject !== 'object') {
throw new TypeError(`${filePath}, if it exists, must export a non-null object`);
}
if (dataObject[dataType]?.constructor?.name !== 'Object') {
throw new TypeError(`${filePath}, if it exists, must export an object whose '${dataType}' property is an Object`);
}
return dataObject[dataType];
} catch (e: any) {
if (e.code !== 'MODULE_NOT_FOUND' && e.code !== 'ENOENT') {
throw e;
}
}
}
loadTextFile(
name: string, exportName: string
): DexTable<MoveText | ItemText | AbilityText | PokedexText | DefaultText> {
return require(`${DATA_DIR}/text/${name}`)[exportName];
}
includeMods(): this {
if (!this.isBase) throw new Error(`This must be called on the base Dex`);
if (this.modsLoaded) return this;
for (const mod of fs.readdirSync(MODS_DIR)) {
dexes[mod] = new ModdedDex(mod);
}
this.modsLoaded = true;
return this;
}
includeModData(): this {
for (const mod in this.dexes) {
dexes[mod].includeData();
}
return this;
}
includeData(): this {
this.loadData();
return this;
}
loadTextData() {
if (dexes['base'].textCache) return dexes['base'].textCache;
dexes['base'].textCache = {
Pokedex: this.loadTextFile('pokedex', 'PokedexText') as DexTable<PokedexText>,
Moves: this.loadTextFile('moves', 'MovesText') as DexTable<MoveText>,
Abilities: this.loadTextFile('abilities', 'AbilitiesText') as DexTable<AbilityText>,
Items: this.loadTextFile('items', 'ItemsText') as DexTable<ItemText>,
Default: this.loadTextFile('default', 'DefaultText') as DexTable<DefaultText>,
};
return dexes['base'].textCache;
}
loadData(): DexTableData {
if (this.dataCache) return this.dataCache;
dexes['base'].includeMods();
const dataCache: { [k in keyof DexTableData]?: any } = {};
const basePath = this.dataDir + '/';
const Scripts = this.loadDataFile(basePath, 'Scripts') || {};
// We want to inherit most of Scripts but not this.
const init = Scripts.init;
this.parentMod = this.isBase ? '' : (Scripts.inherit || 'base');
let parentDex;
if (this.parentMod) {
parentDex = dexes[this.parentMod];
if (!parentDex || parentDex === this) {
throw new Error(
`Unable to load ${this.currentMod}. 'inherit' in scripts.ts should specify a parent mod from which to inherit data, or must be not specified.`
);
}
}
if (!parentDex) {
// Formats are inherited by mods and used by Rulesets
this.includeFormats();
}
for (const dataType of DATA_TYPES.concat('Aliases')) {
dataCache[dataType] = this.loadDataFile(basePath, dataType);
if (dataType === 'Rulesets' && !parentDex) {
for (const format of this.formats.all()) {
dataCache.Rulesets[format.id] = { ...format, ruleTable: null };
}
}
}
if (parentDex) {
for (const dataType of DATA_TYPES) {
const parentTypedData: DexTable<any> = parentDex.data[dataType];
if (!dataCache[dataType] && !init) {
dataCache[dataType] = parentTypedData;
continue;
}
const childTypedData: DexTable<any> = dataCache[dataType] || (dataCache[dataType] = {});
for (const entryId in parentTypedData) {
if (childTypedData[entryId] === null) {
// null means don't inherit
delete childTypedData[entryId];
} else if (!(entryId in childTypedData)) {
// If it doesn't exist it's inherited from the parent data
childTypedData[entryId] = parentTypedData[entryId];
} else if (childTypedData[entryId]?.inherit) {
// {inherit: true} can be used to modify only parts of the parent data,
// instead of overwriting entirely
delete childTypedData[entryId].inherit;
// Merge parent and child's entry, with child overwriting parent.
childTypedData[entryId] = { ...parentTypedData[entryId], ...childTypedData[entryId] };
}
}
}
dataCache['Aliases'] = parentDex.data['Aliases'];
}
// Flag the generation. Required for team validator.
this.gen = dataCache.Scripts.gen;
if (!this.gen) throw new Error(`Mod ${this.currentMod} needs a generation number in scripts.js`);
this.dataCache = dataCache as DexTableData;
// Execute initialization script.
if (init) init.call(this);
return this.dataCache;
}
includeFormats(): this {
this.formats.load();
return this;
}
}
dexes['base'] = new ModdedDex();
// "gen9" is an alias for the current base data
dexes[BASE_MOD] = dexes['base'];
export const Dex = dexes['base'];
export declare namespace Dex {
export type Species = import('./dex-species').Species;
export type Item = import('./dex-items').Item;
export type Move = import('./dex-moves').Move;
export type Ability = import('./dex-abilities').Ability;
export type HitEffect = import('./dex-moves').HitEffect;
export type SecondaryEffect = import('./dex-moves').SecondaryEffect;
export type RuleTable = import('./dex-formats').RuleTable;
}
export default Dex;