pokemon-showdown/data/random-battles/gen9cap/teams.ts
Guangcong Luo 78439b4a02
Update to ESLint 9 (#10926)
ESLint has a whole new config format, so I figure it's a good time to
make the config system saner.

- First, we no longer have separate eslint-no-types configs. Lint
  performance shouldn't be enough of a problem to justify the
  relevant maintenance complexity.

- Second, our base config should work out-of-the-box now. `npx eslint`
  will work as expected, without any CLI flags. You should still use
  `npm run lint` which adds the `--cached` flag for performance.

- Third, whatever updates I did fixed style linting, which apparently
  has been bugged for quite some time, considering all the obvious
  mixed-tabs-and-spaces issues I found in the upgrade.

Also here are some changes to our style rules. In particular:

- Curly brackets (for objects etc) now have spaces inside them. Sorry
  for the huge change. ESLint doesn't support our old style, and most
  projects use Prettier style, so we might as well match them in this way.
  See https://github.com/eslint-stylistic/eslint-stylistic/issues/415

- String + number concatenation is no longer allowed. We now
  consistently use template strings for this.
2025-02-25 20:03:46 -08:00

390 lines
14 KiB
TypeScript

import { RandomTeams, type MoveCounter } from "../gen9/teams";
/** Pokemon who should never be in the lead slot */
const NO_LEAD_POKEMON = [
'Zacian', 'Zamazenta',
];
export class RandomCAPTeams extends RandomTeams {
getCAPAbility(
types: string[],
moves: Set<string>,
abilities: string[],
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
teraType: string,
role: RandomTeamsTypes.Role,
): string {
// Hard-code abilities here
if (species.id === 'fidgit') return moves.has('tailwind') ? 'Persistent' : 'Frisk';
if (species.id === 'tomohawk') return moves.has('haze') ? 'Prankster' : 'Intimidate';
// Default to regular ability selection
return this.getAbility(types, moves, abilities, counter, teamDetails, species, isLead, false, teraType, role);
}
getCAPPriorityItem(
ability: string,
types: string[],
moves: Set<string>,
counter: MoveCounter,
teamDetails: RandomTeamsTypes.TeamDetails,
species: Species,
isLead: boolean,
teraType: string,
role: RandomTeamsTypes.Role,
) {
if (ability === 'Mountaineer') return 'Life Orb';
}
getLevel(
species: Species,
isDoubles: boolean,
): number {
if (this.adjustLevel) return this.adjustLevel;
return (species.num > 0 ? this.randomSets[species.id]["level"] : this.randomCAPSets[species.id]["level"]) || 80;
}
randomCAPSet(
s: string | Species,
teamDetails: RandomTeamsTypes.TeamDetails = {},
isLead = false,
isDoubles = false
): RandomTeamsTypes.RandomSet {
const species = this.dex.species.get(s);
// Generate Non-CAP Pokemon using the regular randomSet() method
if (species.num > 0) return this.randomSet(s, teamDetails, isLead, isDoubles);
const forme = this.getForme(species);
const sets = this.randomCAPSets[species.id]["sets"];
const possibleSets = [];
const ruleTable = this.dex.formats.getRuleTable(this.format);
for (const set of sets) {
// Prevent Fast Bulky Setup on lead Paradox Pokemon, since it generates Booster Energy.
const abilities = new Set(Object.values(species.abilities));
if (isLead && (abilities.has('Protosynthesis') || abilities.has('Quark Drive')) && set.role === 'Fast Bulky Setup') {
continue;
}
// Prevent Tera Blast user if the team already has one, or if Terastallizion is prevented.
if ((teamDetails.teraBlast || ruleTable.has('terastalclause')) && set.role === 'Tera Blast user') {
continue;
}
possibleSets.push(set);
}
const set = this.sampleIfArray(possibleSets);
const role = set.role;
const movePool: string[] = [];
for (const movename of set.movepool) {
movePool.push(this.dex.moves.get(movename).id);
}
const teraTypes = set.teraTypes;
let teraType = this.sampleIfArray(teraTypes);
let ability = '';
let item = undefined;
const evs = { hp: 85, atk: 85, def: 85, spa: 85, spd: 85, spe: 85 };
const ivs = { hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31 };
const types = species.types;
const abilities = set.abilities!;
// Get moves
const moves = this.randomMoveset(types, abilities, teamDetails, species, isLead, isDoubles, movePool, teraType!, role);
const counter = this.queryMoves(moves, species, teraType!, abilities);
// Get ability
ability = this.getCAPAbility(types, moves, abilities, counter, teamDetails, species, isLead, teraType!, role);
// Get items
// First, the priority items
item = this.getCAPPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, teraType!, role);
if (item === undefined) {
item = this.getPriorityItem(ability, types, moves, counter, teamDetails, species, isLead, isDoubles, teraType!, role);
}
if (item === undefined) {
item = this.getItem(ability, types, moves, counter, teamDetails, species, isLead, teraType!, role);
}
// Get level
const level = this.getLevel(species, isDoubles);
// Prepare optimal HP
const srImmunity = ability === 'Magic Guard' || item === 'Heavy-Duty Boots';
let srWeakness = srImmunity ? 0 : this.dex.getEffectiveness('Rock', species);
// Crash damage move users want an odd HP to survive two misses
if (['axekick', 'highjumpkick', 'jumpkick'].some(m => moves.has(m))) srWeakness = 2;
while (evs.hp > 1) {
const hp = Math.floor(Math.floor(2 * species.baseStats.hp + ivs.hp + Math.floor(evs.hp / 4) + 100) * level / 100 + 10);
if ((moves.has('substitute') && ['Sitrus Berry', 'Salac Berry'].includes(item))) {
// Two Substitutes should activate Sitrus Berry
if (hp % 4 === 0) break;
} else if ((moves.has('bellydrum') || moves.has('filletaway')) && (item === 'Sitrus Berry' || ability === 'Gluttony')) {
// Belly Drum should activate Sitrus Berry
if (hp % 2 === 0) break;
} else if (moves.has('substitute') && moves.has('endeavor')) {
// Luvdisc should be able to Substitute down to very low HP
if (hp % 4 > 0) break;
} else {
// Maximize number of Stealth Rock switch-ins
if (srWeakness <= 0 || ability === 'Regenerator' || ['Leftovers', 'Life Orb'].includes(item)) break;
if (item !== 'Sitrus Berry' && hp % (4 / srWeakness) > 0) break;
// Minimise number of Stealth Rock switch-ins to activate Sitrus Berry
if (item === 'Sitrus Berry' && hp % (4 / srWeakness) === 0) break;
}
evs.hp -= 4;
}
// Minimize confusion damage
const noAttackStatMoves = [...moves].every(m => {
const move = this.dex.moves.get(m);
if (move.damageCallback || move.damage) return true;
if (move.id === 'shellsidearm') return false;
// Magearna and doubles Dragonite, though these can work well as a general rule
if (move.id === 'terablast' && (
species.id === 'porygon2' || moves.has('shiftgear') || species.baseStats.atk > species.baseStats.spa)
) return false;
return move.category !== 'Physical' || move.id === 'bodypress' || move.id === 'foulplay';
});
if (noAttackStatMoves && !moves.has('transform') && this.format.mod !== 'partnersincrime') {
evs.atk = 0;
ivs.atk = 0;
}
if (moves.has('gyroball') || moves.has('trickroom')) {
evs.spe = 0;
ivs.spe = 0;
}
// Enforce Tera Type after all set generation is done to prevent infinite generation
if (this.forceTeraType) teraType = this.forceTeraType;
// shuffle moves to add more randomness to camomons
const shuffledMoves = Array.from(moves);
this.prng.shuffle(shuffledMoves);
return {
name: species.baseSpecies,
species: forme,
gender: species.baseSpecies === 'Greninja' ? 'M' : species.gender,
shiny: this.randomChance(1, 1024),
level,
moves: shuffledMoves,
ability,
evs,
ivs,
item,
teraType,
role,
};
}
randomCAPSets: { [species: string]: RandomTeamsTypes.RandomSpeciesData } = require('./sets.json');
randomTeam() {
this.enforceNoDirectCustomBanlistChanges();
const seed = this.prng.getSeed();
const ruleTable = this.dex.formats.getRuleTable(this.format);
const pokemon: RandomTeamsTypes.RandomSet[] = [];
// For Monotype
const isMonotype = !!this.forceMonotype || ruleTable.has('sametypeclause');
const isDoubles = false;
const typePool = this.dex.types.names().filter(name => name !== "Stellar");
const type = this.forceMonotype || this.sample(typePool);
const baseFormes: { [k: string]: number } = {};
const typeCount: { [k: string]: number } = {};
const typeComboCount: { [k: string]: number } = {};
const typeWeaknesses: { [k: string]: number } = {};
const typeDoubleWeaknesses: { [k: string]: number } = {};
const teamDetails: RandomTeamsTypes.TeamDetails = {};
let numMaxLevelPokemon = 0;
const pokemonList = Object.keys(this.randomSets);
const capPokemonList = Object.keys(this.randomCAPSets);
const [pokemonPool, baseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, pokemonList);
const [capPokemonPool, capBaseSpeciesPool] = this.getPokemonPool(type, pokemon, isMonotype, capPokemonList);
let leadsRemaining = 1;
while (baseSpeciesPool.length && pokemon.length < this.maxTeamSize) {
let baseSpecies, species;
// Always generate a CAP Pokemon in slot 2; other slots can randomly generate CAP Pokemon.
if ((pokemon.length === 1 || this.randomChance(1, 5)) && capBaseSpeciesPool.length) {
baseSpecies = this.sampleNoReplace(capBaseSpeciesPool);
species = this.dex.species.get(this.sample(capPokemonPool[baseSpecies]));
} else {
baseSpecies = this.sampleNoReplace(baseSpeciesPool);
species = this.dex.species.get(this.sample(pokemonPool[baseSpecies]));
}
if (!species.exists) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[species.baseSpecies]) continue;
// Treat Ogerpon formes and Terapagos like the Tera Blast user role; reject if team has one already
if ((species.baseSpecies === 'Ogerpon' || species.baseSpecies === 'Terapagos') && teamDetails.teraBlast) continue;
// Illusion shouldn't be on the last slot
if (species.baseSpecies === 'Zoroark' && pokemon.length >= (this.maxTeamSize - 1)) continue;
const types = species.types;
const typeCombo = types.slice().sort().join();
const weakToFreezeDry = (
this.dex.getEffectiveness('Ice', species) > 0 ||
(this.dex.getEffectiveness('Ice', species) > -2 && types.includes('Water'))
);
// Dynamically scale limits for different team sizes. The default and minimum value is 1.
const limitFactor = Math.round(this.maxTeamSize / 6) || 1;
if (!isMonotype && !this.forceMonotype) {
let skip = false;
// Limit two of any type
for (const typeName of types) {
if (typeCount[typeName] >= 2 * limitFactor) {
skip = true;
break;
}
}
if (skip) continue;
// Limit three weak to any type, and one double weak to any type
for (const typeName of this.dex.types.names()) {
// it's weak to the type
if (this.dex.getEffectiveness(typeName, species) > 0) {
if (!typeWeaknesses[typeName]) typeWeaknesses[typeName] = 0;
if (typeWeaknesses[typeName] >= 3 * limitFactor) {
skip = true;
break;
}
}
if (this.dex.getEffectiveness(typeName, species) > 1) {
if (!typeDoubleWeaknesses[typeName]) typeDoubleWeaknesses[typeName] = 0;
if (typeDoubleWeaknesses[typeName] >= limitFactor) {
skip = true;
break;
}
}
}
if (skip) continue;
// Count Dry Skin/Fluffy as Fire weaknesses
if (
this.dex.getEffectiveness('Fire', species) === 0 &&
Object.values(species.abilities).filter(a => ['Dry Skin', 'Fluffy'].includes(a)).length
) {
if (!typeWeaknesses['Fire']) typeWeaknesses['Fire'] = 0;
if (typeWeaknesses['Fire'] >= 3 * limitFactor) continue;
}
// Limit four weak to Freeze-Dry
if (weakToFreezeDry) {
if (!typeWeaknesses['Freeze-Dry']) typeWeaknesses['Freeze-Dry'] = 0;
if (typeWeaknesses['Freeze-Dry'] >= 4 * limitFactor) continue;
}
// Limit one level 100 Pokemon
if (!this.adjustLevel && (this.getLevel(species, isDoubles) === 100) && numMaxLevelPokemon >= limitFactor) {
continue;
}
}
// Limit three of any type combination in Monotype
if (!this.forceMonotype && isMonotype && (typeComboCount[typeCombo] >= 3 * limitFactor)) continue;
let set: RandomTeamsTypes.RandomSet;
if (leadsRemaining) {
if (NO_LEAD_POKEMON.includes(species.baseSpecies)) {
if (pokemon.length + leadsRemaining === this.maxTeamSize) continue;
set = this.randomCAPSet(species, teamDetails, false, isDoubles);
pokemon.push(set);
} else {
set = this.randomCAPSet(species, teamDetails, true, isDoubles);
pokemon.unshift(set);
leadsRemaining--;
}
} else {
set = this.randomCAPSet(species, teamDetails, false, isDoubles);
pokemon.push(set);
}
// Don't bother tracking details for the last Pokemon
if (pokemon.length === this.maxTeamSize) break;
// Now that our Pokemon has passed all checks, we can increment our counters
baseFormes[species.baseSpecies] = 1;
// Increment type counters
for (const typeName of types) {
if (typeName in typeCount) {
typeCount[typeName]++;
} else {
typeCount[typeName] = 1;
}
}
if (typeCombo in typeComboCount) {
typeComboCount[typeCombo]++;
} else {
typeComboCount[typeCombo] = 1;
}
// Increment weakness counter
for (const typeName of this.dex.types.names()) {
// it's weak to the type
if (this.dex.getEffectiveness(typeName, species) > 0) {
typeWeaknesses[typeName]++;
}
if (this.dex.getEffectiveness(typeName, species) > 1) {
typeDoubleWeaknesses[typeName]++;
}
}
// Count Dry Skin/Fluffy as Fire weaknesses
if (['Dry Skin', 'Fluffy'].includes(set.ability) && this.dex.getEffectiveness('Fire', species) === 0) {
typeWeaknesses['Fire']++;
}
if (weakToFreezeDry) typeWeaknesses['Freeze-Dry']++;
// Increment level 100 counter
if (set.level === 100) numMaxLevelPokemon++;
// Track what the team has
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails.rain = 1;
if (set.ability === 'Drought' || set.ability === 'Orichalcum Pulse' || set.moves.includes('sunnyday')) {
teamDetails.sun = 1;
}
if (set.ability === 'Sand Stream') teamDetails.sand = 1;
if (set.ability === 'Snow Warning' || set.moves.includes('snowscape') || set.moves.includes('chillyreception')) {
teamDetails.snow = 1;
}
if (set.moves.includes('healbell')) teamDetails.statusCure = 1;
if (set.moves.includes('spikes') || set.moves.includes('ceaselessedge')) {
teamDetails.spikes = (teamDetails.spikes || 0) + 1;
}
if (set.moves.includes('toxicspikes') || set.ability === 'Toxic Debris') teamDetails.toxicSpikes = 1;
if (set.moves.includes('stealthrock') || set.moves.includes('stoneaxe')) teamDetails.stealthRock = 1;
if (set.moves.includes('stickyweb')) teamDetails.stickyWeb = 1;
if (set.moves.includes('defog')) teamDetails.defog = 1;
if (set.moves.includes('rapidspin') || set.moves.includes('mortalspin')) teamDetails.rapidSpin = 1;
if (set.moves.includes('auroraveil') || (set.moves.includes('reflect') && set.moves.includes('lightscreen'))) {
teamDetails.screens = 1;
}
if (set.role === 'Tera Blast user' || species.baseSpecies === "Ogerpon" || species.baseSpecies === "Terapagos") {
teamDetails.teraBlast = 1;
}
}
if (pokemon.length < this.maxTeamSize && pokemon.length < 12) { // large teams sometimes cannot be built
throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
}
return pokemon;
}
}
export default RandomCAPTeams;