mirror of
https://github.com/smogon/pokemon-showdown.git
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ESLint has a whole new config format, so I figure it's a good time to make the config system saner. - First, we no longer have separate eslint-no-types configs. Lint performance shouldn't be enough of a problem to justify the relevant maintenance complexity. - Second, our base config should work out-of-the-box now. `npx eslint` will work as expected, without any CLI flags. You should still use `npm run lint` which adds the `--cached` flag for performance. - Third, whatever updates I did fixed style linting, which apparently has been bugged for quite some time, considering all the obvious mixed-tabs-and-spaces issues I found in the upgrade. Also here are some changes to our style rules. In particular: - Curly brackets (for objects etc) now have spaces inside them. Sorry for the huge change. ESLint doesn't support our old style, and most projects use Prettier style, so we might as well match them in this way. See https://github.com/eslint-stylistic/eslint-stylistic/issues/415 - String + number concatenation is no longer allowed. We now consistently use template strings for this.
145 lines
5.7 KiB
TypeScript
145 lines
5.7 KiB
TypeScript
import { RESTORATIVE_BERRIES } from "../../../sim/pokemon";
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export const Scripts: ModdedBattleScriptsData = {
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gen: 9,
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inherit: 'gen9',
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pokemon: {
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isGrounded(negateImmunity) {
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if ('gravity' in this.battle.field.pseudoWeather) return true;
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if ('ingrain' in this.volatiles && this.battle.gen >= 4) return true;
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if ('smackdown' in this.volatiles) return true;
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const item = (this.ignoringItem() ? '' : this.item);
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if (item === 'ironball' || (this.volatiles['item:ironball'] && !this.ignoringItem())) return true;
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// If a Fire/Flying type uses Burn Up and Roost, it becomes ???/Flying-type, but it's still grounded.
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if (!negateImmunity && this.hasType('Flying') && !(this.hasType('???') && 'roost' in this.volatiles)) return false;
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if (this.hasAbility('levitate') && !this.battle.suppressingAbility(this)) return null;
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if ('magnetrise' in this.volatiles) return false;
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if ('telekinesis' in this.volatiles) return false;
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if (item === 'airballoon' || (this.volatiles['item:airballoon'] && !this.ignoringItem())) return false;
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return true;
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},
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hasItem(item) {
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if (Array.isArray(item)) {
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return item.some(i => this.hasItem(i));
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} else {
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if (this.battle.toID(item) !== this.item && !this.volatiles['item:' + this.battle.toID(item)]) return false;
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}
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return !this.ignoringItem();
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},
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useItem(source, sourceEffect) {
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const hasAnyItem = !!this.item || Object.keys(this.volatiles).some(v => v.startsWith('item:'));
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// Best to declare everything early because ally might have a gem that needs proccing
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if (!sourceEffect && this.battle.effect) sourceEffect = this.battle.effect;
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if (!source && this.battle.event?.target) source = this.battle.event.target;
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const item = (sourceEffect?.id.startsWith('item:')) ? sourceEffect as Item : this.getItem();
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if ((!this.hp && !item.isGem) || !this.isActive) return false;
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if (!hasAnyItem) return false;
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if (this.battle.runEvent('UseItem', this, null, null, item)) {
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switch (item.id.startsWith('item:') ? item.id.slice(5) : item.id) {
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case 'redcard':
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this.battle.add('-enditem', this, item.fullname, `[of] ${source}`);
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break;
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default:
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if (item.isGem) {
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this.battle.add('-enditem', this, item.fullname, '[from] gem');
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} else {
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this.battle.add('-enditem', this, item.fullname);
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}
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break;
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}
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if (item.boosts) {
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this.battle.boost(item.boosts, this, source, item);
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}
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this.battle.singleEvent('Use', item, this.itemState, this, source, sourceEffect);
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if (item.id.startsWith('item:')) {
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delete this.volatiles[item.id];
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this.m.sharedItemsUsed.push(item.id.slice(5));
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} else {
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this.lastItem = this.item;
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this.item = '';
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this.battle.clearEffectState(this.itemState);
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}
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this.usedItemThisTurn = true;
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this.battle.runEvent('AfterUseItem', this, null, null, item);
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return true;
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}
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return false;
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},
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eatItem(force, source, sourceEffect) {
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const hasAnyItem = !!this.item || Object.keys(this.volatiles).some(v => v.startsWith('item:'));
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if (!sourceEffect && this.battle.effect) sourceEffect = this.battle.effect;
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if (!source && this.battle.event?.target) source = this.battle.event.target;
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const item = (sourceEffect?.id.startsWith('item:')) ? sourceEffect as Item : this.getItem();
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if (!hasAnyItem) return false;
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if ((!this.hp && this.battle.toID(item.name) !== 'jabocaberry' && this.battle.toID(item.name) !== 'rowapberry') ||
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!this.isActive) return false;
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if (
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this.battle.runEvent('UseItem', this, null, null, item) &&
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(force || this.battle.runEvent('TryEatItem', this, null, null, item))
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) {
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this.battle.add('-enditem', this, item.fullname, '[eat]');
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this.battle.singleEvent('Eat', item, this.itemState, this, source, sourceEffect);
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this.battle.runEvent('EatItem', this, null, null, item);
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if (RESTORATIVE_BERRIES.has(item.id.startsWith('item:') ? item.id.slice(5) as ID : item.id)) {
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switch (this.pendingStaleness) {
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case 'internal':
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if (this.staleness !== 'external') this.staleness = 'internal';
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break;
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case 'external':
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this.staleness = 'external';
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break;
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}
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this.pendingStaleness = undefined;
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}
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if (item.id.startsWith('item:')) {
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delete this.volatiles[item.id];
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this.m.sharedItemsUsed.push(item.id.slice(5));
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} else {
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this.lastItem = this.item;
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this.item = '';
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this.battle.clearEffectState(this.itemState);
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}
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this.usedItemThisTurn = true;
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this.ateBerry = true;
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this.battle.runEvent('AfterUseItem', this, null, null, item);
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return true;
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}
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return false;
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},
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setItem(item, source, effect) {
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if (!this.hp || !this.isActive) return false;
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if (this.itemState.knockedOff) return false;
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if (typeof item === 'string') item = this.battle.dex.items.get(item);
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const effectid = this.battle.effect ? this.battle.effect.id : '';
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if (RESTORATIVE_BERRIES.has('leppaberry' as ID)) {
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const inflicted = ['trick', 'switcheroo'].includes(effectid);
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const external = inflicted && source && !source.isAlly(this);
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this.pendingStaleness = external ? 'external' : 'internal';
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} else {
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this.pendingStaleness = undefined;
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}
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const oldItem = this.getItem();
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const oldItemState = this.itemState;
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this.item = item.id;
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this.itemState = this.battle.initEffectState({ id: item.id, target: this });
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if (oldItem.exists) this.battle.singleEvent('End', oldItem, oldItemState, this);
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if (item.id) {
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this.battle.singleEvent('Start', item, this.itemState, this, source, effect);
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for (const ally of this.side.pokemon) {
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if (!ally.m.sharedItemsUsed) continue;
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ally.m.sharedItemsUsed = ally.m.sharedItemsUsed.filter((i: ID) => i !== item.id);
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}
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}
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return true;
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},
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},
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};
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