pokemon-showdown/data/mods/passiveaggressive/moves.ts
Guangcong Luo 78439b4a02
Update to ESLint 9 (#10926)
ESLint has a whole new config format, so I figure it's a good time to
make the config system saner.

- First, we no longer have separate eslint-no-types configs. Lint
  performance shouldn't be enough of a problem to justify the
  relevant maintenance complexity.

- Second, our base config should work out-of-the-box now. `npx eslint`
  will work as expected, without any CLI flags. You should still use
  `npm run lint` which adds the `--cached` flag for performance.

- Third, whatever updates I did fixed style linting, which apparently
  has been bugged for quite some time, considering all the obvious
  mixed-tabs-and-spaces issues I found in the upgrade.

Also here are some changes to our style rules. In particular:

- Curly brackets (for objects etc) now have spaces inside them. Sorry
  for the huge change. ESLint doesn't support our old style, and most
  projects use Prettier style, so we might as well match them in this way.
  See https://github.com/eslint-stylistic/eslint-stylistic/issues/415

- String + number concatenation is no longer allowed. We now
  consistently use template strings for this.
2025-02-25 20:03:46 -08:00

306 lines
9.5 KiB
TypeScript

export const Moves: import('../../../sim/dex-moves').ModdedMoveDataTable = {
stealthrock: {
inherit: true,
condition: {
// this is a side condition
onSideStart(side, source) {
this.add('-sidestart', side, 'move: Stealth Rock');
},
onSwitchIn(pokemon) {
const calc = calculate(this, this.effectState.source, pokemon, 'stealthrock');
if (pokemon.hasItem('heavydutyboots') || !calc) return;
this.damage(calc * pokemon.maxhp / 8);
},
},
},
gmaxsteelsurge: {
inherit: true,
condition: {
// this is a side condition
onSideStart(side, source) {
this.add('-sidestart', side, 'move: G-Max Steelsurge');
},
onSwitchIn(pokemon) {
const calc = calculate(this, this.effectState.source, pokemon, 'stealthrock');
if (pokemon.hasItem('heavydutyboots') || !calc) return;
this.damage(calc * pokemon.maxhp / 8);
},
},
},
spikes: {
inherit: true,
condition: {
// this is a side condition
onSideStart(side, source) {
this.add('-sidestart', side, 'Spikes');
this.effectState.layers = 1;
},
onSideRestart(side, source) {
if (this.effectState.layers >= 3) return false;
this.add('-sidestart', side, 'Spikes');
this.effectState.layers++;
},
onSwitchIn(pokemon) {
const calc = calculate(this, this.effectState.source, pokemon, 'spikes');
if (!calc || !pokemon.isGrounded() || pokemon.hasItem('heavydutyboots')) return;
const damageAmounts = [0, 3, 4, 6]; // 1/8, 1/6, 1/4
this.damage(calc * damageAmounts[this.effectState.layers] * pokemon.maxhp / 24);
},
},
},
axekick: {
inherit: true,
onMoveFail(target, source, move) {
const calc = calculate(this, source, source, 'axekick');
if (calc) this.damage(calc * source.baseMaxhp / 2, source, source, this.dex.conditions.get('High Jump Kick'));
},
},
curse: {
inherit: true,
condition: {
onStart(pokemon, source) {
this.add('-start', pokemon, 'Curse', `[of] ${source}`);
},
onResidualOrder: 12,
onResidual(pokemon) {
const calc = calculate(this, this.effectState.source, pokemon, 'curse');
if (calc) this.damage(calc * pokemon.baseMaxhp / 4);
},
},
},
firepledge: {
inherit: true,
condition: {
duration: 4,
onSideStart(targetSide, source) {
this.add('-sidestart', targetSide, 'Fire Pledge');
},
onResidualOrder: 5,
onResidualSubOrder: 1,
onResidual(pokemon) {
const calc = calculate(this, this.effectState.source, pokemon, 'firepledge');
if (!pokemon.hasType('Fire') && calc) this.damage(calc * pokemon.baseMaxhp / 8, pokemon);
},
onSideResidualOrder: 26,
onSideResidualSubOrder: 8,
onSideEnd(targetSide) {
this.add('-sideend', targetSide, 'Fire Pledge');
},
},
},
flameburst: {
inherit: true,
onHit(target, source, move) {
for (const ally of target.adjacentAllies()) {
const calc = calculate(this, source, ally, 'flameburst');
if (calc) this.damage(calc * ally.baseMaxhp / 16, ally, source, this.dex.conditions.get('Flame Burst'));
}
},
onAfterSubDamage(damage, target, source, move) {
for (const ally of target.adjacentAllies()) {
const calc = calculate(this, source, ally, 'flameburst');
if (calc) this.damage(calc * ally.baseMaxhp / 16, ally, source, this.dex.conditions.get('Flame Burst'));
}
},
},
highjumpkick: {
inherit: true,
onMoveFail(target, source, move) {
const calc = calculate(this, source, source, 'highjumpkick');
if (calc) this.damage(calc * source.baseMaxhp / 2, source, source, this.dex.conditions.get('High Jump Kick'));
},
},
jumpkick: {
inherit: true,
onMoveFail(target, source, move) {
const calc = calculate(this, source, source, 'jumpkick');
if (calc) this.damage(calc * source.baseMaxhp / 2, source, source, this.dex.conditions.get('Jump Kick'));
},
},
leechseed: {
inherit: true,
condition: {
onStart(target, source) {
this.add('-start', target, 'move: Leech Seed');
},
onResidualOrder: 8,
onResidual(pokemon) {
const target = this.getAtSlot(pokemon.volatiles['leechseed'].sourceSlot);
if (!target || target.fainted || target.hp <= 0) {
this.debug('Nothing to leech into');
return;
}
const calc = calculate(this, this.effectState.source, pokemon, 'leechseed');
const damage = this.damage(calc * pokemon.baseMaxhp / 8, pokemon, target);
if (damage) {
this.heal(damage, target, pokemon);
}
},
},
},
mindblown: {
inherit: true,
onAfterMove(pokemon, target, move) {
if (move.mindBlownRecoil && !move.multihit) {
const hpBeforeRecoil = pokemon.hp;
const calc = calculate(this, pokemon, pokemon, 'mindblown');
this.damage(Math.round(calc * pokemon.maxhp / 2), pokemon, pokemon, this.dex.conditions.get('Mind Blown'), true);
if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) {
this.runEvent('EmergencyExit', pokemon, pokemon);
}
}
},
},
nightmare: {
inherit: true,
condition: {
noCopy: true,
onStart(pokemon, source) {
if (pokemon.status !== 'slp' && !pokemon.hasAbility('comatose')) {
return false;
}
this.add('-start', pokemon, 'Nightmare');
this.effectState.source = source;
},
onResidualOrder: 11,
onResidual(pokemon) {
const calc = calculate(this, this.effectState.source, pokemon, 'nightmare');
if (calc) this.damage(calc * pokemon.baseMaxhp / 4);
},
},
},
powder: {
inherit: true,
condition: {
duration: 1,
onStart(target, source) {
this.add('-singleturn', target, 'Powder');
},
onTryMovePriority: -1,
onTryMove(pokemon, target, move) {
if (move.type === 'Fire') {
this.add('-activate', pokemon, 'move: Powder');
const calc = calculate(this, this.effectState.source, pokemon, 'powder');
if (calc) this.damage(this.clampIntRange(Math.round(calc * pokemon.maxhp / 4), 1));
this.attrLastMove('[still]');
return false;
}
},
},
},
saltcure: {
inherit: true,
condition: {
noCopy: true,
onStart(pokemon, source) {
this.add('-start', pokemon, 'Salt Cure');
this.effectState.source = source;
},
onResidualOrder: 13,
onResidual(pokemon) {
const calc = calculate(this, this.effectState.source, pokemon, 'saltcure');
if (calc) this.damage(calc * pokemon.baseMaxhp / (pokemon.hasType(['Water', 'Steel']) ? 4 : 8));
},
onEnd(pokemon) {
this.add('-end', pokemon, 'Salt Cure');
},
},
},
spikyshield: {
inherit: true,
condition: {
duration: 1,
onStart(target) {
this.add('-singleturn', target, 'move: Protect');
},
onTryHitPriority: 3,
onTryHit(target, source, move) {
if (!move.flags['protect']) {
if (['gmaxoneblow', 'gmaxrapidflow'].includes(move.id)) return;
if (move.isZ || move.isMax) target.getMoveHitData(move).zBrokeProtect = true;
return;
}
if (move.smartTarget) {
move.smartTarget = false;
} else {
this.add('-activate', target, 'move: Protect');
}
const lockedmove = source.getVolatile('lockedmove');
if (lockedmove) {
// Outrage counter is reset
if (source.volatiles['lockedmove'].duration === 2) {
delete source.volatiles['lockedmove'];
}
}
const calc = calculate(this, target, source, 'spikyshield');
if (this.checkMoveMakesContact(move, source, target) && calc) {
this.damage(calc * source.baseMaxhp / 8, source, target);
}
return this.NOT_FAIL;
},
onHit(target, source, move) {
const calc = calculate(this, target, source, 'spikyshield');
if (calc && move.isZOrMaxPowered && this.checkMoveMakesContact(move, source, target)) {
this.damage(calc * source.baseMaxhp / 8, source, target);
}
},
},
},
steelbeam: {
inherit: true,
onAfterMove(pokemon, target, move) {
if (move.mindBlownRecoil && !move.multihit) {
const hpBeforeRecoil = pokemon.hp;
const calc = calculate(this, pokemon, pokemon, 'steelbeam');
this.damage(Math.round(calc * pokemon.maxhp / 2), pokemon, pokemon, this.dex.conditions.get('Steel Beam'), true);
if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) {
this.runEvent('EmergencyExit', pokemon, pokemon);
}
}
},
},
supercellslam: {
inherit: true,
onMoveFail(target, source, move) {
const calc = calculate(this, source, source, 'supercellslam');
if (calc) this.damage(calc * source.baseMaxhp / 2, source, source, this.dex.conditions.get('Supercell Slam'));
},
},
toxicspikes: {
inherit: true,
condition: {
// this is a side condition
onSideStart(side) {
this.add('-sidestart', side, 'move: Toxic Spikes');
this.effectState.layers = 1;
},
onSideRestart(side) {
if (this.effectState.layers >= 2) return false;
this.add('-sidestart', side, 'move: Toxic Spikes');
this.effectState.layers++;
},
onSwitchIn(pokemon) {
if (!pokemon.isGrounded()) return;
if (pokemon.hasType('Poison')) {
this.add('-sideend', pokemon.side, 'move: Toxic Spikes', `[of] ${pokemon}`);
pokemon.side.removeSideCondition('toxicspikes');
} else if (pokemon.hasType('Steel') || pokemon.hasItem('heavydutyboots')) {
// do nothing
} else if (this.effectState.layers >= 2) {
pokemon.trySetStatus('tox', this.effectState.source);
} else {
pokemon.trySetStatus('psn', this.effectState.source);
}
},
},
},
};
function calculate(battle: Battle, source: Pokemon, pokemon: Pokemon, moveid = 'tackle') {
const move = battle.dex.getActiveMove(moveid);
move.type = source.getTypes()[0];
const typeMod = 2 ** battle.clampIntRange(pokemon.runEffectiveness(move), -6, 6);
if (!pokemon.runImmunity(move.type)) return 0;
return typeMod;
}