mirror of
https://github.com/smogon/pokemon-showdown.git
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ESLint has a whole new config format, so I figure it's a good time to make the config system saner. - First, we no longer have separate eslint-no-types configs. Lint performance shouldn't be enough of a problem to justify the relevant maintenance complexity. - Second, our base config should work out-of-the-box now. `npx eslint` will work as expected, without any CLI flags. You should still use `npm run lint` which adds the `--cached` flag for performance. - Third, whatever updates I did fixed style linting, which apparently has been bugged for quite some time, considering all the obvious mixed-tabs-and-spaces issues I found in the upgrade. Also here are some changes to our style rules. In particular: - Curly brackets (for objects etc) now have spaces inside them. Sorry for the huge change. ESLint doesn't support our old style, and most projects use Prettier style, so we might as well match them in this way. See https://github.com/eslint-stylistic/eslint-stylistic/issues/415 - String + number concatenation is no longer allowed. We now consistently use template strings for this.
306 lines
9.5 KiB
TypeScript
306 lines
9.5 KiB
TypeScript
export const Moves: import('../../../sim/dex-moves').ModdedMoveDataTable = {
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stealthrock: {
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inherit: true,
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condition: {
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// this is a side condition
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onSideStart(side, source) {
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this.add('-sidestart', side, 'move: Stealth Rock');
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},
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onSwitchIn(pokemon) {
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const calc = calculate(this, this.effectState.source, pokemon, 'stealthrock');
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if (pokemon.hasItem('heavydutyboots') || !calc) return;
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this.damage(calc * pokemon.maxhp / 8);
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},
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},
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},
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gmaxsteelsurge: {
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inherit: true,
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condition: {
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// this is a side condition
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onSideStart(side, source) {
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this.add('-sidestart', side, 'move: G-Max Steelsurge');
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},
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onSwitchIn(pokemon) {
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const calc = calculate(this, this.effectState.source, pokemon, 'stealthrock');
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if (pokemon.hasItem('heavydutyboots') || !calc) return;
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this.damage(calc * pokemon.maxhp / 8);
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},
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},
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},
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spikes: {
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inherit: true,
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condition: {
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// this is a side condition
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onSideStart(side, source) {
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this.add('-sidestart', side, 'Spikes');
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this.effectState.layers = 1;
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},
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onSideRestart(side, source) {
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if (this.effectState.layers >= 3) return false;
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this.add('-sidestart', side, 'Spikes');
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this.effectState.layers++;
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},
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onSwitchIn(pokemon) {
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const calc = calculate(this, this.effectState.source, pokemon, 'spikes');
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if (!calc || !pokemon.isGrounded() || pokemon.hasItem('heavydutyboots')) return;
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const damageAmounts = [0, 3, 4, 6]; // 1/8, 1/6, 1/4
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this.damage(calc * damageAmounts[this.effectState.layers] * pokemon.maxhp / 24);
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},
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},
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},
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axekick: {
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inherit: true,
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onMoveFail(target, source, move) {
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const calc = calculate(this, source, source, 'axekick');
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if (calc) this.damage(calc * source.baseMaxhp / 2, source, source, this.dex.conditions.get('High Jump Kick'));
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},
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},
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curse: {
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inherit: true,
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condition: {
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onStart(pokemon, source) {
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this.add('-start', pokemon, 'Curse', `[of] ${source}`);
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},
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onResidualOrder: 12,
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onResidual(pokemon) {
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const calc = calculate(this, this.effectState.source, pokemon, 'curse');
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if (calc) this.damage(calc * pokemon.baseMaxhp / 4);
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},
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},
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},
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firepledge: {
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inherit: true,
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condition: {
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duration: 4,
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onSideStart(targetSide, source) {
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this.add('-sidestart', targetSide, 'Fire Pledge');
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},
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onResidualOrder: 5,
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onResidualSubOrder: 1,
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onResidual(pokemon) {
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const calc = calculate(this, this.effectState.source, pokemon, 'firepledge');
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if (!pokemon.hasType('Fire') && calc) this.damage(calc * pokemon.baseMaxhp / 8, pokemon);
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},
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onSideResidualOrder: 26,
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onSideResidualSubOrder: 8,
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onSideEnd(targetSide) {
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this.add('-sideend', targetSide, 'Fire Pledge');
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},
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},
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},
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flameburst: {
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inherit: true,
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onHit(target, source, move) {
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for (const ally of target.adjacentAllies()) {
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const calc = calculate(this, source, ally, 'flameburst');
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if (calc) this.damage(calc * ally.baseMaxhp / 16, ally, source, this.dex.conditions.get('Flame Burst'));
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}
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},
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onAfterSubDamage(damage, target, source, move) {
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for (const ally of target.adjacentAllies()) {
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const calc = calculate(this, source, ally, 'flameburst');
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if (calc) this.damage(calc * ally.baseMaxhp / 16, ally, source, this.dex.conditions.get('Flame Burst'));
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}
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},
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},
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highjumpkick: {
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inherit: true,
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onMoveFail(target, source, move) {
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const calc = calculate(this, source, source, 'highjumpkick');
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if (calc) this.damage(calc * source.baseMaxhp / 2, source, source, this.dex.conditions.get('High Jump Kick'));
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},
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},
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jumpkick: {
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inherit: true,
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onMoveFail(target, source, move) {
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const calc = calculate(this, source, source, 'jumpkick');
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if (calc) this.damage(calc * source.baseMaxhp / 2, source, source, this.dex.conditions.get('Jump Kick'));
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},
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},
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leechseed: {
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inherit: true,
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condition: {
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onStart(target, source) {
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this.add('-start', target, 'move: Leech Seed');
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},
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onResidualOrder: 8,
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onResidual(pokemon) {
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const target = this.getAtSlot(pokemon.volatiles['leechseed'].sourceSlot);
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if (!target || target.fainted || target.hp <= 0) {
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this.debug('Nothing to leech into');
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return;
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}
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const calc = calculate(this, this.effectState.source, pokemon, 'leechseed');
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const damage = this.damage(calc * pokemon.baseMaxhp / 8, pokemon, target);
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if (damage) {
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this.heal(damage, target, pokemon);
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}
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},
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},
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},
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mindblown: {
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inherit: true,
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onAfterMove(pokemon, target, move) {
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if (move.mindBlownRecoil && !move.multihit) {
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const hpBeforeRecoil = pokemon.hp;
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const calc = calculate(this, pokemon, pokemon, 'mindblown');
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this.damage(Math.round(calc * pokemon.maxhp / 2), pokemon, pokemon, this.dex.conditions.get('Mind Blown'), true);
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if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) {
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this.runEvent('EmergencyExit', pokemon, pokemon);
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}
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}
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},
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},
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nightmare: {
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inherit: true,
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condition: {
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noCopy: true,
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onStart(pokemon, source) {
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if (pokemon.status !== 'slp' && !pokemon.hasAbility('comatose')) {
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return false;
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}
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this.add('-start', pokemon, 'Nightmare');
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this.effectState.source = source;
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},
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onResidualOrder: 11,
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onResidual(pokemon) {
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const calc = calculate(this, this.effectState.source, pokemon, 'nightmare');
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if (calc) this.damage(calc * pokemon.baseMaxhp / 4);
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},
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},
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},
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powder: {
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inherit: true,
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condition: {
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duration: 1,
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onStart(target, source) {
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this.add('-singleturn', target, 'Powder');
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},
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onTryMovePriority: -1,
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onTryMove(pokemon, target, move) {
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if (move.type === 'Fire') {
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this.add('-activate', pokemon, 'move: Powder');
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const calc = calculate(this, this.effectState.source, pokemon, 'powder');
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if (calc) this.damage(this.clampIntRange(Math.round(calc * pokemon.maxhp / 4), 1));
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this.attrLastMove('[still]');
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return false;
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}
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},
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},
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},
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saltcure: {
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inherit: true,
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condition: {
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noCopy: true,
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onStart(pokemon, source) {
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this.add('-start', pokemon, 'Salt Cure');
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this.effectState.source = source;
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},
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onResidualOrder: 13,
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onResidual(pokemon) {
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const calc = calculate(this, this.effectState.source, pokemon, 'saltcure');
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if (calc) this.damage(calc * pokemon.baseMaxhp / (pokemon.hasType(['Water', 'Steel']) ? 4 : 8));
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},
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onEnd(pokemon) {
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this.add('-end', pokemon, 'Salt Cure');
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},
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},
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},
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spikyshield: {
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inherit: true,
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condition: {
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duration: 1,
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onStart(target) {
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this.add('-singleturn', target, 'move: Protect');
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},
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onTryHitPriority: 3,
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onTryHit(target, source, move) {
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if (!move.flags['protect']) {
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if (['gmaxoneblow', 'gmaxrapidflow'].includes(move.id)) return;
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if (move.isZ || move.isMax) target.getMoveHitData(move).zBrokeProtect = true;
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return;
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}
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if (move.smartTarget) {
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move.smartTarget = false;
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} else {
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this.add('-activate', target, 'move: Protect');
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}
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const lockedmove = source.getVolatile('lockedmove');
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if (lockedmove) {
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// Outrage counter is reset
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if (source.volatiles['lockedmove'].duration === 2) {
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delete source.volatiles['lockedmove'];
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}
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}
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const calc = calculate(this, target, source, 'spikyshield');
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if (this.checkMoveMakesContact(move, source, target) && calc) {
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this.damage(calc * source.baseMaxhp / 8, source, target);
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}
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return this.NOT_FAIL;
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},
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onHit(target, source, move) {
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const calc = calculate(this, target, source, 'spikyshield');
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if (calc && move.isZOrMaxPowered && this.checkMoveMakesContact(move, source, target)) {
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this.damage(calc * source.baseMaxhp / 8, source, target);
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}
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},
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},
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},
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steelbeam: {
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inherit: true,
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onAfterMove(pokemon, target, move) {
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if (move.mindBlownRecoil && !move.multihit) {
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const hpBeforeRecoil = pokemon.hp;
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const calc = calculate(this, pokemon, pokemon, 'steelbeam');
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this.damage(Math.round(calc * pokemon.maxhp / 2), pokemon, pokemon, this.dex.conditions.get('Steel Beam'), true);
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if (pokemon.hp <= pokemon.maxhp / 2 && hpBeforeRecoil > pokemon.maxhp / 2) {
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this.runEvent('EmergencyExit', pokemon, pokemon);
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}
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}
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},
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},
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supercellslam: {
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inherit: true,
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onMoveFail(target, source, move) {
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const calc = calculate(this, source, source, 'supercellslam');
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if (calc) this.damage(calc * source.baseMaxhp / 2, source, source, this.dex.conditions.get('Supercell Slam'));
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},
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},
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toxicspikes: {
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inherit: true,
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condition: {
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// this is a side condition
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onSideStart(side) {
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this.add('-sidestart', side, 'move: Toxic Spikes');
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this.effectState.layers = 1;
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},
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onSideRestart(side) {
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if (this.effectState.layers >= 2) return false;
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this.add('-sidestart', side, 'move: Toxic Spikes');
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this.effectState.layers++;
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},
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onSwitchIn(pokemon) {
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if (!pokemon.isGrounded()) return;
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if (pokemon.hasType('Poison')) {
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this.add('-sideend', pokemon.side, 'move: Toxic Spikes', `[of] ${pokemon}`);
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pokemon.side.removeSideCondition('toxicspikes');
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} else if (pokemon.hasType('Steel') || pokemon.hasItem('heavydutyboots')) {
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// do nothing
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} else if (this.effectState.layers >= 2) {
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pokemon.trySetStatus('tox', this.effectState.source);
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} else {
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pokemon.trySetStatus('psn', this.effectState.source);
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}
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},
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},
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},
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};
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function calculate(battle: Battle, source: Pokemon, pokemon: Pokemon, moveid = 'tackle') {
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const move = battle.dex.getActiveMove(moveid);
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move.type = source.getTypes()[0];
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const typeMod = 2 ** battle.clampIntRange(pokemon.runEffectiveness(move), -6, 6);
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if (!pokemon.runImmunity(move.type)) return 0;
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return typeMod;
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}
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