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ESLint has a whole new config format, so I figure it's a good time to make the config system saner. - First, we no longer have separate eslint-no-types configs. Lint performance shouldn't be enough of a problem to justify the relevant maintenance complexity. - Second, our base config should work out-of-the-box now. `npx eslint` will work as expected, without any CLI flags. You should still use `npm run lint` which adds the `--cached` flag for performance. - Third, whatever updates I did fixed style linting, which apparently has been bugged for quite some time, considering all the obvious mixed-tabs-and-spaces issues I found in the upgrade. Also here are some changes to our style rules. In particular: - Curly brackets (for objects etc) now have spaces inside them. Sorry for the huge change. ESLint doesn't support our old style, and most projects use Prettier style, so we might as well match them in this way. See https://github.com/eslint-stylistic/eslint-stylistic/issues/415 - String + number concatenation is no longer allowed. We now consistently use template strings for this.
118 lines
4.6 KiB
TypeScript
118 lines
4.6 KiB
TypeScript
export const Abilities: import('../../../sim/dex-abilities').ModdedAbilityDataTable = {
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mummy: {
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inherit: true,
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onDamagingHit(damage, target, source, move) {
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if (target.ability === 'mummy') {
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const sourceAbility = source.getAbility();
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if (sourceAbility.flags['cantsuppress'] || sourceAbility.id === 'mummy') {
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return;
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}
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if (this.checkMoveMakesContact(move, source, target, !source.isAlly(target))) {
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const oldAbility = source.setAbility('mummy', target);
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if (oldAbility) {
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this.add('-activate', target, 'ability: Mummy', this.dex.abilities.get(oldAbility).name, `[of] ${source}`);
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}
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}
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} else {
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const possibleAbilities = [source.ability, ...(source.m.innates || [])]
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.filter(val => !this.dex.abilities.get(val).flags['cantsuppress'] && val !== 'mummy');
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if (!possibleAbilities.length) return;
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if (this.checkMoveMakesContact(move, source, target, !source.isAlly(target))) {
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const abil = this.sample(possibleAbilities);
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if (abil === source.ability) {
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const oldAbility = source.setAbility('mummy', target);
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if (oldAbility) {
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this.add('-activate', target, 'ability: Mummy', this.dex.abilities.get(oldAbility).name, `[of] ${source}`);
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}
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} else {
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source.removeVolatile('ability:' + abil);
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source.addVolatile('ability:mummy', source);
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if (abil) {
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this.add('-activate', target, 'ability: Mummy', this.dex.abilities.get(abil).name, `[of] ${source}`);
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}
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}
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}
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}
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},
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},
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powerofalchemy: {
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inherit: true,
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onAllyFaint(ally) {
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const pokemon = this.effectState.target;
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if (!pokemon.hp) return;
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const isAbility = pokemon.ability === 'powerofalchemy';
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let possibleAbilities = [ally.ability];
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if (ally.m.innates) possibleAbilities.push(...ally.m.innates);
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const additionalBannedAbilities = [pokemon.ability, ...(pokemon.m.innates || [])];
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possibleAbilities = possibleAbilities
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.filter(val => !this.dex.abilities.get(val).flags['noreceiver'] && !additionalBannedAbilities.includes(val));
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if (!possibleAbilities.length) return;
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const ability = this.dex.abilities.get(possibleAbilities[this.random(possibleAbilities.length)]);
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this.add('-ability', pokemon, ability, '[from] ability: Power of Alchemy', `[of] ${ally}`);
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if (isAbility) {
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pokemon.setAbility(ability);
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} else {
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pokemon.removeVolatile("ability:powerofalchemy");
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pokemon.addVolatile(`ability:${ability}`, pokemon);
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}
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},
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},
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receiver: {
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inherit: true,
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onAllyFaint(ally) {
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const pokemon = this.effectState.target;
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if (!pokemon.hp) return;
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const isAbility = pokemon.ability === 'receiver';
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let possibleAbilities = [ally.ability];
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if (ally.m.innates) possibleAbilities.push(...ally.m.innates);
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const additionalBannedAbilities = [pokemon.ability, ...(pokemon.m.innates || [])];
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possibleAbilities = possibleAbilities
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.filter(val => !this.dex.abilities.get(val).flags['noreceiver'] && !additionalBannedAbilities.includes(val));
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if (!possibleAbilities.length) return;
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const ability = this.dex.abilities.get(possibleAbilities[this.random(possibleAbilities.length)]);
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this.add('-ability', pokemon, ability, '[from] ability: Receiver', `[of] ${ally}`);
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if (isAbility) {
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pokemon.setAbility(ability);
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} else {
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pokemon.removeVolatile("ability:receiver");
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pokemon.addVolatile(`ability:${ability}`, pokemon);
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}
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},
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},
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trace: {
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inherit: true,
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onUpdate(pokemon) {
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if (!this.effectState.seek) return;
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const isAbility = pokemon.ability === 'trace';
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const possibleTargets: Pokemon[] = [];
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for (const target of pokemon.side.foe.active) {
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if (target && !target.fainted) {
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possibleTargets.push(target);
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}
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}
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while (possibleTargets.length) {
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const rand = this.random(possibleTargets.length);
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const target = possibleTargets[rand];
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let possibleAbilities = [target.ability];
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if (target.m.innates) possibleAbilities.push(...target.m.innates);
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const additionalBannedAbilities = [pokemon.ability, ...(pokemon.m.innates || [])];
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possibleAbilities = possibleAbilities
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.filter(val => !this.dex.abilities.get(val).flags['notrace'] && !additionalBannedAbilities.includes(val));
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if (!possibleAbilities.length) {
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possibleTargets.splice(rand, 1);
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continue;
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}
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const ability = this.dex.abilities.get(this.sample(possibleAbilities));
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this.add('-ability', pokemon, ability, '[from] ability: Trace', `[of] ${target}`);
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if (isAbility) {
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pokemon.setAbility(ability);
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} else {
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pokemon.removeVolatile("ability:trace");
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pokemon.addVolatile(`ability:${ability}`, pokemon);
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}
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return;
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}
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},
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},
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};
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