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https://github.com/smogon/pokemon-showdown.git
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ESLint has a whole new config format, so I figure it's a good time to make the config system saner. - First, we no longer have separate eslint-no-types configs. Lint performance shouldn't be enough of a problem to justify the relevant maintenance complexity. - Second, our base config should work out-of-the-box now. `npx eslint` will work as expected, without any CLI flags. You should still use `npm run lint` which adds the `--cached` flag for performance. - Third, whatever updates I did fixed style linting, which apparently has been bugged for quite some time, considering all the obvious mixed-tabs-and-spaces issues I found in the upgrade. Also here are some changes to our style rules. In particular: - Curly brackets (for objects etc) now have spaces inside them. Sorry for the huge change. ESLint doesn't support our old style, and most projects use Prettier style, so we might as well match them in this way. See https://github.com/eslint-stylistic/eslint-stylistic/issues/415 - String + number concatenation is no longer allowed. We now consistently use template strings for this.
99 lines
3.0 KiB
TypeScript
99 lines
3.0 KiB
TypeScript
function checkMegaForme(species: Species, forme: string, battle: Battle) {
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const baseSpecies = battle.dex.species.get(species.baseSpecies);
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const altForme = battle.dex.species.get(`${baseSpecies.name}-${forme}`);
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if (
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altForme.exists && !battle.ruleTable.isBannedSpecies(altForme) &&
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!battle.ruleTable.isBanned('pokemontag:mega')
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) {
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return altForme.name;
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}
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return null;
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}
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export const Scripts: ModdedBattleScriptsData = {
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inherit: 'gen7',
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init() {
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this.modData('Abilities', 'noability').isNonstandard = null;
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for (const i in this.data.Pokedex) {
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this.modData('Pokedex', i).abilities = { 0: 'No Ability' };
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delete this.modData('Pokedex', i).requiredItem;
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}
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},
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actions: {
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inherit: true,
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canMegaEvo(pokemon) {
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return checkMegaForme(pokemon.baseSpecies, 'Mega', this.battle);
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},
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canMegaEvoX(pokemon) {
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return checkMegaForme(pokemon.baseSpecies, 'Mega-X', this.battle);
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},
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canMegaEvoY(pokemon) {
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return checkMegaForme(pokemon.baseSpecies, 'Mega-Y', this.battle);
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},
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runMegaEvo(pokemon) {
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const speciesid = pokemon.canMegaEvo || pokemon.canMegaEvoX || pokemon.canMegaEvoY;
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if (!speciesid) return false;
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pokemon.formeChange(speciesid, null, true);
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this.battle.add('-mega', pokemon, this.dex.species.get(speciesid).baseSpecies);
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// Limit one mega evolution
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for (const ally of pokemon.side.pokemon) {
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ally.canMegaEvo = null;
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ally.canMegaEvoX = null;
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ally.canMegaEvoY = null;
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}
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this.battle.runEvent('AfterMega', pokemon);
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return true;
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},
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runMegaEvoX(pokemon) {
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if (!pokemon.canMegaEvoX) return false;
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pokemon.canMegaEvoY = null;
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return this.runMegaEvo(pokemon);
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},
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runMegaEvoY(pokemon) {
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if (!pokemon.canMegaEvoY) return false;
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pokemon.canMegaEvoX = null;
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return this.runMegaEvo(pokemon);
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},
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},
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/**
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* Given a table of base stats and a pokemon set, return the actual stats.
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*/
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spreadModify(baseStats, set) {
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const modStats: StatsTable = { hp: 10, atk: 10, def: 10, spa: 10, spd: 10, spe: 10 };
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let statName: StatID;
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for (statName in modStats) {
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const stat = baseStats[statName];
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modStats[statName] = Math.floor((Math.floor(2 * stat + set.ivs[statName]) * set.level / 100 + 5));
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}
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if ('hp' in baseStats) {
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const stat = baseStats['hp'];
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modStats['hp'] = Math.floor(Math.floor(2 * stat + set.ivs['hp'] + 100) * set.level / 100 + 10);
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}
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return this.natureModify(modStats, set);
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},
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/**
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* @param {StatsTable} stats
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* @param {PokemonSet} set
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* @return {StatsTable}
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*/
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natureModify(stats, set) {
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const nature = this.dex.natures.get(set.nature);
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if (nature.plus) stats[nature.plus] = Math.floor(stats[nature.plus] * 1.1);
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if (nature.minus) stats[nature.minus] = Math.floor(stats[nature.minus] * 0.9);
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set.happiness = 70;
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const friendshipValue = Math.floor((set.happiness / 255 / 10 + 1) * 100);
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let stat: StatID;
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for (stat in stats) {
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if (stat !== 'hp') {
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stats[stat] = Math.floor(stats[stat] * friendshipValue / 100);
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}
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stats[stat] += set.evs[stat];
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}
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return stats;
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},
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};
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