mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-03-21 17:25:10 -05:00
ESLint has a whole new config format, so I figure it's a good time to make the config system saner. - First, we no longer have separate eslint-no-types configs. Lint performance shouldn't be enough of a problem to justify the relevant maintenance complexity. - Second, our base config should work out-of-the-box now. `npx eslint` will work as expected, without any CLI flags. You should still use `npm run lint` which adds the `--cached` flag for performance. - Third, whatever updates I did fixed style linting, which apparently has been bugged for quite some time, considering all the obvious mixed-tabs-and-spaces issues I found in the upgrade. Also here are some changes to our style rules. In particular: - Curly brackets (for objects etc) now have spaces inside them. Sorry for the huge change. ESLint doesn't support our old style, and most projects use Prettier style, so we might as well match them in this way. See https://github.com/eslint-stylistic/eslint-stylistic/issues/415 - String + number concatenation is no longer allowed. We now consistently use template strings for this.
294 lines
6.9 KiB
TypeScript
294 lines
6.9 KiB
TypeScript
export const Moves: import('../../../sim/dex-moves').ModdedMoveDataTable = {
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allyswitch: {
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inherit: true,
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priority: 1,
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},
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assist: {
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inherit: true,
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flags: { noassist: 1, failcopycat: 1, nosleeptalk: 1 },
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},
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copycat: {
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inherit: true,
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flags: { noassist: 1, failcopycat: 1, nosleeptalk: 1 },
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},
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darkvoid: {
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inherit: true,
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accuracy: 80,
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onTry() {},
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},
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destinybond: {
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inherit: true,
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onPrepareHit(pokemon) {
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pokemon.removeVolatile('destinybond');
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},
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},
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diamondstorm: {
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inherit: true,
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self: null,
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secondary: {
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chance: 50,
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self: {
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boosts: {
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def: 1,
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},
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},
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},
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},
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encore: {
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inherit: true,
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condition: {
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duration: 3,
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onStart(target) {
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const moveIndex = target.lastMove ? target.moves.indexOf(target.lastMove.id) : -1;
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if (
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!target.lastMove || target.lastMove.flags['failencore'] ||
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!target.moveSlots[moveIndex] || target.moveSlots[moveIndex].pp <= 0
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) {
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// it failed
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return false;
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}
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this.effectState.move = target.lastMove.id;
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this.add('-start', target, 'Encore');
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if (!this.queue.willMove(target)) {
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this.effectState.duration!++;
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}
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},
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onOverrideAction(pokemon, target, move) {
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if (move.id !== this.effectState.move) return this.effectState.move;
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},
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onResidualOrder: 16,
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onResidual(target) {
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const lockedMoveIndex = target.moves.indexOf(this.effectState.move);
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if (lockedMoveIndex >= 0 && target.moveSlots[lockedMoveIndex].pp <= 0) {
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// Encore ends early if you run out of PP
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target.removeVolatile('encore');
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}
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},
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onEnd(target) {
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this.add('-end', target, 'Encore');
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},
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onDisableMove(pokemon) {
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if (!this.effectState.move || !pokemon.hasMove(this.effectState.move)) {
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return;
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}
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for (const moveSlot of pokemon.moveSlots) {
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if (moveSlot.id !== this.effectState.move) {
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pokemon.disableMove(moveSlot.id);
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}
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}
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},
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},
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},
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fellstinger: {
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inherit: true,
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basePower: 30,
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onAfterMoveSecondarySelf(pokemon, target, move) {
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if (!target || target.fainted || target.hp <= 0) this.boost({ atk: 2 }, pokemon, pokemon, move);
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},
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},
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flyingpress: {
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inherit: true,
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basePower: 80,
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},
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leechlife: {
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inherit: true,
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basePower: 20,
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pp: 15,
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},
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mefirst: {
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inherit: true,
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flags: { protect: 1, bypasssub: 1, noassist: 1, failcopycat: 1, failmefirst: 1, nosleeptalk: 1 },
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},
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minimize: {
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inherit: true,
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condition: {
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noCopy: true,
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onSourceModifyDamage(damage, source, target, move) {
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const boostedMoves = [
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'stomp', 'steamroller', 'bodyslam', 'flyingpress', 'dragonrush', 'phantomforce', 'heatcrash', 'shadowforce',
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];
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if (boostedMoves.includes(move.id)) {
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return this.chainModify(2);
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}
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},
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onAccuracy(accuracy, target, source, move) {
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const boostedMoves = [
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'stomp', 'steamroller', 'bodyslam', 'flyingpress', 'dragonrush', 'phantomforce', 'heatcrash', 'shadowforce',
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];
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if (boostedMoves.includes(move.id)) {
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return true;
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}
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return accuracy;
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},
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},
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},
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metronome: {
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inherit: true,
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flags: { noassist: 1, failcopycat: 1, nosleeptalk: 1 },
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},
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mistyterrain: {
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inherit: true,
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condition: {
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duration: 5,
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durationCallback(source, effect) {
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if (source?.hasItem('terrainextender')) {
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return 8;
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}
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return 5;
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},
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onSetStatus(status, target, source, effect) {
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if (!target.isGrounded() || target.isSemiInvulnerable()) return;
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if (effect && ((effect as Move).status || effect.id === 'yawn')) {
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this.add('-activate', target, 'move: Misty Terrain');
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}
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return false;
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},
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onBasePower(basePower, attacker, defender, move) {
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if (move.type === 'Dragon' && defender.isGrounded() && !defender.isSemiInvulnerable()) {
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this.debug('misty terrain weaken');
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return this.chainModify(0.5);
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}
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},
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onFieldStart(field, source, effect) {
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if (effect?.effectType === 'Ability') {
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this.add('-fieldstart', 'move: Misty Terrain', `[from] ability: ${effect}`, `[of] ${source}`);
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} else {
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this.add('-fieldstart', 'move: Misty Terrain');
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}
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},
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onFieldResidualOrder: 27,
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onFieldResidualSubOrder: 7,
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onFieldEnd() {
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this.add('-fieldend', 'Misty Terrain');
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},
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},
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},
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mysticalfire: {
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inherit: true,
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basePower: 65,
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},
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naturepower: {
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inherit: true,
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flags: { nosleeptalk: 1, noassist: 1, failcopycat: 1 },
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},
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paraboliccharge: {
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inherit: true,
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basePower: 50,
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},
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partingshot: {
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inherit: true,
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onHit(target, source) {
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this.boost({ atk: -1, spa: -1 }, target, source);
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},
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},
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powder: {
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inherit: true,
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condition: {
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duration: 1,
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onStart(target) {
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this.add('-singleturn', target, 'Powder');
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},
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onTryMovePriority: 1,
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onTryMove(pokemon, target, move) {
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if (move.type === 'Fire') {
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this.add('-activate', pokemon, 'move: Powder');
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this.damage(this.clampIntRange(Math.round(pokemon.maxhp / 4), 1));
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this.attrLastMove('[still]');
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return false;
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}
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},
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},
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},
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rockblast: {
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inherit: true,
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flags: { protect: 1, mirror: 1, metronome: 1 },
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},
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sheercold: {
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inherit: true,
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ohko: true,
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},
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sleeptalk: {
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inherit: true,
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flags: { nosleeptalk: 1, noassist: 1, failcopycat: 1 },
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},
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stockpile: {
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inherit: true,
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condition: {
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noCopy: true,
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onStart(target) {
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this.effectState.layers = 1;
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this.add('-start', target, 'stockpile' + this.effectState.layers);
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this.boost({ def: 1, spd: 1 }, target, target);
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},
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onRestart(target) {
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if (this.effectState.layers >= 3) return false;
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this.effectState.layers++;
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this.add('-start', target, 'stockpile' + this.effectState.layers);
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this.boost({ def: 1, spd: 1 }, target, target);
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},
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onEnd(target) {
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const layers = this.effectState.layers * -1;
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this.effectState.layers = 0;
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this.boost({ def: layers, spd: layers }, target, target);
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this.add('-end', target, 'Stockpile');
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},
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},
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},
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suckerpunch: {
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inherit: true,
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basePower: 80,
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},
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swagger: {
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inherit: true,
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accuracy: 90,
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},
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tackle: {
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inherit: true,
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basePower: 50,
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},
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thousandarrows: {
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inherit: true,
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isNonstandard: "Unobtainable",
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},
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thousandwaves: {
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inherit: true,
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isNonstandard: "Unobtainable",
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},
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thunderwave: {
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inherit: true,
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accuracy: 100,
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},
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watershuriken: {
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inherit: true,
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category: "Physical",
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},
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wideguard: {
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inherit: true,
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condition: {
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duration: 1,
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onSideStart(target, source) {
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this.add('-singleturn', source, 'Wide Guard');
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},
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onTryHitPriority: 4,
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onTryHit(target, source, effect) {
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// Wide Guard blocks damaging spread moves
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if (
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effect &&
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(effect.category === 'Status' || (effect.target !== 'allAdjacent' && effect.target !== 'allAdjacentFoes'))
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) {
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return;
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}
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this.add('-activate', target, 'move: Wide Guard');
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const lockedmove = source.getVolatile('lockedmove');
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if (lockedmove) {
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// Outrage counter is reset
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if (source.volatiles['lockedmove'].duration === 2) {
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delete source.volatiles['lockedmove'];
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}
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}
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return null;
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},
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},
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},
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};
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