pokemon-showdown/data/mods/gen3/moves.ts
Guangcong Luo 78439b4a02
Update to ESLint 9 (#10926)
ESLint has a whole new config format, so I figure it's a good time to
make the config system saner.

- First, we no longer have separate eslint-no-types configs. Lint
  performance shouldn't be enough of a problem to justify the
  relevant maintenance complexity.

- Second, our base config should work out-of-the-box now. `npx eslint`
  will work as expected, without any CLI flags. You should still use
  `npm run lint` which adds the `--cached` flag for performance.

- Third, whatever updates I did fixed style linting, which apparently
  has been bugged for quite some time, considering all the obvious
  mixed-tabs-and-spaces issues I found in the upgrade.

Also here are some changes to our style rules. In particular:

- Curly brackets (for objects etc) now have spaces inside them. Sorry
  for the huge change. ESLint doesn't support our old style, and most
  projects use Prettier style, so we might as well match them in this way.
  See https://github.com/eslint-stylistic/eslint-stylistic/issues/415

- String + number concatenation is no longer allowed. We now
  consistently use template strings for this.
2025-02-25 20:03:46 -08:00

765 lines
18 KiB
TypeScript

/**
* Gen 3 moves
*/
export const Moves: import('../../../sim/dex-moves').ModdedMoveDataTable = {
absorb: {
inherit: true,
pp: 20,
},
acid: {
inherit: true,
secondary: {
chance: 10,
boosts: {
def: -1,
},
},
},
ancientpower: {
inherit: true,
flags: { contact: 1, protect: 1, mirror: 1, metronome: 1 },
},
assist: {
inherit: true,
flags: { metronome: 1, noassist: 1, nosleeptalk: 1 },
},
astonish: {
inherit: true,
basePowerCallback(pokemon, target) {
if (target.volatiles['minimize']) return 60;
return 30;
},
},
beatup: {
inherit: true,
onModifyMove(move, pokemon) {
pokemon.addVolatile('beatup');
move.type = '???';
move.category = 'Special';
move.allies = pokemon.side.pokemon.filter(ally => !ally.fainted && !ally.status);
move.multihit = move.allies.length;
},
condition: {
duration: 1,
onModifySpAPriority: -101,
onModifySpA(atk, pokemon, defender, move) {
// https://www.smogon.com/forums/posts/8992145/
// this.add('-activate', pokemon, 'move: Beat Up', '[of] ' + move.allies![0].name);
this.event.modifier = 1;
return move.allies!.shift()!.species.baseStats.atk;
},
onFoeModifySpDPriority: -101,
onFoeModifySpD(def, pokemon) {
this.event.modifier = 1;
return pokemon.species.baseStats.def;
},
},
},
bide: {
inherit: true,
accuracy: 100,
priority: 0,
condition: {
duration: 3,
onLockMove: 'bide',
onStart(pokemon) {
this.effectState.totalDamage = 0;
this.add('-start', pokemon, 'move: Bide');
},
onDamagePriority: -101,
onDamage(damage, target, source, move) {
if (!move || move.effectType !== 'Move' || !source) return;
this.effectState.totalDamage += damage;
this.effectState.lastDamageSource = source;
},
onBeforeMove(pokemon, target, move) {
if (this.effectState.duration === 1) {
this.add('-end', pokemon, 'move: Bide');
if (!this.effectState.totalDamage) {
this.add('-fail', pokemon);
return false;
}
target = this.effectState.lastDamageSource;
if (!target) {
this.add('-fail', pokemon);
return false;
}
if (!target.isActive) {
const possibleTarget = this.getRandomTarget(pokemon, this.dex.moves.get('pound'));
if (!possibleTarget) {
this.add('-miss', pokemon);
return false;
}
target = possibleTarget;
}
const moveData = {
id: 'bide' as ID,
name: "Bide",
accuracy: 100,
damage: this.effectState.totalDamage * 2,
category: "Physical",
priority: 0,
flags: { contact: 1, protect: 1 },
effectType: 'Move',
type: 'Normal',
} as unknown as ActiveMove;
this.actions.tryMoveHit(target, pokemon, moveData);
pokemon.removeVolatile('bide');
return false;
}
this.add('-activate', pokemon, 'move: Bide');
},
onMoveAborted(pokemon) {
pokemon.removeVolatile('bide');
},
onEnd(pokemon) {
this.add('-end', pokemon, 'move: Bide', '[silent]');
},
},
},
blizzard: {
inherit: true,
onModifyMove() { },
},
brickbreak: {
inherit: true,
onTryHit(target, source) {
// will shatter screens through sub, before you hit
const foe = source.side.foe;
foe.removeSideCondition('reflect');
foe.removeSideCondition('lightscreen');
},
},
charge: {
inherit: true,
boosts: null,
},
conversion: {
inherit: true,
onHit(target) {
const possibleTypes = target.moveSlots.map(moveSlot => {
const move = this.dex.moves.get(moveSlot.id);
if (move.id !== 'curse' && !target.hasType(move.type)) {
return move.type;
}
return '';
}).filter(type => type);
if (!possibleTypes.length) {
return false;
}
const type = this.sample(possibleTypes);
if (!target.setType(type)) return false;
this.add('-start', target, 'typechange', type);
},
},
counter: {
inherit: true,
condition: {
duration: 1,
noCopy: true,
onStart(target, source, move) {
this.effectState.slot = null;
this.effectState.damage = 0;
},
onRedirectTargetPriority: -1,
onRedirectTarget(target, source, source2) {
if (source !== this.effectState.target || !this.effectState.slot) return;
return this.getAtSlot(this.effectState.slot);
},
onDamagePriority: -101,
onDamage(damage, target, source, effect) {
if (
effect.effectType === 'Move' && !source.isAlly(target) &&
(effect.category === 'Physical' || effect.id === 'hiddenpower')
) {
this.effectState.slot = source.getSlot();
this.effectState.damage = 2 * damage;
}
},
},
},
covet: {
inherit: true,
flags: { protect: 1, mirror: 1, noassist: 1 },
},
crunch: {
inherit: true,
secondary: {
chance: 20,
boosts: {
spd: -1,
},
},
},
dig: {
inherit: true,
basePower: 60,
},
disable: {
inherit: true,
accuracy: 55,
flags: { protect: 1, mirror: 1, bypasssub: 1, metronome: 1 },
volatileStatus: 'disable',
condition: {
durationCallback() {
return this.random(2, 6);
},
noCopy: true,
onStart(pokemon) {
if (!this.queue.willMove(pokemon)) {
this.effectState.duration!++;
}
if (!pokemon.lastMove) {
return false;
}
for (const moveSlot of pokemon.moveSlots) {
if (moveSlot.id === pokemon.lastMove.id) {
if (!moveSlot.pp) {
return false;
} else {
this.add('-start', pokemon, 'Disable', moveSlot.move);
this.effectState.move = pokemon.lastMove.id;
return;
}
}
}
return false;
},
onEnd(pokemon) {
this.add('-end', pokemon, 'move: Disable');
},
onBeforeMove(attacker, defender, move) {
if (move.id === this.effectState.move) {
this.add('cant', attacker, 'Disable', move);
return false;
}
},
onDisableMove(pokemon) {
for (const moveSlot of pokemon.moveSlots) {
if (moveSlot.id === this.effectState.move) {
pokemon.disableMove(moveSlot.id);
}
}
},
},
},
dive: {
inherit: true,
basePower: 60,
},
doomdesire: {
inherit: true,
onTry(source, target) {
if (!target.side.addSlotCondition(target, 'futuremove')) return false;
const moveData = {
name: "Doom Desire",
basePower: 120,
category: "Physical",
flags: { metronome: 1, futuremove: 1 },
willCrit: false,
type: '???',
} as unknown as ActiveMove;
const damage = this.actions.getDamage(source, target, moveData, true);
Object.assign(target.side.slotConditions[target.position]['futuremove'], {
duration: 3,
move: 'doomdesire',
source,
moveData: {
id: 'doomdesire',
name: "Doom Desire",
accuracy: 85,
basePower: 0,
damage,
category: "Physical",
flags: { metronome: 1, futuremove: 1 },
effectType: 'Move',
type: '???',
},
});
this.add('-start', source, 'Doom Desire');
return null;
},
},
encore: {
inherit: true,
volatileStatus: 'encore',
condition: {
durationCallback() {
return this.random(3, 7);
},
onStart(target, source) {
const moveIndex = target.lastMove ? target.moves.indexOf(target.lastMove.id) : -1;
if (
!target.lastMove || target.lastMove.flags['failencore'] ||
!target.moveSlots[moveIndex] || target.moveSlots[moveIndex].pp <= 0
) {
// it failed
return false;
}
this.effectState.move = target.lastMove.id;
this.add('-start', target, 'Encore');
},
onOverrideAction(pokemon) {
return this.effectState.move;
},
onResidualOrder: 10,
onResidualSubOrder: 14,
onResidual(target) {
if (
target.moves.includes(this.effectState.move) &&
target.moveSlots[target.moves.indexOf(this.effectState.move)].pp <= 0
) {
// early termination if you run out of PP
target.removeVolatile('encore');
}
},
onEnd(target) {
this.add('-end', target, 'Encore');
},
onDisableMove(pokemon) {
if (!this.effectState.move || !pokemon.hasMove(this.effectState.move)) {
return;
}
for (const moveSlot of pokemon.moveSlots) {
if (moveSlot.id !== this.effectState.move) {
pokemon.disableMove(moveSlot.id);
}
}
},
},
},
extrasensory: {
inherit: true,
basePowerCallback(pokemon, target) {
if (target.volatiles['minimize']) return 160;
return 80;
},
},
fakeout: {
inherit: true,
flags: { protect: 1, mirror: 1, metronome: 1 },
},
feintattack: {
inherit: true,
flags: { protect: 1, mirror: 1, metronome: 1 },
},
flail: {
inherit: true,
basePowerCallback(pokemon) {
const ratio = Math.max(Math.floor(pokemon.hp * 48 / pokemon.maxhp), 1);
let bp;
if (ratio < 2) {
bp = 200;
} else if (ratio < 5) {
bp = 150;
} else if (ratio < 10) {
bp = 100;
} else if (ratio < 17) {
bp = 80;
} else if (ratio < 33) {
bp = 40;
} else {
bp = 20;
}
this.debug(`BP: ${bp}`);
return bp;
},
},
flash: {
inherit: true,
accuracy: 70,
},
fly: {
inherit: true,
basePower: 70,
},
followme: {
inherit: true,
volatileStatus: undefined,
slotCondition: 'followme',
condition: {
duration: 1,
onStart(target, source, effect) {
this.add('-singleturn', target, 'move: Follow Me');
this.effectState.slot = target.getSlot();
},
onFoeRedirectTargetPriority: 1,
onFoeRedirectTarget(target, source, source2, move) {
const userSlot = this.getAtSlot(this.effectState.slot);
if (this.validTarget(userSlot, source, move.target)) {
return userSlot;
}
},
},
},
foresight: {
inherit: true,
accuracy: 100,
},
furycutter: {
inherit: true,
onHit(target, source) {
source.addVolatile('furycutter');
},
},
gigadrain: {
inherit: true,
pp: 5,
},
glare: {
inherit: true,
ignoreImmunity: false,
},
hiddenpower: {
inherit: true,
category: "Physical",
onModifyMove(move, pokemon) {
move.type = pokemon.hpType || 'Dark';
const specialTypes = ['Fire', 'Water', 'Grass', 'Ice', 'Electric', 'Dark', 'Psychic', 'Dragon'];
move.category = specialTypes.includes(move.type) ? 'Special' : 'Physical';
},
},
highjumpkick: {
inherit: true,
basePower: 85,
onMoveFail(target, source, move) {
if (target.runImmunity('Fighting')) {
const damage = this.actions.getDamage(source, target, move, true);
if (typeof damage !== 'number') throw new Error("HJK recoil failed");
this.damage(this.clampIntRange(damage / 2, 1, Math.floor(target.maxhp / 2)), source, source, move);
}
},
},
hypnosis: {
inherit: true,
accuracy: 60,
},
jumpkick: {
inherit: true,
basePower: 70,
onMoveFail(target, source, move) {
if (target.runImmunity('Fighting')) {
const damage = this.actions.getDamage(source, target, move, true);
if (typeof damage !== 'number') throw new Error("Jump Kick didn't recoil");
this.damage(this.clampIntRange(damage / 2, 1, Math.floor(target.maxhp / 2)), source, source, move);
}
},
},
leafblade: {
inherit: true,
basePower: 70,
},
lockon: {
inherit: true,
accuracy: 100,
},
megadrain: {
inherit: true,
pp: 10,
},
memento: {
inherit: true,
accuracy: true,
},
mindreader: {
inherit: true,
accuracy: 100,
},
mimic: {
inherit: true,
flags: { protect: 1, bypasssub: 1, allyanim: 1, failencore: 1, noassist: 1, failmimic: 1 },
},
mirrorcoat: {
inherit: true,
condition: {
duration: 1,
noCopy: true,
onStart(target, source, move) {
this.effectState.slot = null;
this.effectState.damage = 0;
},
onRedirectTargetPriority: -1,
onRedirectTarget(target, source, source2) {
if (source !== this.effectState.target || !this.effectState.slot) return;
return this.getAtSlot(this.effectState.slot);
},
onDamagePriority: -101,
onDamage(damage, target, source, effect) {
if (
effect.effectType === 'Move' && !source.isAlly(target) &&
effect.category === 'Special' && effect.id !== 'hiddenpower'
) {
this.effectState.slot = source.getSlot();
this.effectState.damage = 2 * damage;
}
},
},
},
mirrormove: {
inherit: true,
flags: { metronome: 1, failencore: 1, nosleeptalk: 1, noassist: 1 },
onTryHit() { },
onHit(pokemon) {
const noMirror = [
'assist', 'curse', 'doomdesire', 'focuspunch', 'futuresight', 'magiccoat', 'metronome', 'mimic', 'mirrormove', 'naturepower', 'psychup', 'roleplay', 'sketch', 'sleeptalk', 'spikes', 'spitup', 'taunt', 'teeterdance', 'transform',
];
const lastAttackedBy = pokemon.getLastAttackedBy();
if (!lastAttackedBy?.source.lastMove || !lastAttackedBy.move) {
return false;
}
if (noMirror.includes(lastAttackedBy.move) || !lastAttackedBy.source.hasMove(lastAttackedBy.move)) {
return false;
}
this.actions.useMove(lastAttackedBy.move, pokemon);
},
target: "self",
},
naturepower: {
inherit: true,
accuracy: 95,
onHit(target) {
this.actions.useMove('swift', target);
},
},
needlearm: {
inherit: true,
basePowerCallback(pokemon, target) {
if (target.volatiles['minimize']) return 120;
return 60;
},
},
nightmare: {
inherit: true,
accuracy: true,
},
odorsleuth: {
inherit: true,
accuracy: 100,
},
outrage: {
inherit: true,
basePower: 90,
},
overheat: {
inherit: true,
flags: { contact: 1, protect: 1, mirror: 1, metronome: 1 },
},
petaldance: {
inherit: true,
basePower: 70,
},
recover: {
inherit: true,
pp: 20,
},
reversal: {
inherit: true,
basePowerCallback(pokemon) {
const ratio = Math.max(Math.floor(pokemon.hp * 48 / pokemon.maxhp), 1);
let bp;
if (ratio < 2) {
bp = 200;
} else if (ratio < 5) {
bp = 150;
} else if (ratio < 10) {
bp = 100;
} else if (ratio < 17) {
bp = 80;
} else if (ratio < 33) {
bp = 40;
} else {
bp = 20;
}
this.debug(`BP: ${bp}`);
return bp;
},
},
rocksmash: {
inherit: true,
basePower: 20,
},
sketch: {
inherit: true,
flags: { bypasssub: 1, failencore: 1, noassist: 1, failmimic: 1, nosketch: 1 },
},
sleeptalk: {
inherit: true,
onHit(pokemon) {
const moves = [];
for (const moveSlot of pokemon.moveSlots) {
const moveid = moveSlot.id;
const pp = moveSlot.pp;
const move = this.dex.moves.get(moveid);
if (moveid && !move.flags['nosleeptalk'] && !move.flags['charge']) {
moves.push({ move: moveid, pp });
}
}
if (!moves.length) {
return false;
}
const randomMove = this.sample(moves);
if (!randomMove.pp) {
this.add('cant', pokemon, 'nopp', randomMove.move);
return;
}
this.actions.useMove(randomMove.move, pokemon);
},
},
spite: {
inherit: true,
onHit(target) {
const roll = this.random(2, 6);
if (target.lastMove && target.deductPP(target.lastMove.id, roll)) {
this.add("-activate", target, 'move: Spite', target.lastMove.id, roll);
return;
}
return false;
},
},
stockpile: {
inherit: true,
pp: 10,
condition: {
noCopy: true,
onStart(target) {
this.effectState.layers = 1;
this.add('-start', target, 'stockpile' + this.effectState.layers);
},
onRestart(target) {
if (this.effectState.layers >= 3) return false;
this.effectState.layers++;
this.add('-start', target, 'stockpile' + this.effectState.layers);
},
onEnd(target) {
this.effectState.layers = 0;
this.add('-end', target, 'Stockpile');
},
},
},
struggle: {
inherit: true,
flags: { contact: 1, protect: 1, noassist: 1, failencore: 1, failmimic: 1, nosketch: 1 },
accuracy: 100,
recoil: [1, 4],
struggleRecoil: false,
},
surf: {
inherit: true,
target: "allAdjacentFoes",
},
taunt: {
inherit: true,
flags: { protect: 1, bypasssub: 1, metronome: 1 },
condition: {
duration: 2,
onStart(target) {
this.add('-start', target, 'move: Taunt');
},
onResidualOrder: 10,
onResidualSubOrder: 15,
onEnd(target) {
this.add('-end', target, 'move: Taunt', '[silent]');
},
onDisableMove(pokemon) {
for (const moveSlot of pokemon.moveSlots) {
if (this.dex.moves.get(moveSlot.move).category === 'Status') {
pokemon.disableMove(moveSlot.id);
}
}
},
onBeforeMove(attacker, defender, move) {
if (move.category === 'Status') {
this.add('cant', attacker, 'move: Taunt', move);
return false;
}
},
},
},
teeterdance: {
inherit: true,
flags: { protect: 1, metronome: 1 },
},
tickle: {
inherit: true,
flags: { protect: 1, reflectable: 1, mirror: 1, bypasssub: 1, metronome: 1 },
},
uproar: {
inherit: true,
condition: {
onStart(target) {
this.add('-start', target, 'Uproar');
// 2-5 turns
this.effectState.duration = this.random(2, 6);
},
onResidual(target) {
if (target.volatiles['throatchop']) {
target.removeVolatile('uproar');
return;
}
if (target.lastMove && target.lastMove.id === 'struggle') {
// don't lock
delete target.volatiles['uproar'];
}
this.add('-start', target, 'Uproar', '[upkeep]');
},
onResidualOrder: 10,
onResidualSubOrder: 11,
onEnd(target) {
this.add('-end', target, 'Uproar');
},
onLockMove: 'uproar',
onAnySetStatus(status, pokemon) {
if (status.id === 'slp') {
if (pokemon === this.effectState.target) {
this.add('-fail', pokemon, 'slp', '[from] Uproar', '[msg]');
} else {
this.add('-fail', pokemon, 'slp', '[from] Uproar');
}
return null;
}
},
},
},
vinewhip: {
inherit: true,
pp: 10,
},
volttackle: {
inherit: true,
secondary: null,
},
waterfall: {
inherit: true,
secondary: null,
},
weatherball: {
inherit: true,
onModifyMove(move) {
switch (this.field.effectiveWeather()) {
case 'sunnyday':
move.type = 'Fire';
move.category = 'Special';
break;
case 'raindance':
move.type = 'Water';
move.category = 'Special';
break;
case 'sandstorm':
move.type = 'Rock';
break;
case 'hail':
move.type = 'Ice';
move.category = 'Special';
break;
}
if (this.field.effectiveWeather()) move.basePower *= 2;
},
},
zapcannon: {
inherit: true,
basePower: 100,
},
};