pokemon-showdown/data/mods/gen2
Marty-D 43713804b9 Gen II-IV: Fix Destiny Bond handling during Pursuit
Thanks, xzern and SuperEpicAmpharos!

Also noticed the Pursuit switch accuracy check wasn't overridden in Gen 2 yet so I threw that in too.
2021-06-24 12:05:11 -04:00
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conditions.ts Fix the order of many end-turn resolution effects (#8307) 2021-05-17 11:53:52 -04:00
formats-data.ts Random Battles: Bugfixes for Doubles and old generations (#8058) 2021-02-19 16:08:27 -08:00
items.ts Gen II, III: Implement Quick Claw properly 2021-06-07 12:26:50 -04:00
learnsets.ts Validator: Improve Gen 1 level validation (#8294) 2021-05-12 02:59:12 -07:00
moves.ts Gen II-IV: Fix Destiny Bond handling during Pursuit 2021-06-24 12:05:11 -04:00
random-teams.ts Random Battles: Fix double-Hidden Power bug 2021-06-05 12:24:08 -07:00
README.md Fix typo (#7491) 2020-10-07 23:36:16 -07:00
rulesets.ts Add Stadium 2, Nintendo Cup 1997, and Nintendo Cup 2000 (#8195) 2021-04-22 00:54:14 -07:00
scripts.ts Gen II, III: Implement Quick Claw properly 2021-06-07 12:26:50 -04:00
typechart.ts Refactor Dex types 2021-04-08 07:08:56 -07:00

Gen 2

Introduction

Generation 2 includes the games Pokémon Silver, Gold, and Crystal. Stadium 2 may also be counted, but for simulating purposes the mechanics of choice are those of Crystal. In this metagame we find 251 Pokémon, three of which are banned to Ubers, that have no abilities, basically can only use Leftovers as an item, have poor attacking moves, no coverage, and Rest and Sleep Talk which can use Rest. Therefore we find a very stally meta, for the defense overcomes the offense easily.

EVs and IVs

Since Generation 2 was still a Game Boy game and it's retrocompatible with Generation 1, the Special EV and IV was still used for both Special Attack and Special Defense. IVs were still called DVs and they ranged from 0 to 15, each giving 2 points to the stat. The DVs decided the gender, male to female ratio, shinyness, Hidden Power base power and type, and Unown's letter. The EVs could all still be maxed as happened with Stat Experience in Generation 1.

Hidden Power

Hidden Power is an excellent coverage move and it's decided by a Pokémon's DVs. The type was decided with the following operation: 4 * (atkDV % 4) + (defDV % 4) Which gives as a number from 0 to 16, giving us the index in the type table to use. The Hidden Power base power was decided with the following formula: Math.floor((5 * ((spcDV >> 3) + (2 * (speDV >> 3)) + (4 * (defDV >> 3)) + (8 * (atkDV >> 3))) + (spcDV > 2 ? 3 : spcDV)) / 2 + 31); The DVs are shifted 3 positions, taking thus the most important byte, thus having no value under 8 DVs and a value on 8 and higher. The most important DV was attack and special.

Critical Hits

Critical hits ignore defensive boosts but not defensive drops.

Status

Sleep lasts 1-5 turns and the counter is not reset upon switch.