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Instead of having a hardcode in scripts.js that people needed to reference, it seemed more intuitive to take advantage of the Damage event instead, and have Rock Head negate damage within the event. Fixed a bug in Gen-NEXT Rock Head exhibiting the same behavior that was causing the original Rock Head + Mummy glitch. |
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|---|---|---|
| .. | ||
| abilities.js | ||
| formats-data.js | ||
| items.js | ||
| moves.js | ||
| pokedex.js | ||
| scripts.js | ||
| statuses.js | ||
| typechart.js | ||