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Now, seeds are passed as arrays, rather than needing to pass an entire PRNG object. In addition, they're now passed in the options object, instead of as a separate argument. This is done mostly so the Miracle Eye can be rewritten with a custom seed, which requires fewer turns and should overall be faster. Which was in turn done because a Miracle Eye timed out on Travis CI earlier. Overall, the speed increase is pretty negligible, so this is mostly just about improving the test API. |
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