pokemon-showdown/test/sim/misc/target-resolution.js

176 lines
7.7 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Target Resolution', function () {
afterEach(function () {
battle.destroy();
});
describe(`Targetted Pokémon fainted in-turn`, function () {
it(`should redirect 'any' from a fainted foe to a targettable foe`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['waterpulse']},
{species: 'Metapod', ability: 'shedskin', moves: ['harden']},
], [
{species: 'Chansey', ability: 'naturalcure', moves: ['curse']},
{species: 'Latias', ability: 'levitate', moves: ['healingwish']},
{species: 'Magikarp', ability: 'rattled', moves: ['splash']},
]]);
const defender = battle.p2.active[0];
assert.hurts(defender, () => battle.makeChoices('move waterpulse 2, auto', 'auto'));
});
it(`should not redirect 'any' from a fainted ally to another Pokémon by default`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['waterpulse']},
{species: 'Latias', ability: 'levitate', moves: ['healingwish']},
{species: 'Magikarp', ability: 'rattled', moves: ['splash']},
], [
{species: 'Chansey', ability: 'naturalcure', moves: ['curse']},
{species: 'Metapod', ability: 'shedskin', moves: ['harden']},
]]);
const activePokemonList = [battle.p1.active[0], ...battle.p2.active];
const prevHps = activePokemonList.map(pokemon => pokemon.hp);
battle.makeChoices('move waterpulse -2, auto', 'auto');
const newHps = activePokemonList.map(pokemon => pokemon.hp);
assert.deepStrictEqual(prevHps, newHps);
assert(battle.log.includes('|move|p1a: Wailord|Water Pulse|p1: Latias|[notarget]'));
assert(battle.log.includes('|-fail|p1a: Wailord'));
});
it(`should support RedirectTarget event for a fainted foe and type 'any' `, function () {
battle = common.createBattle({gameType: 'triples'}, [[
{species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['waterpulse']},
{species: 'Magikarp', ability: 'rattled', moves: ['splash']},
{species: 'Magikarp', ability: 'rattled', moves: ['splash']},
], [
{species: 'Gastrodon', ability: 'stormdrain', moves: ['curse']},
{species: 'Latias', ability: 'levitate', moves: ['healingwish']},
{species: 'Magikarp', ability: 'rattled', moves: ['splash']},
{species: 'Magikarp', ability: 'rattled', moves: ['splash']},
]]);
let redirector = battle.p2.active[0];
battle.makeChoices('move waterpulse 2, auto', 'auto');
assert.statStage(redirector, 'spa', 1);
// Do it again with swapped positions
battle.destroy();
battle = common.createBattle({gameType: 'triples'}, [[
{species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['waterpulse']},
{species: 'Magikarp', ability: 'rattled', moves: ['splash']},
{species: 'Magikarp', ability: 'rattled', moves: ['splash']},
], [
{species: 'Magikarp', ability: 'rattled', moves: ['splash']},
{species: 'Latias', ability: 'levitate', moves: ['healingwish']},
{species: 'Gastrodon', ability: 'stormdrain', moves: ['curse']},
{species: 'Magikarp', ability: 'rattled', moves: ['splash']},
]]);
redirector = battle.p2.active[2];
battle.makeChoices('move waterpulse 2, auto', 'auto');
assert.statStage(redirector, 'spa', 1);
});
it(`should support RedirectTarget event for a fainted ally and type 'any'`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'Wailord', item: 'laggingtail', ability: 'pressure', moves: ['waterpulse']},
{species: 'Latias', ability: 'levitate', moves: ['healingwish']},
{species: 'Magikarp', ability: 'rattled', moves: ['splash']},
], [
{species: 'Gastrodon', ability: 'stormdrain', moves: ['curse']},
{species: 'Metapod', ability: 'shedskin', moves: ['harden']},
]]);
const redirector = battle.p2.active[0];
battle.makeChoices('move waterpulse -2, auto', 'auto');
assert.statStage(redirector, 'spa', 1);
});
});
describe(`Targetted slot is empty`, function () {
it(`should redirect 'any' from a fainted foe to a targettable foe`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'Wailord', ability: 'pressure', moves: ['waterpulse']},
{species: 'Shedinja', item: 'flameorb', ability: 'wonderguard', moves: ['agility']},
], [
{species: 'Wailord', ability: 'pressure', moves: ['waterpulse']},
{species: 'Shedinja', item: 'flameorb', ability: 'wonderguard', moves: ['agility']},
]]);
const attackers = battle.sides.map(side => side.active[0]);
battle.makeChoices('auto', 'auto'); // Shedinjas burned
battle.makeChoices('auto', 'auto'); // Shedinjas faint
const prevHps = attackers.map(pokemon => pokemon.hp);
battle.makeChoices('move waterpulse 2, pass', 'move waterpulse 2, pass');
const newHps = attackers.map(pokemon => pokemon.hp);
assert(
newHps[0] < prevHps[0] && newHps[1] < prevHps[1],
`It should redirect the attacks from their original fainted targets to valid targets`
);
});
it(`should not redirect 'any' from a fainted ally to another Pokémon by default`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'Wailord', ability: 'pressure', moves: ['waterpulse']},
{species: 'Shedinja', item: 'flameorb', ability: 'wonderguard', moves: ['agility']},
], [
{species: 'Wailord', ability: 'pressure', moves: ['waterpulse']},
{species: 'Shedinja', item: 'flameorb', ability: 'wonderguard', moves: ['agility']},
]]);
const attackers = battle.sides.map(side => side.active[0]);
const faintTargets = battle.sides.map(side => side.active[1]);
battle.makeChoices('auto', 'auto'); // Shedinjas burned
battle.makeChoices('auto', 'auto'); // Shedinjas faint
assert.fainted(faintTargets[0]);
assert.fainted(faintTargets[1]);
const prevHps = attackers.map(pokemon => pokemon.hp);
battle.makeChoices('move waterpulse -2, pass', 'move waterpulse -2, pass');
const newHps = attackers.map(pokemon => pokemon.hp);
assert.deepStrictEqual(prevHps, newHps);
assert(battle.log.includes('|move|p1a: Wailord|Water Pulse|p1: Shedinja|[notarget]'));
assert(battle.log.includes('|-fail|p1a: Wailord'));
assert(battle.log.includes('|move|p2a: Wailord|Water Pulse|p2: Shedinja|[notarget]'));
assert(battle.log.includes('|-fail|p2a: Wailord'));
});
it(`should support RedirectTarget event for a fainted foe and type 'any'`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'Aurorus', ability: 'snowwarning', moves: ['waterpulse']},
{species: 'Shedinja', ability: 'wonderguard', moves: ['agility']},
], [
{species: 'Gastrodon', ability: 'stormdrain', moves: ['curse']},
{species: 'Shedinja', ability: 'wonderguard', moves: ['agility']},
]]);
const redirector = battle.p2.active[0];
battle.makeChoices('auto', 'auto'); // Shedinjas faint
battle.makeChoices('move waterpulse 2, pass', 'auto');
assert.statStage(redirector, 'spa', 2);
});
it(`should support RedirectTarget event for a fainted ally and type 'any'`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'Aurorus', ability: 'snowwarning', moves: ['waterpulse']},
{species: 'Shedinja', ability: 'wonderguard', moves: ['agility']},
], [
{species: 'Gastrodon', ability: 'stormdrain', moves: ['curse']},
{species: 'Shedinja', ability: 'wonderguard', moves: ['agility']},
]]);
const redirector = battle.p2.active[0];
battle.makeChoices('auto', 'auto'); // Shedinjas faint
battle.makeChoices('move waterpulse -2, pass', 'auto');
assert.statStage(redirector, 'spa', 2);
});
});
});